Hypercorps 2099 ends today, and More Mythic Magic Begins – Fall Preview #9!

Today is the final day of the HYPERCORPS 2099 Kickstarter, bringing high-impact cyberpunk and supers action to your 5th Edition or Pathfinder game. Check out the FIVE FREE PDFS to preview the setting and system. The Kickstarter ends at midnight tonight, and is just a few hundred dollars away from unlocking another stretch goal in cover art by Claudio Pozas! Spread the HYPE!


But wait, there’s more! The Hypercorps 2099 Kickstarter is ending, and the Mythic Mania Kickstarter is long since done, but some projects just keep on going. The Mythic Spell Compendium contains over 2000 mythic spells from across a wide range of official Pathfinder core rulebooks and supplements, as well as Deep Magic from Kobold Press, the Gothic Campaign Compendium from Legendary Games, and more! But those crazy golems that publish Pathfinder just keep publishing more books, and far be it from us not to continue to meet your need for MORE MYTHIC MAGIC!


This product is the first all-new Mythic Magic supplement since the publication of the Mythic Spell Compendium from Legendary Games and Kobold Press, and it brings you 134 all-new mythic spells from the Pathfinder Roleplaying Game Advanced Class Guide! While the original mythic rules for Pathfinder included many cherished favorites from the Pathfinder Roleplaying Game Core Rulebook as well as the other core rules hardback rulebooks and the Mythic Spell Compendium compiled a vast array of mythic spells for your game, new rules for Pathfinder continue to come out and spellcasters have a continual supply of new tricks to try from more recent rulebooks like the Pathfinder Roleplaying Game Advanced Class Guide. That diversity of options that we love so much about the game is what Legendary Games brings to you in the Mythic Magic series. The product before you completes the mythic rules for every spell in the Pathfinder Roleplaying Advanced Class Guide. All of them, from adhesive blood to widen auras and all spells in between.


Whether you’re an arcane or a divine caster, Mythic Magic: Advanced Spells III contains mythic spells of every level and every kind, from minor spells to the mightiest magics. You will find combat spells like molten orb, sonic scream, and whip of spiders right alongside defensive magic like guardian of faith and shield of fortification, spells to aid your allies like path of glory and contingent action, and utility spells like investigative mind and climbing beanstalk. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place.


And as a bonus nugget, by the end of October we also hope to bring you Mythic Magic: Occult Spells, featuring the first wave of new psychic magic spells and more featured in Pathfinder Roleplaying Game Occult Adventures, featuring the Legendary Games debut of the awesome Amanda Hamon Kunz!