Mythic Plug-Ins Supplemental material for any mythic-themed campaign.
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40 Books, 30 Bucks Pathfinder MEGA-BUNDLE

40 PDFs perfect for your Pathfinder game!

It’s a great time to get a taste of all the incredible Pathfinder Roleplaying Game product lines Legendary Games has to offer with the THIRD fabulous mega-bundle featuring our peerless Pathfinder products! As if our 60 Books, 30 Bucks and 30 for 40 MEGA-BUNDLES were not enough, each offering around 1500 pages of Pathfinder pleasure for just $30, we’re at it again with another incredible assortment of adventures, magic items, character classes, spells, new rules, heroes, villains, and so much more, from fairy forests to Egyptian ruins, Gothic horror to high seas pirate adventure, and even venturing to the stars and beyond! For the entire month of September, you can save over 90% on an array of adventures and accessories, bringing you adventures ranging from 1st level to 14th level, monsters from measly minions to mighty menaces, magic items from common everyday treasures to mighty artifacts, ready-to-use creatures and characters, and much, much more, all with amazing artwork, delightful design, and flat-out Pathfinder fun! That’s nearly 1,500 pages of content for only $30!

We hope you love every one of these products and that you’ll keep an eye out for even more amazing Pathfinder products releasing every month from Legendary Games!

Adventures

  • 1st level – Legendary Beginnings: Into the Feyweald
  • 2nd level – The Smuggler’s Seal
  • 2nd level – Trail of the Apprentice 2: The King’s Curse
  • 3rd level – Trail of the Apprentice 3: The Thieves’ Den
  • 7th level – The Horseshoe Calamity
  • 8th level – Whisper House
  • 9th level – Shrine of Serpents
  • 11th level – Legendary Planet: Confederates of the Shattered Zone
  • 13th level – On the Siberian Line
  • 14th level – Fort Scurvy

Monsters

  • Killer Clowns from Hell
  • Malevolent Medium Monsters
  • Mythic Monsters 10: Sea Monsters
  • Mythic Monsters 41: India

Characters and Class Options

  • Aetheric Heroes
  • Asian Archetypes: Magical
  • Corrupted Classes
  • Eldritch Elementalism
  • Forest Kingdom Archetypes
  • Intrigue Archetypes
  • Legendary Hybrids: Doomguard
  • Legendary Hybrids: Skinchanger
  • Legendary Monks
  • Legendary Villains: Wicked Witches
  • Occult Archetypes II
  • The Robot Summoner

Spells and Magic

  • Ancient Curses
  • Ancient Idols
  • Asian Spell Compendium
  • Mythic Magic: Horror Spells
  • Mythic Magic: Intrigue Spells
  • Treasury of the Orient
  • Treasury of Winter

Campaign Expansions

  • Ancient Tombs
  • Legendary Worlds: Melefoni
  • Legendary Worlds: Calcarata
  • Legendary Worlds: Carsis
  • Legendary Worlds: Terminus
  • Legendary Worlds: Jowchit
  • Royal Tournaments

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Mythic Character Codex (Pathfinder)

Heroes of Legend Arise! 

 

The Mythic Character Codex brings you an incredible array of expansions for the mythic rules for the Pathfinder Roleplaying Game! You’ll find exciting and innovative ideas for existing rules alongside a wealth of all-new material from the authors that know mythic like nobody else. You’ll find options galore to suit any character build, with nearly 2,000 new rules elements from feats and spells to character options and class features, plus entire new systems to expand the impact of mythic beings in the world far beyond your character and their adventures!

These rules elements can be incorporated into a traditional Pathfinder campaign as well as one using the full mythic rules! While this book is an encyclopedic expansion to the mythic rules and an ideal companion to the Mythic Hero’s Handbook and Mythic Spell Compendium, many elements are easily slipped into a standard campaign in the form of lost lore, secret mysteries, and the training techniques of revered and ancient masters. The lost relics of an ancient civilization or the peculiar traditions of distant empires can all be modeled with the mythic rules. Even better, since the mythic rules function like a template overlaid upon a standard character, mythic power can easily be given through divine blessing, mysterious ritual, or the hand of destiny, and then withdrawn after the climactic crisis has passed.

The massive 380-page Mythic Character Codex includes:

– Three brand-new mythic paths – the bound, mystic, and reluctant hero – with nearly 200 path abilities exclusively for them!

Mythic class features for nearly 30 character classes and archetypes, including hybrid classes like the arcanist, investigator, and swashbuckler, base classes like the vigilante, kineticist, and unchained barbarian, prestige classes like the shadowdancer and fey-bound knight, and archetypes like the archaeologist and living monolith! 

– Nearly 700 mythic feats, including mythic versions of every feat from the Pathfinder Roleplaying Game Advanced Class Guide, Ultimate Intrigue, Ultimate Wilderness, Horror Adventures, Occult Adventures, Pirate Campaign Compendium, Forest Kingdom Campaign Compendium, and more!

– Nearly 700 mythic spells from the same volumes, plus brand-new spells with both mythic and non-mythic versions!  

– An entire chapter devoted to mythic kingdom-building by the team at Rogue Genius Games, including mythic settlement qualities, legendary buildings and enchanted structures, mythic disadvantages like erratic time and restless dead, and sample mythic cities!

– A comprehensive system of mythic marvels to really unleash the effects of mythic and legendary events and characters on your campaign world, including the impact of artifacts and curses, blighting and blessing of the land, integrating mythic trials and tiers and new mythic path abilities!

– Extensive hyperlinked referencing for ease of reference in the PDF version.

– and much Much MUCH MORE!

 

The Mythic Character Codex is an ideal companion volume to the Mythic Monster Manual 2, Mythic Hero’s Handbook, Mythic Spell Compendium, and the original Mythic Monster Manual, as well as awesome expansions like Path of Dragons and Path of Villains to make your ultimate enemies shine the brighter and bring down the wrath like thunder! Add any of these expansions to your Pathfinder campaign and Make Your Game Legendary!

 

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Mythic Feats: Advanced Feats

Advance Your Game

Mythic Feats: Advanced Feats is your encyclopedia for advanced character design, with over 130 all-new mythic feats enhancing the options in the Pathfinder Roleplaying Game Advanced Class Guide, from Aberrant Tumor to Wounded Paw Gambit and all feats in between. Whether your character is martial or magical, a wide-ranging dilettante or a single-focus fanatic, Mythic Feats: Advanced Feats contains mythic feats of every kind from entry-level basics to high-level specializations. You will find combat feats like Canny Tumble, Pummeling Charge, and Merciless Butchery, alongside magical aids like Talented Magician, Channeled Blessing, and Flexible Wizardry. Of course, there is a wide range of feats designed to enhance your class features, from Raging Blood and Slayer’s Feint to Battle Cry and Dueling Cape Deed, alongside feats like Bookish Rogue, Amateur Investigator, and Seething Hatred that help you branch out into the tricks and talents of classes other than your own. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic feats in Pathfinder Roleplaying Game Mythic Adventures in the first place. Grab this killer 30-page collection of advanced feats by today and Make Your Game Legendary! 

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Mythic Feats: Wilderness Feats

It’s Wild Out There

Mythic Feats: Wilderness is the key to epic adventures in the wild, with over 120 all-new mythic feats from Pathfinder Roleplaying Game Ultimate Wilderness, all of them, from Ambush Awareness to Woodland Wraith and all feats in between. Whether your character is martial or magical, a wide-ranging dilettante or a single-focus fanatic, Mythic Feats: Wilderness contains mythic feats of every kind from entry-level basics to high-level specializations. You will find combat feats like Jaguar Pounce, Wolf Rider, and Crashing Wave Fist, alongside magical aids like Night Sky Hex, Verdant Spell, and Waterway Caster. Of course, there is a wide range of environmental feats to succeed in any kind of terrain, from Ice Climber and Jungle Survivalist to Deep Diver and Plains Nomad, alongside feats like Mutated Shape, Tenacious Hunter, and Ferocious Feint to enhance your shapeshifting, mounts, and animal companions. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic feats in Pathfinder Roleplaying Game Mythic Adventures in the first place. Grab this fantastic 32-page festival of feats today and Make Your Game Legendary! 

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Mythic Hero’s Handbook (Pathfinder)

Heroes Ready to Make History!

 

The Mythic Hero’s Handbook brings you an incredible array of expansions for the mythic rules for the Pathfinder Roleplaying Game! You’ll find exciting and innovative ideas for existing rules alongside a wealth of all-new material from the authors that know mythic like nobody else. You’ll find options galore to suit any character build and inspiration for new heroic directions to take on your path to immortality, whether your character is a holy hierophant or treacherous trickster, an indomitable champion or inventive genius, a steadfast guardian of others or a steely-eyed stranger ready to launch a roaring rampage of revenge!
These rules elements can be incorporated into a traditional Pathfinder campaign as well as one using the full mythic rules! While this book is an encyclopedic expansion to the mythic rules, many elements are easily slipped into a standard campaign in the form of lost lore, secret mysteries, and the training techniques of revered and ancient masters. The lost relics of an ancient civilization or the peculiar traditions of distant empires can all be modeled with the mythic rules. Even better, since the mythic rules function like a template overlaid upon a standard character, mythic power can easily be given through divine blessing, mysterious ritual, or the hand of destiny, and then withdrawn after the climactic crisis has passed.

 

The Mythic Hero’s Handbook includes:

– Over 120 new path abilities for the archmage, champion, guardian, hierophant, and trickster mythic paths and universal path abilities for every mythic character!

– Four brand-new mythic paths – the genius, living saint, overmind, and the vengeful stranger – with over 150 path abilities exclusively for them!

Mythic class features for over 30 character classes for levels 1 to 20, including every core and base class in the core rules plus 11 more classes from Kobold Press and Rogue Genius Games like the battle scion, dragonrider, time thief, and white necromancer!

– Over 1000 mythic feats, including mythic versions of every feat in the core rules, plus hundreds more from official companion products and the official campaign setting and more!

– An entire chapter devoted to mythic psionics by the experts at Dreamscarred Press, including a new mythic path and 60 psionic path abilities, plus dozens of mythic psionic feats and over 100 mythic psionic powers!

– Over 30 mythic magic items from the blade-eating battleaxe to the midnight beacon, along with expanded rules for legendary items

– A comprehensive mythic skills system, alongside rules for mythic curses and traps, replacing magic items with inherent abilities, and an extensive discussion of the unique challenges of mythic play!

– Extensive hyperlinked referencing for ease of reference in the PDF version.

– and much Much MUCH MORE!

 

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Mythic Magic: Advanced Spells III

Mythic Magic with Class!

This product is the first all-new Mythic Magic supplement since the publication of the Mythic Spell Compendium from Legendary Games and Kobold Press, and it brings you 134 all-new mythic spells from the Pathfinder Roleplaying Game Advanced Class Guide! While the original mythic rules for Pathfinder included many cherished favorites from the Pathfinder Roleplaying Game Core Rulebook as well as the other core rules hardback rulebooks and the Mythic Spell Compendium compiled a vast array of mythic spells for your game, new rules for Pathfinder continue to come out and spellcasters have a continual supply of new tricks to try from more recent rulebooks like the Pathfinder Roleplaying Game Advanced Class Guide. That diversity of options that we love so much about the game is what Legendary Games brings to you in the Mythic Magic series. The product before you completes the mythic rules for every spell in the Pathfinder Roleplaying Advanced Class Guide. All of them, from adhesive blood to widen auras and all spells in between.

Whether you’re an arcane or a divine caster, Mythic Magic: Advanced Spells III contains mythic spells of every level and every kind, from minor spells to the mightiest magics. You will find combat spells like molten orb, sonic scream, and whip of spiders right alongside defensive magic like guardian of faith and shield of fortification, spells to aid your allies like path of glory and contingent action, and utility spells like investigative mind and climbing beanstalk. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place.

 

Mythic Magic: Ultimate Spells I completes the mythic rules for every spell in the Pathfinder Roleplaying Ultimate Combat rulebook. All of them. If it’s not already in Pathfinder Roleplaying Game Mythic Adventures, it’s right here, from absorb toxicity to wreath of blades and all spells in between. Whether you’re an arcane or a divine caster, Mythic Magic: Ultimate Spells I contains mythic spells of every level and every kind, from orisons and cantrips to the mightiest 9th-level magics. You will find combat spells like brow gasher, chain of perdition, and shadow bomb admixture right alongside defensive magic like bullet shield and communal spell immunity, spells to aid your allies like effortless armor and terrain bond, and utility spells like abundant ammunition and tactical acumen. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place.

– See more at: http://www.makeyourgamelegendary.com/products-page/all-products/mythic-magic-ultimate-spells-i/#sthash.TzPTpEfz.dpuf

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Mythic Magic: Horror Spells

Magic Most Frightful! 

 

Mythic Magic: Horror Spells is the latest all-new Mythic Magic supplement, bringing you 69 all-new mythic spells from Pathfinder Roleplaying Game Horror Adventures! While the original mythic rules for Pathfinder included many cherished favorites from the Pathfinder Roleplaying Game Core Rulebook as well as the other core rules hardback rulebooks and the Mythic Spell Compendium compiled a vast array of mythic spells for your game, new rules for Pathfinder continue to come out and spellcasters have a continual supply of new tricks to try from more recent rulebooks like Pathfinder Roleplaying Game Horror Adventures. That diversity of options that we love so much about the game is what Legendary Games brings to you in the Mythic Magic series. The product before you completes the mythic rules for every spell in Pathfinder Roleplaying Horror Adventures. All of them, from absurdity to wither limb and all spells in between.

 

Whether you wield arcane, divine, or psychic magic, Mythic Magic: Horror Spells contains mythic spells of every level and every kind, from minor spells to the mightiest magics. You will find combat spells like barbed chain, screaming flames, and waves of blood right alongside defensive magic like ban corruption, impossible angles, and profane nimbus, spells to bring sorrow and despair like mad sultan’s melody, dreadscape, and maze of madness and suffering, and of course a huge toolbox of magic designed to tap into the deepest and darkest secrets man was not meant to know, like contact entity, compelling rant, and plundered power!

 

Grab this 26-page Pathfinder supplement by Alex Riggs and Jason Nelson today and Make Your Game Legendary! 

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Mythic Magic: Intrigue Spells

Magic Just More Intriguing!

Mythic Magic: Intrigue Spells is the latest all-new Mythic Magic supplement, bringing you 100 all-new mythic spells from Pathfinder Roleplaying Game Ultimate Intrigue! While the original mythic rules for Pathfinder included many cherished favorites from the Pathfinder Roleplaying Game Core Rulebook as well as the other core rules hardback rulebooks and the Mythic Spell Compendium compiled a vast array of mythic spells for your game, new rules for Pathfinder continue to come out and spellcasters have a continual supply of new tricks to try from more recent rulebooks like Pathfinder Roleplaying Game Ultimate Intrigue. That diversity of options that we love so much about the game is what Legendary Games brings to you in the Mythic Magic series. The product before you completes the mythic rules for every spell in Pathfinder Roleplaying Ultimate Intrigue. All of them, from absolution to wizened appearance and all spells in between.

Whether you wield arcane, divine, or psychic magic, Mythic Magic: Intrigue Spells contains mythic spells of every level and every kind, from minor spells to the mightiest magics. You will find combat spells like desperate weapon, crime wave, illusion of treachery, and permanent hallucination right alongside defensive magic like disrupt silence and pocketful of vipers, spells to aid investigations like codespeak, trace teleport, and red hand of the killer, and of course a huge toolbox of deceptive magic like dark whispers, compulsive liar, and false resurrection.

Grab this 32-page Pathfinder supplement by Alex Riggs and David N. Ross today and Make Your Game Legendary!

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Mythic Magic: Occult Spells

Mythic Magic: Occult Spells brings you you 129 all-new mythic spells from Pathfinder Roleplaying Game Occult Adventures! While the original mythic rules for Pathfinder included many cherished favorites from the Pathfinder Roleplaying Game Core Rulebook as well as the other core rules hardback rulebooks and the Mythic Spell Compendium compiled a vast array of mythic spells for your game, new rules for Pathfinder continue to come out and spellcasters have a continual supply of new tricks to try from more recent rulebooks. If you like occult mysteries and psychic magic, this is the book for you as it completes the mythic rules for every spell in Pathfinder Roleplaying Occult Adventures. All of them, from akashic form to withdraw affliction and all spells in between.

 

Whether you’re a true psychic spellcaster or a user of arcane or divine magic who simply dabbles in the world of spirits and psychics,Mythic Magic: Occult Spells contains mythic spells of every level and every kind, from minor spells to the mightiest magics. You will find combat spells like id insinuation, synaptic overload, and explode head right alongside defensive magic like sealed life and tower of iron will, spells to aid your allies like dream voyage and contagious zeal, and utility spells like akashic form, create mindscape, andbilocation! 

Grab this 28-page book by Jason Nelson, Amanda Hamon Kunz, and Jonathan H. Keith today and make the occult Legendary!

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Mythic Marvels

Make a Mythic Impact!

 

Your mythic heroes aren’t merely the tools of destiny, they write their own legends, and Mythic Marvels is the perfect toolbox to make that happen in your Pathfinder Roleplaying Game campaign! Characters touched by destiny can make their fate their own, wielding their mythic power to shake the foundations of the world! Whether part of their mythic trials or just by wielding their mythic power, mythic characters can shift the landscape, warp the weather, leave flowers or ruins in their wake, and break or repair the land wherever they roam. This new system works with all mythic characters, but it also provides an array of new mythic path abilities like wind rider, perilous presence, and move mountains to literally rock your world! Make your mythic power more dramatic and earth-shaking and make your mythic trials much more monumental with the advice, rules, and ideas in this 22-page accessory by David N. Ross and Make Your Mythic Legendary!

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Mythic Monster Manual (Pathfinder)

A Legendary Collection of Monsters!
 
 
The Mythic Monster Manual brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that make the creatures in your Pathfinder campaign live up to their flavor text, whether they are creatures of real-world mythc and legend or beasts born of the RPG tradition itself. Some are allies extraordinaire, companions and mentors for your aspiring heroes. Among the mythic foes you will find within, even the lowliest minions possess a special spark, and the mightiest among them stand with the greatest threats a Pathfinder campaign has ever known.These creatures work just as well in a traditional Pathfinder campaign as they do in one using the full mythic rules! While this book is an indispensable expansion to the roster of mythic monsters in the official rules, they also provide a delightful change of pace for players who think they’ve seen it all or know the standard monster stat blocks as well as you do. This amazing array of richly developed mythic creatures also contains dozens of pages of supplemental material for making the mundane of monsters something extraordinary. When you pull out the Mythic Monster Manual, that look of surprise and “What was THAT?” will warm any GM’s heart!

 
The Mythic Monster Manual includes:

– Over 220 different mythic monsters, ranging from CR 1 to CR 30, including classic monsters from frost giants, metallic dragons, and iron golems to the strange and sinister like the flumph, shoggoth, and intellect devourer!

– Over two dozen brand-new mythic monsters, drawn from fantasy, myth, literature, and legend, from the angurboda and fell drake to the phantasmagoria wagon and Midgard Serpent, with detailed ecologies and lore!

– Over 30 new universal monster rules to supplement existing monsters

– 70 new monster-focused mythic feats, as well as feats usable by non-mythic creatures and characters, including mythic versions of every feat in the Pathfinder Roleplaying Game Bestiary.

– Support for psionics, including psionic versions of existing monsters and entirely psionic beasts like the phrenic scourge and thought slayer!
– Appendices detailing monsters by challenge rating, type, and subtype (including new subtypes like the alien and mythos subtype).

– Guidelines for mythic familiars and companions.

– Hyperlinked referencing all base monster stat blocks and non-core rules options for ease of reference in the PDF version.

– and much Much MUCH MORE!

 

NOTE: PDF available. PRINT BOOKS SOLD OUT.

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Mythic Monster Manual II (Pathfinder)

More Magnificent Monsters! 
The Mythic Monster Manual II brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that make the creatures in your Pathfinder campaign live up to their flavor text, whether they are creatures of real-world myth and legend or beasts born of the RPG tradition itself. Some are allies extraordinaire, companions and mentors for your aspiring heroes. Among the mythic foes you will find within, even the lowliest minions possess a special spark, and the mightiest among them stand with the greatest threats a Pathfinder campaign has ever known. These creatures work just as well in a traditional Pathfinder campaign as they do in one using the full mythic rules! While this book is an indispensable expansion to the roster of mythic monsters in the official rules, they also provide a delightful change of pace for players who think they’ve seen it all or know the standard monster stat blocks as well as you do. This amazing array of richly developed mythic creatures also contains dozens of pages of supplemental material for making the mundane of monsters something extraordinary. When you pull out the Mythic Monster Manual II, that look of surprise and “What was THAT?” will warm any GM’s heart!

This massive 446-page bestiary includes:

– Over 220 different mythic monsters, ranging from CR 1 to CR 30, including classic monsters from ochre jellies to ogre magi and sahuagin to sphinxes, along with even more mysterious menaces like the hellcat, xorn, will-o’-wisp, and rakshasa maharajah!

– Over two dozen brand-new mythic monsters, drawn from fantasy, myth, literature, and legend, from Scylla and Charybdis to the buraq, wendigo, and Fenris Wolf, with detailed ecologies and lore!

– Eight incredible new templates, including mythic and non-mythic versions, to create fission elementals, alien xenoid abominations, misshapen tauric composite creatures, clever tricksome travelers and runecasters, and more!

– Expanded rules for battling colossal creatures, cultivating mythic plants, fearsome fungi like mythic green slime and yellow mold, mythic universal monster rules, and more in the appendices!

–  Nearly 50 new monster-focused mythic feats, as well as feats usable by non-mythic creatures and characters, including mythic versions of feats from the Pathfinder Roleplaying Game Monster Codex and Pathfinder Roleplaying Game Villain Codex, plus over 30 existing mythic monster feats for ease of reference! 

– Appendices detailing monsters by challenge rating, type, and subtype (including new subtypes like the fungus and troop subtype), as well as guidelines for mythic familiars and companions.

– Hyperlinked referencing all base monster stat blocks and non-core rules options for ease of reference in the PDF version.

– and much Much MUCH MORE!

The Mythic Monster Manual 2 is an ideal companion volume to the Mythic Character Codex, Mythic Hero’s Handbook, Mythic Spell Compendium, and the original Mythic Monster Manual, as well as awesome expansions like Path of Dragons and Path of Villains to make your ultimate enemies shine the brighter and bring down the wrath like thunder! Add any of these expansions to your Pathfinder Roleplaying Game campaign and Make Your Game Legendary!

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