Cultic Cryptomancia

Note: This product is a part of the Gothic Campaign Compendium along with several others.

Cults are a classic element in fantasy from the historical to the horrific, and the Cultic Cryptomancia explores the uses of cults of every kind in your campaign, from secret sects that live in the shadows and prey upon the weak-willed or disillusioned dregs of society to the near-forgotten relic rituals echoing down from ancient times and still practiced by scattered adherents, covens, and rural traditions handed down from the oldest folkways far from the watchful eyes of the younger gods and civilized ideals of modern society. This product is replete with rules elements to bring any cult to life, including archetypes for apostate inquisitors and sublime bards, and the  Eldritch mystery for oracles containing 14 new revelations.

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For cultic characters of all types there are 8 new feats, from Ectastic Euphoria and Flagellant Focus to Sacrificial Summons and the dreaded Heart Ripper. Of course, no cultic product would be complete without a trove of forbidden magical mysteries, with 13 new spells including exsanguinate, torch-wielding mob, and orgiastic rite. The Cultic Cryptomancia is an ideal complement to a Gothic Adventure Path or any game where characters encounter eldritch writings, forbidden rites, and the masked, robed, or empty-eyed cultists who have given themselves body, mind, and soul to powers beyond.

Designed by Jason Nelson with the Legendary Games design team of Clinton J. Boomer, Liz Courts, Crystal Frasier, Matt Goodall, Jim Groves, Tim Hitchcock, Neil Spicer, Todd Stewart, Russ Taylor, Greg A. Vaughan, and Clark Peterson, with amazing illustrations by Tim Kings-Lynne and Colby Stevenson.

Download includes TWO files: a full color version AND a stripped printer-friendly version, both versions extensively hyperlinked internally and to online Pathfinder resources for easy interactive reference.

Check out this 14-page gothic-themed accessory and Make Your Game Legendary!

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Legendary Summoners

Always Bring a Friend! 

Legendary Summoners is the latest volume in our new series of class-focused player supplements for the Pathfinder Roleplaying Game, this time tackling the summoner and unchained summoner class! This book helps bridge the gap between the two with nearly 20 summoner archetypes to expand your PC and their eidolons and summoned minions! You’ll find brand-new archetypes like the clan summoner, creative artist, and hostile summoner, alongside hybrid classes like the monster channeler, monster knight, and monster magus that blend the unchained summoner with classes like the magus and cavalier in a spectacular synergy. You’ll also find updated, expanded, and enhanced “legacy” archetypes for the original summoner like the blood god disciple, broodmaster, story summoner, and synthesist, revised and redesigned to fit seamlessly with the unchained summoner’s altered mechanics. You’ll also find over a dozen new spells, feats, and creature templates to expand your summoner’s capabilities and help them branch out to call upon creatures from every bestiary book! However you play your summoner, you’ll find a ton of terrific options to unleash. Check out this 36-page Pathfinder Roleplaying Game supplement by Carl Cramer today and Make Your Game Legendary! 

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Legendary Villains: Dark Druids

When the Woods are Wild and Wicked, Beware!

Druids have long been an afterthought in RPGs, relegated to the sidelines of adventure as harmless hermits or tree-hugging environmentalists. NO LONGER! Though little noticed, evil alignments have been open to druids since the dawn of 3rd Edition, and in a wilderness-based campaign they make magnificent and malevolent menaces. This product discusses the role of druids as villains and introduces the concept of the Umbral Wood, a transplanar wilderness that reaches across the Shadow Plane, the Fey Realms, and into the Material Plane. Deep in the heart of this blackest forest lies the realm of the Midnight Master, a debauched and debased deity that embodies every awful possibility that might darken the heart of a corrupted warden of the wilderness. What follows is a collection of archetypes, richly detailed and thematic feats, and druid spells. With over 30 new rules elements, including spells like bloodspear, drought, and nightwing host and feats like Tidalwave of Rot and Unhallowed Shade of the Umbral Wood, alongside the Darkwolf and Unseelie Ovate druid archetypes, this 26-page sourcebook offers a bevy of options for making your druids dangerous and deadly!

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Mutant Manifesto

Note: This product is a part of the Gothic Campaign Compendium along with several others.

Mutant Manifesto provides a horrific examination of the magic and mechanics of mutation, blending elements of science fiction and fantasy in a magnificently mutated melange. This product is ideal for alchemists, summoners, and wizards seeking to create their own mutated minions and awful experiments, but it also deals with the hateful backlash against all manner of mutants.

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From spells like blightcore meltdown, summon horde of flesh, and the ominously titled one of usto genetic purification and mutagenic reversion, this product covers both sides of the mutant question, with the deviant (wizard) and xenocidist (ranger) archetypes standing forth as paragons of genetic purity or perversion. More feats and spells await within, as well as a sample grimoire delving into the twisted arts of mutation, the dreaded libram Omnia Mutandis!

Written by Jason Nelson, with art by Frank Hessefort, Colby Stevenson, and Tanyaporn Sangsnit, this 21-page product continues Legendary Games’ tradition of bringing you outstanding content by the best authors in the business, combined with amazing art and production values and innovative layout design. We hope you enjoy using our products as much as we enjoy making them, and that you’ll keep coming back again and again to Make Your Game Legendary!

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Mythic Magic: Advanced Spells I

Note: This product is a part of the Mythic Spell Compendium along with several others.

Mythic Magic: Advanced Spells I completes the mythic rules for every spell in the Pathfinder Roleplaying Advanced Player’s Guide. All of them. If it’s not already in Pathfinder Roleplaying Game Mythic Adventures, it’s right here, from absorbing touch to wrathful mantle and all spells in between. Whether you’re an arcane or a divine caster, Mythic Magic: Advanced Spells I contains 235 mythic spells of every level and every kind, from orisons and cantrips to the mightiest 9th-level magics. You will find combat spells like ball lightning, cacophonous call, and mass suffocation right alongside defensive magic like corruption resistance and life bubble, spells to aid your allies like gallant inspiration and bestow grace, and utility spells like amplify elixir and touch of the sea. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place.

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Mythic Minis 51: Metamagic Feats

Metamagic Feats is a special double-sized Mythic Mini bringing you 17 mythic metamagic feats to master magical manipulation of every kind! Whether you’re a blasting evoker using Burning Spell and Concussive Spell to lay waste to all in your path, a student of the dead using Thanatopic Spell or Threnodic Spell to bring the undead under your way, or a shadow mage using Tenebrous Spell or Shadow Grasp to bring the onset of eternal night, this product brings you mythic versions of every metamagic feat from Pathfinder Roleplaying Game Ultimate Magic and MORE!

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder Roleplaying Game rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it’s new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

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Second Edition Spell Cards: Divine Basic

An Awesome Accessory for your Divine Spellcaster! 

The Divine Basic set includes spell cards for all divine cantrips and 1st- and 2nd-level spells for Pathfinder Second Edition, from air bubble to water walk, with complete rules for every spell. Spells are placed one to a card, save a handful of highly complex spells spread over 2-3 cards. Print the cards you need or order a set of printed cards, perfect to use with your own deck boxes or card sheets!

Second Edition Spell Cards bring you a killer collection of handy spell resources that makes life easy on you as the player. Just pull the cards you’re preparing for that day and you’re always ready for action! Check out the companion Basic sets for each spellcasting tradition, as well as the Master sets with all higher-level spells, plus additional sets for Domain Spells, Devotee Spells, and Class Focus spells! If you’re playing Pathfinder Second Edition, this 67-card deck will definitely help Make Your Game Legendary!

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