Wizards and Wuxia
Asian Archetypes: Magical brings you an incredible array of new Pathfinder Roleplaying Game class options for characters drawing upon the classic tropes and traditions of Asian fantasy! You’ll find 14 awesome archetypes here covering almost every field of magic imaginable. You’ll find hermits of the wild like miko shamans drawing their power from kami spirits and wushen wizards relying on primitive fetishes and obsessive taboos, as well as worldly and urbane arcane academics like the studious numerologist wizard and the origamist arcanist. For some, magic is a tool to serve a higher purpose, whether jinshi wizards upholding the state and its bureaucracy or censor inquisitors ensuring purity of thought. Bodhisattva paladins and jade fist bloodragers each seek purification of themselves and the world from the taint of evil, while kenja clerics seek the subtle pleasures of peaceful contemplation and spreading tranquility wherever they roam. The roaring thunder of raiden shamans and the booming fireworks of skyflower savant alchemists embody the opposite extreme, but even their bombast pales before the nearly suicidal devotion to destruction that is the daily bread of a kaiju caller summoner! Whether you’re playing a completely Asian campaign or just want to add a dash more Asian spice to the ninjas, samurai, and more in your game, you’ll find a wealth of exciting new opportunities in Asian Archetypes: Magical. Pick up this 30-page character supplement today and Make Your Game Legendary!
Warriors of the East Arise!
Asian Archetypes: Martial brings you an awesome assortment of new Pathfinder Roleplaying Game class options for characters drawing upon the classic tropes and traditions of Asian fantasy! You’ll find a dozen amazing archetypes here, with heavily armored heroes like the dignified imperial unifier, the merciless silversword samurai, and the fearless kaiju hunter ranger. You’ll find character options to use knowledge and connections like a weapon in the mandarin investigator alongside rough-housing rascals like the hyakusho fighter scavanging the battlefield just to make ends meet, or the wild and woolly kuma barbarian channeling the raw power of the bear to become a living weapon. Of course, you’ll also find warriors of style, stealth, grace, and speed like the deadly contemplative iajutsu adept and the unearthly grace of the sky dancer swashbucklers, the subtle psychic swordplay of the kwa noninja, and the kinetic bladework of the sentai soldier and the matchless prowess of the mercurial duelist vigilantes. Sidebars explore additional feats, magic items, and vigilante talents to enhance these new character options, and you’ll also find a fantastic sample hero, Kozue Kaburagi, the Silver Blossom, ready to use as a richly developed NPC to show off some of these new options in play. Whether you’re playing a completely Asian campaign or just want to add a dash more Asian spice to the ninjas, samurai, and more in your game, you’ll find a wealth of exciting new opportunities in Asian Archetypes: Martial! Grab this 28-page Pathfinder product today and Make Your Game Legendary!
Blood Magic of the East
Asian Bloodlines brings you an awesome array of new options for spontaneous spellcasters in your Pathfinder Roleplaying Gamecampaign, drawn from the myths and legends of fantasy Asia! Inside you’ll find over 20 dynamic and exciting bloodlines for sorcerers and bloodragers alike! Whether your heroes are descended from the clever kitsune or the treacherous kappa, the friendly and protective kami spirits or the seductively sinister rakshasa, or the imperial dragons that span every part of the alignment spectrum, you’ll find options here for you. Feathered tengu sword saints and noble naga bloodlines stand alongside those of the savage oni or the imperious descendants of kings and emperors, with mutated bloodlines for kitsune, nagas, and oni as well! If you want to bring a touch of the Orient to sorcery in your campaign, Asian Bloodlines is your ticket to ride! Grab this 26-page Pathfinder magic supplement today and Make Your Game Legendary!
Magic of the Imperial East
The Asian Spell Compendium brings you 110 amazing new magical spells inspired by the mysteries of the Orient, from the frozen tundra and boreal forests of the far north to the serpent jungles of the south. Drawing from the myths, legends, and lore of China, Japan, India, Southeast Asia, Siberia, and more, you’ll find tons of new spells for every school and 20 spellcasting classes, from ancestral wrath to word of pain and all spells in between. You’ll see offensive spells like flame shuriken, tiger trap, and blessed jade strike and defensive incantations like spirit ward, toad’s kiss, and sublime detachment, from minor magics like awful apparition, drowsy fireflies, and punji pit to mighty enchantments like divine wind, rain of sacred lotus petals, terra cotta legion, and the deadly marvelous chopsticks. Whether you favor arcane, divine, or psychic spells, tapping the power of elements or magic of the mind, you’ll find an incredible array of new and inventive spells perfect for introduction into an all-Asian campaign or one that simply draws a bit here and there from the magic and mystery of the unapproachable east. Grab this 38-page Pathfinder spell supplement and Make Your Game Legendary!
Unleashed in the East!
Beasts of the East reaches into the mythological and folkloric wellsprings across Asia to bring you an octet of amazing opponents. Whether your heroes are traveling on an epic transcontinental journey into Eastern lands, like the Far Eastern themed Adventure Path from Paizo Inc. (#49-54), or running a campaign already set in fantastic realms inspired by the Orient, Beasts of the East draws deeply upon the Asian legendarium to bring you creatures not just from the familiar stories of China and Japan, but ranges more broadly into the lore of Cambodia, Vietnam, and Tibet to bring you fantastic foes for your campaign. These creatively constructed creatures comprise a delightfully novel resource for GMs looking to expand their monster toolkit, with CRs ranging from 3 to 11! Plus, PDF copies also include a separate PDF of printable pawns for every monster!
The Beasts of Legend series from Legendary Games are not your usual bare-bones bestiaries, but bring you richly detailed and evocatively described monsters drawing upon the myths and legends of the real world with a double dose of fantastic flair. The Boreal Bestiary, Coldwood Codex, and Construct Codex have received lavish praise for their quality and inventiveness, and Beasts of the East follows proudly in their footsteps. The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none, allowing you to enliven and enrich your campaign in amazing and exciting ways. This product is the latest in that tradition, and we hope you enjoy using it as much as we enjoyed making it. Game on!
Unleashed in the East!
Beasts of the East reaches into the mythological and folkloric wellsprings across Asia to bring you an octet of amazing opponents. Whether your heroes are traveling on an epic transcontinental journey into Eastern lands or running a campaign already set in fantastic realms inspired by the Orient, Beasts of the East draws deeply upon the Asian legendarium to bring you creatures not just from the familiar stories of China and Japan, but ranges more broadly into the lore of Cambodia, Vietnam, and Tibet to bring you fantastic foes for your campaign. These creatively constructed creatures comprise a delightfully novel resource for GMs looking to expand their monster toolkit
The Beasts of Legend series from Legendary Games are not your usual bare-bones bestiaries, but bring you richly detailed and evocatively described monsters drawing upon the myths and legends of the real world with a double dose of fantastic flair. The Coldwood Codex, Boreal Bestiary, and Construct Codex have received lavish praise for their quality and inventiveness, and Beasts of the East follows proudly in their footsteps.
Imperial Heroes: Pregenerated Characters. Our second set of 8 rules-legal, fully fleshed-out, ready-to-play pregenerated 1st level characters created specifically to shine in a Far East Adventure Path or any campaign with Asian influences, written Neil Spicer and the Legendary Games Design Team, including:
Akobi Thiesson, honor guard cavalier
Jin Thiesson, human rogue
Masato Koshin, martial artist monk
Caladrel Qoervari, bladebound magus
Saroune Anzoletta, scrollmaster transmuter
Kieyanna Waide, cleric of the Goddess of Love
Ragnar Bralgweir, invulnerable rager barbarian
and last but not least… Nurch, goblin ninja!
To top it all off, each character comes with preselected choices as they advance in the first few levels, and also include notes about their ultimate design goals so you know what you are working towards. We haven’t even mentioned the terrific full-color character portraits by Tanyaporn Sangsnit, Frank Hessefort, and Colby Stevenson!
Meditations of the Imperial Mystics brings together the sublime secrets of joining mind, body, and spirit with the study of magic as recorded by the revered masters and their fanatical acolytes in ages gone past. Though fragments of their unattainable wisdom have survived in bits and pieces, the true original sources are accounted as great treasures among those who hold them. Rarely have their mysteries been unfolded, but gathered together they wait for you. You will find 18 ki-related feats, from Mindworm and Recenter Flow to Dream Travel and Aura Absolution, as well as 6 new spells, from paradox to steal dying breath. In addition, these tomes contain unique ki training and ability enhancement rules through the study of esoteric texts of the ancient masters, broadening the powers of qinggong while exploring the deeper connections of ki, magic, and mysticism, including supernatural acupuncture, internalization of extreme yin and yang, linkage of mind, spirit, and fate through spirit-auras, and the mortification of the flesh to span the threshold of life and death.
Body Outside Body, a teak-covered tome whose inscrutable diagrams unfold the mysteries of ki auras and their connections to knowledge, wisdom, fate, and the mind.
The Instructions of Yin-Blood and Thundering Yang, a unique inverting scroll that read forwards explicates the malleability of cool, yielding yin while read in reverse exposes the eruptive possibilities of fulminant yang, and the proper channeling of each power.
Prayers of Empty Flesh & Undying Ki, recorded on an infinitely unspooling prayer wheel that draws the mind and soul more deeply the more its chant is intoned, unveils the secrets of straddling the borders of life and death, of making transcendent spirit master base flesh.
Seven-Ghost-Needles, an academic and clinical treatise on the inner flows of ki through the body and mind and how to focus and channel it through the dantian centers of jin, shen, and wuji.
Road to Destiny. A terrific sandbox adventure for 2nd-level characters! A legacy of death bears bitter fruit in the northern coastlands, as brothers long separated each rise to the call of their darkling heritage. A new destiny has arisen in the west that threatens to shake the foundations of an empire half a world away, but not if Ranulfr the White Wolf and his one-eyed sibling can waylay these would-be heroes on their Road to Destiny! Danger, treachery, and downright skullduggery lie around every turn, and characters will need their wits as well as their weapons if they hope to succeed. This adventure designed for 2nd-level characters offers the chance to earn additional experience during a Far East Adventure Path campaign as the heroes set out on their epic caravan journey to the far side of the world, or it can serve as a self-contained adventure sandbox adventure suitable for any campaign.
Road to Destiny marks the Legacy Games debut of not one but TWO superstar finalists: not only author Jim Groves but also cartographer extraodinaire Pedro Coelho! With fantastic artwork by the talented Jason Juta, Road to Destiny is a 24,000-word epic adventure you will not want to miss regardless of whether you are running the published Adventure Path.
The Baleful Coven. Battling a conspiracy to destroy the future empress before she can realize her imperial destiny, you have overcome all who stood in your way. As you set out to cross the endless cold lands at the top of the world, however, your enemies are not so quick to forgive or forget the dead left in your wake. A mother’s love is undying, but so too is her hate. In her eyes, you are murderers, and she will gather dark sisters from far abroad to draw you into a mystic nightmare from which there will be no escape!
This adventure for characters of 6th to 7th level supplements the epic journey through the northern wilds of the Far East Adventure Path campaign. It allows GMs to show the dynamic nature of the campaign world as forces they thought defeated turn out to have allies that do not take the defeat of their kin lightly. While easiest to include as part of the journey through the mountains of the subpolar north as their caravan approaches the arctic, scaling notes suggest methods for leveling up the adventure for use after the arctic crossing as the PCs’ caravan descends into the Eastern Realms. Apart from an Adventure Path, this adventure can be easily dropped into any campaign to infuse it with an air of malevolent witchery.
The Way of Ki. The power of ki lies latent within all things, flowing through mind, body, and spirit alike and able to be seen and harnessed by those with the focus, devotion, and dedication to master themselves and achieve perfect unity and balance. The game describes ki only in terms of the mystic powers manifested by the monk and ninja, and The Way of Ki contains a wealth of options for increasing the variety and flavor of what these classes can do through their mastery of meditative practice and transcendental contemplation. The power of ki, however, is universal, available to anyone with the focus, desire, and discipline to master it, and The Way of Ki allows characters of every class to unleash this power, adding it to or infusing it within their normal class abilities. Unlock the great mysteries and transcend the natural into the sublime. The game touches on these secrets only briefly, in the context of the mystic powers manifested by the monk and ninja. If ki truly represents the extension of the self into communion with the universe and its hidden flows, however, its secrets should be possible for anyone to master with the proper instruction and dedication. By exploring The Way of Ki, now they can!
You will find 22 general feats, from Composure and Ki Meditation to Sap Ki and Yogic Levitation. For the martially inclined, there are an additional 21 combat feats, including Hadouken, Mighty Kiai, Shattering Strike, and Unyielding Stance. For masters of the mystic arts, there are 16 magical feats including Graceful Calm, Perfected Creation, and Unbounded Conversion. Besides these 59 feats are notes for integrating ki and its use with every class in the game, including vows of discipline and their impact on ki, with special attention paid to expanded options for the the monk, ninja, and samurai.
Under Frozen Stars. On an epic journey across the far frozen wastes, your characters seek their destiny and that of the future empress. Yet at the top of the world, having overcome the ravening storms and dark forces arrayed against them, you discover a marvel of legend, a ruined city both ancient and alien. Surely you cannot simply pass it by without exploring it and seeing what mysteries have lain untouched for time out of mind. Then again, if the rumors told in the caravan are true, perhaps others have come not so long ago, leaving behind a mysterious treasure that may be of great aid in claiming your imperial destiny in the eastern realms.
This adventure for characters of 7th to 9th level supplements (with scaling notes to use the adventure with higher or lower-level adventurers) the epic journey at the midpoint of the Far East Adventure Path campaign. It allows PCs a chance to stop and explore one of the notable locations they discover along the way, helping balance out what can become an arduous grind of seemingly disconnected events on their polar crossing. Apart from an Adventure Path, this adventure serves as an excellent introduction to a desolate lost city hidden by nigh-impassable terrain, yet containing connections to past and future, where east meets west.
Our second set of 8 rules-legal, fully fleshed-out, ready-to-play pregenerated 1st level characters created specifically to shine in a Far East Adventure Path or any campaign with Asian influences, written Neil Spicer and the Legendary Games Design Team, including:
- Akobi Thiesson, honor guard cavalier
- Jin Thiesson, human rogue
- Masato Koshin, martial artist monk
- Caladrel Qoervari, bladebound magus
- Saroune Anzoletta, scrollmaster transmuter
- Kieyanna Waide, cleric of the Goddess of Love
- Ragnar Bralgweir, invulnerable rager barbarian
- and last but not least… Nurch, goblin ninja!
Adventure Path campaigns are designed to provide heroic challenges. That means players participating in those campaigns have to create a party of PCs able to handle any situation thrown at them by Paizo’s amazing stable of writers. That’s where we at Legendary Games come in. Let those very same writers provide you with the characters you need to succeed, all rules-legal and fully compliant!
Built using the 20-point-buy method for use in organized play scenarios as well as home campaigns, with scaling notes for 15-point builds, these characters are not just a pile of stats. Each pregen is as much about story as combat, but rest assured that when it’s time to thrown down, none of these pregens will be stepping to the sidelines. Print these heroes out and double-dip them in the stuff adventures are made of. Each PC also includes a backstory, a trait selection from the specific campaign’s Player’s Guide, some special equipment, links to how the character fits into the campaign, and some roleplaying tips. To top it all off, each character comes with preselected choices as they advance in the first few levels, and also include notes about their ultimate design goals so you know what you are working towards. We haven’t even mentioned the terrific full-color character portraits by Tanyaporn Sangsnit, Frank Hessefort, and Colby Stevenson!
Plenty of our products are geared for the hardworking GM, but this one is for every gamer out there. If you are a player, these PCs should provide endless opportunities for adventure. If you are a GM, you can use these pregenerated characters as NPCs or rival adventuring parties. And if you play or run Pathfinder Society adventures, with a few tweaks these PCs will work for you, too.
This download includes two files: a “full color” version, with color backgrounds, and a “color ink” version that has white backgrounds with color ink, giving you multiple ways to print out these characters for your game table. Permission is included to photocopy and use them for your home games.
Check out this 28-page Far East themed accessory and Make Your Game Legendary!
Imperial Relationships takes the expanded relationship rules introduced in Ultimate Relationships from Legendary Games and brings them to glorious life for players of the official published Far East Adventure Path for the Pathfinder Roleplaying Game. In this product you will find detailed relationship links for each of the four primary NPCs that accompany the PCs on their long journey to the Eastern Kingdoms, one each for the Caravan Master, Destined Empress, Elven Protector, and Mystic Seer, complete with boons, affinity notes, gifts and interactions, and dynamically interactive relationship ranks for each character.
This product provides a fantastic model for constructing relationship ranks, affinities, and more in your own campaign, even if you’re not using the Far East Adventure Path. Any campaign is a long journey physically and metaphorically, for the inner journey that each character takes along the way can help them progress and evolve into someone different than they were at the beginning. With Imperial Relationships, your PCs can forge deep and lasting connections with the characters they meet along their journey together. With their lives and fates intertwined, your game will never be the same.
Tattoos, Triads, and Treachery
Legendary Hybrids: Yakuza is the latest volume in our series of class-focused player supplements, introducing a new series of hybrid classes like those in the Pathfinder Roleplaying Game Advanced Class Guide that blend the core elements of two different base classes into a unique synergy all their own. The yakuza is a 20-level hybrid class that combines sneakiness and skullduggery with the power of teamwork and organization, bringing together the tactically minded and charismatic cavalier with the shadow-stepping ninja to produce a deadly combination of secret societies and smuggling, wielding the power of their gangs to rule the black markets with equal parts backstabbing and bravado. In addition to the yakuza class and 5 gangs like the Blood Tong and Jade Triad, you’ll also find 8 incredible archetypes from the gun runner and tattooed one to junk pirate and flying tiger, plus favored class bonuses, yakuza feats, and a ready-to-use sample yakuza gang boss, Shinsuke Tatsu of the Dragon Lords! Grab this 30-page Pathfinder class supplement and Make Your Game Legendary!
Masters of the Martial Arts
Monks are the undisputed masters of the martial arts in the Pathfinder Roleplaying Game, and when you peek under the hood in Legendary Monks you’ll find 11 incredible new archetypes for traditional and unchained monks, from the thundering leikung to tempest speedsters, the savage singhala to the contemplative yogi, and the fanatic flagellant to the mind-melding psychic cenobite. You’ll also find tons of new material for monks of every kind, including 10 new monk vows to build their ki, qinggong monk rules for psychic and occult powers, nearly three dozen monk tattoos from the carp and kappa to the rising sun and great wave, and over 20 new monk feats from Empty Hand Weapon and Wind of Scythes to Sevenfold Stone Curse and Soul of the Gun. A pair of ancient tomes of eldritch wisdom passed down from ancient revered masters completes this book in To Serve Stone’s Stern Will and Text of Burning Wind and Iron Rain! Whatever kind of monk you play, you’ll find a wealth of wonderful material here to bring even more excitement to the table and pain to your enemies.
This fantastic 40-page resource for monks by Jason Nelson, Clinton J. Boomer, and Jesse Benner will leave your monks meditating like mad to get their callused fists on the incredible options within. Add Legendary Monks to your Pathfinder Roleplaying Game campaign today and Make Your Game Legendary!
Legendary Samurai is the latest volume in our series of class-focused player supplements, this time focusing on the most well renowned duelist around: the honorable warriors known as samurai. This new alternative class, introduced in the Pathfinder Roleplaying Game Ultimate Combat, was a class designed to be a talented duelist, as well as a counterpart to the cavalier class. This book expands the samurai with amazing new options and a more dynamic narrative role. Legendary Samurai introduces incredible iaijutsu talents to alter a samurai’s combat skills, alongside kiai arts that allow them to call upon supernatural power to dominate the battlefield. In addition, over a dozen new archetypes grant entirely new options for the legendary samurai, such as Ancestral Inheritor which allows you to summon the spirit of your ancestors to fight alongside you, Gunblade Duelist which mixes firearms and blades in an exotic fusion, and Yumi Sniper which allows for the mastery of the bow above the blade for devastating results. You’ll also find an amazing assortment of alternate class features, magic items, feats, and more, along with an iconic sample samurai, Kuro Hiro, to show off what the new legendary samurai can do! Grab this amazing 34-page character accessory today and Make Your Game Legendary!