Egyptian Heroes

Eight amazing pregenerated characters ready to raid the ruins!

Egyptian Heroes is our latest set of 8 fully fleshed-out, ready-to-play pregenerated characters, created specifically to shine in an Egyptian-themed Pathfinder campaign, whether the official Egyptian adventure path (issues #79-84) or any part of your personal campaign where the heroes are delving into the ancient and accursed (yet treasure-filled) ruins of a long-fallen civilization. Featuring classic races and classes, as well as newer or more unusual options, these characters make ideal allies, rivals, cohorts, contacts, or even replacement PCs! Superstar author Neil Spicer proudly presents:

  • Asep Arukhet, human sorcerer
  • Dorian Masuud, human slayer (grave warden)
  • Kephenes Enterra, human cleric of the God of Magic (ecclesitheurge)
  • Merradine Feist, dhampir bard (archaeologist)
  • Namala Ikenwe, half-elf arcanist (school savant)
  • Parvanah Lisay, catfolk rogue (cat burglar)
  • “Val” Valdeseer Harringer, human paladin (holy gun)
  • and last but not least, the mysterious Ziyadi Sahrebe, human oracle (dual-cursed)

Built using the 20-point-buy method and with scaling notes for 15-point builds, these characters are not just piles of statistics. Each one is as much about story as combat, with robust links built in to each other as well as to the official Egyptian adventure path if you wish to use it, though every one easily stands on its own in , though every one easily stands on its own in any setting where heroes hail from ancient civilizations or the younger nations that seek to plunder their long-lost loot.. The crunch for every character more than measures up to its incredible flavor text, though, and when it’s time to throw down in combat none of these Egyptian Heroes will be stepping to the sidelines.

Each character includes a detailed backstory, roleplaying tips, special equipment, and campaign traits linking to the official Pathfinder Egyptian adventure path player’s guide, which is available as a free download. Each also lists detailed level advancement information for their first few levels, with further suggestions for developing the character’s long-term mechanical build. We haven’t even mentioned the fantastic character portraits courtesy or the included foldable paper miniatures for every character!

If you are looking for terrific characters where modern adventurers delve into the secrets of the ancients, get this 34-page product today and Make Your Game Legendary!

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Eldritch Elementalism

Unleash the Elements

Elementalism is a cornerstone of the arcane arts and divine powers alike, but you’ve never seen elementals quite like this! Eldritch Elementalism brings you fantastic feats and archetypes dedicated to manipulating elementals and the elements themselves. In addition, this book brings you 11 incredible new elemental templates that transform the raw living masses of elemental energy and substance into alternate forms of incredible power and versatility. Templates like the avian, cephalopod, serpentine, piscine, and predatory change an elementals form, locomotion, attacks, and more, like the humanoid, kinetic, radioactive, and unbound elementals unleash entirely new options, as do the deadly draconic and consuming elementals! Plus, you’ll find over a dozen unique new elemental creatures from CR 2 to 25 within, from the firecat and sky squid to the terrifying roc of the gales, the earth’s fury, and Infernatrox the Draconic Conflagration! Grab this amazing 31-page Pathfinder Roleplaying Game accessory for players and GMs alike and Make Your Game Legendary!

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Faerie Bargains

Be Careful What You Wish For

The magic and mystery of the fey is on display in Faerie Bargains! From Rumpelstiltskin to Rapunzel, fairy tales, myths, and legends all over the world are replete with tales of bargains struck with the sublime and sometimes sinister magical creatures from the realms beyond. Long life, wealth beyond imagining, true love, or whatever your heart’s desire all wrapped up in a promise and a price that seems but a trifle, until the bargain comes due and the fair folk come to collect. Faerie Bargains provides you a richly detailed system for using this classic fantasy trope in your Pathfinder Roleplaying Game campaign. You can design your own faerie bargains or use one of the over 40 sample bargains provided, from bounty of the wilds and unseen assistants to woven wealth, silent metamorphosis, fey queen’s ransom, and one with the land! Each bargain grants a benefit once payment is made, of course, but you’ll also find rules for hidden conditions, escape clauses, tokens, and more, along with how to research and negotiate bargains with different kinds of fey and unique magical items you might obtain in a faerie bargain or make with fey assistance, like the cauldron of autumnal bounty and sword of vernal light. Whether your heroes want to trade their dreams for the charm of magic, a gift of blood for accursed mercy, or their sanity itself for inspired perfection, you’ll find an amazing array of mystical covenants that bring fantastic new flavor to the fey in your game! Grab this 32-page Pathfinder Roleplaying Game accessory today and Make Your Game Legendary!

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Faerie Mysteries

An innovative system for bringing the magic of the fey realms home to your campaign! 

 

When the realms of mortal folk and immortal fey cross paths, strange and weirdling wonders appear! Sometimes dangerous, sometimes delightful, sometimes both intertwined in a passionate embrace. At least, that is what we want to happen when we bring the fey into a campaign: to create an atmosphere of absolute wonder and mystery. All too often, however, that magical vision in our minds just doesn’t come through, and the fey end up as just another monster with a veneer of pretension.

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Faerie Mysteries changes all of that with an innovative system of crossing over the warped reality where the influence of the fey makes itself known in the world. These fey impulses vary from rumors that are mostly atmospheric and sensory effects to ripples that disrupt and disturb creatures and objects to full-fledged ruptures that bring rapid and radical change both beautiful and bizarre. This system does for the fey what haunts do for undead, showing how their influence is not limited to simple encounters. That said, Faerie Mysteries also provides a wealth of sample encounters and events focused on the fey and the strange circumstances that may surround a meeting with them or may follow in their wake, and also deals with making subtle variations of existing non-fey creatures to provide unexpected challenges for creatures who think they know it all when it comes to fighting the fey.

Brought to you from the magical minds at Legendary Games, Faerie Mysteries also serves as a sequel to Faerie Passions, providing a rich mechanical supplement to the role-playing concepts and player options presented there. If you’re running a campaign where the fey play a significant role, or even if you just want to inject a bit of magical mystery into your game, download this 29-page supplement today and Make Your Game Legendary!

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Faerie Passions

A fantastical resource for integrating the fey into campaigns, for players and GMs alike!  What happens when immortal infatuation breaks forth into the world of mortals? Faerie Passions holds the answers, with advice and optional rules for GMs as well as new character options for characters. Faerie Passions explores the mindset of the fey and their motivations when interacting with mortals and a world that is not their own, richly illustrated with detailed examples.

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It also engages children of mortals and the fey, the legacies of love (or lust) left behind in the wake of the often fleeting or turbulent romance between lovers that are worlds apart. Finally, you will find within these pages five new fey-themed sorcerer bloodlines as well as a pair of archetypes devoted to a closer relationship to all things faerie: the feyfriend druid who desperately wishes to be like them in every way, and the fey hunter ranger who wishes only to get close enough to kill every last one for spite and vengeance on the Fair Folk who wronged them dearly once upon a time.

Ideally suited for use with the Kingdom-Building Adventure Path or for any campaign where they fey play a significant role, Faerie Passionsis brought to you by the authorial team of Russ Taylor and Todd Stewart making their Legendary debut, with marvelous artwork by the esteemed Mike Lowe. Add this 18-page to your collection today, and Make Your Game Legendary!

Download includes both full-color and print-safe versions.

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Far East Campaign Compendium

This compilation  includes the entire line of Far East Adventure Path titles: Imperial Heroes, Road to Destiny, Under Frozen Stars, The Baleful Coven, The Way Of Ki and Meditations of the Imperial Mystics.     
      

Imperial Heroes: Pregenerated Characters. Our second set of 8 rules-legal, fully fleshed-out, ready-to-play pregenerated 1st level characters created specifically to shine in a Far East Adventure Path or any campaign with Asian influences, written Neil Spicer and the Legendary Games Design Team, including:

Akobi Thiesson, honor guard cavalier
Jin Thiesson, human rogue
Masato Koshin, martial artist monk
Caladrel Qoervari, bladebound magus
Saroune Anzoletta, scrollmaster transmuter
Kieyanna Waide, cleric of the Goddess of Love
Ragnar Bralgweir, invulnerable rager barbarian
and last but not least… Nurch, goblin ninja!

To top it all off, each character comes with preselected choices as they advance in the first few levels, and also include notes about their ultimate design goals so you know what you are working towards. We haven’t even mentioned the terrific full-color character portraits by Tanyaporn Sangsnit, Frank Hessefort, and Colby Stevenson!

Meditations of the Imperial Mystics brings together the sublime secrets of joining mind, body, and spirit with the study of magic as recorded by the revered masters and their fanatical acolytes in ages gone past. Though fragments of their unattainable wisdom have survived in bits and pieces, the true original sources are accounted as great treasures among those who hold them. Rarely have their mysteries been unfolded, but gathered together they wait for you. You will find 18 ki-related feats, from Mindworm and Recenter Flow to Dream Travel and Aura Absolution, as well as 6 new spells, from paradox to steal dying breath. In addition, these tomes contain unique ki training and ability enhancement rules through the study of esoteric texts of the ancient masters, broadening the powers of qinggong while exploring the deeper connections of ki, magic, and mysticism, including supernatural acupuncture, internalization of extreme yin and yang, linkage of mind, spirit, and fate through spirit-auras, and the mortification of the flesh to span the threshold of life and death.

Body Outside Body, a teak-covered tome whose inscrutable diagrams unfold the mysteries of ki auras and their connections to knowledge, wisdom, fate, and the mind.
The Instructions of Yin-Blood and Thundering Yang, a unique inverting scroll that read forwards explicates the malleability of cool, yielding yin while read in reverse exposes the eruptive possibilities of fulminant yang, and the proper channeling of each power.

Prayers of Empty Flesh & Undying Ki, recorded on an infinitely unspooling prayer wheel that draws the mind and soul more deeply the more its chant is intoned, unveils the secrets of straddling the borders of life and death, of making transcendent spirit master base flesh.
Seven-Ghost-Needles, an academic and clinical treatise on the inner flows of ki through the body and mind and how to focus and channel it through the dantian centers of jin, shen, and wuji.

Road to Destiny. A terrific sandbox adventure for 2nd-level characters! A legacy of death bears bitter fruit in the northern coastlands, as brothers long separated each rise to the call of their darkling heritage. A new destiny has arisen in the west that threatens to shake the foundations of an empire half a world away, but not if Ranulfr the White Wolf and his one-eyed sibling can waylay these would-be heroes on their Road to Destiny! Danger, treachery, and downright skullduggery lie around every turn, and characters will need their wits as well as their weapons if they hope to succeed. This adventure designed for 2nd-level characters offers the chance to earn additional experience during a Far East Adventure Path campaign as the heroes set out on their epic caravan journey to the far side of the world, or it can serve as a self-contained adventure sandbox adventure suitable for any campaign.

Road to Destiny marks the Legacy Games debut of not one but TWO superstar finalists: not only author Jim Groves but also cartographer extraodinaire Pedro Coelho! With fantastic artwork by the talented Jason Juta, Road to Destiny is a 24,000-word epic adventure you will not want to miss regardless of whether you are running the published Adventure Path.

The Baleful Coven. Battling a conspiracy to destroy the future empress before she can realize her imperial destiny, you have overcome all who stood in your way. As you set out to cross the endless cold lands at the top of the world, however, your enemies are not so quick to forgive or forget the dead left in your wake. A mother’s love is undying, but so too is her hate. In her eyes, you are murderers, and she will gather dark sisters from far abroad to draw you into a mystic nightmare from which there will be no escape!

This adventure for characters of 6th to 7th level supplements the epic journey through the northern wilds of the Far East Adventure Path campaign. It allows GMs to show the dynamic nature of the campaign world as forces they thought defeated turn out to have allies that do not take the defeat of their kin lightly. While easiest to include as part of the journey through the mountains of the subpolar north as their caravan approaches the arctic, scaling notes suggest methods for leveling up the adventure for use after the arctic crossing as the PCs’ caravan descends into the Eastern Realms. Apart from an Adventure Path, this adventure can be easily dropped into any campaign to infuse it with an air of malevolent witchery.

The Way of Ki. The power of ki lies latent within all things, flowing through mind, body, and spirit alike and able to be seen and harnessed by those with the focus, devotion, and dedication to master themselves and achieve perfect unity and balance. The game describes ki only in terms of the mystic powers manifested by the monk and ninja, and The Way of Ki contains a wealth of options for increasing the variety and flavor of what these classes can do through their mastery of meditative practice and transcendental contemplation. The power of ki, however, is universal, available to anyone with the focus, desire, and discipline to master it, and The Way of Ki allows characters of every class to unleash this power, adding it to or infusing it within their normal class abilities. Unlock the great mysteries and transcend the natural into the sublime. The game touches on these secrets only briefly, in the context of the mystic powers manifested by the monk and ninja. If ki truly represents the extension of the self into communion with the universe and its hidden flows, however, its secrets should be possible for anyone to master with the proper instruction and dedication. By exploring The Way of Ki, now they can!

You will find 22 general feats, from Composure and Ki Meditation to Sap Ki and Yogic Levitation. For the martially inclined, there are an additional 21 combat feats, including Hadouken, Mighty Kiai, Shattering Strike, and Unyielding Stance. For masters of the mystic arts, there are 16 magical feats including Graceful Calm, Perfected Creation, and Unbounded Conversion. Besides these 59 feats are notes for integrating ki and its use with every class in the game, including vows of discipline and their impact on ki, with special attention paid to expanded options for the the monk, ninja, and samurai.

Under Frozen Stars. On an epic journey across the far frozen wastes, your characters seek their destiny and that of the future empress. Yet at the top of the world, having overcome the ravening storms and dark forces arrayed against them, you discover a marvel of legend, a ruined city both ancient and alien. Surely you cannot simply pass it by without exploring it and seeing what mysteries have lain untouched for time out of mind. Then again, if the rumors told in the caravan are true, perhaps others have come not so long ago, leaving behind a mysterious treasure that may be of great aid in claiming your imperial destiny in the eastern realms.

This adventure for characters of 7th to 9th level supplements (with scaling notes to use the adventure with higher or lower-level adventurers) the epic journey at the midpoint of the Far East Adventure Path campaign. It allows PCs a chance to stop and explore one of the notable locations they discover along the way, helping balance out what can become an arduous grind of seemingly disconnected events on their polar crossing. Apart from an Adventure Path, this adventure serves as an excellent introduction to a desolate lost city hidden by nigh-impassable terrain, yet containing connections to past and future, where east meets west.

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Feasting at Lanterngeist

Note: This product is a part of the Gothic Campaign Compendium along with several others.

A simple harvest festival in an unremarkable village turns horribly, terribly wrong, in a way they can only when adventurers are involved. A simple disappearance threatens to become a massacre as a hidden menace long slumbering prepares to burst forth in the midst of this rustic revel. Will your heroes be able to thwart this menace, or will they become a part of the Feasting at Lanterngeist?

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Designed by Greg A. Vaughan with the Legendary Games Design Team of Neil Spicer, Clinton Boomer, Jason Nelson, and Clark Peterson. Who better to provide you with alternate magic items for your Adventure Path campaign than the very writers of those adventures themselves? Answer: no one. Legendary Games’ Adventure Path Plug-Ins supplement and enrich your campaign experience, offering adventures and supporting products that incorporate and expanding upon unique concepts, themes, and rules subsystems introduced in the Adventure Paths while filling in the background characters, items, and locations that make those adventures come alive in delightful (and often dangerous) detail. Legendary Games combines stellar writing talent with innovative layout and product design and top-notch artistic values that we think will bring you back again and again.

Check out this gothic-themed adventure and the rest of our Gothic Adventure Path Plug-Ins and Make Your Game Legendary! This adventure was designed for PCs of 9th-10th level.

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Forest Kingdom Archetypes

Rule the Forest! 

When your heroes strike out into the wooded wilderness, they’ll be prepared to face any challenge with the amazing options you’ll find in Forest Kingdom Archetypes, whether they are hacking their own fledgling domain out on the borderlands of civilization or taking their first steps into the verdant realms of creatures that call the forest their home. You’ll find nearly a dozen incredible archetypes like the explorer ranger, greenweaver kineticist, jester bard, and order of the woodlands cavalier, as well as the gallant unicorn charger prestige class. You’ll also find new class features like legendary spirits and kineticist wild talents, tons of spells, and a brand-new category of fantastic faerie feats, gifted to those who have forged a special bond with the fey, like Cloak of Coiling Thorns, Unforged Arrow of the Wild, Shapeless and Primal Terror, and Frumious Quills of the Bandersnatch! Conquer every challenge the forest has to offer you with this 42-page Pathfinder Roleplaying Game supplement by Jason Nelson, Clinton J. Boomer, Julian Neale, and N. Jolly and Make Your Game Legendary!

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Forest Kingdom Campaign Compendium (Pathfinder)

Into the Woods!

Step under the shadowed boughs of the forest realm to find a wild world of magic, mystery, monsters, and more! From the misty boreal taiga of the cold northern reaches to wondrous glades of enchanting fey beauty, the Forest Kingdom Campaign Compendium from Legendary Games offers a wealth of amazing expansions for your wilderness campaign using the Pathfinder Roleplaying Game. Within you will find:

  • Dozens of new character options for your campaign on the borderlands, including archetypes like the explorer ranger and darkwolf druid alongside the jester bard and cavalier order of the woodlands! Plus new faerie bloodlines, talents, infusions, and more!
  • Over 40 spectacular spells perfect for wilderness adventuring, from bloodspear and faerie form to fey crossroads and threefold thunder!
  • New rules for faerie feats, including nearly 30 new feats from Fairy Blessing and Feral Companion to Cloak of Coiling Thorns and Tidalwave of Rot!
  • Over 60 incredible creatures, from friendly fey like pixies and satyrs to frightful foes like barrow wights to wendigos, plus forest dragons from taiga linnorms to jungle kongomato, and fanciful creatures like the jabberwock, jubjub bird, and frumious bandersnatch!
  • Dozens of new magic items ideal for trailblazing in the wild, like the scout’s spyglass, plow of the abundant harvest, and staff of the fey queen!
  • Eight richly developed wilderness-themed characters are contained here as well, each with a detailed history and connections to the official kingdom-building Adventure Path but easily usable in any wilderness campaign as rivals or allies.
  • Two complete adventures, with your heroes braving bloody vengeance among the barbarian tribes on Cold Mountain for 4th-level characters and saving unicorns from an unseelie fate in Horns of the Hunted for 6th-level PCs.
  • Plus chapters on running forest- or fey-themed campaigns and building your own border kingdom in the wilderness, including love and bargains between mortals and the fey, the incursion of faerie magic into the natural world, tournaments and festivals, jousting and archery, villains in nature, and even sample kingdoms!

If your heroes are heading into the woods, this richly detailed and lavishly illustrated book is a resource you don’t want to be without! The Forest Kingdom Campaign Compendium is packed with great material for players and GMs alike, the perfect companion for any wilderness campaign to help Make Your Game Legendary!

You can find the individual books that make up this one here: 

http://www.makeyourgamelegendary.com/products-page/forest-kingdom-adventure-path-plug-ins/forest-past-books/

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Fort Scurvy

To Be the Pirate King!

Fort Scurvy is a high-level nautical Pathfinder Roleplaying Game adventure that pits a crew of nautical heroes who have made a name for themselves up against one final obstacle standing between them and glory. Surrounded by devoted scallywags and scurvy seadogs in his island fortress, the Pirate King looms over the southern seas like a shadow of menace and legend. To some he is a symbol of liberty, keeping tyrants at bay with equal parts cunning and cruelty, and those seeking to take him down must offer to their fellow pirate lords and ladies the promise of maintaining the freedom of the seas for simple sailors to make a dishonest living. To others, the Pirate King is a purveyor of perfidy and a plunderer without peer, a nautical knave who must be brought back in chains or in pieces if the backbone of the pirate menace is ever to be broken. Your heroes must take up the challenge to topple the suzerain of the seven seas and claim the Typhoon Throne for their own. Set a course for fame and fortune with this amazing 76-page adventure for 14th-level Pathfinder characters and Make Your Game Legendary! 

Fort Scurvy is the final installment in our Islands of Plunder pirate-themed adventures with amazing artwork and marvelous maps, including unkeyed player-friendly versions. This adventure can be easily dropped into any seafaring campaign, though it also harmonizes beautifully with the official Pirate Adventure Path from Paizo, Inc. (issues #55 to 60). The Islands of Plunder series continues Legendary Games’ tradition of bringing you outstanding content by the best authors in the business, combined with amazing art and production values and innovative layout design. We hope you enjoy using our products as much as we enjoy making them, and that you’ll keep coming back again and again to Make Your Game Legendary!

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Gothic Campaign Compendium (Non-Mint)

The Gothic Campaign Compendium from Legendary Games is a beautiful 256-page hardback (or PDF) of lavishly detailed and lushly illustrated Gothic glory that will enliven and enrich any campaign that dabbles in the realms of horror. Within you will find:

  • Over two dozen feats like Cultic Opiate, Flagellant Focus, Summon Star-Spawn, and Heart Ripper
  • Archetypes like the Deviant wizard and Xenocidist ranger, along with new class abilities from alchemical discoveries like Aberrant Mutagen and Mutation Bomb to bardic masterpieces like Dance of the Empty Moons and Pnakotic Fugue.
  • Over 70 brand-new horror-themed spells, from necrophagy to ancient mysteries, cannibalism to alien horrors from beyond the stars.
  • Over two dozen malevolent monsters and terrifying templates like the bloodthirsty manikin, cyberphrenic tadpole, and living crematory.
  • 30 new magic items dripping with creepiness, from minor consumables to artifact-level.
  • Eight richly developed Gothic NPCs are contained here as well, each with a detailed history and connections to the official Gothic horror Adventure Path but easily usable in any campaign as rivals or allies.
  • Three complete adventures by Greg Vaughan, Jason Nelson, and Clark Peterson, two for beginning-level characters and one for 10th-level characters.
  • An entire chapter devoted to running a Gothic campaign, including alien invasions, mad scientists, mutants, madness, and the mythos.
  • An gallery of creature illustrations, character portraits, foldable paper minis, and player-friendly maps, perforated for easy removal and use at the table.

If you are incorporating horror themes in your Pathfinder RPG campaign, this an indispensable resource for chilling surprises and horrifying new possibilities to your game. Brought to you by the Legendary Games team of Jason Nelson, Neil Spicer, Greg Vaughan, Clinton Boomer, and Clark Peterson, the Gothic Campaign Compendium has everything you need to Make Your Game Legendary.

The PDF version is extensively linked to online resources for Pathfinder rules.

This compilation  includes the entire line of Gothic Grimoires: The Necrotic Verses, To Serve A Prince Undying, Spellbones Of The Devourer, The Sepulchral Swaths of Tanoth-Gha, On the Unseen Calculus of Inverse Refraction, plus The Mad Doctor’s Formulary, Construct Codex, Treasury Of The Macabre,Tomes Of Ancient Knowledge, Cultic Cryptomancia, Beyond the Void, Gothic Heroes, Mutant Manifesto, Feasting at Lanterngeist, The Murmuring Fountain, and The Fiddlers Lament.

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Gothic Campaign Compendium (PF)

The Gothic Campaign Compendium from Legendary Games is a beautiful 256-page hardback (or PDF) of lavishly detailed and lushly illustrated Gothic glory that will enliven and enrich any campaign that dabbles in the realms of horror. Within you will find:

  • Over two dozen feats like Cultic Opiate, Flagellant Focus, Summon Star-Spawn, and Heart Ripper
  • Archetypes like the Deviant wizard and Xenocidist ranger, along with new class abilities from alchemical discoveries like Aberrant Mutagen and Mutation Bomb to bardic masterpieces like Dance of the Empty Moons and Pnakotic Fugue.
  • Over 70 brand-new horror-themed spells, from necrophagy to ancient mysteries, cannibalism to alien horrors from beyond the stars.
  • Over two dozen malevolent monsters and terrifying templates like the bloodthirsty manikin, cyberphrenic tadpole, and living crematory.
  • 30 new magic items dripping with creepiness, from minor consumables to artifact-level.
  • Eight richly developed Gothic NPCs are contained here as well, each with a detailed history and connections to the official Gothic horror Adventure Path but easily usable in any campaign as rivals or allies.
  • Three complete adventures by Greg Vaughan, Jason Nelson, and Clark Peterson, two for beginning-level characters and one for 10th-level characters.
  • An entire chapter devoted to running a Gothic campaign, including alien invasions, mad scientists, mutants, madness, and the mythos.
  • An gallery of creature illustrations, character portraits, foldable paper minis, and player-friendly maps, perforated for easy removal and use at the table.

If you are incorporating horror themes in your Pathfinder RPG campaign, this an indispensable resource for chilling surprises and horrifying new possibilities to your game. Brought to you by the Legendary Games team of Jason Nelson, Neil Spicer, Greg Vaughan, Clinton Boomer, and Clark Peterson, the Gothic Campaign Compendium has everything you need to Make Your Game Legendary.

The PDF version is extensively linked to online resources for Pathfinder rules.

This compilation  includes the entire line of Gothic Grimoires: The Necrotic Verses, To Serve A Prince Undying, Spellbones Of The Devourer, The Sepulchral Swaths of Tanoth-Gha, On the Unseen Calculus of Inverse Refraction, plus The Mad Doctor’s Formulary, Construct Codex, Treasury Of The Macabre,Tomes Of Ancient Knowledge, Cultic Cryptomancia, Beyond the Void, Gothic Heroes, Mutant Manifesto, Feasting at Lanterngeist, The Murmuring Fountain, and The Fiddlers Lament.

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