Monthly Archives: June 2014

It’s only natural that it’s MYTHIC MONDAY! Let the savings BEGIN!

What with getting prepared for our SUMMER SPECTACULAR sale – WHICH IS NOW LIVE RIGHT HERE AT THE LEGENDARY GAMES WEBSTORE and will be spreading to our partner sites on Thursday, July 3rd, I’m late in getting this week’s Mythic Mini announcement up! We are pleased to present Feats of Nature, featuring 10 favorites for every forest-friend and lover of nature. Get your copy today at the Legendary Games webstore or from our sales partners at d20pfsrd, Paizo, and DrivethruRPG!

MM25 - Feats of Nature(cover)





How does 50% off EVERY PDF from Legendary Games sound? And 25% off print products and print/PDF bundles and compilations?


Legendary Games was founded on April Fool’s Day (no foolin’!) of 2011, but when I took over the company our big relaunch was on July 1st of 2012, so in a way that’s a good marker for our company anniversary. We’ve come an awfully long way in just two short years. Before that day, we had 2 products. As of tomorrow, we’ll have EIGHTY!!! Our anniversary, of course, conveniently coincides with PaizoCon! We can’t really have a “we aren’t going to PaizoCon sale” this week, since we’ll be there with bells on, but we’re just going to have a big sale ANYWAY, and not just here, but also with our sales partners on, d20pfsrd, and DrivethruRPG, but the best deals are right here.


From our earliest classics like Treasury of the Macabre and Gothic Heroes to our latest Mythic Monsters and Islands of Plunder adventures and all products in between, be they for the Gothic, Far East, Righteous Crusade, Pirate, or Kingdom-Building AP Plug-Ins or our fabulous lines or Mythic and Ultimate Plug-Ins, it’s all on sale… EXCEPT for our brand-new PaizoCon week exclusives that will be available starting tomorrow ONLY from the Legendary Games:webstore, and then starting next Monday in wide release! Starting tomorrow you can pick up Treasury of the Fleetand Islands of Plunder: Scourge of the Steaming Isle for the Pirate Adventure Path Plug-Ins line and Mythic Monsters: Magical Beasts for our Mythic Plug-Ins. We’ve previewed them all this past week and you’ve got to admit that they look GREAT!


If you’ve been looking forward to finding out what Legendary Games is all about, or if you’ve just been excited to add to your collection, the time is NOW, and the name is LEGENDARY! The sale begins tomorrow, July 1st, and runs through the end of Sunday, July 6th. When PaizoCon is gone, so is your chance at this amazing deal. Don’t miss it!



SUMMER PREVIEW #6: Clear as Crystal

Yes, gold has a lovely shine, and every well-coiffed pirate lord wants some kickin’ threads in which to preen as they plunder, but there’s something a little magical about the sparkle of a stone cut just so. Cut crystal or dazzling diamond, mundane or magical, gems and jewelry have been classic RPG treasure since before a couple of thieves tried to pry the ruby eyes out of a giant demon statue back in 1st Edition. In Scourge of the Steaming Isle, PCs have a great chance to find a crystalline treasure long hidden, and yet sometimes things don’t go quite as planned, and what you thought was treasure for you to take turns the tables and tries to take you out instead!

The loot is attacking!

The loot is attacking!

Hey, pirates have to go on land some time if they want to GET THAT MONEY! Thanks to newcomer William Hendershot for showing us how a simple treasure grab can go terribly, terribly wrong.

One of the themes that we have used in our Adventure Path Plug-Ins is the idea of a dynamic campaign, both in the sense of a world that extends outside the lines of the primary plot of the official Adventure Path and/or brings more detail to places it has already visited, but also in putting some agency in the hands of the villains. The campaign may be flowing along perfectly well, when actions the heroes have taken in the past have repercussions down the road, from vengeful witches out to avenge a fallen child in The Baleful Covento a fateful pursuit that draws the heroes into the scheming plots of an angry fairy queen in Horns of the Hunted. So it is in Scourge of the Steaming Isle,where the growing success of the pirate PCs has drawn the ire of rivals wanting to take them down a peg and seize what has made them successful. It is not enough for PCs to climb to the top of the ladder; they have to be careful of who’s coming after them after they think they’ve got it made.

We have many more pirate products coming that will be revealed as our SUMMER SPECTACULAR preview continue,including the wretched hive of scum and villainy known as Fort Scurvy, by Jason Nelson with maps by a Crystal of our very own, making her Legendary debut. That said, tomorrow we have something completely different to announce. Something that is going to make everybody who’s been interested in picking up a few products from Legendary Games VERY HAPPY!





SUMMER PREVIEW #5: Time to let off some STEAM!

No, not the “Steam sale” on virtual video games! I’m talking about the latest pirate adventure from Legendary Games, Islands of Plunder: Scourge of the Steaming Isle!Once again brought to you by the master of maritime menace, Superstar author Matt Goodall (who also authored Tempest Rising, the third adventure in the official pirate adventure path which would be a great place to insert this plug-in adventure), this time with the able assistance of Kickstarter backer Joshua Root, the artistic talents of Ivan Dixon, and the layout skills of Rick Hershey!


This delightful tale takes you face-to-face not only with notorious pirates and scallywags like Captain Sculberd Craggs  and the crew of the schooner Storm Wolf, but also into the watery domain of the mysterious gillmen, led by their chief oracle Akoria. With whom will your piratical PCs side, and what will they find when the arrive at the deadly and dangerous Steaming Isle. A simple pirate lair for the sea raiders to count their plunder, or a mysterious citadel of the ancient holding a treasure long forgotten? Explore and find out… if you dare!



Yesterday we previewed the monster list for the latest Mythic Monsters product, MAGICAL BEASTS! The brand-new monster that comes in this is the weird and wild warpwolf. In concept he was kind of inspired by the displacer be… er, I mean, “beasts that have displacement” – wouldn’t want to trample on anybody’s protected IP. Just back in the 1st Edition days you had the good-guy blink dogs and their rivals and enemies, the cat-like displacers. Being a good grognard, I looked back and though what would make a good rival for blink dogs, and I thought about the idea of… another blink dog, but one for whom things went terribly, terribly wrong. You think about a dog that keeps blinking back and forth and back and forth between worlds. What if one time… it got stuc?. What if a whole bunch of them got stuck? Stretched and splinched between the ragged edges of the universe for so long that when they finally get free their sanity is as ruined as their bodies, constantly shifting and churning inside out, outside in, and filled with ever-burning rage. Then you take a look at Michael Jaecks’ work with what was admittedly a very weird art order.


So just what does a warpwolf do with its tragic origin story? Here are just a few of the awful things it has in store for your PCs…


Bifurcated Bite (Su) As a standard action, a warpwolf can make two bite attacks against a single opponent. These bites can originated in any square adjacent to both the warpwolf and the target for the purpose of cover and flanking, allowing the warpwolf to provide flanking for itself.

Gut-wrenching (Su) A warpwolf’s body is in a constant state of inverting flux, its inward parts and its nominal exterior constantly churning and folding in upon each other. A warpwolf gains a +10 bonus on combat maneuver checks made to escape a grapple and on saving throws to avoid becoming entangled. Whenever it is struck by an attack, it can attempt a combat maneuver check to disarm its attacker as an immediate action that does not provoke attacks of opportunity. If the weapon is disarmed, it is engulfed inside the warpwolf’s body and cannot be retrieved unless the warpwolf is killed. If the warpwolf expends one use of its mythic power as part of this immediate action, it can disgorge part of its transpatial innards on its attacker (including creatures using natural weapons, unarmed strokes, or melee touch attacks) as a melee touch attack, affecting the target as a tanglefoot bag on a successful hit.

Pack of One (Ex) A warpwolf gains one teamwork feat as a bonus feat, and all of its allies are treated as if they had the same feat for the purpose of the warpwolf gaining its benefits. Its allies gain no benefits from this ability. When a warpwolf uses its bifurcated bite, it gains the benefit of its teamwork feat with respect to the creature it attacked, as if the warpwolf were its own adjacent ally. A warpwolf can expend one use of its mythic power as a full-round action to switch its teamwork feat to a different teamwork feat for which it qualifies.


As you can see, the warpwolf continues the Legendary Games tradition of abilities both inventive and terrifying. You can be sure you’ll see more and more of the same coming soon in our Mythic Monsters line, but next preview takes us back to the land (or sea) of PIRATES! Check in tomorrow for the next look at our SUMMER SPECTACULAR!


SUMMER PREVIEW #3: Something MONSTROUS this way comes!

Over the past year, Legendary Games has become synonymous with awesome product for the mythic rules of the Pathfinder RPG. There is a certain danger inherent in creating so much product for the mythic rules, and that people forget all the other awesome product we are making as though Legendary Games was just “that company that does mythic stuff.” Our new line of Pirate Adventure Path Plug-Ins should certainly allay any fears that this might be the case, and one of the delightful side effects of me taking on the job of design and publishing full-time is that it allows me to devote the time to finishing up projects that have been lying fallow in our product lines, from well-known projects like the Ultimate Warfollow-up to Ultimate Rulershipand Ultimate Battleto products that we started on but never even announced, like some hidden gems for the Kingdom-Building and Far East Adventure Path Plug-Ins line! It’s going to be a lot of fun to get those polished off and out to you. If you are a follower of LG ace Clinton Boomer on Facebook and elsewhere, you’ve seen some free preview shots of some of the things we’ll be bringing you, because we just like being generous like that.

That said, Legendary Games is still the king of mythic material, as we’ve been busily working behind the scenes on the MYTHIC MANIA Kickstarter material, but also along the way making a slew of great products to make your game more awesome. Here’s a secret: You don’t have to run a “mythic campaign” to use the mythic rules! The Mythic Monsters series of products are a great example, because it provides you with complete stat blocks and abilities for juiced-up versions of classic monsters, monsters that absolutely live up to every inch of their flavor text. Your PLAYERS don’t need to be using the mythic rules. They don’t even need to know the monster IS a mythic monster. All they know is what their characters see: that this monster has an awful lot of nasty tricks up its sleeve that they didn’t see coming. They thought they had the Bestiary memorized, but you are showing them a side of these monsters that they’ve never seen, keeping them on their toes with exciting challenges. And when it comes to monsters, they don’t come any more monstrous than MAGICAL BEASTS!



These are your classic monsters of myth and legend, the kind of blood-feasting beasties that inspire many a heroic quest. Whether they are just the kind of apex predators that would naturally evolve in a world with magic and monster – the fantastic version of lions, and tigers, and bears (OH MY!) – or magical mutants or just the embodiment of classic folklore (including the folklore that RPGs have made for themselves over the last 40 years), these are the monster’s monsters. We’ll take a closer look inside the covers tomorrow, but for now we’ll leave you with this delightful cover courtesy of Michael Jaecks virtual paintbrush and the mad layout skillz of Richard Kunz. Oh, and the table of contents, including monsters from 1st Ed to brand new!


Table of contents by CR

CR 1/MR 1      Mythic stirge

CR 3/MR 1      Mythic jackalwere

CR 5/MR 2      Warpwolf

CR 5/MR 2      Mythic crocotta

CR 5/MR 2      Mythic peryton

CR 6/MR 2      Mythic leucrotta

CR 7/MR 3      Mythic basilisk

CR 8/MR 3      Mythic dragonne

CR 8/MR 3      Giant mythic giant girallon*

CR 9/MR 3      Giant mythic bulette*

CR 10/MR 4    Mythic behir*

CR 15/MR 6    Mythic catoblepas          

CR 18/MR 7    Mythic ypotryll

CR 21/MR 8    Mythic thrasfyr


* These stat blocks also include an alternate stat block capsule for the creature without (bulette and girallon) or with (behir) the giant simple template.



SUMMER PREVIEWS #2: The treasure map leads to… a GOLDEN GUN!

Yesterday’s preview brought forth a list of the fantastic treasures within, but while it’s what’s on the inside that counts it can also be said that sometimes you CAN judge a book by it’s cover. Thanks to the artistic talents of James Krause and the mad layout skills of Rick Hershey, I think that is indeed the case! BEHOLD!


Pretty! But let’s take another look inside. One of the issues people face when you’re running a pirate campaign is this: To gunpowder, or not to gunpowder, that is the question. It’s a valid question, with reasonable proponents for each position, and one we address in the book:


This treasury does include a number of firearms and gunpowder-related items. Such things can be a bridge too far for fantasy gamers, and if they are not your cup of tea feel free to ignore them. Using pirates does result a kind of genre mash-up in fantasy RPGs, incorporating tropes more suited to the Age of Exploration (and conquest) from Earth’s history than the more Dark Ages or early Medieval motifs that form the heart of RPG traditions. Still, genre mash-ups are a trope unto themselves dating from the earliest days of RPGs, and in the spirit of swashbuckling fun we have included a number of things that go boom in the Treasury of the Fleet, and we think they are a great addition to the collection. 

TL;DR – if you love firearms and cannon for your pirates, they are here and you will have tons of fun with the bullet shield, cannonball breastplate, golden gun, sharpshooter’s carabine, and spiral saker. (and you might be very glad to have a set of sails of extinguishing furled if you get a catastrophic misfire), but even if you consider gunpowder anathema to a fantasy campaign you still have 26 delightful magic items and 4 new magical weapon properties that have nothing to do with it.

Since we’re talking about gunpowder items, though, why not give you one for free! It may not have been a great James Bond movie (though nothing with Christopher Lee could ever be wholly terrible), but I think your PCs might be tickled at the chance to own a GOLDEN GUN of their very own!

Golden Gun                                Price 83,300 gp

Slot none; CL 12th; Weight 4 lbs.

Aura strong conjuration, divination, and transmutation

This long-handled +1 reliable distance seeking human bane thundering pistol is engraved with golden lettering on barrel and grip. The weapon’s gilded grip contains an extradimensional space which admits only Tiny or smaller items crafted of gold, melting them into a repository of enchanted molten gold within the weapon. A golden gun can store up to 20 pounds of gold (1000 gp value), and bullets fired by the weapon are sheathed in 1/2 pound of pure gold gold (25 gp value), increasing their mass and inflicting damage as a weapon one size larger; this effect is identical to and does not stack with gravity bow). An alchemical paper cartridge coated in gold functions as a metal cartridge and does not increase the gun’s misfire chance. Refilling 1/2 pound of gold into the grip’s reservoir is a full-round action that provokes attacks of opportunity.

Construction Requirements     Cost 42,300 gp

Craft Magic Arms & Armor, blindness/deafness, clairaudience/clairvoyance, mending, summon monster I, true seeing



Legendary Games is pleased to kick off our SUMMER SPECTACULAR as we look forward to summer convention season. We will be there in force at both PaizoCon starting NEXT WEEK and at GenCon in August, hosting seminars on What’s New With Legendary Games? where you’ll be able to get an inside look on where we’ve been and where we’re going, with sneak previews of upcoming products and in-depth conversation with the creative team about some very special things coming down the road, and we will have new previews and news for you EVERY DAY leading up to PaizoCon next week!


But let’s not get ahead of ourselves. We’ve got a load of stuff to bring to you RIGHT NOW. What is the one thing that every adventurer likes? More than xp. More than the glory of bashing monsters. Why do they do what they do? FOR THE LOOT! LOOOOOOTTTTTT!!!!


In the spirit of loot, we are delighted to bring you the next installment in our series of Pirate Adventure Path Plug-Ins, the amazing Treasury of the Fleet! Packed with plunder for your pirates to purloin, or for your nautical heroes to unearth at the end of a treasure map where X very definitely marks the spot, Treasury of the Fleet is a call-back to the very first product we ever produced at Legendary Games, the fabulous and frightening Treasury of the Macabre, but this product goes one better and then some compared to its worthy predecessor, including 31 magic items, from minor expendables to a minor artifact, as well as four new magic weapon properties. With terrific artwork from James Krause highlighting items designed by Jason Nelson, Matt Goodall, Jim Groves, and Jonathan Keith, the Treasury of the Fleet has a collection of baubles sure to delight any adventurer sailing the seven seas. We’ll take a closer look at some of them tomorrow, but for now we present the table of contents of the enchanted items you will find within the Treasury of the Fleet!


Item Name                                 Price

lookout’s eyeblack                       400 gp

earring of farseeing                       500 gp

castaway’s flare                            600 gp

gloves of certain grip                   1,850 gp

gullwing cape                              2,300 gp

treacherous hook                        2,500 gp

mutable hook                             4,400 gp

eyepatch of adjustment               4,600 gp

roperunner sandals                     6,000 gp

sharkskin suit                            6,275 gp

admiralty parade kit                    9,000 gp

ensign of parley                          9,000 gp

sails of extinguishing                  10,800 gp

shanty shiv                                12,302 gp

captain’s cutlass                        13,345 gp

raven’s perch                              16,200 gp

pirate brand                                17,000 gp

whispering wheellock                   20,300 gp

sharpshooter’s carabine               23,300 gp

wavebreaker                               24,900 gp

hateful hook                                25,310 gp

bullet buckler                              29,165 gp

shadow sextant                           30,000 gp

cannonball breastplate                 32,070 gp

sea lord’s tricorne                         37,500 gp

spiral saker                                 42,300 gp

spiral saker (fiend’s mouth cannon) 45,300 gp

hurricane harpoon                        61,505 gp

golden gun                                  83,300 gp

rod of the ebb tide                      100,000 gp

Pirate Queen’s pearl                   – (artifact)

New Weapon Properties: chaining (+1), skimming (+1), stormshaft (+1), tracer (+1)



I just forgot to upload the product until late last night, and then fell asleep at my computer. Hey, it happens!


That aside, we are pleased to present Mythic Minis 24: Mythic Martial Arts III, bringing you marvelous mythic versions of the Dragon Style, Mantis Style, and Snake Style martial arts feat chains!


Now available right here at the Legendary Games webstore and through our sales partners at d20pfsrd, Paizo, and DrivethruRPG!


Also, later today we’ll begin our SUMMER SPECTACULAR previews and announcements, including a whole slew of fantastic new stuff coming your way! Get ready. It’s gonna be LEGENDARY!

Mythic Martial Arts III (cover)


Mythic Monsters: GIANTS now available in wide release!

You can pick up your copy in print and PDF right here at the Legendary Games webstore, as always, but you can also get it from our sales partners in PDF at d20pfsrd, Paizo, and DrivethruRPG, or in print from Paizo, Amazon, or directly from CreateSpace!


Of course, if you’re going to buy something you’d love to have an idea of what you’ll find inside. Your wish is our command:


Table of contents by CR


CR 4/MR 1      Mythic Freshwater Merrow

CR 4/MR 1      Mythic Moss Troll

CR 6/MR 2      Mythic Brute Wight

CR 7/MR 3      Mythic Rock Troll

CR 7/MR 3      Mythic Saltwater Merrow

CR 11/MR 4    Mythic Elder Stone Giant

CR 12/MR 5    Giant Mythic Frost Giant

CR 13/MR 5    Angurboda (new monster)

CR 14/MR 5    Giant Mythic Cloud Giant

CR 15/MR 6    Mythic Athach

CR 17/MR 6    Giant Mythic Storm Giant

CR 18/MR 7    Mythic Jotund Troll

CR 22/MR 9    Mythic Rune Giant


And that new monster, the angurboda, what’s her story? Based on the ogress wife of Loki in Norse mythology, the mother of Hel, Fenris Wolf, and the Midgard Serpent, the angurboda is one bad mama in every since of the word. Treacherous and tricksy, she may feign to fall in love with you or at least pretend long enough to satisfy her lusts, stealing the seed of every creature she comes across to sire her own monstrous brood. Brought to lovely and lethal life by Michael Jaecks, the angurboda is a monstrous matriarch the likes of which will leave your PCs running for their mamas.

You be good to mama, and mama be good to you...

You be good to mama, and mama be good to you…

And just to whet your appetite (or make you lose it), here is just one of the abilities the angurboda has to go do that voodoo that she do so well:


Mother of Monsters (Su) Once per day an angurboda can gestate and give birth to one or two magical beasts, monstrous humanoids, dire animals, or humanoids with the giant subtype. This process takes 10 minutes and functions similarly to a planar ally spell, allowing her to call a single creature with up to 12 Hit Dice or two identical creatures whose combined Hit Dice do not exceed 12. Alternatively, the angurboda can birth up to 4 Medium-sized humanoids of the same type with the ogrekin template. These creatures are automatically helpful and willing to perform one task taking up to 1 hour on the angurboda’s behalf, but after this time they become indifferent to her, though she may retain their services through persuasion or magical control.

            The creatures an angurboda gestates and births with this ability must be Large or smaller, and are created with the young simple template. She may choose to birth creatures fully grown, without the young template; however, such creatures are blighted within and gain one permanent negative level every 24 hours (no saving throw), perishing when their negative levels equal their Hit Dice as their body is consumed by necrotic tumors induced by their too-rapid growth.