Beasts of Legend: Construct Codex

Note: This product is a part of the Gothic Campaign Compendium along with several others.

Constructs at first seem like such simple creatures, mindless automatons brought to a semblance of life by the power of magic. Yet consider them again, in light of a horror-themed campaign. These are not creatures but things, soulless, pitiless, without fear, judgment, or mercy, brought to a horrifying mockery of life by forces beyond comprehension. Their animus bound unwilling by the eldritch experimentation of madmen, the accursed invocations of apostate heretics, or risen into being by the tormented hauntings of spirits unable to rest and unwilling to forget or forgive the miseries they suffered or perpetrated in life.

 

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And what of those constructs that are not mindless at all but possessed of a malign and calculating intellect that makes them all the more hateful of those that live. These are what constructs can be in a horror game, or when used to evoke the themes of horror in any campaign, and within the Construct Codex you will find 11 new constructs and variants along with optional rules for creating and using constructs as instruments of terror in your game.

Designed by Jason Nelson with the Legendary Games design team of Neil Spicer, Greg A. Vaughan, Clinton J. Boomer, and Clark Peterson, with amazing illustrations by Colby Stevenson and Jason Juta.

Inside this Codex you will find:

  • The crowflight carriage, drawn by spectral horses and suitable for carrying a vampire overlord and his unsuspecting guests (or anyone wishing to make a dramatic entrance) past quaking villagers in broad daylight or darkest night.
  • The living crematory, which disposes of the dead as it roams battlefields in the wake of massacres, cleansing the countryside yet not always careful to discriminate between the living and the, as both are but fuel for its eternal fires.
  • The morgech death machines, three different yet all deadly magitech abominations of fused flesh and mangled metal
  • The stained glass knight, animate artworks as beautiful as they are deadly to those venturing into the castles and cathedrals they guard
  • The gothic gargoyle, fell statuary lurking along haunted battlements, seeking only to add intruders to the grotesque sculptures adorning their domain castle grounds.
  • The dirge organ, a magnificent instrument prideful in its darkling majesty, filling desolate palaces with its mournful melodies, entrancing and destroying those who fail to honor its malevolent musical mastery.
  • and last, least, and yet lethal, the bloodthirsty manikin, an apparently harmless plaything cursed with murderous urges to shed blood with blade and booby trap, coming back from seeming destruction to kill again.


Download includes TWO files: a full color version AND a stripped black and white version for easy printing, both versions hyperlinked internally and to online Pathfinder resources for easy interactive reference.

Check out this 28-page gothic-themed monster accessory and Make Your Game Legendary!

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Beasts of Legend: Construct Codex (5E)

The Creepiest Creatures Ever Created

Constructs at first seem like such simple creatures, mindless automatons brought to a semblance of life by the power of magic. Yet consider them again, in light of a horror-themed campaign. These are not creatures but things, soulless, pitiless, without fear, judgment, or mercy, brought to a horrifying mockery of life by forces beyond comprehension. Their animus bound unwilling by the eldritch experimentation of madmen, the accursed invocations of apostate heretics, or risen into being by the tormented hauntings of spirits unable to rest and unwilling to forget or forgive the miseries they suffered or perpetrated in life. And what of those constructs that are not mindless at all but possessed of a malign and calculating intellect that makes them all the more hateful of those that live. These are what constructs can bring in a horror-themed adventure or campaign, and the Construct Codex brings you 11 brand-new creepy creations ranging from Challenge 1 to 17 to menace and maul your heroes, each one lavishly illustrated, along with optional rules using these fearsome creations as instruments of terror in your game.

 

The Beasts of Legend series from Legendary Games are not your usual bare-bones bestiaries, but bring you richly detailed and evocatively described monsters drawing upon the myths and legends of the real world with a double dose of fantastic flair. The Coldwood Codex already has received lavish praise for its quality and inventiveness, and the fey-themed Boreal Bestiary and the Asian-themed Beasts of the East follow proudly in their footsteps.

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Mythic Minis 39: Construct Feats

Construct Feats brings you 7 brand-new mythic feats designed especially for the colossal constructs and magnificent monoliths in your mythic game, from defensive abilities like Antimagic Aura and Resilient Construct to offensive feats like Smashing Stomp and utility feats like Programmable Construct!

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it’s new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

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Mythic Monsters 19: Constructs

Mythic Monsters: Constructs brings you a dozen and one manufactured monsters, from classical foes like the clerical clay golem to the statuesque stone golem and the invincible iron golem, as well as natural constructs like frigid ice golem and the lumbering wood golem. Constructs go far beyond golems, however, and this book brings you a pair of pitiless and tireless hunters in the tiny iron cobra and the titanic retriever, each relentless and deadly in its own way, though these mechanical marvels are dwarfed by the colossal clockwork goliath. The beautiful caryatid column is perfect in its form and in its fighting, while the scarecrow is barely held together yet possessed of a malign and fearsome will that brings a transfixing terror to those who must face it. A construct need not be entirely lifeless, as a homunculus is brought into being from a spellcaster’s own blood and spirit. Some constructs, however, take on more of a life of their own, being worshiped at times as idols or becoming fonts of sacrifice, like the towering and terrible wickerman. To this collection of constructs CR 2 to 23, we present the weirdling wheeled phantasmagoria wagon, a living construct borne of the fey realms and carrying a universe of psychedelic horror and reality-warping strangeness wherever it roams. As if this were not enough, we also bring you mythic spells and rules for making and mastering mythic constructs of your very own!

 

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The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they’ve seen it all or know the standard monster stats as well as you do. That look of surprise and “What was THAT?” will warm any GM’s heart.

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Mythic Monsters 37: Robots

Rise of the Machines!

Mythic Monsters: Robots brings you an incredible assortment of mechanical marvels and menaces for expanding campaigns where science fiction meets fantasy. These are no ordinary magical constructs like golems and animated objects, but sophisticated and sometimes sinister sentinels of super-science, programmed to make blast your heroes back to the dark ages! These incredible creations of advanced or alien technology range from CR 1 to 20, including warbots like the awesome annihilator, the grunt soldier gearsman, the flying myrmidon, and the indomitable warden. It also includes robots purpose-built for a variety of tasks, like the flitting collector and the hulking terraformer, from lone spies and servants like the arachnid robot to hordes of infiltrators like the observer swarm. Not all robots are simply mindless servants, of course, as terrifying torturers and genius directors take the lead where other robots follow, and robots even come to a semblance of life in the form of androids. As if a dozen existing monsters were not enough, the brand-new cyberphrenic tadpole is a chillingly insidious robot of small size but great potency in corrupting the mind and will of the living who seek to resist the will of their incipient robot overlords. In addition, you can customize the robots you throw at your players with an array of robotic implants utilizing the technology rules for the Pathfinder Roleplaying Game, whether your heroes are arming their own robot legions or facing the forces of fearsome technomancers.

 

The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they’ve seen it all or know the standard monster stats as well as you do. That look of surprise and “What was THAT?” will warm any GM’s heart.

 

This all-new 32-page supplement by Alex Riggs, Russ Taylor, and Jason Nelson is a terrific complement to the Mythic Monster Manual, with over 220 mythic monsters and an awesome array of monster-focused abilities, feats, and more for your Pathfinder game! Pick up both books today and Make Your Game Legendary!

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The Mad Doctor’s Formulary

Note: This product is a part of the Gothic Campaign Compendium along with several others.

Mad scientists are a classic horror trope, and The Mad Doctor”s Formulary brings them to life in a terrifyingly evocative way, focusing on all the awful possibilities of non-magical yet murderous medicine, sadistic surgery, and gruesome grafting. There are echoes of magic within these pages, as we explore how the cruel science of chirurgery and replicate or counter more common magical means of corrupting or altering body and mind alike with procedures like Implant Psychic Trigger, Lobotomize, Stimulate Adrenal Cortex, and Install Kill-Switch.

 

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Included within is a grimoire-tome, Regarding the Clockwork of Capillaries, explicating the application of chirurgical techniques not only to surgery with or without anesthetic, but also to the creation of chirurgical constructs. Implant a cyberphrenic tadpole and establish a subtle telepathic relay with your victim”s mind, or simply command your cranial dissectibot to strap them down and have them open wide; each construct”s vividly horrific illustration stands alone on its own page for optimal player display. Tell them not to worry; it won”t hurt… much…

Designed by Jason Nelson and Clinton J. Boomer with the Legendary Games design team of Liz Courts, Crystal Frasier, Matt Goodall, Jim Groves, Tim Hitchcock, Neil Spicer, Todd Stewart, Russ Taylor, Greg A. Vaughan, and Clark Peterson, with amazing illustrations by Tim Kings-Lynne and Frank Hessefort.

Download includes TWO files: a full color version AND a stripped printer-friendly version, both versions extensively hyperlinked internally and to online Pathfinder resources for easy interactive reference.

Check out this 16-page gothic-themed accessory and Make Your Game Legendary!

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