Cyborgs

More Machine than Man! 

 

Blurring the lines between living and machine, cybernetics grasps at the ever-complicated task of retaining humanity in the subject even as she continues to use biomechanics to alter and perfect the mortal form into which she was born. Cybernetics can be applied on a limited basis, and characters of any race or class can potentially benefit from cybertech, as described in the official Pathfinder Roleplaying Game guide to using advanced technology in a campaign. However, this book presents a brand-new class that has devoted its entire existence to selective surgery, myometric manipulation, and an almost obsessive fixation with transhumanoid evolution to become more than nature ever intended: the cyborg. Perfect for crossover campaigns where magic and technology collide, this class offers an integrated system of two dozen cybernetic modifications that combine elements of robotics and nanotechnology to stand on its own while integrating with the standard Pathfinder Roleplaying Game rules. In addition to the base class itself, you’ll find rules for pseudomagical tweaks, cybernetic feats, and four new archetypes to expand your cybernetic options: the cybermancer, hunter-killer, mechlancer, and techrager!

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Magitech Archetypes

Sorcery and Science

 

Magic and machinery are meet in magnificent ways with this incredible class supplement for the Pathfinder Roleplaying Game! You’ll find seven amazing archetypes that straddle the genres of sci-fi and fantasy, from the astrologer and engram channeler to the necrotech master, robot fighter, and penumbral arcanist! This book also includes a brand-new element for kineticist characters, the machine element, plus over 50 awesome infusions, wild talents, and more, from diesel heart and bloodrust infusion to construct hacker, technograft, mech synthesis,and forced reboot! Plus, new feats for technokineticists and technopaths of every kind! Whether you are adding a dash of sci-fi to your fantasy campaign or exploring a dead and blasted world peopled entirely with lifeless and deathless undead and constructs, you’ll find tons of exciting options here for battling robotic overlords, interfacing with alien lostech, and making the power of the machine yours to command! Grab this fantastic 32-page supplement today and Make Your Game Legendary! 

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Scorpions of Perdition

What’s Down in Those Mines; It Ain’t of This World!

A strange craft fallen from the stars, long the home of a tribe of monstrous mutants worshiping the long-forgotten technology in its ruined bowels, has birthed a new and fearsome scourge. Alien prisoners once bound in its holds have escaped from the derelict, bringing terror and death to a poor mining town while a lone android marshal wanders the wasteland seeking these escaped interplanetary convicts. The heroes find themselves stalked in turn by an unearthly abomination in a twisting catacomb of mines and must dare the precarious ruins of the dangling spacecraft embedded in the cliffs if they are to stop the conquering forerunners of an ancient empire buried centuries ago from rising again to pick up where they left off… with world domination!

 

Scorpions of Perdition is a Pathfinder Roleplaying Game adventure for 8th to 9th-level characters by Alex Riggs and Nicolas Logue that blends pulp action and tense horror with a dash of sci-fi elements throughout. Pick up this 40-page adventure today and Make Your Game Legendary! 

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The Robot Summoner

Magic and Machines

 

The power of magic and machinery are melded in a marvelous way with this exciting variant class for the Pathfinder Roleplaying Game! The steel soul is an unchained summoner infused and infested with nanite probes that connect him with vast and inscrutable alien devices from computers to interplanetary portals, allowing him to tap into eldritch energies and malleable matter and reshape both into robotic servants and soldiers. What a typical summoner accomplishes through pure magic and entreaties to the powers of the planes, the steel soul performs through an impossible interface with technologies far beyond his understanding. Turn the tables on all who would stand against you and show what your esoteric studies into the extraterrestrial can do in the campaign. Your enemies will tremble beneath the steely gaze and iron fist of your robot army!

 

 

The Robot Summoner is a Pathfinder Roleplaying Game character class supplement that merges sorcery and science. It can be used in any campaign blending magic and machines, but it is also an ideal accessory to the Metal Gods Adventure Path (#85-90) from Paizo, Inc. Grab this 24-page product today and Make Your Game Legendary!

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Treasury of the Machine

These Treasures are Totally Metal!

The Treasury of the Machine brings you an awesome array of technological and technomagical tools to enhance your Pathfinder campaign! Whether your heroes are questing against an entire nation of renegade super-scientists and alien horrors, or you just want to inject a touch of science fiction into your fantasy, the Treasury of the Machine delivers in spades with over 60 technological items of every description, from devastating weapons like the rapture ray, targeting computer, gravity cannon, kinesis grappler, or singularity grenade, to awesome accessories like the learning helmet, targeting computer, slipsuit, and ghosting unit. This book contains items as helpful as the neutralizing safety blanket and solar array and items as sinister as the memory transfer probe and amnesia tick, and range in power from simple disposable items to the artifact robot control harness. You’ll find entirely new categories of cybernetics and pharmaceuticals like biotech and chemosols, weapon accessories, special materials, android modifications, and even a new robotic pet, the walking eye! If it’s majestic mechanical and magical treasures that delight and excite, your PCs will love what they find in the Treasury of the Machine.

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Treasury of the Machine (5E)

These Treasures are Totally Metal!

The Treasury of the Machine (5E) brings you an awesome array of technological and technomagical tools to enhance your 5th Edition campaign! Whether your heroes are questing against an entire nation of renegade super-scientists and alien horrors, or you just want to inject a touch of science fiction into your fantasy, the Treasury of the Machine delivers in spades with over 60 technological items of every description, from devastating weapons like the rapture ray, targeting computer, gravity cannon, kinesis grappler, or singularity grenade, to awesome accessories like the learning helmet, targeting computer, slipsuit, and ghosting unit. This book contains items as helpful as the neutralizing safety blanket and solar array and items as sinister as the memory transfer probe and amnesia tick, and range in power from simple disposable items to the artifact robot control harness. You’ll find entirely new categories of cybernetics and pharmaceuticals like biotech and chemosols, weapon accessories, special materials, android modifications, and even a new robotic pet, the walking eye! If it’s majestic mechanical and magical treasures that delight and excite, your PCs will love what they find in the Treasury of the Machine for 5E!

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