Beyond the Void

Note: This product is a part of the Gothic Campaign Compendium along with several others.

Beyond the Void provides a terrifying addendum to the darkest edges of reality and their sanity-rending intersections with the mortal world. This rules supplement deals with the contact and summoning of alien entities whose dominions lie in realms of blackness beyond the stars. Sometimes the province of the dangerously curious, more often the patrons of the deliriously insane, these inhuman powers are utterly other, indifferent to human joy or misery, though always hungry and eager to devour any creature unwise enough to attract their attention.

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Ideal for alchemists, summoners, and wizards, and for anyone wishing to delve into the sanity-rending realms of cosmic horror.This product includes three new character archetypes, the deranged alienist (summoner), the intrepid aquatic bathynaut (alchemist), and the far-sighted iridic mage (wizard). Add to this the Crawler in Darkness and Summon Star-Spawn feats; nine new spells from alien contact and cosmic communion to deform angularity and embryonic implantation; and the new alien and embryonic creature templates, including four sample embryonic aliens to terrify your players: the embryonic aboleth, embryonic intellect devourer, embryonic neh-thalggu, and embryonic shoggoth!

Written by Jason Nelson, with art by Frank Hessefort and Tanyaporn Sangsnit, this 15-page product continues Legendary Games’ tradition of bringing you outstanding content by the best authors in the business, combined with amazing art and production values and innovative layout design. We hope you enjoy using our products as much as we enjoy making them, and that you’ll keep coming back again and again to Make Your Game Legendary!

Download includes two versions: one full color and one printer-friendly.

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Mythic Monsters 21: Mythos Too

From the farthest realm beyond the stars

Something is fundamentally wrong in the universe, and the monsters of the mythos are invading the Pathfinder RPG again, from minor minions like the morlock and skum, debased cultists and the corrupted remnant of civilizations of yore, all the way up to the spectacular sinister creatures like the spawn of Yog-Sothoth and the star-spawn of Cthulhu, as well as the brand-new blackgate behemoth, a tentacular terror that births mysterious monoliths whose inscrutable inscriptions offer the chance at forbidden cosmic knowledge and unknowable cosmic terror. Alien races are here as well, from the foul fungal conquerors, the mi-go, to the thought-projecting yithians and the gene-warping elder things. Stranger things still are found in sky and sea, from flying polyps and bholes to eyes of the deep, and impossible creatures from places beyond understanding like the dream-haunting nightgaunt and the mysterious color out of space. A dozen and one corrupt creatures of every description lie within, from CR 3 to 25, but if two whole books of mythic mythos monsters are just not enough we also provide you with the new xenoid template and its even more awful mythic xenoid version, to turn the humblest creature to a pseudonatural terror of unnatural menace.

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The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they’ve seen it all or know the standard monster stats as well as you do. That look of surprise and “What was THAT?” will warm any GM’s heart. Get this 36-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.

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