Variation: PDF Book


Star Classes: Cantor (Starfinder)

Singer to the Stars

Sing the words of Creation that set the planets spinning, play the music of the Spheres as heard by your ancestors and echoing to your own ear this morning, and dance to the sublime rhythm of Fate itself! Unlock the power of the cosmic chorale with the cantor, a weaver of magic and the mystical arts in tune with the immanent and supernal music of creation that suffuses the universe. This new 20-level base class offers exciting new spellcasting options for any Starfinder Roleplaying Game campaign, expanding the definition of mysticism with over two dozen new feats and magical hymns, plus over 60 spells and four fantastic new archetypes like the divine dancer and song seeker! Plus, the cantor is fantastic addition to campaigns set in the exciting Aethera Campaign Setting! Reach out into a vast new world of song, silence, and spirit with this 44-page Starfinder accessory today and Make Your Game Legendary! 

If you’re looking for more Starfinder class expansions for existing classes, check out the spectacular Star Classes: Envoys and Star Classes: Solarians too, as well as upcoming products in this series!

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Second Class Guides: Alchemist

Make Your Alchemists First Class! 
 

Pathfinder Second Edition is here, bringing with it a wealth of amazing new character options, but there are so many new choices it can be hard to figure out which will work best for you. Second Class Guides from Legendary Games are here to help, with comprehensive advice and ratings for hundreds of class features, ancestries, backgrounds, magic items, equipment, and so much more, color coded and rated for their utility for a wide range of character builds, brought to you by some of the most experienced class designers in the business. Everyone’s play style is different, so you may love some things our guide authors don’t or hate things they like, but our mission is to help you wade through a ton of new rules and come out with a character that is exciting, effective, and flat-out fun to play! Grab this amazing 26-page guide to the alchemist class today and Make Your Second Edition Game Legendary! 

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The Murmuring Fountain (PF2)

The Raven Returns!

 

Sometimes a raven not just a raven, and those who have lost everything may do more than come a-gently tapping upon your chamber door. A missing pet, a ghostly girl, a madman in the woods; what is the strand that binds them all together at The Murmuring Fountain?  Can your heroes quell the ghostly emanations of a tragic haunting that threaten to sow madness and tragedy?

 

The Murmuring Fountain is a Pathfinder Second Edition adventure for 1st-level characters. It can be played on its own or in combination with The Fiddler’s Lament to form a terrifying twosome of creepy adventures to introduce an element of horror in your campaign.  Grab this 26-page adventure today and Make Your Game Legendary!

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The Horseshoe Calamity (PF2)

Cold as Winter’s Heart

On the frozen frontier far from civilization, a recently-disturbed shrine to an evil god has brought chaos and conflict to a community of centaurs and humans. The humans blame the centaurs’ greed for the plague of undead, and the centaurs seek a powerful magic item—starting with a single horseshoe—to put the threat to rest. Will the spirit of chaos bring all-out war or can both sides face down an ancient menace that threatens to destroy them all?

 

The Horseshoe Calamity is a 7th-level adventure for the brand-new Pathfinder Second Edition that can be played on its own or as a snowy side-trek to a larger winter-themed campaign, including new monsters, new magic items, and more! Grab this 26-page adventure today and Make Your Game Legendary!

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Ultimate Commander (5E)

Take Command!

 

Ultimate Commander bridges the gap between hero-level small-group adventuring in 5th Edition and large-scale battlefield action, bringing you a brand-new character class, the general! These great leaders are capable of wielding a squad of soldiers like a living weapon, trained in complex tactics and with extraordinary acumen on the battlefield.  If you’ve ever wanted to adventure with your own personal army at your back, this is the class for you!  At the same time, the rules for this class are fully compatible with the kingdom-building and mass combat rules introduced in Kingdoms, Ultimate Rulership, Ultimate Battle, and Ultimate War from Legendary Games!

 

Ultimate Commander includes an amazing array of class abilities and specialized stratagems, feats of command and leadership, and alternate favored class bonuses. It also brings you over a dozen archetypes for the general, from the criminal kingpin to radical revolutionary and the righteous redeemer to the marauding warbringer! It also presents the general’s evil opposite, the hordelord, commanding a relentless zombie horde on their path of depravity! Whether your characters lead the armies of heaven or stand in the vanguard of villains, Ultimate Commander opens up a whole new route to victory and conquest!  Check out this 26-page 5E supplement and Make Your Game Legendary!

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Islands of Plunder: Raid on the Emperor’s Hand (SWADE)

With a Great Prize Comes Great Peril! 

A richly laden imperial merchant ship caught on a sandbar presents a tempting target to a crew of daring pirates. Her hold may be bursting with swag, but it is also laden with soldiers and a cruel captain at the helm. At any moment the sails of her imperial escorts may appear on the horizon, but your scurvy scalawags have found her first (the story assumes you are playing seafarers of a questionable moral bent, pirates or privateers anyone?). A daring assault might bring you more plunder than you’ve seen in a year, but many pirates greedy for gold have lingered too long over a prize they thought safe, until an enemy fleet sent them to a watery grave. Can the PCs stage a lightning raid on the immobilized ship and get away with their ill-gotten gains? Dare they risk a Raid on the Emperor’s Hand?

 

Raid on the Emperor’s Hand is a SWADE adventure for Veteran characters and is the latest in our series of pirate-themed Islands of Plunder adventures for the new edition of Savage Worlds. This adventure is easily dropped into any ocean voyage or as part of a full-fledged seafaring pirate campaign, and it can be used on its own or with the companion adventures in this series like Spices and Flesh, Tarin’s Crown, and Scourge of the Steaming Isle! Grab this 20-page pirate adventure today and Make Your Game Legendary!  

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Legendary Alchemists Expanded

Alchemy is a Blast!

Legendary Alchemists Expanded is an explosive expansion for Pathfinder alchemists but especially to the new Legendary Alchemist class from Legendary Games. Designed to help further the enjoyment of this new class, Legendary Alchemists Expanded provides over 40 new discoveries spread among all the alchemical disciplines as well as variant multiclass rules for two different paths to take. Along with these new options come new alchemical items and exotic alchemical materials such as Orichalcum and Forge Glass. In addition, several new archetypes completely change up the playstyle of the class, such as the far realm scouring Alienist, the dangerous gun-slinging Black Powder Researcher, and the reality ripping Void Demolitionist, no two legendary alchemists will ever be the same. New to this volume is a deeper look into alchemists in the campaign world, granting additional info on different personalities, locations such as the City of Silver Sands, and even unique events to add to your game, like an alchemical cookoff, an eccentric ‘bodybuilding’ competition, a demolitions competition, and underground robot fights. Legendary Alchemists Expanded seeks to not only expand the class mechanically but allow it to completely immerse your players like never before! Grab this fantastic 58-page character class expansion for the Pathfinder Roleplaying Game and Make Your Game Legendary!

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Legendary Planet: To Kill A Star

An Empire Must Fall
 

The legions of the Ultari Hegemony have been turned back once again, their parade of victories turned to rout, but even now their rulers plot revenge from their long-hidden sanctuary in the deeps of space. Their ruin never will be complete unless their stronghold is overthrown, and the heroes must pursue their fleeing leaders beyond the boundaries of known space and through an endless nebula where dead gods drift and living entropy reigns through a rip in the fabric of reality to find a vast realm left behind by an elder race, where magic, mighty machines, and the power of the mind rule all. Here a corrupted sun is caught in the grip of an impossibly vast sphere spanning hundreds of millions of miles, joined by an intricate network and dominated by the collective psychic power of countless minds. Breaching this shell, the heroes face technological terrors and wonders in equal measure, guarded by the souls of the damned and the scions of the sun, and infiltrating a thought-controlled bureaucracy to find long-lost friends, unlikely allies, and an end to immortality itself. To shatter the power of the Hegemony and bring peace to the galaxy, they must shatter the chains of destiny and unleash a power beyond imagining To Kill a Star! 

To Kill a Star is an adventure for 19th to 20th-level characters using the Pathfinder Roleplaying Game. This is the double-sized final chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. To Kill a Star includes not only a massive interstellar adventure but also brand-new monsters, magic, and technology, including rules for explosives and heavy weapons, a full gazetteer of a star-spanning Dyson sphere and its inhabitants, and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary!

This 172-page PDF or 170-page print volume contains the following:

• “To Kill a Star,” a Pathfinder Roleplaying Game adventure for 19th to 20th-level characters by Jason Nelson and Steven T. Helt.

• A “Planetary Bestiary” by Mike Welham and Steven T. Helt, featuring nine new monsters: the void-blasted locusdaemon, the gleaming diamantem, the psychic erebus, the deadly griever, the kaulvrex hive, the savage pelkrev, the ghostly yllosan, and spacefaring amorphs like the living nebula and star blight!

• New technological and magical items like the klaven spacesuit, black ray pistol, disintegration torc, and The Unbroken Blade!

• A detailed gazetteer of the massive Dyson sphere that encompasses the entire star.

• Expanded rules for adventuring in the void, including dealing with gravity, radiation, vacuum, zero-gravity maneuvering, and more!

• Expanded rules for explosives and heavy weapons, including feats, alchemist discoveries, grenades, and the bombardier archetype!

• “Planet Killer,” the final chapter in Chris A. Jackson’s ongoing tale of Anasya, an interplanetary adventurer just hoping to survive the literal end of the world!

For further information on the earlier adventures in the Legendary Planet Adventure Path, pick up the Legendary Planet Player’s Guide and check the Legendary Games website!

The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures:
#1: To Worlds Unknown (2nd to 5th level)
#2: The Scavenged Codex (5th to 7th level)
#3: Dead Vault Descent (8th to 10th level)
#4: Confederates of the Shattered Zone (11th to 14th level)
#5: The Depths of Desperation (15th to 17th level)
#6: Mind Tyrants of the Merciless Moons (17th to 18th level)
#7: To Kill a Star (19th to 20th level)
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Islands of Plunder: Spices and Flesh (SWADE)

Treachery on the Waves
 

While sails on the horizon can be reason to fear in pirate-infested waters, sometimes they bring good cheer and companionship on the lonely journeys across the endless blue. A chance encounter with Captain Craw and the good ship Tamarind seems like the latter, a friendly crew of spice traders offering warm hospitality. Yet all is not as it seems, as the Tamarind trades in a far different and more terrible cargo on a dangerous course into the hands of the legendary Shayonna the Gaunt and her desolate reef! Can your heroes uncover the Tamarind’s deadly secret before they become the latest prizes sent to the clutches of the sea witch?

Islands of Plunder: Spices and Flesh is a 22-page Savage Worlds Adventure Edition (SWADE) adventure setting for Seasoned heroes, full of mystery and peril upon the high seas and below the waves, incorporating investigation and negotiation alongside deadly danger on board ship and among the deadly reefs below. It includes two sets of maps, one for the GM and an unkeyed set for players. Pick up this adventure today and Make Your Game Legendary!

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Tomes of Dark Secrets (5E)

Blasphemous Books and Malevolent Mysteries

Tomes of Dark Secrets brings a new level of horror to your 5E campaign with sinister spellbooks and creepy compendiums of eldritch lore that delve deeply into secrets man was not meant to know! You’ll find five richly detailed books of magic herein, each with detailed history and lore, unique secrets to offer, and a terrible price to pay for that power.

  •       On the Inverse Calculus of Unseen Refraction probes the unseen depths of alchemy, invisibility, and never having to look yourself in the mirror.
  •       Sepulchral Swaths of Tanoth-Gha, a cultic treatise to primordial things venerated in the dawn ages before civilization yet arose.
  •       Spellbones of the Devourer, an engraved fetish of primitive cannibal cultists.
  •       The Necrotic Verses, a musical magnum opus of madness and misery.
  •       To Serve a Prince Undying, a paean to purity and perfection, the sin of mercy, the virtue of fear, and the triumph of the will.

With three dozen brand-new spells, feats, class abilities, monsters, and creature templates, Tomes of Dark Secrets is an amazing accessory on its own and is an ideal companion to even more baneful books and malevolent magic items in Treasures and Tomes of Horror from Legendary Games! Whether you’re playing a full-on horror campaign like the official Curse of the Vampire saga or just want to add an element of atmospheric evil to your 5E game, grab this 30-page tome of terror today and Make Your Game Legendary!

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