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A Feast of Flavor

Trouble on the Fey Frontier!

A Feast of Flavor takes your heroes into a world of adventure! On the wild borderlands between the Kingdom of Threll and the Faerie Realms, a vital pass through the mountains has been closed by forces unknown. The citizens of Bakewell Tart are frightened and angry, unable to trade their marvelous goods with the fanciful fey beyond and now with all manner of mischief running lose in and around the town as supplies run low and neighbor turns against neighbor. And now rumors come that a sinister servant of the fallen witch queen may be behind it all, having broken free from her immortal prison and ready to seek her revenge! This is a job for heroes with the strength, wit, and heart to try almost anything to bring peace and prosperity back to the frontier. This 1st to 2nd-level adventure is suitable for all ages using the standard Pathfinder Roleplaying Game or the boxed set for beginners.

The book includes social battle cards, pursuit cards, matching cards, and a variety of handouts. Premium Cards are available as print add ons. These enhanced cards feature full artwork on each card and include all four decks used in the Legendary Beginnings A Feast of Flavor adventure. You’ll find the following 100 cards:

  • 26 Quest Cards great for keeping track of the mini quests, rewards, and XP
  • 25 Social Battle Cards that can replace diplomacy struggles and other social combat
  • 12 Pursuit Cards that can be used in the adventure as well as in any chase in any low level adventure
  • 16 Matching Cards
  • 7 Handouts
  • 4 Zekerian Amulets Cards
  • 4 Toadstool Vest Cards
  • 4 Riddle Cards
  • 2 Special Item Cards

The Legendary Beginnings product line from Legendary Games is designed to creating exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Whether you try Into the Feywealdthe 5-part Trail of the Apprentice saga, or this brand-new fun-filled 72-page adventure, we hope these all-ages adventures help Make Your Game Legendary! 

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A Feast of Flavor Card Decks

These enhanced premium cards feature full artwork on each card and include all four decks used in the Legendary Beginnings A Feast of Flavor adventure. You’ll find the following 100 cards:

  • 26 Quest Cards great for keeping track of the mini quests, rewards, and XP
  • 25 Social Battle Cards that can replace diplomacy struggles and other social combat
  • 12 Pursuit Cards that can be used in the adventure as well as in any chase in any low level adventure
  • 16 Matching Cards
  • 7 Handouts
  • 4 Zekerian Amulets Cards
  • 4 Toadstool Vest Cards
  • 4 Riddle Cards
  • 2 Special Item Cards

 

Price: $15.00

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Aegis of Empires 1: The Book in the Old House (5E)

Old Houses Hide Old Secrets!

 

The job is simple: escort a nobleman as he explores the old, abandoned estate he purchased—fast and easy coin for a group of seasoned adventurers. But why is the entire neighborhood around the manor deserted, yet the house has never been vandalized nor would the most desperate vagrant venture under its roof? Glimpses of dark, furtive movements in the vacant windows and disappearances nearby bring whispered rumors about its mysterious former owner, and wild theories about things as mundane as the deafening nightly chorus of frogs in its wooded yards. Perhaps there is more to the story than meets the eye, and it is for good reason they say you can never judge a book by its cover.

 

The Book in the Old House is a 5th Edition adventure for 1st and 2nd-level characters in the Lost Lands Campaign Setting. This rich and exciting world 20 years in the making has been home to dozens of adventures from Necromancer Games and Frog God Games and produced with their cooperation to be compatible with The World of the Lost Lands campaign guide! It is the first of six adventures in the Aegis of Empires Adventure Path, with each adventure exploring hitherto unexplored areas of the Lost Lands with a combination of horror, intrigue, deadly danger, and the lure of ancient mysteries.

 

While designed for use with the Lost Lands, these adventures are loosely connected rather than following a strictly controlled plotline, enabling you to easily place them into any campaign world. Your heroes can explore at their own pace to discover the secrets of antiquity or be consumed in their seeking as they brave the dark paths of the Aegis of Empires. Grab this incredible 70-page 5E adventure today and Make Your Game Legendary! 

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Aegis of Empires 1: The Book in the Old House (PFRPG)

Old Houses Hide Old Secrets!

 

The job is simple: escort a nobleman as he explores the old, abandoned estate he purchased—fast and easy coin for a group of seasoned adventurers. But why is the entire neighborhood around the manor deserted, yet the house has never been vandalized nor would the most desperate vagrant venture under its roof? Glimpses of dark, furtive movements in the vacant windows and disappearances nearby bring whispered rumors about its mysterious former owner, and wild theories about things as mundane as the deafening nightly chorus of frogs in its wooded yards. Perhaps there is more to the story than meets the eye, and it is for good reason they say you can never judge a book by its cover.

 

The Book in the Old House is a Pathfinder Roleplaying Game adventure for 1st and 2nd-level characters in the Lost Lands Campaign Setting. This rich and exciting world 20 years in the making has been home to dozens of adventures from Necromancer Games and Frog God Games and produced with their cooperation to be compatible with The World of the Lost Lands campaign guide! It is the first of six adventures in the Aegis of Empires Adventure Path, with each adventure exploring hitherto unexplored areas of the Lost Lands with a combination of horror, intrigue, deadly danger, and the lure of ancient mysteries.

 

While designed for use with the Lost Lands, these adventures are loosely connected rather than following a strictly controlled plotline, enabling you to easily place them into any campaign world. Your heroes can explore at their own pace to discover the secrets of antiquity or be consumed in their seeking as they brave the dark paths of the Aegis of Empires. Grab this incredible 70-page Pathfinder RPG adventure today and and Make Your Game Legendary! 

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Crisis at Falling Spring Station

Monsters on the March!

Crisis at Falling Spring Station takes your heroes into a world of adventure! In the mountains at the western edge of the Kingdom of Threll, brave soldiers stand guard against the frightening creatures that dwell in the lands beyond. Falling Spring Station controls one of the passes leading through the mountains into the Westerlands and the Darkvale Forest, keeping the people of Threll safe. But a terrible illness has weakened the soldiers in this vital fort. After delivering medicine to help fight the disease, the heroes discover that there is more going on than just a simple illness. It’s up to them to put things right and find out what’s behind the strange happenings. What they uncover is a monstrous plot that threatens the safety of the whole kingdom. Can a small group of adventurers stand up to the mysterious Warlord of the North and his beastly army?

This 2nd to 3rd-level adventure is suitable for all ages using the standard Pathfinder Roleplaying Game or the boxed set for beginners. Check out this 56-page adventure by Brian Suskind and Ben McFarland today and Make Your Game Legendary!

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Crisis at Falling Spring Station (5E)

Monsters on the March!

Crisis at Falling Spring Station takes your heroes into a world of adventure! In the mountains at the western edge of the Kingdom of Threll, brave soldiers stand guard against the frightening creatures that dwell in the lands beyond. Falling Spring Station controls one of the passes leading through the mountains into the Westerlands and the Darkvale Forest, keeping the people of Threll safe. But a terrible illness has weakened the soldiers in this vital fort. After delivering medicine to help fight the disease, the heroes discover that there is more going on than just a simple illness. It’s up to them to put things right and find out what’s behind the strange happenings. What they uncover is a monstrous plot that threatens the safety of the whole kingdom. Can a small group of adventurers stand up to the mysterious Warlord of the North and his beastly army?

This 2nd to 3rd-level adventure is suitable for all ages using the 5th Edition rules for the world’s most famous roleplaying game. Check out this 56-page adventure by Brian Suskind and Ben McFarland today!

The Legendary Beginnings product line from Legendary Games is designed to creating exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Whether you try Into the Feyweald (5E)the 5-part Trail of the Apprentice (5E) saga, or this brand-new fun-filled adventure, we hope these all-ages adventures help Make Your Game Legendary! 

Price: from $9.99

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Legendary Planet: To Worlds Unknown

A New Universe of Adventure Awaits

 

To Worlds Unknown is an adventure for 2nd to 5th-level characters which can be played as a standalone adventure or as the first main chapter in the Legendary Planet Adventure Path, bringing your heroes into the midst of a battle beyond the stars for supremacy over myriad alien worlds and alien cultures. Against the backdrop of great powers both ancient and new, small-time power players and petty criminals vie in the grungy back alleys of a crossroads world, and the heroes must discover who can help them find their way to safety through an impossible network of planetary portals before their erstwhile allies betray them to those whose secret schemes are far more sinister.
If played with the prelude adventure, The Assimilation Strain, the heroes may hail from a typical fantasy world, dropping them like fish out of water into an amazing and exotic world beyond anything they ever knew existed, but it can be played just as easily with To Worlds Unknown as the starting point for adventurers who have long lived among the far-flung worlds of this interplanetary society. Either way, your heroes will be propelled into a fantastic universe of exotic pulp adventure as the sword and planet genre comes to life on Legendary Planet!

This 98-page PDF or 102-page print volume contains the following

– “To Worlds Unknown,” a Pathfinder adventure for 2nd to 5th-level characters by Jim Groves

– A “Planetary Bestiary” by Jim Groves and Thurston Hillman, featuring the ferocious bahgra, the mysterious elali, the cruel jagladine, the savage klaven slave-soldiers and klaven warbeasts, and the terrifying tauslek and tauslek matriarch.

– A collection of “Alien Treasures” by Jim Groves and Jeff Lee, including mundane and magical items from deathbloom nectar to the rejuvenation vine and skystrider harness.

– A gazetteer of the planet Argosa, “World at the Crossroads,” by Jim Groves, Jonathan H. Keith, and Andrew Christian.

– A detailed examine of the 20 deities of the “Planetary Pantheons” by Sean K. Reynolds

– A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.

– And last but not least, “The Treasure Within,” the first chapter in a 7-part short story by award-winning author Chris A. Jackson

The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures:
#1: To Worlds Unknown (2nd to 5th level)
#2: The Scavenged Codex (5th to 7th level)
#3: Dead Vault Descent (8th to 10th level)
#4: Confederates of the Shattered Zone (11th to 14th level)
#5: The Depths of Desperation (15th to 16th level)
#6: Mind Tyrants of the Merciless Moons (17th to 18th level)
#7: To Kill a Star (19th to 20th level)
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Legendary Planet: To Worlds Unknown (5th Edition)

A New Universe of Adventure Awaits

 

To Worlds Unknown is an adventure for 2nd to 5th-level characters which can be played as a standalone adventure or as the first main chapter in the Legendary Planet Adventure Path, bringing your heroes into the midst of a battle beyond the stars for supremacy over myriad alien worlds and alien cultures. Against the backdrop of great powers both ancient and new, small-time power players and petty criminals vie in the grungy back alleys of a crossroads world, and the heroes must discover who can help them find their way to safety through an impossible network of planetary portals before their erstwhile allies betray them to those whose secret schemes are far more sinister.

If played with the prelude adventure, The Assimilation Strain, the heroes may hail from a typical fantasy world, dropping them like fish out of water into an amazing and exotic world beyond anything they ever knew existed, but it can be played just as easily with To Worlds Unknown as the starting point for adventurers who have long lived among the far-flung worlds of this interplanetary society. Either way, your heroes will be propelled into a fantastic universe of exotic pulp adventure as the sword and planet genre comes to life on Legendary Planet!

This 98-page PDF or 102-page print volume contains the following

– “To Worlds Unknown,” a 5th Edition adventure for 2nd to 5th-level characters by Jim Groves and Dan Dillon

– A “Planetary Bestiary” by Jim Groves and Thurston Hillman, featuring the ferocious bahgra, the mysterious elali, the cruel jagladine, the savage klaven slave-soldiers and klaven warbeasts, and the terrifying tauslek and tauslek matriarch.

– A collection of “Alien Treasures” by Jim Groves and Jeff Lee, including mundane and magical items from deathbloom nectar to the rejuvenation vine and skystrider harness.

– A gazetteer of the planet Argosa, “World at the Crossroads,” by Jim Groves, Jonathan H. Keith, and Andrew Christian.

– A detailed examine of the 20 deities of the “Planetary Pantheons” by Sean K. Reynolds

– A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.

– And last but not least, “The Treasure Within,” the first chapter in a 7-part short story by award-winning author Chris A. Jackson

The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures:
#1: To Worlds Unknown (2nd to 5th level)
#2: The Scavenged Codex (5th to 7th level)
#3: Dead Vault Descent (8th to 10th level)
#4: Confederates of the Shattered Zone (11th to 14th level)
#5: The Depths of Desperation (15th to 16th level)
#6: Mind Tyrants of the Merciless Moons (17th to 18th level)
#7: To Kill a Star (19th to 20th level)
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Legendary Planet: To Worlds Unknown (Starfinder)

A New Universe of Adventure Awaits

 

To Worlds Unknown is an adventure for 1st to 5th-level characters which can be played as a standalone adventure or as the first main chapter in the Legendary Planet Adventure Path, bringing your heroes into the midst of a battle beyond the stars for supremacy over myriad alien worlds and alien cultures. Against the backdrop of great powers both ancient and new, small-time power players and petty criminals vie in the grungy back alleys of a crossroads world, and the heroes must discover who can help them find their way to safety through an impossible network of planetary portals before their erstwhile allies betray them to those whose secret schemes are far more sinister.

The characters in your Starfinder Roleplaying Game campaign might begin this adventure saga as cosmopolitan citizens of a star-spanning society or inhabitants of a backwater world drawn into an amazing experience beyond anything they ever imagined. Either way, your heroes will be propelled into a fantastic universe of exotic pulp adventure as the sword and planet genre comes to life on Legendary Planet!

This 100-page PDF or 102-page print volume contains the following

– “To Worlds Unknown,” a Starfinder Roleplaying Game adventure for 1st to 5th-level characters by Jim Groves

– A “Planetary Bestiary” by Jim Groves and Thurston Hillman, featuring the ferocious bahgra, the mysterious elali, the cruel jagladine, the savage klaven slave-soldiers and klaven warbeasts, and the terrifying tauslek and tauslek matriarch.

– A collection of “Alien Treasures” by Jim Groves and Jeff Lee, including mundane and magical items from deathbloom nectar to the rejuvenation vine and skystrider harness.

– A gazetteer of the planet Argosa, “World at the Crossroads,” by Jim Groves, Jonathan H. Keith, and Andrew Christian.

– A detailed examine of the 20 deities of the “Planetary Pantheons” by Sean K. Reynolds

– A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.

– And last but not least, “The Treasure Within,” the first chapter in a 7-part short story by award-winning author Chris A. Jackson

The Legendary Planet Adventure Path includes the following adventures:
#1: To Worlds Unknown (1st to 5th level)
#2: The Scavenged Codex (5th to 7th level)
#3: Dead Vault Descent (8th to 10th level)
#4: Confederates of the Shattered Zone (11th to 14th level)
#5: The Depths of Desperation (15th to 16th level)
#6: Mind Tyrants of the Merciless Moons (17th to 18th level)
#7: To Kill a Star (19th to 20th level)
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Road to Destiny (5E)

A stunning sandbox adventure for 2nd-level characters!

A legacy of death bears bitter fruit in the northern coastlands, as brothers long separated rise to the call of their darkling heritage. A new destiny has arisen in the west that threatens to shake the foundations of an empire half a world away, but not if Ranulfr the White Wolf and his one-eyed sibling can waylay these would-be heroes on their road to destiny! Bandits hound their steps, driving them from danger to danger, until their road reaches its bitter and bloody end – for them or their enemies!

Road to Destiny is a 36-page sandbox adventure for 2nd-level characters using the 5th edition of the world’s most famous roleplaying game. It delivers clever combats, negotiation and investigation, a delightful mix of urban and wilderness adventure possibilities, and roleplaying possibilities aplenty. The adventure can be played on its own as a self-contained campaign adventure or as part of an epic Adventure Path campaign that journeys from the northern coastlands to the Far East.

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The Smuggler’s Seal

Counterfeits and Contraband

A windfall of a potential inheritance drops in your lap but before you can claim it you must sneak into the City Archives to plant the forgeries that cement your claim to this illicit legacy. Your sudden gift comes with hidden strings attached, however, leaving you entangled with a web of smugglers and dodging the city guard and an array of the rich and powerful. When a nefarious rival sabotages a lucrative deal and confiscates your goods, you must take matters into your own hands to get back what you have rightfully stolen, and only the mark of a ministerial seal can make it happen. Are you clever and daring enough to purloin The Smuggler’s Seal and secure your fortune and fame in the underworld?

The Smuggler’s Seal is a Pathfinder Roleplaying Game adventure for a 2nd or 3rd character. It can be easily expanded for a small or standard group of PCs, but is ideally suited for use as a one-on-one adventure with a single PC and GM. It can be run as a standalone adventure or side trek, as an accompaniment to the “Red Queen Adventure Path,” or to continue the tale started in Orphans of the Hanged Man as the first full-scale one-on-one adventure saga, the Guildmaster One-Player Adventure Path! However you use it, this daring urban escapade will help Make Your Game Legendary!

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Trail of the Apprentice #2: The King’s Curse (5E)

Beware the Curse!

With the heroes hot on the trail of the ruthless bandits that have stolen the priceless Green Serpent statue, they must venture to Port Fairglade where the Lord Mayor’s fabulous private museum keeps its twin among a trove of ancient artifacts. It is there the thieves plan to strike next, but the heroes’ warning comes too late! The resplendent White Serpent has already been taken, but even as the heroes investigate the crime the museum is robbed a second time, and suddenly the loss of two statues becomes the least of their worries, as it is more than just treasure that fills the halls of the museum by night!

 

The King’s Curse is an adventure for 2nd-level characters. It is part two of Trail of the Apprentice, a full campaign made up of 5 interconnected adventure modules for the 5th Edition of the world’s most famous roleplaying game! The Trail of the Apprentice saga and all adventures in the the Legendary Beginnings line from Legendary Games are designed as exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Grab this 50-page adventure today and Make Your Game Legendary!

 

Download includes a 50-page adventure plus a 22-page art and map folio, including unkeyed player-friendly maps!

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