Beneath the Festered Sun

Ancient evils awaken in this 3rd-level Pathfinder adventure!

 

When a heretical priestess met execution at the hands of conspirators, her immortal consort vowed to carry out her dying curse. Now, after centuries of plotting and waiting, the sky and stars have aligned perfectly to finally unleash her long-simmering revenge. Amidst the excitement over this celestial conjunction, a lone voice proclaiming the coming danger is mysteriously silenced and the wrath of the burning sun smites the population with a scorching curse. The authorities are overwhelmed, but can your heroes forestall this agonizing vengeance set in motion ages ago? To save the soul of a city, they must confront its past and its present to save its future, destroying the accursed avatars of a long-dead enemy—all before the twilight of the Festered Sun.

Beneath the Festered Sun is a 3rd-level adventure for the Pathfinder Roleplaying Game that can be played on its own or as a complement to the first volume (#79) of the Egyptian Adventure Path from Paizo, Inc. It features a blend of dungeons to explore, mysteries to unravel, and interludes of intrigue and battle alike in and around the necropolis of Owot-ti, with opportunities for characters of every kind to shine. The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none. Grab this 42-page adventure today and Make Your Game Legendary! 

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Beneath the Festered Sun (5E)

Ancient evils awaken in this 3rd-level 5E adventure!

 

When a heretical priestess met execution at the hands of conspirators, her immortal consort vowed to carry out her dying curse. Now, after centuries of plotting and waiting, the sky and stars have aligned perfectly to finally unleash her long-simmering revenge. Amidst the excitement over this celestial conjunction, a lone voice proclaiming the coming danger is mysteriously silenced and the wrath of the burning sun smites the population with a scorching curse. The authorities are overwhelmed, but can your heroes forestall this agonizing vengeance set in motion ages ago? To save the soul of a city, they must confront its past and its present to save its future, destroying the accursed avatars of a long-dead enemy—all before the twilight of the Festered Sun.

Beneath the Festered Sun is a 3rd-level adventure for the 5th Edition of the world’s most famous roleplaying game. Set in a fantastic Egyptian-style kingdom long since fallen into decay and corruption, it features a blend of dungeons to explore, mysteries to unravel, and interludes of intrigue and battle alike in and around the necropolis of Owot-ti, with opportunities for characters of every kind to shine. The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none. Grab this 42-page adventure today and Make Your Game Legendary! 

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Crisis at Falling Spring Station

Monsters on the March!

Crisis at Falling Spring Station takes your heroes into a world of adventure! In the mountains at the western edge of the Kingdom of Threll, brave soldiers stand guard against the frightening creatures that dwell in the lands beyond. Falling Spring Station controls one of the passes leading through the mountains into the Westerlands and the Darkvale Forest, keeping the people of Threll safe. But a terrible illness has weakened the soldiers in this vital fort. After delivering medicine to help fight the disease, the heroes discover that there is more going on than just a simple illness. It’s up to them to put things right and find out what’s behind the strange happenings. What they uncover is a monstrous plot that threatens the safety of the whole kingdom. Can a small group of adventurers stand up to the mysterious Warlord of the North and his beastly army?

This 2nd to 3rd-level adventure is suitable for all ages using the standard Pathfinder Roleplaying Game or the boxed set for beginners. Check out this 56-page adventure by Brian Suskind and Ben McFarland today and Make Your Game Legendary!

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Crisis at Falling Spring Station (5E)

Monsters on the March!

Crisis at Falling Spring Station takes your heroes into a world of adventure! In the mountains at the western edge of the Kingdom of Threll, brave soldiers stand guard against the frightening creatures that dwell in the lands beyond. Falling Spring Station controls one of the passes leading through the mountains into the Westerlands and the Darkvale Forest, keeping the people of Threll safe. But a terrible illness has weakened the soldiers in this vital fort. After delivering medicine to help fight the disease, the heroes discover that there is more going on than just a simple illness. It’s up to them to put things right and find out what’s behind the strange happenings. What they uncover is a monstrous plot that threatens the safety of the whole kingdom. Can a small group of adventurers stand up to the mysterious Warlord of the North and his beastly army?

This 2nd to 3rd-level adventure is suitable for all ages using the 5th Edition rules for the world’s most famous roleplaying game. Check out this 56-page adventure by Brian Suskind and Ben McFarland today!

The Legendary Beginnings product line from Legendary Games is designed to creating exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Whether you try Into the Feyweald (5E)the 5-part Trail of the Apprentice (5E) saga, or this brand-new fun-filled adventure, we hope these all-ages adventures help Make Your Game Legendary! 

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Legendary Planet: To Worlds Unknown

A New Universe of Adventure Awaits

 

To Worlds Unknown is an adventure for 2nd to 5th-level characters which can be played as a standalone adventure or as the first main chapter in the Legendary Planet Adventure Path, bringing your heroes into the midst of a battle beyond the stars for supremacy over myriad alien worlds and alien cultures. Against the backdrop of great powers both ancient and new, small-time power players and petty criminals vie in the grungy back alleys of a crossroads world, and the heroes must discover who can help them find their way to safety through an impossible network of planetary portals before their erstwhile allies betray them to those whose secret schemes are far more sinister.
If played with the prelude adventure, The Assimilation Strain, the heroes may hail from a typical fantasy world, dropping them like fish out of water into an amazing and exotic world beyond anything they ever knew existed, but it can be played just as easily with To Worlds Unknown as the starting point for adventurers who have long lived among the far-flung worlds of this interplanetary society. Either way, your heroes will be propelled into a fantastic universe of exotic pulp adventure as the sword and planet genre comes to life on Legendary Planet!

This 98-page PDF or 102-page print volume contains the following

– “To Worlds Unknown,” a Pathfinder adventure for 2nd to 5th-level characters by Jim Groves

– A “Planetary Bestiary” by Jim Groves and Thurston Hillman, featuring the ferocious bahgra, the mysterious elali, the cruel jagladine, the savage klaven slave-soldiers and klaven warbeasts, and the terrifying tauslek and tauslek matriarch.

– A collection of “Alien Treasures” by Jim Groves and Jeff Lee, including mundane and magical items from deathbloom nectar to the rejuvenation vine and skystrider harness.

– A gazetteer of the planet Argosa, “World at the Crossroads,” by Jim Groves, Jonathan H. Keith, and Andrew Christian.

– A detailed examine of the 20 deities of the “Planetary Pantheons” by Sean K. Reynolds

– A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.

– And last but not least, “The Treasure Within,” the first chapter in a 7-part short story by award-winning author Chris A. Jackson

The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures:
#1: To Worlds Unknown (2nd to 5th level)
#2: The Scavenged Codex (5th to 7th level)
#3: Dead Vault Descent (8th to 10th level)
#4: Confederates of the Shattered Zone (11th to 14th level)
#5: The Depths of Desperation (15th to 16th level)
#6: Mind Tyrants of the Merciless Moons (17th to 18th level)
#7: To Kill a Star (19th to 20th level)
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Legendary Planet: To Worlds Unknown (5th Edition)

A New Universe of Adventure Awaits

 

To Worlds Unknown is an adventure for 2nd to 5th-level characters which can be played as a standalone adventure or as the first main chapter in the Legendary Planet Adventure Path, bringing your heroes into the midst of a battle beyond the stars for supremacy over myriad alien worlds and alien cultures. Against the backdrop of great powers both ancient and new, small-time power players and petty criminals vie in the grungy back alleys of a crossroads world, and the heroes must discover who can help them find their way to safety through an impossible network of planetary portals before their erstwhile allies betray them to those whose secret schemes are far more sinister.

If played with the prelude adventure, The Assimilation Strain, the heroes may hail from a typical fantasy world, dropping them like fish out of water into an amazing and exotic world beyond anything they ever knew existed, but it can be played just as easily with To Worlds Unknown as the starting point for adventurers who have long lived among the far-flung worlds of this interplanetary society. Either way, your heroes will be propelled into a fantastic universe of exotic pulp adventure as the sword and planet genre comes to life on Legendary Planet!

This 98-page PDF or 102-page print volume contains the following

– “To Worlds Unknown,” a 5th Edition adventure for 2nd to 5th-level characters by Jim Groves and Dan Dillon

– A “Planetary Bestiary” by Jim Groves and Thurston Hillman, featuring the ferocious bahgra, the mysterious elali, the cruel jagladine, the savage klaven slave-soldiers and klaven warbeasts, and the terrifying tauslek and tauslek matriarch.

– A collection of “Alien Treasures” by Jim Groves and Jeff Lee, including mundane and magical items from deathbloom nectar to the rejuvenation vine and skystrider harness.

– A gazetteer of the planet Argosa, “World at the Crossroads,” by Jim Groves, Jonathan H. Keith, and Andrew Christian.

– A detailed examine of the 20 deities of the “Planetary Pantheons” by Sean K. Reynolds

– A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.

– And last but not least, “The Treasure Within,” the first chapter in a 7-part short story by award-winning author Chris A. Jackson

The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures:
#1: To Worlds Unknown (2nd to 5th level)
#2: The Scavenged Codex (5th to 7th level)
#3: Dead Vault Descent (8th to 10th level)
#4: Confederates of the Shattered Zone (11th to 14th level)
#5: The Depths of Desperation (15th to 16th level)
#6: Mind Tyrants of the Merciless Moons (17th to 18th level)
#7: To Kill a Star (19th to 20th level)
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Legendary Planet: To Worlds Unknown (Starfinder)

A New Universe of Adventure Awaits

 

To Worlds Unknown is an adventure for 1st to 5th-level characters which can be played as a standalone adventure or as the first main chapter in the Legendary Planet Adventure Path, bringing your heroes into the midst of a battle beyond the stars for supremacy over myriad alien worlds and alien cultures. Against the backdrop of great powers both ancient and new, small-time power players and petty criminals vie in the grungy back alleys of a crossroads world, and the heroes must discover who can help them find their way to safety through an impossible network of planetary portals before their erstwhile allies betray them to those whose secret schemes are far more sinister.

The characters in your Starfinder Roleplaying Game campaign might begin this adventure saga as cosmopolitan citizens of a star-spanning society or inhabitants of a backwater world drawn into an amazing experience beyond anything they ever imagined. Either way, your heroes will be propelled into a fantastic universe of exotic pulp adventure as the sword and planet genre comes to life on Legendary Planet!

This 100-page PDF or 102-page print volume contains the following

– “To Worlds Unknown,” a Starfinder Roleplaying Game adventure for 1st to 5th-level characters by Jim Groves

– A “Planetary Bestiary” by Jim Groves and Thurston Hillman, featuring the ferocious bahgra, the mysterious elali, the cruel jagladine, the savage klaven slave-soldiers and klaven warbeasts, and the terrifying tauslek and tauslek matriarch.

– A collection of “Alien Treasures” by Jim Groves and Jeff Lee, including mundane and magical items from deathbloom nectar to the rejuvenation vine and skystrider harness.

– A gazetteer of the planet Argosa, “World at the Crossroads,” by Jim Groves, Jonathan H. Keith, and Andrew Christian.

– A detailed examine of the 20 deities of the “Planetary Pantheons” by Sean K. Reynolds

– A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.

– And last but not least, “The Treasure Within,” the first chapter in a 7-part short story by award-winning author Chris A. Jackson

The Legendary Planet Adventure Path includes the following adventures:
#1: To Worlds Unknown (1st to 5th level)
#2: The Scavenged Codex (5th to 7th level)
#3: Dead Vault Descent (8th to 10th level)
#4: Confederates of the Shattered Zone (11th to 14th level)
#5: The Depths of Desperation (15th to 16th level)
#6: Mind Tyrants of the Merciless Moons (17th to 18th level)
#7: To Kill a Star (19th to 20th level)
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The Smuggler’s Seal

Counterfeits and Contraband

A windfall of a potential inheritance drops in your lap but before you can claim it you must sneak into the City Archives to plant the forgeries that cement your claim to this illicit legacy. Your sudden gift comes with hidden strings attached, however, leaving you entangled with a web of smugglers and dodging the city guard and an array of the rich and powerful. When a nefarious rival sabotages a lucrative deal and confiscates your goods, you must take matters into your own hands to get back what you have rightfully stolen, and only the mark of a ministerial seal can make it happen. Are you clever and daring enough to purloin The Smuggler’s Seal and secure your fortune and fame in the underworld?

The Smuggler’s Seal is a Pathfinder Roleplaying Game adventure for a 2nd or 3rd character. It can be easily expanded for a small or standard group of PCs, but is ideally suited for use as a one-on-one adventure with a single PC and GM. It can be run as a standalone adventure or side trek, as an accompaniment to the “Red Queen Adventure Path,” or to continue the tale started in Orphans of the Hanged Man as the first full-scale one-on-one adventure saga, the Guildmaster One-Player Adventure Path! However you use it, this daring urban escapade will help Make Your Game Legendary!

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Trail of the Apprentice #3: The Thieves’ Den (5E)

To Catch a Thief!

Lord Mayor Wolfe of Port Fairglade has discovered that someone hired the notorious thieves’ guild, the Elverin Skulk, to steal a valuable statue from his private museum. The nobleman wants to know who the guild’s client is, but the only person who knows the secret is the guild’s leader, the infamous Fox Prince. The heroes must venture into the monster-infested Umberwood to locate the hidden entrance to the guild’s headquarters, but once they find it and try to sneak into his lair, they find that few things are what they appear to be. Can the heroes survive a deadly gauntlet of traps and win the Fox Prince’s favor and the help of the prince of thieves?

 

The Thieves’ Den is an adventure for 3rd-level characters. It is part three of Trail of the Apprentice, a full campaign made up of 5 interconnected adventure modules for the 5th Edition of the world’s most famous roleplaying game! The Trail of the Apprentice saga and all adventures in the the Legendary Beginnings line from Legendary Games are designed as exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Grab this 50-page adventure today and Make Your Game Legendary!

 

Download includes a 48-page adventure plus a 20-page art and map folio, including unkeyed player-friendly maps!

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Trail of the Apprentice #3: The Thieves’ Den (Pathfinder)

To Catch a Thief!

Lord Mayor Wolfe of Port Fairglade has discovered that someone hired the notorious thieves’ guild, the Elverin Skulk, to steal a valuable statue from his private museum. The nobleman wants to know who the guild’s client is, but the only person who knows the secret is the guild’s leader, the infamous Fox Prince. The heroes must venture into the monster-infested Umberwood to locate the hidden entrance to the guild’s headquarters, but once they find it and try to sneak into his lair, they find that few things are what they appear to be. Can the heroes survive a deadly gauntlet of traps and win the Fox Prince’s favor and the help of the prince of thieves?

 

The Thieves’ Den is an adventure for 3rd-level characters. It is part three of Trail of the Apprentice, a full campaign made up of 5 interconnected adventure modules for the Pathfinder Roleplaying Game! The Trail of the Apprentice saga and all adventures in the the Legendary Beginnings line from Legendary Games are designed as exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Grab this 50-page adventure today and Make Your Game Legendary!

 

Download includes a 48-page adventure plus a 20-page art and map folio, including unkeyed player-friendly maps!

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