Malevolent Medium Monsters

Bigger Isn’t Better!
Too often in high-level Pathfinder RPG play, your opponents are either high-level NPCs or towering titans of imposing size and strength. There’s nothing wrong with a colossal killing machine, but when you want creatures for your campaign that pack a powerful punch in a size small enough to walk right in the back door, you need Malevolent Medium Monsters! These are not outsiders with a million spell-like abilities, nor complicated classed characters, but honest-to-goodness monsters from CR 11 to 18 ready to terrorize your unsuspecting heroes as they tear them apart! You’ll find the paralytic alabaster beetle, the malformed composite homunculus dragon, the blood-soaked ersatz, the sinister and heretical faithslain, the grotesque misbirthed, and an entire new category of fiendfused monstrous humanoids that drink deeply from the wells of fiendish corruption to achieve an awful apotheosis! Each new creature is designed with full-page portraits, dynamic abilities, and detailed ecology, tactics, and advice on using it in the campaign, whether your heroes are facing invading demon hordes, exploring a wounded wasteland where chaos reigns, or expunging the tainted lineage of an ancient evil! Grab this 30-page monster accessory by Thurston Hillman and Jesse Benner today and Make Your Game Legendary!

 

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Mythic Monsters 1: Demons

A magnificent mythic monster manual!

 

The first volume in our new Mythic Monsters series, Mythic Monsters: Demons brings you a dozen and one demonic terrors to torment your PCs! Twelve of your favorite demons are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every demon has its own unique and exciting new mythic abilities, from a balor’s shadow and flame to a mythic succubus’ dark mistress. 

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From the insidious quasit to the lordly balor, the reeking hezrou to the stealthy soul-devouring shadow demon, this product covers CRs from 2 to 25. There are demons that will tear your body apart and demons that will seduce and subvert all that is good and true, including mythic versions of the incubus and succubus. On top of a dozen demons you already know, Mythic Monsters: Demons introduces a brand-new addition to the Abyssal arsenal, the titanic two-headed gulgerak, a demonic war machine that will have your PCs running for their lives. As if 13 demons were not enough, Mythic Monsters: Demonsalso contains rules for playing mythic demons with extra flair, including breaching planar walls, demonic bargains, and demonic possession!

 

The Mythic Monstersseries from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they’ve seen it all or know the standard monster stats as well as you do. That look of surprise and “What was THAT?” will warm any GM’s heart.

 

Download this 30-page mythic monster supplement today, and look forward to future releases in the Mythic Monstersline. Download includes full-color and print-safe versions.

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Mythic Monsters 8: Abyssal

The eighth volume in our Mythic Monsters series, Mythic Monsters: Abyssal brings you a dozen and one Abyssal abominations from the deepest reaches of those infinite layers, where demons rightly fear to tread. Here you will find the eldest and fatherless qlippoth, the proto-demons spawned when the universe was young and that set in motion the devouring awfulness that is the Abyss itself. You will find also the demodands, godless mockeries forged by the cruelest titans, thwarted in their ascension to true divinity and raging against the heavens through their fiendish creations. Still other prowlers and predators of the plane of chaos and evil roam here, numbering twelve in all and updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every creature of chaos and emissary of evil has its own unique and exciting new mythic abilities, from a mythic baregara’s terrifying challenge and beheading grapple to the faith-stealing strike and where is your god now abilities of a mythic noble slimy demodand!

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This product includes mythic versions of all three types of demodands and five qlippoth, along with planar predators like the baregara and bebilith alongside deviant monstrosities that carry the tainted corruption of the Abyss with them into the material plane, like the terrifying kakuen-taka, covering CRs from 3 to 23. In addition to a dozen existing otherworldly foes, Mythic Monsters: Abyssal also contains an extensive in-character introduction to the warring and fiend-races of the Abyss in general, and the binding of the terrifying qlippoth in particular, with special runestone rituals for the binding of each. To top it all off, Mythic Monsters: Abyssal introduces an entirely new 13th mythic monster, the demon-devouring vermicious horror that is the ylrygoi qlippoth, ever on the hunt for the hosts in which to implant its shoggti tadpoles with its waving throng of stinger-necks akin in appearance to a headless hydra, if its heads were made of deadly scorpion’s tails!

The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they’ve seen it all or know the standard monster stats as well as you do. That look of surprise and “What was THAT?” will warm any GM’s heart.

Download this 40-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.

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Unrighteous Villains

An octet of awfulness – eight richly detailed deviant and demoniac villains for your campaign!

For every great hero, you need a great villain, and this product contains monsters. Complete monsters. I don’t mean just the fact that they are not human, although certainly many of them are the fiendish spawn of the deepest pits of the lower planes. I mean ALL of them are completely rotten, vile, awful, vicious, conniving, underhanded, perverse, depraved, double-dealing, backstabbing, lying, cheating rat-bastard scum. These villains want to destroy every noble thought and impulse your heroes ever had, to pollute the springs of righteousness that bring hope and joy, leaving nothing but desolate wells of wickedness in their wake. They are the stuff of nightmares, borne from the fervid imaginings of Todd Stewart, Nicolas Logue, Clinton J. Boomer, and Alistair Rigg, and rendered in disturbing detail by our amazing artists.

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Within this product you will find villains are borne out of perverted passion and odious obsession like Ser Meridrand Pallisard, a paladin fallen far below the pale for sake of shame, despair, gluttony, and lust, to the quiet whisperings of Malcaedix the shadow demon, clinging to the shadow of innocents and their innocence. Some are capricious, like Lilevyrrin the gun-fighting succubus seductress and Koyo-Shojaxus, a faux-ascetic babau wanderer-cum-master of the martial arts. Still others are devious and calculating, including the glabrezu summoner Mons’Verix calling down false angels that mock the heavens, The Bound Horror plotting its return to greater power, or the tragic possession of the mythic coloxus Dasnikynlin turning individual lives or entire families into its private playgrounds, like the corrupted inquisitor Count Ulus VonKaval. As fodder for simple encounters, they offer challenges from CR 9 to 16, but more importantly each provides a story and motivation that provides a foundation for entire adventures and arcs that can span a campaign. Every one presents a different face of chaos and evil, but each offers a wealth of possibilities to enrich a game where the corrupting draw of the nether realms threatens to pull every hero into the figurative (if not literal) abyss.

Ideally suited as a supplement for the “Righteous Crusade” Adventure Path, Unrighteous Villains is a terrific resource for any campaign where demons and their influence goes beyond simple violence and descends into true horror and vileness. Pick up this 32-page supplement today and Make Your Game Legendary!

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