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Beyond the Void

Note: This product is a part of the Gothic Campaign Compendium along with several others.

Beyond the Void provides a terrifying addendum to the darkest edges of reality and their sanity-rending intersections with the mortal world. This rules supplement deals with the contact and summoning of alien entities whose dominions lie in realms of blackness beyond the stars. Sometimes the province of the dangerously curious, more often the patrons of the deliriously insane, these inhuman powers are utterly other, indifferent to human joy or misery, though always hungry and eager to devour any creature unwise enough to attract their attention.

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Ideal for alchemists, summoners, and wizards, and for anyone wishing to delve into the sanity-rending realms of cosmic horror.This product includes three new character archetypes, the deranged alienist (summoner), the intrepid aquatic bathynaut (alchemist), and the far-sighted iridic mage (wizard). Add to this the Crawler in Darkness and Summon Star-Spawn feats; nine new spells from alien contact and cosmic communion to deform angularity and embryonic implantation; and the new alien and embryonic creature templates, including four sample embryonic aliens to terrify your players: the embryonic aboleth, embryonic intellect devourer, embryonic neh-thalggu, and embryonic shoggoth!

Written by Jason Nelson, with art by Frank Hessefort and Tanyaporn Sangsnit, this 15-page product continues Legendary Games’ tradition of bringing you outstanding content by the best authors in the business, combined with amazing art and production values and innovative layout design. We hope you enjoy using our products as much as we enjoy making them, and that you’ll keep coming back again and again to Make Your Game Legendary!

Download includes two versions: one full color and one printer-friendly.

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Cultic Cryptomancia

Note: This product is a part of the Gothic Campaign Compendium along with several others.

Cults are a classic element in fantasy from the historical to the horrific, and the Cultic Cryptomancia explores the uses of cults of every kind in your campaign, from secret sects that live in the shadows and prey upon the weak-willed or disillusioned dregs of society to the near-forgotten relic rituals echoing down from ancient times and still practiced by scattered adherents, covens, and rural traditions handed down from the oldest folkways far from the watchful eyes of the younger gods and civilized ideals of modern society. This product is replete with rules elements to bring any cult to life, including archetypes for apostate inquisitors and sublime bards, and the  Eldritch mystery for oracles containing 14 new revelations.

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For cultic characters of all types there are 8 new feats, from Ectastic Euphoria and Flagellant Focus to Sacrificial Summons and the dreaded Heart Ripper. Of course, no cultic product would be complete without a trove of forbidden magical mysteries, with 13 new spells including exsanguinate, torch-wielding mob, and orgiastic rite. The Cultic Cryptomancia is an ideal complement to a Gothic Adventure Path or any game where characters encounter eldritch writings, forbidden rites, and the masked, robed, or empty-eyed cultists who have given themselves body, mind, and soul to powers beyond.

Designed by Jason Nelson with the Legendary Games design team of Clinton J. Boomer, Liz Courts, Crystal Frasier, Matt Goodall, Jim Groves, Tim Hitchcock, Neil Spicer, Todd Stewart, Russ Taylor, Greg A. Vaughan, and Clark Peterson, with amazing illustrations by Tim Kings-Lynne and Colby Stevenson.

Download includes TWO files: a full color version AND a stripped printer-friendly version, both versions extensively hyperlinked internally and to online Pathfinder resources for easy interactive reference.

Check out this 14-page gothic-themed accessory and Make Your Game Legendary!

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Fates of Madness (Card Game)

Fates of Madness is a cooperative role-playing light adventure card game based on the popular Gothic Campaign Compendium by Legendary Games with game design by Mythica Gaming. The game starts with four adventurers setting out to destroy the evil lurking in the wilderness. Different scenarios and monsters challenge the party’s skill and resilience while they scavenge for treasures and potions. This diceless game is varied by the use of Fate cards and skill level to determine success or failure. As the journey continues, madness sets in. Will anyone survive or will it end in a total party kill? This horror themed adventure is the first joint project between Legendary Games and Mythica Gaming.

How to play video: https://youtu.be/f89VNtm543U

Players begin by selecting four* adventurers to create a party.

Each round the adventuring party draws a Location card. Location cards are either a Scenario or a Monster. Scenarios contain traps or hazards to challenge the party’s skill and resilience. Monsters attempt to kill the party more directly.

Throughout the game players draw Fate cards to determine the success or failure of their actions.  Some Locations add Madness cards to the Fate deck, making the path increasingly difficult.

After each Location, players search for treasure, potions, or healing.

The game ends with the appearance of a boss monster for the final battle. If anyone survives the encounter, the game is won!

*Game can be played with 1-4 players as adventurers, and an optional 5th player can play as a GM.

The game is comprised of two sizes of cards, Tarot sized and Poker sized. You will find the following in the base game but we hope to reach all stretch goals.

Tarot Cards

  • 6 Character Cards
  • 4 Character Hit Point Tracker Cards
  • 13 Location Cards (7 Scenarios and 6 Monsters)
  • 5 Boss Monsters Cards
  • 1 Monster Hit Point Tracker Cards

Poker Cards

  • 27 Fate Cards
  • 16 Equipment Cards
  • 20 Potion Cards
  • 14 Treasure Cards

Characters in the game

  • Agrimar Vaskel, Male half-orc paladin
  • Dominnia Vorsaife, Female human wizard
  • Eilinica Ziorec, Female elf cleric
  • Ereviss Cierdel, Male elf bard
  • Jevalt Ardain, Male human inquisitor
  • Merenso Kull, Male half-elf ranger

Locations in the game

  • Abandoned Laboratory
  • Crumbling Gazebo
  • Crypt
  • Derelict House
  • Graveyard
  • Grimoire
  • Ruined Castle
  • Swamp, Foul Needler
  • Cave, Adomination
  • Misty Grasslands, Barghest
  • Abandoned Dress Shop, Possessed Manikin
  • Ancient Battlefields, Animated Armor
  • Deep Forest, Jabberwock

Price: $24.99

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Feasting at Lanterngeist (Savage Worlds)

A Festival of Fright

A simple harvest festival in an unremarkable village turns horribly, terribly wrong, in a way things can only do when adventurers are involved. A simple disappearance threatens to become a massacre as a hidden menace long slumbering in the bogs prepares to burst forth in the midst of this rustic revel. Will your heroes be able to thwart this menace, or will they too become a part of ravening doom that is the Feasting at Lanterngeist?

 

Feasting at Lanterngeist is a Savage Worlds adventure for Veteran characters, which can be easily inserted into any campaign with a hint of cosmic horror in the background, or to introduce a bit of horror when your heroes might have become a bit complacent. Grab this 24-page adventure setting today and Make Your Game Legendary! 

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Gothic Campaign Compendium (Non-Mint)

The Gothic Campaign Compendium from Legendary Games is a beautiful 256-page hardback (or PDF) of lavishly detailed and lushly illustrated Gothic glory that will enliven and enrich any campaign that dabbles in the realms of horror. Within you will find:

  • Over two dozen feats like Cultic Opiate, Flagellant Focus, Summon Star-Spawn, and Heart Ripper
  • Archetypes like the Deviant wizard and Xenocidist ranger, along with new class abilities from alchemical discoveries like Aberrant Mutagen and Mutation Bomb to bardic masterpieces like Dance of the Empty Moons and Pnakotic Fugue.
  • Over 70 brand-new horror-themed spells, from necrophagy to ancient mysteries, cannibalism to alien horrors from beyond the stars.
  • Over two dozen malevolent monsters and terrifying templates like the bloodthirsty manikin, cyberphrenic tadpole, and living crematory.
  • 30 new magic items dripping with creepiness, from minor consumables to artifact-level.
  • Eight richly developed Gothic NPCs are contained here as well, each with a detailed history and connections to the official Gothic horror Adventure Path but easily usable in any campaign as rivals or allies.
  • Three complete adventures by Greg Vaughan, Jason Nelson, and Clark Peterson, two for beginning-level characters and one for 10th-level characters.
  • An entire chapter devoted to running a Gothic campaign, including alien invasions, mad scientists, mutants, madness, and the mythos.
  • An gallery of creature illustrations, character portraits, foldable paper minis, and player-friendly maps, perforated for easy removal and use at the table.

If you are incorporating horror themes in your Pathfinder RPG campaign, this an indispensable resource for chilling surprises and horrifying new possibilities to your game. Brought to you by the Legendary Games team of Jason Nelson, Neil Spicer, Greg Vaughan, Clinton Boomer, and Clark Peterson, the Gothic Campaign Compendium has everything you need to Make Your Game Legendary.

The PDF version is extensively linked to online resources for Pathfinder rules.

This compilation  includes the entire line of Gothic Grimoires: The Necrotic Verses, To Serve A Prince Undying, Spellbones Of The Devourer, The Sepulchral Swaths of Tanoth-Gha, On the Unseen Calculus of Inverse Refraction, plus The Mad Doctor’s Formulary, Construct Codex, Treasury Of The Macabre,Tomes Of Ancient Knowledge, Cultic Cryptomancia, Beyond the Void, Gothic Heroes, Mutant Manifesto, Feasting at Lanterngeist, The Murmuring Fountain, and The Fiddlers Lament.

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Gothic Campaign Compendium (PF)

The Gothic Campaign Compendium from Legendary Games is a beautiful 256-page hardback (or PDF) of lavishly detailed and lushly illustrated Gothic glory that will enliven and enrich any campaign that dabbles in the realms of horror. Within you will find:

  • Over two dozen feats like Cultic Opiate, Flagellant Focus, Summon Star-Spawn, and Heart Ripper
  • Archetypes like the Deviant wizard and Xenocidist ranger, along with new class abilities from alchemical discoveries like Aberrant Mutagen and Mutation Bomb to bardic masterpieces like Dance of the Empty Moons and Pnakotic Fugue.
  • Over 70 brand-new horror-themed spells, from necrophagy to ancient mysteries, cannibalism to alien horrors from beyond the stars.
  • Over two dozen malevolent monsters and terrifying templates like the bloodthirsty manikin, cyberphrenic tadpole, and living crematory.
  • 30 new magic items dripping with creepiness, from minor consumables to artifact-level.
  • Eight richly developed Gothic NPCs are contained here as well, each with a detailed history and connections to the official Gothic horror Adventure Path but easily usable in any campaign as rivals or allies.
  • Three complete adventures by Greg Vaughan, Jason Nelson, and Clark Peterson, two for beginning-level characters and one for 10th-level characters.
  • An entire chapter devoted to running a Gothic campaign, including alien invasions, mad scientists, mutants, madness, and the mythos.
  • An gallery of creature illustrations, character portraits, foldable paper minis, and player-friendly maps, perforated for easy removal and use at the table.

If you are incorporating horror themes in your Pathfinder RPG campaign, this an indispensable resource for chilling surprises and horrifying new possibilities to your game. Brought to you by the Legendary Games team of Jason Nelson, Neil Spicer, Greg Vaughan, Clinton Boomer, and Clark Peterson, the Gothic Campaign Compendium has everything you need to Make Your Game Legendary.

The PDF version is extensively linked to online resources for Pathfinder rules.

This compilation  includes the entire line of Gothic Grimoires: The Necrotic Verses, To Serve A Prince Undying, Spellbones Of The Devourer, The Sepulchral Swaths of Tanoth-Gha, On the Unseen Calculus of Inverse Refraction, plus The Mad Doctor’s Formulary, Construct Codex, Treasury Of The Macabre,Tomes Of Ancient Knowledge, Cultic Cryptomancia, Beyond the Void, Gothic Heroes, Mutant Manifesto, Feasting at Lanterngeist, The Murmuring Fountain, and The Fiddlers Lament.

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Gothic Heroes: Pregenerated Characters

Note: This product is a part of the Gothic Campaign Compendium along with several others.

A set of 8 rules-legal, fully fleshed out, ready to play pregenerated 1st level characters created specifically to shine in a gothic-themed Adventure Path campaign, written Neil Spicer and the Legendary Games Design Team. These pregens are more than just a collection of stats—they are fully formed character concepts with identities and personalities created by the best in the industry.

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Each with amazing art by Hugo Solis, a rich and interconnected backstories, a trait selection from the specific campaign’s Player’s Guide, special equipment, links to how the character fits into the campaign, and roleplaying tips. To top it all off, each character comes with preselected choices as they advance in the first few levels, and also include notes about their ultimate design goals so you know what you are working towards. As an added bonus, each file also contains a sheet of stand up miniatures for you to cut out and use for each character with Hugo Solis’ amazing art!

Built using the 20-point-buy method, with scaling notes for 15-point builds, these PCs are perfect for use with the Gothic Adventure Path or for your home campaign or “Society” organized play. This download includes two files: a “full color” version, with color backgrounds, and a “color ink” version that has white backgrounds with color ink, giving you multiple ways to print out these characters for your game table. Permission is included to photocopy and use them for your home games.

Download includes full-color and print-safe versions of this product, including the following characters:

  • Agrimar Vaskel, male half-orc paladin of the Goddess of Valor (undead scourge)
  • Dominnia Vorsaife, female aasimar summoner and her eidolon, Theodric
  • Eilinica Ziorec, female human cleric of the Goddess of Dreams
  • Ereviss Cierdel, male elf bard (detective)
  • Jevalt Ardain, male dhampir inquisitor
  • Merenso Kull, male half-elf ranger (skirmisher)
  • Xiuj Hak Leyng of the Seven-Ghost-Needles, male human alchemist
  • Ysabot Vaskel, female changeling witch and her cat familiar, Persimmon


Please select your desired version below but note that the Hero Lab Only files does not come with a PDF. For both Hero Lab portfolios and PDF please choose the combo in the dropdown box below.

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Gothic Visions

Note: This product is a part of the Gothic Campaign Compendium along with several others.

A Halloween treat from Legendary Games, with nary a trick in sight! Designed by the redoubtable Timothy Wickham, Gothic Visions assembles dozens of pages of amazing artwork from half a dozen products, all in one place. Our cost to you? Nothing.

 

If you are purchasing other products you may add this to your cart to download altogether. Otherwise, please download your copy here as paypal does not allow for a $0 transaction: Gothic Visions.pdf

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For anyone who loved the illustration books that made some of those old-school adventures so memorable, from Tomb of Horrors to Hidden Shrime of Tamoachan, consider this our fond look back, and our gift to you for your support.

If you haven’t picked up any of our Gothic Adventure Path yet, what are you waiting for? Consider this our invitation to inspiration. If you like what you see then by all means check out our other product lines as well. Whether you run an Adventure Path campaign or just want supplemental products of fantastic quality in both art and writing, Legendary Games is your source for the very best in 3rd party publications for the Pathfinder Roleplaying Game.

Designed and laid out by Art Director Tim Wickham and featuring the fabulous illustrations and interpretations of Jason Juta, Hugo Solis, and Colby Stevenson, along with the cunning cartography of Rob Lazzaretti. These artworks were inspired by the terrific writing of the original Legendary Games design team of Neil Spicer, Greg A. Vaughan, Clinton J. Boomer, and Clark Peterson as part of our Gothic Adventure Path Plug-In series of products. Legendary Games’ Adventure Path Plug-Ins supplement and enrich your campaign experience, offering adventures and supporting products that incorporate and expanding upon unique concepts, themes, and rules subsystems introduced in the Adventure Paths while filling in the background characters, items, and locations that make those adventures come alive in delightful (and often dangerous) detail. Legendary Games combines stellar writing talent with innovative layout and product design and top-notch artistic values that we think will bring you back again and again.

Check out this FREE 44-page gothic-themed art accessory and Make Your Game Legendary!

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Horrific Curses (5E)

Curses of Doom! 

Horrific Curses will bring your 5E characters to their knees begging for mercy from this collection of curses! This book brings you brand new accursed character options, including the accursed witch warlock, the hex hunter ranger, and the jinxed sorcerer. It also introduces a new category of magic, the dying spell, with 10 new spells like call the avenger and funeral pyre to allow heroes and villains alike to cast their spite upon their foes with their dying breath. Add to this nearly 20 brand-new curses from famine’s feast and labile lunacy to kinslayer and hatemonger’s halo, with each one as detailed as it is diabolical to create memorable curse effects that are vividly virulent. If you’ve ever wanted your curses to be more than just a simple spell, something to inspire delightful terror in your players, bring home the horror that only curses can deliver! Grab this 24-page 5th Edition horror supplement from Jason Nelson, Jen Page, and Alex Riggs today and Make Your Game Legendary!

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Mutant Manifesto

Note: This product is a part of the Gothic Campaign Compendium along with several others.

Mutant Manifesto provides a horrific examination of the magic and mechanics of mutation, blending elements of science fiction and fantasy in a magnificently mutated melange. This product is ideal for alchemists, summoners, and wizards seeking to create their own mutated minions and awful experiments, but it also deals with the hateful backlash against all manner of mutants.

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From spells like blightcore meltdown, summon horde of flesh, and the ominously titled one of usto genetic purification and mutagenic reversion, this product covers both sides of the mutant question, with the deviant (wizard) and xenocidist (ranger) archetypes standing forth as paragons of genetic purity or perversion. More feats and spells await within, as well as a sample grimoire delving into the twisted arts of mutation, the dreaded libram Omnia Mutandis!

Written by Jason Nelson, with art by Frank Hessefort, Colby Stevenson, and Tanyaporn Sangsnit, this 21-page product continues Legendary Games’ tradition of bringing you outstanding content by the best authors in the business, combined with amazing art and production values and innovative layout design. We hope you enjoy using our products as much as we enjoy making them, and that you’ll keep coming back again and again to Make Your Game Legendary!

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Mutants and Mad Scientists (5E)

For SCIENCE!
 

 

Mutants and Mad Scientists (5E) provides a horrific examination of the magic and mechanics of mutation, blending elements of science fiction and fantasy in a magnificently mutated melange. This product is ideal for 5E spellcasters seeking to create their own mutated minions and awful experiments, but it also deals with the hateful backlash against all manner of mutants. With new class options like the chirurgeon wizard and xenocidist ranger and spells like blightcore meltdown, summon horde of flesh, and the ominously titled one of us to genetic purification and mutagenic reversion, this product covers both sides of the mutant question. This book provides a variety of options for paragons of genetic purity seeking to stamp out the insidious influx of mutants in society.

At the same time, mutations and body horror experimentation are just one facet of introducing mad scientists into your 5E campaign! They are a classic trope of the horror genre, and this book brings them to life in a terrifyingly evocative way, focusing on all the awful possibilities of non-magical yet murderous medicine, sadistic surgery, and gruesome grafting. There are echoes of magic alongside the purely technological, as we explore how the cruel science of chirurgery and replicate or counter more common magical means of corrupting or altering body and mind alike with procedures like Implant Psychic Trigger, Lobotomize, Stimulate Adrenal Cortex, and Install Kill-Switch.

You can incorporate these options across the campaign to infuse sci-fi and steampunk themes into your game, or you can use the unique tomes included in this book to restrict the terrifying secrets within to only those insane enough to seek them out. The dread libram Omnia Mutandis reveals the inmost secrets of twisting the flesh, while Regarding the Clockwork of Capillaries explicates all the subtle mechanics of the living body and the creation of chirurgical constructs like the cyberphrenic tadpole and cranial dissectibot!

Grab this amazing 40-page horror supplement for the 5th Edition of the world’s most famous roleplaying game today and Make Your Game Legendary!

Price: from $9.99

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The Fiddler’s Lament (5E)

Music fit to wake the dead!

 

Music hath charms to soothe the savage breast, it’s true, but some music truly is the devil’s music. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? Can the heroes earn the townsfolk’s trust, or must innocence be sacrificed for the heroes to save town from the mysterious hauntings that plague a village huddled in the shadow of an accursed ruin?

 

This dark fantasy adventure is perfect for 1st-level characters using the 5th edition of the world’s most famous role-playing game. The adventure can be played on its own or in combination with The Murmuring Fountain, or as part of the beginning of a horror-themed Adventure Path campaign.

Price: $3.99

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