The 13th volume in our Mythic Monsters series, Mythic Monsters: Dragons brings you a dozen and one devastatingly deadly drakes, dragons, and dragonkin. From miserly hoard-keepers to titanic warlords and engines of destruction, dragons epitomize all that a mythic monster would ever want to be. Here you will find chromatic dragons of terrifying size and surpassing lethality, from the juvenile blue and adult green to the ancient black, great wyrm white, and great wyrm red! The dragons’ lesser kin, the drakes, are also featured, including the flame drake, forest drake, frost drake, and sea drake!
Being just a little less deadly than a true dragon is hardly an indictment on their fearsome ferocity, of course, and each brings a set of unique and special talents to the battlefield, including the brand-new mythic monster, the carrion-craving fell drake, ally and steed to undead warlords that rule benighted badlands and ruined kingdoms of death. The product is rounded out by some special members of the extended dragon family, including ranging from the colossal pyroclastic terror that is the tor linnorm to the tiny but studious pseudodragon, friend to mages and loremasters everywhere, and the half-breed dracolisk, spawned from the unholy union of a depraved dragon and a bestial basilisk. As if these mythic dragons were not enough, Mythic Monsters: Dragons also equips your mythic dragons with an array of mythic feats with which to supercharge their already formidable abilities to bite, breathe, crush, and devour all who dare to stand against them. The 13 dragons contained herein, ranging in CR from 2 to 27, are updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every one of these terrible lizards has its own unique and exciting new mythic abilities, from a mythic green dragon’s bilious spew and chlorinous miasma to the onrushing avalanche and glacial palisade of a mythic white dragon!
The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they’ve seen it all or know the standard monster stats as well as you do. That look of surprise and “What was THAT?” will warm any GM’s heart. Download this 34-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.
Music fit to wake the dead!
Music hath charms to soothe the savage breast, it’s true, but some music truly is the devil’s music. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? Can the heroes earn the townsfolk’s trust, or must innocence be sacrificed for the heroes to save town from the mysterious hauntings that plague a village huddled in the shadow of an accursed ruin?
This dark fantasy adventure is perfect for 1st-level characters using the 5th edition of the world’s most famous role-playing game. The adventure can be played on its own or in combination with The Murmuring Fountain, or as part of the beginning of a horror-themed Adventure Path campaign.
The Murmuring Fountain is an adventure for 1st-level characters using the 5th edition of the world’s most famous roleplaying game. The adventure can be played on its own or in combination with The Fiddler’s Lament, or as part of the beginning of a horror-themed Adventure Path campaign.