Unleashed in the East!
Beasts of the East reaches into the mythological and folkloric wellsprings across Asia to bring you an octet of amazing opponents. Whether your heroes are traveling on an epic transcontinental journey into Eastern lands, like the Far Eastern themed Adventure Path from Paizo Inc. (#49-54), or running a campaign already set in fantastic realms inspired by the Orient, Beasts of the East draws deeply upon the Asian legendarium to bring you creatures not just from the familiar stories of China and Japan, but ranges more broadly into the lore of Cambodia, Vietnam, and Tibet to bring you fantastic foes for your campaign. These creatively constructed creatures comprise a delightfully novel resource for GMs looking to expand their monster toolkit, with CRs ranging from 3 to 11! Plus, PDF copies also include a separate PDF of printable pawns for every monster!
The Beasts of Legend series from Legendary Games are not your usual bare-bones bestiaries, but bring you richly detailed and evocatively described monsters drawing upon the myths and legends of the real world with a double dose of fantastic flair. The Boreal Bestiary, Coldwood Codex, and Construct Codex have received lavish praise for their quality and inventiveness, and Beasts of the East follows proudly in their footsteps. The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none, allowing you to enliven and enrich your campaign in amazing and exciting ways. This product is the latest in that tradition, and we hope you enjoy using it as much as we enjoyed making it. Game on!
Unleashed in the East!
Beasts of the East reaches into the mythological and folkloric wellsprings across Asia to bring you an octet of amazing opponents. Whether your heroes are traveling on an epic transcontinental journey into Eastern lands or running a campaign already set in fantastic realms inspired by the Orient, Beasts of the East draws deeply upon the Asian legendarium to bring you creatures not just from the familiar stories of China and Japan, but ranges more broadly into the lore of Cambodia, Vietnam, and Tibet to bring you fantastic foes for your campaign. These creatively constructed creatures comprise a delightfully novel resource for GMs looking to expand their monster toolkit
The Beasts of Legend series from Legendary Games are not your usual bare-bones bestiaries, but bring you richly detailed and evocatively described monsters drawing upon the myths and legends of the real world with a double dose of fantastic flair. The Coldwood Codex, Boreal Bestiary, and Construct Codex have received lavish praise for their quality and inventiveness, and Beasts of the East follows proudly in their footsteps.
Meditations of the Imperial Mystics brings together the sublime secrets of joining mind, body, and spirit with the study of magic as recorded by the revered masters and their fanatical acolytes in ages gone past. Though fragments of their unattainable wisdom have survived in bits and pieces, the true original sources are accounted as great treasures among those who hold them.
Rarely have their mysteries been unfolded, but gathered together they wait for you.
- Body Outside Body, a teak-covered tome whose inscrutable diagrams unfold the mysteries of ki auras and their connections to knowledge, wisdom, fate, and the mind.
- The Instructions of Yin-Blood and Thundering Yang, a unique inverting scroll that read forwards explicates the malleability of cool, yielding yin while read in reverse exposes the eruptive possibilities of fulminant yang, and the proper channeling of each power.
- Prayers of Empty Flesh & Undying Ki, recorded on an infinitely unspooling prayer wheel that draws the mind and soul more deeply the more its chant is intoned, unveils the secrets of straddling the borders of life and death, of making transcendent spirit master base flesh.
- Seven-Ghost-Needles, an academic and clinical treatise on the inner flows of ki through the body and mind and how to focus and channel it through the dantian centers of jin, shen, and wuji.
Inside this 19-page product you will find 18 ki-related feats, from Mindworm and Recenter Flow to Dream Travel and Aura Absolution, as well as 6 new spells, from paradox to steal dying breath. In addition, these tomes contain unique ki training and ability enhancement rules through the study of esoteric texts of the ancient masters, broadening the powers of qinggong while exploring the deeper connections of ki, magic, and mysticism, including supernatural acupuncture, internalization of extreme yin and yang, linkage of mind, spirit, and fate through spirit-auras, and the mortification of the flesh to span the threshold of life and death. This product is compatible with and expands upon the ki rules introduced in The Way of Ki but does not require that product for use.
Designed by Clinton J. Boomer and Jason Nelson with the Legendary Games design team of Matt Goodall, Jim Groves, Rob Lazzaretti, Neil Spicer, Russ Taylor, Greg Vaughan, Timothy Wickham, and Clark Peterson, with fabulous art by Frank Hessefort, Meditations of the Imperial Mystics is jam-packed with the kind of amazing rules content you have come to expect from us. Who better to provide you with innovative new rules concepts for your Adventure Path campaign or homebrew than the very writers of not only those adventures but also the hardback rulebooks for the game itself? Answer: no one. Legendary Games’ Adventure Path Plug-Ins supplement and enrich your campaign experience, offering adventures and supporting products that incorporate and expanding upon unique concepts, themes, and rules subsystems introduced in the Adventure Paths while filling in the background characters, items, and locations that make those adventures come alive in delightful (and often dangerous) detail. Legendary Games comb ines stellar writing talent with innovative layout and product design and top-notch artistic values that we think will bring you back again and again.
Download includes TWO files: a full color version AND a stripped black and white version for easy printing, both versions hyperlinked internally and to online Pathfinder resources for easy interactive reference. Available in our legendary landscape orientation for easy electronic viewing on tablets, laptops, and smartphones, as well as traditional portrait layout, to allow you to choose whichever best suits your needs as a gamer.
Check out this Asian-themed rules accessory and Make Your Game Legendary!
- A terrific sandbox adventure for 2nd-level characters!
- Darkling heritage.
- Ranulfr the White Wolf and his one-eyed sibling
- Danger, treachery, and downright skullduggery
- Characters will need their wits as well as their weapons
- Epic caravan journey to the far side of the world
- TWO superstar finalists: author Jim Groves and cartographer Pedro Coelho
- Artwork by Jason Juta
- Road to Destiny is a 35-page, 24,000-word adventure
A terrific sandbox adventure for 2nd-level characters!
A legacy of death bears bitter fruit in the northern coastlands, as brothers long separated each rise to the call of their darkling heritage. A new destiny has arisen in the west that threatens to shake the foundations of an empire half a world away, but not if Ranulfr the White Wolf and his one-eyed sibling can waylay these would-be heroes on their Road to Destiny!
Danger, treachery, and downright skullduggery lie around every turn, and characters will need their wits as well as their weapons if they hope to succeed. This adventure designed for 2nd-level characters offers the chance to earn additional experience during a Far East Adventure Path campaign as the heroes set out on their epic caravan journey to the far side of the world, or it can serve as a self-contained adventure sandbox adventure suitable for any campaign.
Road to Destiny marks the Legacy Games debut of not one but TWO superstar finalists: not only author Jim Groves but also cartographer extraodinaire Pedro Coelho! With fantastic artwork by the talented Jason Juta, Road to Destiny is a 35-page, 24,000-word epic adventure you will not want to miss regardless of whether you are running the published Adventure Path. The Legendary Games tradition is to bring you the best-designed, most creative, most functional, and the flat-out best-looking third-party support for the Pathfinder Roleplaying Game that you will find anywhere, featuring an all-star team of creators that will make you stand up and shout!
Download includes two copies – one in standard layout and a second printer-friendly version.
Battling a conspiracy to destroy the future empress before she can realize her imperial destiny, you have overcome all who stood in your way. As you set out to cross the endless cold lands at the top of the world, however, your enemies are not so quick to forgive or forget the dead left in your wake. A mother’s love is undying, but so too is her hate. In her eyes, you are murderers, and she will gather dark sisters from far abroad to draw you into a mystic nightmare from which there will be no escape!
This adventure for characters of 6thto 7th level supplements the epic journey through the northern wilds of the Far East Adventure Path campaign. It allows GMs to show the dynamic nature of the campaign world as forces they thought defeated turn out to have allies that do not take the defeat of their kin lightly. While easiest to include as part of the journey through the mountains of the subpolar north as their caravan approaches the arctic, scaling notes suggest methods for leveling up the adventure for use after the arctic crossing as the PCs’ caravan descends into the Eastern Realms. Apart from an Adventure Path, this adventure can be easily dropped into any campaign to infuse it with an air of malevolent witchery
Designed by Matt Goodall with the Legendary Games Design Team of Jason Nelson, Neil Spicer, Clinton Boomer, Greg A. Vaughan, Russ Taylor, Jim Groves, and Clark Peterson. Amazing art by Jason Juta and magnificent maps by Rob Lazzaretti.
Download includes TWO files: a full color version AND a stripped black and white version for easy printing, by popular demand available in either classic vertical (portrait) orientation as well as our legendary horizontal (landscape) orientation.
Check out this 25-page adventure and Make Your Game Legendary!
On an epic journey across the far frozen wastes, your characters seek their destiny and that of the future empress. Yet at the top of the world, having overcome the ravening storms and dark forces arrayed against them, you discover a marvel of legend, a ruined city both ancient and alien. Surely you cannot simply pass it by without exploring it and seeing what mysteries have lain untouched for time out of mind. Then again, if the rumors told in the caravan are true, perhaps others have come not so long ago, leaving behind a mysterious treasure that may be of great aid in claiming your imperial destiny in the eastern realms.
This adventure for characters of 7th to 9th level supplements (with scaling notes to use the adventure with higher or lower-level adventurers) the epic journey at the midpoint of the Far East Adventure Path campaign. It allows PCs a chance to stop and explore one of the notable locations they discover along the way, helping balance out what can become an arduous grind of seemingly disconnected events on their polar crossing. Apart from an Adventure Path, this adventure serves as an excellent introduction to a desolate lost city hidden by nigh-impassable terrain, yet containing connections to past and future, where east meets west.
Designed by Jason Nelson with the Legendary Games Design Team of Neil Spicer, Clinton Boomer, Greg A. Vaughan, Matt Goodall, Russ Taylor, Jim Groves, and Clark Peterson. Download includes TWO files: a full color version AND a stripped black and white version for easy printing in print-friendly vertical portrait orientation.
Check out this 23-page adventure and Make Your Game Legendary!