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Ultimate Kingdoms (5E)

It’s Good to Be the King! 

Ultimate Kingdoms takes your 5E campaign beyond dragons and dungeons to gain wealth, power, and influence in your favorite fantasy world! Within this beautiful book you’ll find a comprehensive system for founding and ruling a kingdom of your own. Tame the wilderness to establish your cities, filling them with loyal citizens and monuments to your glory, as the cleverness of your edicts and the wisdom of your building decisions combine to create a kingdom that will outlast you. Engage in diplomacy, trade, festivals, espionage, and everything a mighty ruler must manage to keep their nation prosperous and happy. Of course, no kingdom is ever truly safe, and Ultimate Kingdoms provides a detailed yet easy-to-use abstract mass combat system that incorporates battles on land, sea, and air in a single integrated rule set, with flexible tactics, commanders, and both simple and advanced options, alongside bonus rules for sieges, logistics, battlefield terrain and weather, and more! Over and above ruling a kingdom and waging war on a large scale, Ultimate Kingdoms contains expansive rules that can be used in any 5E campaign or adventure, such as:

  • Ships & Sea: Nautical adventures and ship-to-ship combat, with simple and advanced rules as well as fast-play fleet battles, naval siege weapons and special ship modifications, hauling cargo, and seizing plunder!
  • Strongholds: Construct your own buildings and castles, including exotic building materials and magical augmentations, character-level siege weapons, digging in on the battlefield, and exotic strongholds like cloud castles, crystal palaces, bone keeps, and walls of pure necrotic spirit!
  • Factions & Intrigue: Creating guilds, secret societies, and similar factions and organizations, wielding power and influence to shape society!
  • Relationships: Building deep and rich relationships with NPCs, developing your affinities to create life-long friendships, romances, and rivalries!
  • Character Options: New spells, feats, gear, and class features, as well as the brand-new general and hordelord classes!
  • Awesome Extras: Sample kingdoms and organizations and appendices jam-packed with noble titles, troop conversion rules and dozens of sample military troops, mercenary name generator, detailed record sheets for your settlements, kingdoms, and military units!

Your characters can become much more than just adventurers with Ultimate Kingdoms, and each subsystem presented here stands easily on its own but also has connections to the other rules in this book. This modular design lets you use any or all of the different parts of this book in your campaign to tailor these options for you and your players. Your heroes have beaten the bandits, overcome the orcish onslaught, and defeated the dragon, but in between their adventures your heroes would rather return home to a mighty throne instead of a warm campfire, now they can with Ultimate Kingdoms! Grab this fantastic 384-page 5th Edition rules expansion today and Make Your Game Legendary!

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Ultimate Relationships (5E)

Rivalries, Romance, and More! 

A good 5th Edition campaign, like any good story, needs conflict and antagonists to lend it immediacy and drama, but a campaign with pure conflicts, without allies, family, romances, and other connections to friendly characters, quickly grows stale. Ultimate Relationships is your ideal toolbox for developing robust and engaging relationships between your heroes and the NPCs that inhabit the world around them, making them more than just a pile of statistics or an uncaring avatar but really helping your campaign world come to life!

Ultimate Relationships provides a concise yet detailed and flexible system for building camaraderie, connecting with NPC interests, and the rewards and benefits of relationships in the game, plus a roster of six detailed archetypal character roles that you can easily drop into a game, tailor to your particular campaign flavor, or use as models to build your own relationships with unique NPCs. Relationships offer dramatic high points, but the Ultimate Relationships system also lets you play through the quieter moments of building meaningful connections that make the big moments hit even harder. It also builds on secrets that can be revealed and hurdles that can be overcome together.

Unlike other relationship systems that bottleneck on certain skills, Ultimate Relationships allows everyone to progress and reveal the NPC’s story at their own rate; it just might take some characters longer than others! When your heroes join with the important NPCs they meet to forge their personal journeys together, your 5E game will never be the same. Grab this amazing 32-page 5th Edition accessory today and Make Your Game Legendary! 

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Ultimate Rulership (5E)

Heroes Rule!

 

Ultimate Rulership is a massive expansion to the 5th Edition rules for building and ruling a domain of your very own! Building upon the rules introduced in Kingdoms from  Legendary Games, Ultimate Rulership provides new rulership edicts for festivals, espionage, and more, as well as expanded guidelines on founding and investing in your kingdom alongside a vast array of noble titles and forms of address. Build villages into towns and cities as your population expands with your territory, and enhance them with magical improvements, natural advantages, over a dozen new buildings from aeries to lumberyards, or construct magnificent hanging gardens, lighthouses, or a magnificent colossus, or an entire exotic settlement from cliff dwellings to treetop cities and underwater cities! Add to that a new system of danger in managing kingdom events and over 70 settlement attributes to make each city unique, from natural geography like resettled ruins and strategic location to a legendary marketplace or rumormongering citizens, or even magical attributes like a planar crossroads, slumbering monster, or a god-ruled city! Plus dozens of tables to reference every rule. Your heroes can establish their own domains, raising cities and monuments to their glory and becoming a force to be reckoned with in the campaign world, striking out into a position of leadership with amazing depth and detail.

 

Grab this fantastic 48-page 5E supplement today and Make Your Game Legendary!

 

 

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Ultimate War (5E)

War in the Sea, Sky, and Beyond

 

Ultimate War (5E) takes mass combat far beyond the battlefield! This incredible accessory for 5th Edition campaigns builds on the basic kingdom-building and warfare rules in Kingdoms (5E) and expanded in Ultimate Rulership (5E) and Ultimate Battle (5E), providing a richly immersive but still abstract integrated system for taking your traditional land battles into the skies above, across the seas beyond, and under the waves into the ocean depths without having to change systems. You’ll find dozens of new vehicles, from traditional naval vessels like galleys and longships to ironclads and submersibles, alongside fantastic aerial vehicles from flying carpets and drogue wings to war rockets and solar sailers, with an array of specialized tactics and rules for dogfighting, ramming, strafing runs, flak, and more! We also bring you a ton of great material for siege warfare, including magical siege weapons and siege tactics from blockade to escalade! You’ll also get exciting new command boons like cornucopia, surgical strike, and falling dusk, and a elegant new system of modular unit construction and interaction, allowing you to design combined arms units capable of a little bit of everything.

 

Whether you’re using the base rules in Kingdoms or the advanced kingdom and warfare options in Ultimate Rulership or Ultimate Battle, your heroes can stake their claim to power in the campaign world, daring anyone to stand against the forces they command! In addition, we provide detailed record sheets for your domain and your military! Grab this fantastic 44-page 5E supplement today and Make Your Game Legendary!

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Vast Kaviya (5E)

Blood, grit, and survival in lands primordial!

If you like Conan the Barbarian, Xena the Warrior Princess, Tarzan, Fafrhd, Khal Drogo, Thundarr, Red Sonja, Grognar, the Scorpion King, Beowulf, Kull the Conqueror, Fire and Ice, or are just a fan of savage adventures on a primal and untamed world—Vast Kaviya is for you!
This super massive world of primal struggle is a decentralized campaign setting and bestiary (22 areas with 100+ statblocks) for D&D 5th Edition. Within are 21 different warlords all with their own lairs, minions, and guidelines for how they interact with one another, giving GMs a new toolbox of NPCs and unique areas to either include in their homebrew fantasy setting for some old school sword and sorcery, or to gradually discover using the book’s Exploration Rules! There are 13 major tenets about the world that are true no matter where one travels however—for more details on those check out VastKaviya.com or the free primer PDF.

In addition to what’s in the core 5th Edition rules Vast Kaviya has a variety of new character options for the brave souls that strike out across its countless lands.

  • New Races! Joining classics like boggards, gnolls, and mongrelfolk are the plant-like alai, insectile kanca, parasitic ottunni, and saurian taino-kar. There’s also new subraces for aasimar (elated, soul, and vindico) as well as genasi (acid, ash, mist, and mud), dwarves (mistdweorg), and halflings (mistling).
  • New Class Archetypes! Path of the Psion-Primal barbarians, Lunar clerics, Burning druids, Primal Leader fighters, Pyrokine monks, Oath of Web paladins, Primal Hunter rangers, Savage Poisoner rogues, Animator sorcerers, Dreamer sorcerers, and two new warlock patrons (the Grandmother and Hivemind).
  • New Classes! The dual-natured agile warrior gemini class appears here with the atavist, equalist, and reluctant hero balances, and it’s got a new archetype that revolves around day and night—the nychthemeron. If you’ve always wanted to tame a simple-minded creature to go on adventures with (be that an aberration, beast, dragon, monstrosity, or ooze of Intelligence 5 or less), look no further than the monster tamer class! There are also four unique 8 level prestige classes: elementalists that ultimately transform into their chosen element, fractured soul shapeshifters with nuanced control over their bodies, magic-eaters that become tougher and more lethal by rejecting all things supernatural, and primal shamans that unlock primitive psionic powers.
  • New Options! Discover who your Amnesiac background adventurer truly is, gain control over slivers of magic using naturally occurring raw mana, or take a feat to embrace your mistdweorg ancestors or the illumination granted by the underground City of Lost’s potent Sun Stone—or set your sights on stealing the legendary gemstone!

There’s a bestiary chapter with more than thirty different monsters—ranging from the little forvirskrípi to the enormous megawolf—and a host of devastating versions of creatures players will think they already know how to handle, but the real focus of Vast Kaviya is the warlords fighting to carve out more of the world for themselves.

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Vast Kaviya Adventurer’s Guide (5E)

RULE THE STONE AGE!!!

This book is a collection of the player-oriented gaming material from the Vast Kaviya campaign setting for 5E. Check out the free primer PDF to see if this book devoted to primordial and savage adventures is right for you!

  • New Races! Joining classics like boggards, gnolls, and mongrelfolk are the plant-like alai, insectile kanca, parasitic ottunni, and saurian taino-kar. There’s also new subraces for aasimar (elated, soul, and vindico) as well as genasi (acid, ash, mist, and mud), dwarves (mistdweorg), and halflings (mistling).
  • New Class Archetypes! Path of the Psion-Primal barbarians, Lunar clerics, Burning druids, Primal Leader fighters, Pyrokine monks, Oath of Web paladins, Primal Hunter rangers, Savage Poisoner rogues, Animator sorcerers, Dreamer sorcerers, and two new warlock patrons (the Grandmother and Hivemind).
  • New Classes! The dual-natured agile warrior gemini class appears here with the atavist, equalist, and reluctant hero balances, and it’s got a new archetype that revolves around day and night—the nychthemeron. If you’ve always wanted to tame a simple-minded creature to go on adventures with (be that an aberration, beast, dragon, monstrosity, or ooze of Intelligence 5 or less), look no further than the monster tamer class! There are also four unique 8 level prestige classes: elementalists that ultimately transform into their chosen element, fractured soul shapeshifters with nuanced control over their bodies, magic-eaters that become tougher and more lethal by rejecting all things supernatural, and primal shamans that unlock primitive psionic powers.
  • New Options! Discover who your Amnesiac background adventurer truly is, gain control over slivers of magic using naturally occurring raw mana, or take a feat to embrace your mistdweorg ancestors or the illumination granted by the underground City of Lost’s potent Sun Stone—or set your sights on stealing the legendary gemstone!
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Vast Kaviya GM Screen (5E)

These GM screen inserts are great for any game of primordial and savage adventuring, but particularly well suited for the Vast Kaviya campaign setting for 5E. Check out the free primer PDF to see if this primitive world is right for you!

NOTE: A print version and print/PDF bundle version will be available soon, but as of late March our card and GM screen printer has had to close their factory due to a local ordinance related to COVID-19 virus quarantine. Their factory will be closed until at least late April, so for now this is available as PDF only.

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Vast Kaviya: Warlord Encounters

This PDF expands the cultures, regions, and warlords in the brutal and barbaric Vast Kaviya campaign setting with 21 pages full of detailed encounters perfect for use in any savage campaign using the DnD 5E rules! Check out a sample below!

Plus, if you’re interested in some primordial adventuring, take a look at the free 40 page Vast Kaviya Primer.

Spread featuring 2 of the interior pages in Vast Kaviya: Warlord Encounters

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Whisper House (5E)

Don’t Go in the House! 

Traveling through eerie and ancient wooded riverlands, a foraging party is long overdue in the gloaming dusk. The hunters from a backwoods village of degenerate and inbred woodfolk are surely bloodthirsty enough for an ambush, but can your allies be found bound in their hovels, or is a more sinister happening afoot? The shadow of witchcraft stained with the essence of malevolence from beyond time and space draws the heroes to the ragged hilltop manor, where the corrupted scions of a once-noble bloodline strain the veil between this world and the realms of pure madness beyond. What is left of their clan, and of the friends who may have been spirited away to Whisper House?

Check out Tom Phillips’ terrifying 60-page 5E adventure for 8th-level characters today and Make Your Game Legendary! 

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