Monthly Archives: February 2015


PATH OF THE GENIUS is HERE!

Now available from the mighty minds of Legendary Games, Path of the Genius brings you an all-new mythic path focused on the power of the mind. This path is not about psionics or magic (though there are certainly parts of this path that work with them as well), but about the power of unfettered intellect, stretching the boundaries of the possible with imagination, invention, an analytical mind, studied expertise, and judicious application of technology from alchemy and clockworks to electromagnetism and cybernetics! If you’ve ever wanted to unleash your genius upon a world in need of heroes, this book is for you!

Pick up your copy today at the Legendary Games webstore or from our friends at the Open Gaming Store, Paizo, and DrivethruRPG!

makeyourgamelegendary.com - Path of the Genius cover

Share

PATH OF THE GENIUS preview #2!

Yesterday we introduced the Path of the Genius with an introduction as to what this brainiac is all about, but we also promised you’d be seeing a full list of all the path abilities for this fabulous new expansion to the mythic rules. But you don’t want just a boring list, do you?  You need some context for what kind of character you might build with this path, and what kind of iconic archetypes it’s supposed to represent. Look no further, for we proudly present to you…

LGJR011_Miriya_paint

GENIUS BUILDS

When selecting your genius’s path abilities, you may wish to consider the following themes. Each one suggests a variety of complementary path abilities, with different interpretations about what it means to be a mysterious mythic scholar.

Battlemind: You apply a powerful intellect to the field of battle, using your mind to anticipate and counter your enemies as you analyze them for weaknesses you can exploit. 1st-Tier Path Abilities─analytical eye, deadly guidance, directed assault, imprinting hand, knowledgeable guardian, lesson learned, perfect aid, strange style; 3rd-Tier Path Abilities─blade of reason, studied striker, that trick doesn’t work on me anymore; 6th-Tier Path Abilities─regression to the mean.

Curious Professor: You are a student of lore, a broad-based scholar of all things and an obsessive specialist in your particular areas of interest. Your keen mind is always questioning and reasoning out solutions before some are even aware there is a problem. 1st-Tier Path Abilities─eidetic research, helpful rebuke, hypnotist, maestro composer, mythic discoveries, perfect polyglot, probable path, sage scholar, skeptical eye, this just might work; 3rd-Tier Path Abilities─elementary deduction, escape plan, handy souvenir; 6th-Tier Path Abilities─dispassionate insight.

Inventor: You are an innovator into future technologies, combining impossible insights into quantum energies, robotics, and advanced technology that strives beyond the puerile mechanics clung to by lesser minds. 1st-Tier Path Abilities─bulletproof, crafting mastery, electroshock, engineer, manufactory, nanite antibodies, repair, shortwave implant, stealth drone, technological tinker; 3rd-Tier Path Abilities─advanced gunnery, cybernetic drone, nanite replication, robot fighter; 6th-Tier Path Abilities─nanovirus, rapid robotics

Mad Doctor: You plumb the scientific secrets of life and death, blending alchemy and anatomy in a deadly and volatile mixture that warps and blends flesh and bone. 1st-Tier Path Abilities─assured drinker, electroshock, explosive alchemy, field surgeon, multiple mutagen, mythic discoveries, mythic mutagen, purging alchemy, shortwave implant; 3rd-Tier Path Abilities─dirty bombs, escape plan, genegineer, mend flesh, sizing serum; 6th-Tier Path Abilities─enduring elixir, it’s alive.

Polymath: You are a student of every field and a master of many. Your ability to rapidly process, digest, and synthesize information and insight makes you good at virtually everything. 1st-Tier Path Abilities─a dizzying intellect, assured skill, brilliant inspiration, flash of omniscience, insightful calculus, master dilettante, path dabbling, perfect polyglot, probable path, unwavering skill; 3rd-Tier Path Abilities─critical skill, one step ahead; 6th-Tier Path Abilities─class mimic, regression to the mean.

Tinker: You are a master mechanic, working with all manner of gears and wheels to construct functioning machines out of whatever is available, often far more effectively than their appearance would suggest. 1st-Tier Path Abilities─engineer, crafting mastery, manufactory, mythic discoveries, mythic trapster, repair, she may not look like much, sure shot, technological tinker, trap taker; 3rd-Tier Path Abilities─clockwork creation, combat saboteur, dirty bombs, handy souvenir; 6th-Tier Path Abilities─ technomagical conversion

Share

A perfect path preview for Wile E. Coyote, SUPER GENIUS!

We’ve had a Path of Villainswe’ve had a Path of Dragonsand we’ve had a Path of the Stranger! But what else could we possibly add to the panoply of mythic options available to characters as they follow their path? Maybe the kind of path for a character like this…

Mythic Path - Genius

What is this guy doing, anyway? Is it magic? Is it mysticism? Is it medicine?  Perhaps it Is simply the power of the mind, the power of someone who walks… the Path of the Genius! 

 

In classic fantasy roleplaying games, the most intelligent characters have always been the mighty wizards of the world, bending their will alongside their intellect to plumbing the eldritch mysteries of the universe and unpacking the nature of reality in its their wondrous detail. It is only through such careful study of the fundaments that wizards are able to tell the laws of physics and chemistry to bend, break, and reshape themselves at their command. Wizards were the most intelligent people, and the most intelligent people were wizards. Sure, you might have the occasional crusty sage secreted away in ancient his library, a keen-eyed philosopher king who masters both ancient lore and modern advances, or a merchant or councilor of surpassing cleverness and guile, but they were the exceptions that proved the rule. As fantasy has evolved, however, that equation of intelligence with wizardry is no longer the case, and that is the purpose of this book.

 

Path of the Genius is designed to help build characters who achieve immortality and legendary status not so much for their raw personal power but for their intellect itself. They may be researchers or writers, spreading ideas to the far corners of the world that plant the seeds of change wherever they are heard or read or understood. They may be naturalists and explorers, insightful observers into the world around them as it exists, or they may be forward-thinking futurists and experimenters always pushing the envelope of the possible. Their areas of specialization and study range from ancient history to advanced technology, from clockworks and alchemy to manipulation of fundamental forces like electromagnetism and gravity. Equal parts archivist and tinker, from calm loremasters to raving mad scientists, a genius adapts the knowledge of the past and applies it to new situations and new opportunities for breakthroughs. A genius is a character whose mind is her ultimate weapon and who has never met a problem she could not think her way through. A genius is always thinking, always imagining, always listening, always recording, always planning, and always ready to try something new.

 

Check back tomorrow for a complete listing of the fantastical powers wielded by a genius of legendary proportions!

 

Share

Four fabulous outfits for MYTHIC MONDAY!

Amusing coincidence that this product comes out the day after the Academy Awards, but the latest Mythic Mini is ready for its close-up! Check out Mythic Minis 54: Mythic Clothing! You can rock your personal red carpet in every adventure with four marvelous mythic magic items that will help you dress to impress in your foamfollower’s jack, robe of tongues and teeth, scorpion cloak, or your ultra-glittery slippers of star-striding! Grab your copy today at the Legendary Games webstore or from our partners at shop.d20pfsrd, Paizoand DrivethruRPG

makeyourgamelegendary.com - Mythic Minis 54 - Mythic Clothing (cover)

Share

The METAL HEROES have landed!

The wait is over and the METAL HEROES have arrived at Legendary Games! Eight amazingly detailed characters with richly crafted histories and personalities, along with detailed stat blocks and advancement and roleplay notes, all by master craftsman Neil Spicer, along with full-color portraits by Bob Greyvenstein and fold-up paper minis you can print and use!

Get your copy today right here at the Legendary Games webstore or from our partners at shop.d20pfsrd, Paizoand DrivethruRPG!

makeyourgamelegendary.com - Metal Heroes Cover-PDF

Share

Introducing the METAL HEROES!

BEHOLD, THE METAL HEROES! 

MetalHeroesCoverweb

Eight Heroes Ready to Battle through Savage Science to the Stars!  

Metal Heroes is our sixth set of 8 ready-to-play pregenerated 1st level characters created specifically to shine in a Metal Gods Adventure Path but ideal for any campaign venturing into the marvelous mash-up of the fantastical and the futuristic! Ideal for use as allies, cohorts, long-running NPCs, or replacement player characters, superstar author Neil Spicer brings you amazingly detailed and lushly developed characters including:

  • Ander Six, android slayer
  • Bersaivius Mendren, human blood arcanist growing his own tumor familiar
  • Drunah Dagur, human bloodrager
  • Falston Katcherby, gnome preservationist alchemist
  • Tavarest Ivaine, oread cleric of the Goddess of Invention
  • Kheldric Lybrien, human steel hound investigator
  • Lyel Vergess, human pistolero gunslinger
  • and last but not least, the clever and conniving Rika Nufhari, ratfolk burglar!

Built according to organized play specifications, using the 20-point-buy method and with scaling notes for 15-point builds, these characters are not just piles of statistics. Each one is as much about story as combat, with robust links built in to each other as well as the official Metal Gods Adventure Path, though every one easily stands on its own in any setting where savage barbarians battle technological terrors. The crunch for every character more than measures up to its incredible flavor text, though, and when it’s time to throw down in combat none of these Metal Heroes will be stepping to the sidelines.

Each character includes a detailed backstory, roleplaying tips, special equipment, and links to the published campaign, including a campaign trait selection from the Pirate Adventure Path player’s guide. Each also lists detailed level advancement information for their first few levels, with further suggestions for developing the character’s long-term mechanical build. We haven’t even mentioned the fantastic character portraits courtesy of Bob Greyvenstein, or the included foldable paper miniatures for every character!

Cover image is a mock-up and subject to change before final publication.

Share

Are you ready for some METAL?

Legendary Games is proud to announce the debut of a new product line focused on support for the just-completed “Metal Gods” Adventure Path. We’ve teased a few clues about the upcoming products in this line, but with the first one getting ready to go live we wanted to throw out for you a look ahead to the amazing products you have to look forward to and when you should be able to see them!

Metal Heroes by Neil Spicer – eight amazing pregenerated characters, with detailed backgrounds, relationships, histories, and advancement and ideal for use with the AP. Available this weekend! 

Starfall by Tom Phillips and Mike Welham – a high-level adventure featuring a decaying satellite and alien explorers whose researches have awakened a danger far greater than they knew. Available March 2015.

Scorpions of Perdition by Nic Logue – a low/mid-level adventure focused on strange happenings in a mining colony in the Land of Savage Science infiltrated by mysterious hunters from beyond! Available April 2015. 

Cyborgs by Tim Hitchcock, Jason Nelson, and Russ Taylor – a new base class focusing on cybernetics and implants, along with character options for existing classes! Available May 2015.

Treasury of the Machine by Russ Taylor, Jason Nelson, and the LG team – a batch of marvelous mechanical and magical devices perfect for your mash-up campaign of the fantastical and the futuristic. Available June 2015. 

And MORE!!!!!

Tomorrow we’ll have a more detailed preview on Metal Heroes: Pregenerated Characters, including a look at the cover and the roster of strange and sublime characters as only Neil Spicer can deliver them.

StarfallCoverSmall

Share

A MYTHIC MONDAY of Mass Destruction!

Hey, if WMDs are your bag, you definitely need to check out Mythic Minis 52: Mythic Weapons! You may not be able to level a city or irradiate the countryside, but you can definitely lay waste to your enemies in new and exciting ways with the blade-eating battleaxe, kinslayer’s kukri, redflame trollblade, and silverspark longbow! 

Pick up your copy today at the Legendary Games webstore or from our fine partners at shop.d20pfsrd, Paizoand DrivethruRPG!

makeyourgamelegendary.com - Mythic Minis 52 - Mythic Weapons (cover)

Share