Monthly Archives: October 2014


DON’T BE AFRAID to save BIG!

As Halloween week draws to a close, so too do a whole raft of great savings on Legendary Games products! Whether you shop from the Legendary Games webstore, shop.d20pfsrd, Paizo, or DrivethruRPG, there are savings everywhere!

As part of those deals, don’t forget to check out the FRIGHTFEST bundles – 11 great products for just 10 bucks – including bag #1, featuring Splintered Godhood from Legendary Games!

We should also point out that Mythic Monsters: Emissaries of Evil is now available in wide release, here at the Legendary Games webstore as well as at d20pfsrd, Paizo, and DrivethruRPG! We previewed several of the mythic powers of the mythic night hag, but today we are sending a long some fantastically frightful flavor text that tells you all about the dastardly maldonado, a body-jumping fiend of possession from the mind of guest contributor Sean K Reynolds!

demonguy-flat-b

A maldonado is formed from the broken soul of a fallen celestial that survives by inhabiting mortal bodies in succession. Ages ago, there was a war among the celestial planes over the role and fate of mortal souls, determining whether mortals were to be considered servants of the good outsiders. Those who wished mortals to be subservient lost the war, and these rebellious angels were cast down, transforming into demons, devils, and other fiends. Some of these rebels were so wounded by the war that they were permanently crippled, denying them the ability to form physical bodies. These first maldonado’s were fragile, but with their strength nearly spent, they discovered they could wear a humanoid’s flesh like a piece of clothing, discarding it as needed when the mortal grew too old or outlived its usefulness. Now these body-switching fiends dwell among mortals, using their powers to commit petty evil, corrupt innocents, ruin the names of good folk, and prepare the world for their stronger brethren in the Abyss and Hell.

In its natural state, a maldonado is a shadowy blue-gray shape in the air, its form writhing with the faces of the countless bodies it has used and abandoned. It can possess a victim in the manner of a ghost, becoming indistinguishable from the person whose life it has stolen. To confuse or intimidate other mortals, it can make its host’s eyes appear to be bottomless black pits, alter its face to that of anyone it has ever possessed, or cause fiendish writing to appear or vanish on its borrowed skin. It can jump from body to body, leapfrogging hosts in pursuit of choice prey or to escape from someone who knows its secret.

If expelled from a host (whether voluntarily, through the use of specific magic, or by the death of the possessed mortal), a maldonado is incredibly vulnerable, and it must quickly find a new host before it dissipates like smoke in a strong wind. Because of this, it tries to avoid being alone, and even possessing one of two humanoids in a small area makes it nervous, for their deaths would force it to flee in the hopes of finding another body it could inhabit. This means a maldonado whose host body is confined to one space tends to be gregarious and talkative—despite its innate malice—as it hopes to draw potential hosts within touching range.

Driven by a hatred of mortals because of its loss in the ancient war, a maldonado enjoys tormenting humanoids in petty and cruel ways that its unusual powers make possible. A maldonado might start a fire in an inn, trap its host, jump into the rescuer trying to pull its host free, and leave in the rescuer’s body, abandoning its previous host to die. It might possess a noble hero, engage in illicit and criminal behavior, then abandon the host to imprisonment or execution—and because the hero remembers nothing of being possessed, their protestations of innocence are genuine, and all the more tragic for it. If a particular target is able to resist a maldonado (and therefore become immune to its possession for 24 hours), the creature may choose to stalk that victim, taking over the bodies of family and friends, putting loved ones in danger, and spreading rumors about the resistant target until the person’s life is ruined.

 

 

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You know the NIGHT hag… ohhh, is the RIGHT hag!

We are very excited about our Halloween week release of Mythic Monsters: Emissaries of Evil, available right now at the Legendary Games webstore and starting Friday in wide release. We previewed the table of contents yesterday, but as for what’s inside I must confess to having a long-term love affair with night hags. They are just so darned creepy and play on so many awful tropes of physical, psychological, and spiritual torment that they are endlessly fun as villains. Just for fun, here’s a quick preview of a couple of the special abilities that make a mythic night hag so terrifying, from the subtle and sublime to the OMGSOGROSSHELPMEEEEEEE!!!

In Your Dreams (Su) When a mythic night hag is about to die or be permanently incapacitated, it can expend one use of its mythic power to send its spirit into the subconscious mind of the creature that kills or vanquishes it. This functions similarly to magic jar (DC 19), but the mythic night hag does not immediately gain control of the target’s body. Instead, the target is affected each time it sleeps as nightmare (DC 19), and on a failed save also gains 1 negative level. If the target fails its save three nights in a row, the mythic night hag can attempt to assert control as normal for magic jar. The target gains one additional negative level each day or fraction thereof that the mythic night hag remains in control. The target’s body takes no penalties from these negative levels as long as the hag is in control; if the hag is driven out, however, all penalties return. If the target is carrying that mythic night hag’s heartstone, even in an extradimensional space, it takes a ─4 penalty on saving throws against this ability and gains 2 negative levels for each failed save and for each day the hag remains in control. Once the target’s negative levels equal its Hit Dice, the target’s spirit is bound by the hag (as if it had successfully used soul bind on the target) and its body shrivels and withers into the blackened form of a mythic night hag. Non-mythic effects that end or suppress possession have no effect unless the creator of the effect succeeds at a DC 26 caster level check. A mythic creature can add its mythic tier as a bonus on this check. The save DC is Charisma-based.

Maggot Mouth (Ex) A mythic night hag’s mouth is filled with vile, squirming maggots. Any creature she bites must succeed on a DC 20 Reflex save or become infested with rot grubs, taking 1d4 points of Constitution damage per round as the rot grubs burrow through and consume its flesh for 1d6 rounds. These fiendish rot grubs share the hag’s immunity to cold and fire, but any other energy-based attack (including damage from negative energy) that deals at least 5 points of damage to the victim automatically destroys all of the rot grubs infesting it, ending the effect prematurely. Additionally, any effect that removes disease instantly ends a rot grub infestation. Immunity to disease offers no defense.

            In addition, once per day as a full-round action, a mythic night hag can vomit up a rot grub swarm which shares the hag’s immunity to cold and fire. The swarm does not harm the mythic night hag or any creature on which she is mounted but otherwise moves 10 feet per round in a straight line until it reaches targets it can attack. The mythic night hag can mentally direct the rot grub swarm as a move action to change direction or attack specific creatures. The swarm remains for up to 1 minute or until destroyed. After vomiting up a rot grub swarm, a mythic night hag’s maggot mouth ability is suppressed for 1 minute. The save DC is Constitution-based.

Good luck not having nightmares after you encounter one of these lethal ladies. Pick up your copy of Emissaries of Evil today!

makeyourgamelegendary.com - Mythic Monsters - Emissaries of Evil cover

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Am I evil? YES I AM!

Just in time for Halloween, Legendary Games is proud to present Mythic Monsters: Emissaries of Evil! This manual of the malign brings you, as always, a dozen and one monsters, each one surpassingly sinister and bodaciously BAD! We’ve done products before that focused on Demons, Devils, and Abyssal creatures, but this book takes a closer look at those lone-wolf kinds of evil outsiders that aren’t officially part of one of the big Team Evil families like demons, devils, daemons, and the like. From the daemon-bound urdefhan to the immortal ichor that is all that remains of a dead god, from night hags to shadow mastiffs, you’ll find all kinds of sinister goodness (well, you know what I mean) in this book, available right now exclusively at the Legendary Games webstore!

makeyourgamelegendary.com - Mythic Monsters - Emissaries of Evil cover

 

TABLE OF CONTENTS BY CR

CR 3/MR 1      Mythic soulsliver

CR 3/MR 1      Mythic vargouille

CR 4/MR 1      Mythic urdefhan

CR 4/MR 1      Mythic yeth hound

CR 6/MR 2      Maldonado

CR 6/MR 2      Mythic achaierai

CR 6/MR 2      Mythic shadow mastiff

CR 8/MR 3      Mythic hellcat

CR 11/MR 4    Mythic night hag

CR 13/MR 5    Mythic dorvae

CR 15/MR 6    Mythic shining child

CR 17/MR 7    Mythic ankou

CR 21/MR 8    Mythic immortal ichor

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Support the Sinister Sean K Reynolds!

A guy like Sean K Reynolds needs little introduction in the RPG business, but besides being the hardest-working man in the business and with a delightful voice for radio, he’s also winding up a Kickstarter for his own brand-new solo project, the Five Moons RPG! It has just 24 hours left to go, so please do check it out and consider backing it. There are tons of previews Sean has posted up on the Kickstarter site for you to familiarize yourself with the game, the philosophies behind it, and the default setting that gives it the name of ‘Five Moons.”

Speaking of Sean and Kickstarters, one of the bonus backer goals in our MYTHIC MANIA Kickstarter was to have Sean design two brand-new monsters for the Mythic Monster Manual, and we are about to unveil the first of those this week, with the imminent release of Mythic Monsters 22: Emissaries of Evil! We’ll be previewing the book in more detail tomorrow, but you can get your first look at the malevolent maldonado right here!

This transparent humanoid seems comprised of sloughing bluish mist with pale, anguished faces pressing to the surface in silent screams. It darts quickly from person to person, looming like a terrifying shadow.

demonguy-flat-b

Kudos for the creepiness to artist Chris McFann, but I wonder… can you guess what manner of mythic mischief this terrible tormentor could be up to? What do YOU think Sean had in mind in dreaming up this little charmer?

 

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It’s a Mechanical MYTHIC MONDAY, still with super savings!

This week’s Mythic Mini comes courtesy of your friendly local neighborhood cranial dissectibot, and it includes 7 new mythic feats to make your constructs really shine. Pick up your copy today at the Legendary Games webstore or from our partners at d20pfsrd, Paizo, and DrivethruRPG!

makeyourgamelegendary.com - Mythic Minis 39 - Construct Feats(cover)

 

In addition to this latest little nugget for the mythic rules, remember to check out our HALLOWEEN WEEK SALES going on EVERYWHERE, with discounts of up to 60%!

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Take the 5th… It is your DESTINY!

Legendary Games is taking the 5th again with another great adventure for the 5th edition of the world’s most famous roleplaying game. This masterfully crafted sandbox campaign adventure for 2nd level characters offers a captivating journey through rugged coastlands, from conniving townsfolks to the dangers of the rugged wild, with a variety of social and combat challenges that will require ready wits as well as a ready blade. Pick up your copy today right here at the Legendary Games webstore and from our fine partners at d20pfsrd, Paizo, and DrivethruRPG!

Road to Destiny 5 (cover)

And for you Pathfinder players out there who have already sampled the adventure stylings of Jim Groves, when we were in the process of converting this adventure for use with 5th edition courtesy of Alistair Rigg, we also produced a revised and updated Pathfinder edition of Road to Destiny, which you can pick up right here at the Legendary Games webstore as well as at d20pfsrd, Paizo, and DrivethruRPG at for just $6.99!

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SAVINGS so big it’s SPOOKY!!!

Legendary Games got its start doing horror products, starting with the Treasury of the Macabre, on sale for just 2 dollars (60% off) his week’s TWO$DAY product of the week! Horror was also the subject of our first hardback, the amazing Gothic Campaign Compendium, so you’ll understand that things sinister and scary are near and dear to our hearts. And since we love them and we love YOU, we want to offer some amazing savings this Halloween season, not just here at Legendary Games but across many of our sales partners as well! These deals are so good it’s SCARY, but at midnight on Halloween night, they will vanish like a ghost too long out of its crypt, so GO SAVE SOME MONEY NOW!!!

Gothic Compilation cover

At the Legendary Games webstore, you can get 33% off the print, PDF, or bundle versions of the Gothic Campaign Compendium and 60% off each of our five Gothic Grimoires each a magnificent manual of macabre magical mysteries for JUST A BUCK! You’ll also be able to pick up the Halloween Exclusive, Mythic Monsters: Emissaries of Evil, available nowhere else.

At d20pfsrd, you can get the same discounts as at the Legendary Games webstore, and you can also pick up Clinton Boomer’s Splintered Godhood from Legendary Games for just a buck as part of their $10 FRIGHT FEST BAG #1!

At Paizo, you can pick up the same discounts as at the Legendary Games webstore.

At DrivethruRPG, you can get 33% off the Gothic Campaign Compendium, Feasting at Lanterngeist, and the Construct Codex!

With savings like that, you can’t lose!  And while you’re at it, you should pick up our latest ode to the dark side: LEGENDARY VILLAINS: DARK DRUIDS, now available at the Legendary Games webstore, as well as from our friends at d20pfsrd, Paizo, and DrivethruRPG!

Hey there little red riding hood, you're everything a big, bad wolf could want.

Hey there little red riding hood, you’re everything a big, bad wolf could want.

 

 

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Even bad guys like to be LEGENDARY!

Today marks the debut of a new product line at Legendary Games, LEGENDARY VILLAINS! These products provide a wealth of detail and options for villainous characters in a standard Pathfinder campaign. You want mythic villains, Path of Villains is for you, but if you run a standard Pathfinder campaign and aren’t interested in the mythic rules, then you are going to love the Legendary Villains series. ,

Legendary Villains is a hybrid product line, rather than a standalone, because it visits and crosses over other product lines where appropriate, such as the very first product, Dark Druids, which is available now at the Legendary Games webstore and is being released as part of our Kingdom-Building Adventure Path Plug-Ins. That campaign just has such a strong feel of wilderness and faerie forests but also darkling strangeness and dangerous fey mystery that it seemed like the perfect place to put a product like this.

Hey there little red riding hood, you're everything a big, bad wolf could want.

Hey there little red riding hood, you’re everything a big, bad wolf could want.

In similar fashion, the second installment, Legendary Villains: Antipaladins, will be released as part of the Righteous Crusade Adventure Path Plug-Ins, since all those holy crusader knights up there battling the demon hordes at the wound in the world need some REALLY ROTTEN bad guys to match up against. We’ll have much more to say about both products soon, but suffice to say they help break some of these folks out of their villainous shells and type-casting quite nicely.

While we have labeled these as “villain” products, they are certainly not the exclusive province of the GM. There is always room for PCs to dip their toes into the dark and creepy corners of the campaign, and these are an excellent resource of anybody leaning that direction. Of course, where there are Legendary Villains, might there also be… Legendary HEROES? Things that make you go…. HMMMM!

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WORMY’S WEDNESDAY WHAT? Classes that need more love!

Every week we pose a question for YOU, the fans of Legendary Games, something short, sweet, and to the point. And since we like a little alliteration, I think the Worm that Walks will wear the crown as the WEDNESDAY WHAT? mascot! In honor of the late, lamented Dave Trampier, we shall call him… Wormy!

 

The setup:

The Pathfinder RPG has 11 core classes from the Core Rulebook,8 more base classes in the APG, Ultimate Combat, and Ultimate Magic plus 3 alternate classes (antipaladin, ninja, samurai), 10 hybrid classes from the Advanced Class Guide, and now another half-dozen base classes announced for Occult Adventures. That seems like a lot, though compared to the surfeit of classes that erupted throughout the history of 3.0 and 3.5 it’s really not too bad. If you count Pathfinder’s history from the release of the Alpha Playtest in 2008, by the time Occult Adventures comes out they will have released only 27 new classes in 7 years, less than 4 per year.

Still, in all the rush to boost this class or expand that class, despite attempts to balance things it could be fairly argued that not every class has gotten an equal amount of attention over those 7 years. Every class has gotten something along the way, and some things that used to be intrinsic to classes can be adjusted with feats, skills, equipment, etc., but some have been more equal than others, as they say, either in the amount of support or the quality of it. True, you’ll never have perfect balance in a game system and that’s okay, but Wormy wants to know which classes still seem like they’re always standing at the back of the line when it comes to getting fun new toys.
This week’s WORMY’S WEDNESDAY WHAT? What classes really need more love, design-wise? Which ones have gotten plenty already? And are there any toys that thus far have been the province of just some classes that really ought to be shared with others? Wormy wants to know!

Watch it wiggle, see it squiggle...

Watch it wiggle, see it squiggle…

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Tuesday is now TWO$DAY at Legendary Games!

As part of our ongoing campaign to show you how much we love you, the fans of Legendary Games, we are proud to announce that EVERY Tuesday will now become TWO$DAYwhen we will offer up one of our classic products for over half off, just 2 bucks! We’ll announce a new TWO$DAY special every week. That product will be on sale from for just $2 until the following TWO$DAY, when another product will take its place! Which products will be up each week? THE DICE OF FATE WILL DECIDE! As old school gamers, we are great believers in rolling dice for just about any occasion, and I think it’s as fun a way as any to see which product we’ll be throwing out there for your delectation and delightment.

Click on over here to check out this week’s fearsome featured favorite!

For our very first TWO$DAY deal, in honor of all the haunted Halloween goodies coming your way as we roll into out autumnal glory, I thought it would be great to reach into the wayback for our very first product, the Treasury of the Macabre! Get yours today for just two bucks, and remember to check back next TWO$DAY to see what’s going to be on sale next!

30 horrifying magic items just waiting for YOU!

30 horrifying magic items just waiting for YOU!

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