Monthly Archives: October 2012

Happy Halloween, part 3 – the third time’s the charm!

Just because we love our fans at Legendary Games, we proudly present to you our very first FREE product – a beautiful 44-page illustrated booklet entitled Gothic Visions, featuring the art from half a dozen of our Gothic Adventure Path Plug-Ins. Amazing illustrations by Jason Juta, Hugo Solis, and Colby Stevenson, plus cartography by Rob Lazzaretti, as well as a foreword by our founder, Clark Peterson, which I will repeat here:

An Old School Halloween Present

So Halloween was coming around and the guys at Legendary Games wanted to do a little something for the fans.

Everybody knows I’m old school. Like, First Edition old school. Heck, it’s in the slogan of my original company, Necromancer Games: “Third Edition Rules, First Edition Feel.” I love it. There is just something great about classic gaming. For me it’s not just nostalgia, it’s a connection to the roots of the game we all love. And I really like mixing old school with a modern twist.

I wanted to go grognard with our little present. But what to do? So I got to thinking and I also got to talking with Jason and Neil and the other Legendary Games guys and I had an idea. I realized something I loved from the old days had been missing for a long time: the art booklets from the classic modules. You know the ones—the amazing Trampier art from Tomb of Horrors, from Hidden Shrine of Tamoachan, Ghost Tower of Inverness and Expedition to the Barrier Peaks. Those were formative modules for me, and a key part was the art booklets. Those have pretty much disappeared in our modern game. I wanted to find a way to bring them back, or atleast bring back a modern version of them. If you don’t know about this stuff, do yourself a favor and go get a dose of the history of our game from The Acaeum (

This was my solution. An old school inspired present to you, the Legendary Games fans. This booklet is an updated, modern spin on the old art booklets you used to find in the classic modules. Except we are giving it away for free for Halloween!

Please accept this gift from us in the “spirit” it was intended—and given that the content is from all our Gothic Adventure Path line, I do mean spirit. As in evil spirit with a save or die attack. Now that’s old school. Will saves, everyone!

Happy Halloween!

Clark Peterson

Download your copy today at or on Paizo’s webstore.


Happy Halloween, part 2

We will be running previews on the just-announced The Necrotic Verses and Other Tales, but in case you are wondering exactly what this product will be, it is a follow-up to our fan-favorite Tomes of Arcane Knowledge, and will include a number of new creepological codices — not just spellbooks in the traditional sense, but all manner of strange tomes that plumb the depraved depths of matters magical and mundane — for your edification and enjoyment. Just as a foretaste, consider this an appetizer:

Sepulchral Swaths of Tanoth-Gha: Mythos Tome

This rare collection of necromantic rituals was first inscribed by the ancient Pharaonic peoples as a corrupted version of their complex mortuary rites, involving a several-month process of sequential embalming and enrobing of the honored dead in linen bands while spells of blessing and balance were pronounced to ensure a secure and sublime transit to the afterlife. The Sepulchral Swaths inverted that ancient practice, using the same rites instead to bind both body and soul into the temporal world, their spiritual energies fueling the hateful sorcery of the malevolent cultists of Tanoth-Gha. Named for an eldritch horror from the primitive prehistory of the Pharaonic lands, the forerunners of the cult were simple desert wanderers sheltering within an ancient cyclopean ruin at the desert’s heart when a rain of falling stars streaked from above. Something about this event awakened the elder thing that slumbered below the ruin, and at his appearing these unfortunates were entombed within their own bodies as their flesh withered in Tanoth-Gha’s presence into leathery desiccation even as their minds perceived with a horrific acuity the wrongness of what they had beheld. These living mummies were discovered by other desert wanderers, still terribly alive and unable to die. The whispered ravings of their unhinged minds proved infectious in their madness, and the wanderers began to worship them as living idols of a forgotten god, transcribing their anguished mutterings and inscribing them on the tattered parchment of the idols’ own skin.

What waits within these pages? Secrets man was not meant to know…


Happy Halloween, Part 1

During this most haunted and horrific time of year, when we celebrate the spooky, morbid, and terrifying elements of history and culture, we would never want to neglect our favorite gaming hobby. At Legendary Games, we are very excited about our current products and the future releases in preparation now, including not only our Far East Adventure Path Plug-Ins like Neil Spicer’s Imperial Heroes and Clinton Boomer and Jason Nelson’s upcoming collaboration entitled Meditations of the Imperial Mystics, to say nothing of our next line of Adventure Path Plug-Ins to follow that is already in the works.

That said, we are never too far down the road that we never look back, and more than one ghostly whisper has come to our ears, calling out and begging–nay, DEMANDING–more products from the macabre minds and insane imaginations at Legendary Games in the realm of Gothic horror. Fear not; for we have heard your darkling call, and we obey…

Without further preamble or pontification, Legendary Games is proud to announce our latest and perhaps greatest Gothic Adventure Path Plug-In, The Necrotic Verses and Other Tales, conjured into hideous life through the deranged scrivenings of Clinton J. Boomer, Jason Nelson, and no less a personage than our illustrious founder, Clark Peterson!

Writing is in progress, and our hope is to have the product ready to release by the end of November. If you loved the Tomes of Arcane Knowledge, you will love The Necrotic Verses and Other Tales, under penalty of death! Look for it, because it will definitely be looking for you!


She’s quite a character

We’ve been previewing some of the art for Neil Spicer’s upcoming Imperial Heroes, but thus far we haven’t really gotten too far into developing the personality of the character of Jin Thiesson. Those of you who purchased Neil’s terrific Gothic Heroes already know the great detail he has invested in these characters, really making them come alive in a way I’ve never seen in a product like this, but for those of you who haven’t yet had your mind blown by the dramatic stylings of Senor Spice, here is the kind of depth you can expect from the characters featured in Imperial Heroes:

Background: Jin Thiesson (JEN THEES-suhn) grew up as part of a noble family in the west. Her mother was a Tiun* expatriate who journeyed across the arctic with her Chelas* father’s caravan, and the two married soon after. As a girl, Jin chafed under the expectations of her parents, not simply because of her impatience for learning the social graces, but also because the other noblewomen looked down upon her foreign mother and never made them feel welcome. Despite her father’s admonition to fit in, Jin rebelled against those who crossed her, using her Bluff and Sleight of Hand skills to start rumors or plant false evidence to embarrass her enemies. In addition, she often disguised herself to steal away at night and explore the city to experience brief moments of a life different from the one her parents provided.

Unfortunately, Jin’s life changed forever when most of her family perished during the riots and plague following their king’s untimely death. She feels tremendous grief and remorse for never living up to her parents’ expectations before they passed away. Now, she and her older brother Akobi only have each other after selling their estate and starting over with friends in a small coastal town. Only recently has she turned around her melancholy to enjoy her newfound freedom. Even so, she misses her mother and clings to what memories she has of her.

Note: For maximum roleplaying impact, if there’s another human PC in the group (and no one plays Jin’s brother Akobi), that person, with their consent, should be chosen as Jin’s brother or sister instead.

Physical Description: Jin has a lean, compact build, taking after her Tiun* mother more than her Chelas* father. Just 5-feet, 4-inches tall, she weighs barely 100 pounds. When adventuring, she keeps her long, dark hair in a single braid down the middle of her back but lets it hang loose in less dangerous settings. She has unusual blue eyes from her father and bears a small tattoo of a pseudodragon with its tail coiled around her shoulder and neck. Jin favors functional garments of black and dark blue because they help her move more freely and blend with the shadows. She even dyes her armor to match. Among her most prized possessions, she keeps a single, heirloom kimono from her mother. Though rarely worn, she often looks upon it as a reminder of her parents’ love despite their cultural differences.

Personality: Jin proves a lot more outgoing than her older brother, Akobi. She makes friends easily and enjoys learning about different people and cultures. Goodhearted and compassionate, she honed her talents as a rogue by routinely sneaking away from her family estate to experience the world outside the nobility. Where possible, she helps others, and cannot abide tyrants or villains. Unafraid to take the law into her own hands, she exults in laying cretins low—not just with her weapons, but also through guile and trickery. Because of this, Jin resents those who question or belittle her capabilities, which sometimes includes her overbearing and self-righteous brother.

Jin always advances as a rogue, increasing all her existing skill ranks except Knowledge (local) and Sleight of Hand, which she alternates with Escape Artist and Use Magic Device. At 2nd level, she acquires Combat Expertise as a combat trick with her rogue talent. At 3rd level, she picks up the Improved Feint feat with a planned progression into Greater Feint to set up her own sneak attacks even when fighting alone. Lastly, at 4th level, Jin adds her ability score increase to her Wisdom while using her next rogue talent to obtain a ki pool. Thereafter, she spends future rogue talents on ninja tricks such as darkvision, feather fall, shadow clone, and vanishing trick. She also acquires feats like Mobility, Spring Attack, and Wind Stance to help her move more efficiently in battle.

Note: It’s possible to play Jin as an actual ninja rather than a rogue. This can be done either from the outset of her career, or by changing to a ninja (with the GM’s permission) after adventuring in the Far East. Either way, Jin would retain all her skills and feats, but lose her trapfinding ability in exchange for a ninja’s poison use. See Ultimate Combat for further details on these changes at higher levels.

Roleplaying Ideas
• Jin gets in over her head sometimes with a penchant for challenging tyrants and troublemakers. This often leads to her friends and older brother having to rescue her, a fact she counts on too frequently, and it sometimes causes strained relationships.
• The death of her mother during the outbreak of plague in their former kingdom left a scar on Jin. It’s made her far more conscious and fearful of disease, but it also gives her a healthy respect for the protection of natural environments, pitting her against those who would corrupt the world for their own ends.
• Jin has a fascination for other cultures, immersing herself in them so she can sample the varied experiences they offer. She collects small mementos of distant lands and likes to exchange gifts with foreigners whenever she can.
• Able to read her brother like an open book, Jin knows all about his love for the Destined Empress and enjoys teasing him about it without mercy. In actuality, she recognizes the two make a good pair and secretly does her part to soften or explain his woeful attempts to win the would-be ruler’s affection.
• Jin takes on the things her brother can’t bring himself to do. Though she respects how he always makes the honorable choice, she knows some people don’t deserve it. So she takes her own actions against them to protect his reputation.

Scaling the PC
Under a 15-point buy, reduce Jin’s Intelligence and Charisma by 1 and her Strength by 2. This requires the removal of her skill rank in Sleight of Hand as well as her mastery of the Elven language. It also reduces her damage rolls and corresponding skill scores by 1.


High praise for the Construct Codex

Another glowing review for Legendary Games, this for the Construct Codex. You can read the full review at, but the reviewer has great things to say about the look of the product:

“As with all offerings by Legendary Games, this pdf’s layout is in full-color and stunning, gorgeous, drop-dead beautiful to behold. And the artworks. Oh boy, the artworks. Colby Stevenson and Jason Juta have created pieces herein that are gorgeous, could feature in an official Paizo-product and in fact may even surpass several artworks from APs. The artworks are all so iconic, cool and evocative that they make you immediately want to use these things.

That last sentence is the key to great fantasy art; it really makes you want to dive in and make it a part of your world. Beyond form and appearance, however, he was also expansive in praise for the raw content the book contains:

“Better yet, the crunch of all the creatures herein is up to the very highest demands – each creature herein comes with multiple, deadly, evocative, cool abilities and honestly, it is very rare I can voice no gripes. None. I have nothing to complain. Not even about the Gargoyle-variants. This pdf sets the bar higher for the whole class of monster-pdfs. Presentation, fluff, crunch – everything herein is TripleA+ in execution, presentation and quality. This is the best 3pp-monster-pdf in the small files-category released for PFRPG so far and redefines what one can expect from the whole genre of monster-books by 3pps. I am not only bereft of any points of criticism, even arbitrarily nitpicking at the page-count or something like that is simply not an option here. I can’t for the love of my life find anything about this book that would deserve anything but glowing praise. This is one of the rare pdfs that I’d rate 6 stars, if I could. I can’t, though and thus my final verdict will be 5 stars + endzeitgeist seal of approval: Even if you don’t run Carrion Crown – get this. It’s so rare I get blown away by any release anymore and this pdf really did it – so: Buy it and let’s hope for a sequel.”

Many thanks to everyone who reviews our products, and we hope you will check out the Construct Codex and all of our other offerings to help Make Your Game Legendary!


Evolution of an Illustration, part 2

While the original Gothic Heroes had terrific line art illustrations by the inimitable Hugo Solis, we had to consider whether to keep with that art style for consistency or to experiment with full-color finished illustrations. We were very happy with the line art tests of new artist Tanyaporn Sangsnit, we also looked at her portfolio and asked her to create an image of Jin in detailed color, and she delivered a terrific look.

Now in living color!

We think she did great, and while we liked both versions in the end we decided that full-color was the way to go. Stylish, classic, ready for action, we present Jin, as you’ve never seen her before!

But who is Jin anyway? That’s for the next installment, but for now just a tiny teaser, courtesy of Neil:

Female human (half-Tiun*) rogue 1
CG Medium humanoid (human)

In-Character Quote
“I’ve always wanted to see my mother’s homeland—the exotic Far East! Maybe my brother and I can reconnect with our family there! After all, it’s not like there’s a life here for us anymore. So, why not see the world and whatever lies across the horizon? Life’s an adventure, right? That’s what mom and dad always said, and I intend to live like it!”


Best. Sales. Ever.

Just a quick note to our fans and a thank-you to everyone who has purchased and is enjoying The Way of Ki as it is flying off the virtual shelves at and

After being available for just a week, this product has already equaled the sales of our prior best-seller’s sales for the first MONTH! Thanks for making this product a hit, and we hope you keep coming back for more as we are on pace for our best sales month ever!

Viva la YOU!


The evolution of an illustration

For the first art preview for our new Imperial Heroes product, I thought I would take you through some of the process of finalizing illustrations for fantasy. For Imperial Heroes, our new artist Tanyaporn Sangsnit had the challenge of creating illustrations that would evoke the style established by fan-favorite Hugo Solis’ work on Gothic Heroes, while still bringing her own unique talents to the process. What I am posting today are the first series of test poses, one a more finished standing pose along with two action poses in a line-art style.

So, who is this fetching femme fatale? Her name is Jin, and we’ll reveal more of her story tomorrow when we unfold the evolution of her appearance. Consider your appetite whetted!


Concentrate, find your focus… feel the power within

That’s what you’ll need to do when The Way of Ki releases in just a few short days. Meanwhile, another peek at Frank Hessefort’s terrific art and what is scheduled as the cover image for the product, a little foretaste of the goodness inside. We hope to release the product tomorrow, but just tonight I had a brainstorm of an extra piece to add to the product which might end up in the finished form or maybe as a free web supplement. In the meantime, get ready to slow down, take a breath, and get ready for The Way of Ki!

He's thinking deep thoughts