The funny thing about mythic monsters is that they are always elusive. These are not your common, run-of-the-mill monsters. They are epic legends that are impossible to track, requiring an epic quest to discover their lair and to attempt to beard the beast in its den.
Which is great if you’re the GM, but when you’re the publisher it can be a little frustrating when a monster proves SO elusive that it slips away entirely! Faithful friend of Legendary Games Alex Smith 908 from the Paizo messageboards pointed out that just such an escape was effected by no less a creature than the fearful frumious bandersnatch from Mythic Monsters: Fairy Tale Creatures. He somehow managed to avoid the watchful eyes of the editorial crew entirely. How can a creature this big and this ferocious just GET AWAY with nobody noticing? Hey, it is a MYTHIC frumious bandersnatch, after all. With our apologies duly noted for this oversight, a remedy is already in motion. Once layout man Richard Kunz returns from his vacation I’ll have him add the creature into the document and update the downloadable files. In the meanwhile, here is our missing monster, brought to you with mythic flair by the inimitable Tom Phillips. BAD BANDERSNATCH! NO TREAT FOR YOU!!!
Mythic Frumious Bandersnatch CR 23/MR 9
Pathfinder Roleplaying Game Bestiary 3
N Gargantuan magical beast (mythic)
AC 43, touch 14, flat-footed 356 (+8 Dex, +29 natural, –4 size)
hp 423 (23d10+297); fast healing 10, vicious tenacityMA
Fort +22, Ref +21, Will +11
Speed 60 ft., climb 20 ft.
Melee bite +34 (2d8+15 plus grab), 2 claws +34 (2d6+15/19–20/x3), tail slap +29 (2d8+30/×4 plus painMA)
Ranged 4 quills +27 (1d10+15/19–20)
Space 20 ft.; Reach 15 ft. (20 ft. with tail slap)
Special Attacks bounding charge, brutal tailMA, feral savagery (full attack)MA, gazeMA, lash out, mythic power (9/day, surge +1d102), pounce, rake (4 claws, +34, 2d6+15/19–20), rend (2 claws, 2d6+21), savage opportunistMA
Str 40, Dex 27, Con 29, Int 2, Wis 15, Cha 18
Base Atk +25; CMB +44 (+48 grapple); CMD 62 (70 vs. trip)
Feats Bleeding CriticalMF, Combat Reflexes MF, Critical Focus MF, Critical Mastery, Exhausting Critical, Improved Critical (claws) MF, Improved Critical (quills), Improved InitiativeMF, Improved Iron Will, Iron Will, Skill Focus (Stealth), Tiring Critical
Skills Acrobatics +20 (+32 when jumping), Climb +23, Perception +26, Stealth +19 (+27 forests), Survival +3 (+23 tracking); Racial Modifiers +8 Acrobatics, +10 Perception, +4 Stealth (+12 forests), +20 Survival when tracking
SQ hard to killMA, planar acclimation, relentless tracker
Environment any forests
Bounding Charge (Ex) A mythic frumious bandersnatch can move through difficult terrain when it charges.
Brutal Tail (Ex) The quills and barbs on a mythic frumious bandersnatch’s tail cause quadruple damage on a critical hit from its tail slap. A mythic frumious bandersnatch adds two times its strength bonus on damage rolls when using its tail slap. Additionally, a mythic frumious bandersnatch can expend one use of mythic power as a swift action when making a tail slap attack to make an awesome blow combat maneuver (as the Awesome Blow feat) against the same target as part of the attack.
Frumious (Ex, Su) A mythic frumious bandersnatch seethes with barely repressed rage and anger. If it misses with its bite attack or falls below half of its hit points, it succumbs to such uncontrollable fury that it bursts into flame. While engulfed in these flames, a mythic frumious bandersnatch is affected as by a haste spell (this effect cannot be dispelled) and causes an additional 2d6 points of fire damage with each of its melee attacks and its quill defense ability. The fury lasts for 5 rounds, after which the mythic frumious bandersnatch cannot enter a fury again for another 5 rounds. A mythic frumious bandersnatch has fire resistance 30.
Gaze (Su) Confused, range 30 feet, Fortitude DC 30 negates. A mythic frumious bandersnatch can direct its gaze attack against a single foe as a swift action. A mythic frumious bandersnatch can expend one use of mythic power as a free action to force the target of its directed gaze attack to roll two Fortitude saves and keep the lower result. This is a mind-affecting compulsion effect. The save DC is Constitution-based.
Hard to Kill (Ex) Through sheer force of will, a mythic frumious bandersnatch can revive itself from a violent death. Once per day, as long as the mythic frumious bandersnatch has at least one use of mythic power available, one round after a mythic frumious bandersnatch is killed during combat the creature gains the effects of a breath of life spell. This automatically expends one use of mythic power. A mythic frumious bandersnatch does not gain a negative level when it returns to life in this manner. Additionally, for five rounds following its revival, a mythic frumious bandersnatch’s fast healing is doubled to fast healing 20.
Lash Out (Ex) As a swift action, a mythic frumious bandersnatch can make a single attack with a bite, claw, or tail slap. A mythic frumious bandersnatch cannot lash out on the same round it charges.
Pain (Ex) Whenever a creature takes damage from a mythic frumious bandersnatch’s tail slap attack, quills, or quill defense, that creature must make a DC 29 Reflex save or a quill lodges in its flesh, causing the creature to become sickened and staggered until the quill is removed. Removing one quill requires a DC 20 Heal check made as a full-round action. For every 5 by which the check exceeds the DC, one additional quill can be removed. On a failed check, a quill is still removed, but the process deals 1d10+6 points of damage to the victim. Once a quill is successfully removed, the victim takes 1d6 points of bleed damage each round. The save DC is Dexterity-based.
Planar Acclimation (Ex) A mythic frumious bandersnatch is always considered to be on its home plane, regardless of what plane it finds itself upon. It never gains the extraplanar subtype.
Quill Defense (Ex) Any creature that strikes a mythic frumious bandersnatch with a non-reach melee weapon, unarmed strike, or natural weapon takes 1d10 points of piercing damage from the creature’s quills and suffers from the creature’s pain attack. A mythic frumious bandersnatch can use a free action to expend mythic power to implant additional quills in the body of the attacking creature (one use of mythic power per additional quill).
Quick Recovery (Su) A debilitated mythic frumious bandersnatch recovers with frightening speed. If a mythic frumious bandersnatch starts its turn affected by any or all of the following conditions, these conditions end at the end of its turn: confused, dazed, dazzled, exhausted, fatigued, nauseated, sickened, and stunned. Furthermore, a mythic frumious bandersnatch affected by ability damage, ability drain, or a mind-affecting effect that allows a save receives a single additional save against the effect of its choice at the original DC at the end of its turn in order to shake off the effect.
Quills (Ex) With a snap of its tail, a mythic frumious bandersnatch can loose a volley of four quills as a standard action (make an attack roll for each spike). This attack has a range of 300 feet with no range increment. All targets must be within 30 feet of each other. Launched quills regrow in a single round, during which the mythic frumious bandersnatch’s defensive abilities are unaffected. A mythic frumious bandersnatch can expend one use of mythic power to launch a volley of four quills as a swift action, though not in the same round in which the creature has already launched a volley of quills.
Relentless Tracker (Ex) A mythic frumious bandersnatch can move at up to double its speed and still track without penalty. It gains a +10 competence bonus on Survival checks made to track creatures it has wounded.
Savage Opportunist (Ex) Whenever a mythic frumious bandersnatch makes an attack of opportunity, it gains a bonus on the attack and damage rolls equal to its mythic rank.
Vicious Tenacity (Ex) A mythic frumious bandersnatch remains conscious and can continue fighting even if its hit point total is below 0. The mythic frumious bandersnatch loses 1 hit point each round it performs a standard action and does not die until its hit point total reaches a negative amount equal to its Constitution score. A mythic frumious bandersnatch with negative hit points fights furiously, and gains a bonus on all attack and damage rolls equal to its mythic rank.