Today brings the latest preview of our fantastic upcoming Winter Heroes character collection, but we’d be remiss if we did not thank Endzeitgeist for his rave review for Matt Goodall and Jason Nelson’s Legendary Rogues!
You can read Endzeitgeist’s full review here on his site, but here are his conclusions:
Matt Goodall and Jason Nelson’s Legendary Rogue, at first glance, looked like it was too good to be true; and since most books like this are just that, I went on to test the living hell out of this book. Okay, let me make this abundantly clear: No matter the power-level of your campaign, no matter how much you may like the Unchained Rogue, the Glory Rogue or the like – YOU NEED THIS. I didn’t realize how much I needed this book until I actually read it. Beyond taking care and fixing several trap options and retaining their feasibility over the levels, beyond a power-upgrade that was sorely required, the legendary rogue as presented herein is still as rogue-y as it can be – and so much more!
Let me state this loudly and clearly: The Legendary Rogue is the class the Unchained Rogue should imho have been. It is now my default rogue class, particularly since it cleaned up those annoying trap options, ability discrepancies etc. – this is a labor of love, where, with a fine-toothed comb and deliberate care, mechanics were streamlined to actually play better with PFRPG’s official other classes. Oh, and if you dislike any component of this book, its supreme versatility does allow you to cherry-pick your preferred option to customize the respective tricks. Now, and this is where the book goes the extra, second extra mile, it also does something only very few crunch books do: It explains its design-rationales in easy to grasp ways for the respective GMs and players perusing this book – so if a particular issue addressed is not one for you, you’ll have the pros and cons weighed and listed so you can decide for yourself. Modularity-wise, this is up there with Spheres of Power or the Martial Arts Guidebook in the ways in which its respective options can be used or discarded – and it may even surpass them.
This book, in short, provides the player-driven, versatile rogue I’ve always been wanting since the inception of 3.0, the class I always longed for, but never got. Legendary Rogue is, without any hyperbole, a truly astonishing, downright brilliant piece of work and will be the standard by which I henceforth measure class-fix-style pdfs. It is simply ridiculously good and a shining example of what a crunch can do; it thus receives 5 stars + seal of approval, nomination for my Top Ten of 2015 and the EZG Essential tag – if it also covered trap-rules and a fix for the Stealth-skill, it would completely replace my previously favorite rogue fix, Rogue Glory, completely; as it stands, Legendary Rogues is a true must-own book for anyone who likes playing rogues and felt that the class fell flat of what it should be able to do, for everyone who wants more customization, options, flair – this is for you and worth every cent of its asking price a hundredfold.
You can pick up Legendary Rogues right here on the Legendary Games webstore or wherever fine Pathfinder products are sold!
Meanwhile, on to the preview for Winter Heroes, our seventh set of 8 ready-to-play pregenerated 1st level characters created specifically to shine in a Witches of Winter Adventure Path but ideal for any campaign venturing into the marvelous mash-up of the fantastical and the futuristic! Ideal for use as allies, cohorts, long-running NPCs, or replacement player characters, Liz Courts brings you amazingly detailed and lushly developed characters including:
- Brynla, half-orc druid of the green faith
- Maja Tasker, halfling investigator sleuth
- Pero, human summoner and his otherworldly protector, Drahu
- Roelof, dwarf witch guardian of the ley lines
- Stojan, snowborn elf two-handed fighter
- Zakhar, snowborn elf oracle
- Zuza Holt, human herald of the horn skald
- and last but not least, the shadow-sneak Senka Featherfingers, fetchling rogue!
Built according to organized play specifications, using the 20-point-buy method and with scaling notes for 15-point builds, these characters are not just piles of statistics. Each one is as much about story as combat, with robust links built in to each other as well as the official Witches of Winter Adventure Path, though every one easily stands on its own in any setting where savage barbarians battle technological terrors. The crunch for every character more than measures up to its incredible flavor text, though, and when it’s time to throw down in combat none of these Winter Heroes will be stepping to the sidelines.