Don’t have the Vast Kaviya campaign setting yet? No worries! You can fully enjoy this module with nothing more than the free 40 page primer. GMs using their own homebrew worlds will be in good shape as well but the adventure is best when played in the gritty, hard fought, and desperate sword-and-sandal lands of Vast Kaviya.
Rumors spread of a mysterious group at the top of Mukkiya Mountain paying high bounties for live halflings—not just gold coins but even items imbued with magic. Raiders far and wide have started abducting whole settlements of smallfolk yet the village of Stillwater is trying to stand up to these foul kidnappers, seeking out hardened protectors to defend them. Whatever side the adventurers take brings them to the mountain but ascending it is no simple matter and the party must bypass the baring horde, climb the Cliffs of Madness, cross the territory of a dreaded ayutam, or maneuver up the Spiked Slopes. When they reach their destination the PCs discover the truth behind the halfling bounty and face perhaps the mightiest creature they’ve ever seen!
-A full adventure for 4–5 PCs of 6th level filled with gritty adventures in an unforgiving world.
-Abduction raider (CR 8), baring (CR 2), ayutam (CR 9), and Bezkusmet the Unscaled (CR 10).
-109 pieces of Raw Mana, a new kind of magic item specific to Vast Kaviya that introduces true rarity and granularity to spell access in D&D 5E.