Cyborgs

More Machine than Man! 

 

Blurring the lines between living and machine, cybernetics grasps at the ever-complicated task of retaining humanity in the subject even as she continues to use biomechanics to alter and perfect the mortal form into which she was born. Cybernetics can be applied on a limited basis, and characters of any race or class can potentially benefit from cybertech, as described in the official Pathfinder Roleplaying Game guide to using advanced technology in a campaign. However, this book presents a brand-new class that has devoted its entire existence to selective surgery, myometric manipulation, and an almost obsessive fixation with transhumanoid evolution to become more than nature ever intended: the cyborg. Perfect for crossover campaigns where magic and technology collide, this class offers an integrated system of two dozen cybernetic modifications that combine elements of robotics and nanotechnology to stand on its own while integrating with the standard Pathfinder Roleplaying Game rules. In addition to the base class itself, you’ll find rules for pseudomagical tweaks, cybernetic feats, and four new archetypes to expand your cybernetic options: the cybermancer, hunter-killer, mechlancer, and techrager!

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Treasury of the Machine

These Treasures are Totally Metal!

The Treasury of the Machine brings you an awesome array of technological and technomagical tools to enhance your Pathfinder campaign! Whether your heroes are questing against an entire nation of renegade super-scientists and alien horrors, or you just want to inject a touch of science fiction into your fantasy, the Treasury of the Machine delivers in spades with over 60 technological items of every description, from devastating weapons like the rapture ray, targeting computer, gravity cannon, kinesis grappler, or singularity grenade, to awesome accessories like the learning helmet, targeting computer, slipsuit, and ghosting unit. This book contains items as helpful as the neutralizing safety blanket and solar array and items as sinister as the memory transfer probe and amnesia tick, and range in power from simple disposable items to the artifact robot control harness. You’ll find entirely new categories of cybernetics and pharmaceuticals like biotech and chemosols, weapon accessories, special materials, android modifications, and even a new robotic pet, the walking eye! If it’s majestic mechanical and magical treasures that delight and excite, your PCs will love what they find in the Treasury of the Machine.

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Treasury of the Machine (5E)

These Treasures are Totally Metal!

The Treasury of the Machine (5E) brings you an awesome array of technological and technomagical tools to enhance your 5th Edition campaign! Whether your heroes are questing against an entire nation of renegade super-scientists and alien horrors, or you just want to inject a touch of science fiction into your fantasy, the Treasury of the Machine delivers in spades with over 60 technological items of every description, from devastating weapons like the rapture ray, targeting computer, gravity cannon, kinesis grappler, or singularity grenade, to awesome accessories like the learning helmet, targeting computer, slipsuit, and ghosting unit. This book contains items as helpful as the neutralizing safety blanket and solar array and items as sinister as the memory transfer probe and amnesia tick, and range in power from simple disposable items to the artifact robot control harness. You’ll find entirely new categories of cybernetics and pharmaceuticals like biotech and chemosols, weapon accessories, special materials, android modifications, and even a new robotic pet, the walking eye! If it’s majestic mechanical and magical treasures that delight and excite, your PCs will love what they find in the Treasury of the Machine for 5E!

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