Cold Mountain (Pathfinder Second Edition)

Can You Mend A Frozen Heart?

A mother’s love is stronger than death, but love and death walk hand in hand when mortals cross paths with the immortal fey. Something has stirred up a fell and bloodthirsty power in the depths of the forlorn forest, and a bitter wind and mournful howls echoing from a lonely mountain bring a chilling dread to the wilds beyond the borderlands.

A goddess is angry, and her wrath heralds doom in the unforgiving lands of a savage frontier. Can the heroes find a way to make peace with the warlike clans of the lonely hills and quell the frightening powers of nature that threaten to rise up and devour scattered clan and nascent frontier kingdoms alike? With triumph and tragedy in the balance, do they dare ascend Cold Mountain?

Cold Mountain is a Pathfinder Second Edition adventure for 4th-level characters that takes the heroes past the reach of civilization, coming face to face with strange and primitive folkways and faerie powers. This adventure brings an evocative atmosphere of Dark Ages-style barbarism and mysticism into a traditional fantasy campaign, delivering challenges to overcome with words and deeds as well as on the field of battle. Your players will need cunning, guile, and a silver tongue to succeed where their magic and their sword arms may not prevail. Grab this 45-page PF2E adventure today for your home campaign or to complement the upcoming official “maker of kings” anniversary adventure path and Make Your Game Legendary!

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Forest Kingdom Campaign Compendium (5E)

Into the Woods!

Step under the shadowed boughs of the forest realm to find a wild world of magic, mystery, monsters, and more! From the misty boreal taiga of the cold northern reaches to wondrous glades of enchanting fey beauty, the Forest Kingdom Campaign Compendium from Legendary Games offers a wealth of amazing expansions for your wilderness campaign using the 5th Edition of the world’s most famous roleplaying game. Within this fantastic 368-page tome you will find:

  • Dozens of new character options for your campaign on the borderlands, including fighter and ranger archetypes like the explorer ranger and unicorn charger, bardic college, druid circles, warlock pacts and boons, and more!
  • Over 20 spectacular spells and feats perfect for wilderness adventuring, like Fairy Blessing, shield of light, and dirge of the victorious knights! 
  • Over 60 incredible creatures, from friendly fey like pixies and satyrs to frightful foes like barrow wights to wendigos, plus forest dragons from taiga linnorms to jungle kongomato, and fanciful creatures like the jabberwock, jubjub bird, and frumious bandersnatch!
  • Dozens of new magic items ideal for trailblazing in the wild, like the scout’s spyglass, plow of the abundant harvest, and staff of the fey queen! 
  • Eight richly developed wilderness-themed characters are contained here as well, each with a detailed history and connections to the official kingdom-building Adventure Path but easily usable in any wilderness campaign as rivals or allies.
  • Two complete adventures, with your heroes braving bloody vengeance among the barbarian tribes on Cold Mountain for 4th-level characters and saving unicorns from an unseelie fate in Horns of the Hunted for 6th-level PCs.
  • Plus chapters on running forest- or fey-themed campaigns and building your own border kingdom in the wilderness, including love and bargains between mortals and the fey, the incursion of faerie magic into the natural world, tournaments and festivals, jousting and archery, villains in nature, and even sample kingdoms!

If your heroes are heading into the woods, this richly detailed and lavishly illustrated book is a resource you don’t want to be without! The Forest Kingdom Campaign Compendium is packed with great material for players and GMs alike, the perfect companion for any wilderness campaign to help Make Your Game Legendary!

You can find the individual books that make up this one here: 

http://www.makeyourgamelegendary.com/products-page/forest-kingdom-adventure-path-plug-ins/forest-past-books/

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Forest Kingdom Campaign Compendium (Pathfinder)

Into the Woods!

Step under the shadowed boughs of the forest realm to find a wild world of magic, mystery, monsters, and more! From the misty boreal taiga of the cold northern reaches to wondrous glades of enchanting fey beauty, the Forest Kingdom Campaign Compendium from Legendary Games offers a wealth of amazing expansions for your wilderness campaign using the Pathfinder Roleplaying Game. Within you will find:

  • Dozens of new character options for your campaign on the borderlands, including archetypes like the explorer ranger and darkwolf druid alongside the jester bard and cavalier order of the woodlands! Plus new faerie bloodlines, talents, infusions, and more!
  • Over 40 spectacular spells perfect for wilderness adventuring, from bloodspear and faerie form to fey crossroads and threefold thunder!
  • New rules for faerie feats, including nearly 30 new feats from Fairy Blessing and Feral Companion to Cloak of Coiling Thorns and Tidalwave of Rot!
  • Over 60 incredible creatures, from friendly fey like pixies and satyrs to frightful foes like barrow wights to wendigos, plus forest dragons from taiga linnorms to jungle kongomato, and fanciful creatures like the jabberwock, jubjub bird, and frumious bandersnatch!
  • Dozens of new magic items ideal for trailblazing in the wild, like the scout’s spyglass, plow of the abundant harvest, and staff of the fey queen!
  • Eight richly developed wilderness-themed characters are contained here as well, each with a detailed history and connections to the official kingdom-building Adventure Path but easily usable in any wilderness campaign as rivals or allies.
  • Two complete adventures, with your heroes braving bloody vengeance among the barbarian tribes on Cold Mountain for 4th-level characters and saving unicorns from an unseelie fate in Horns of the Hunted for 6th-level PCs.
  • Plus chapters on running forest- or fey-themed campaigns and building your own border kingdom in the wilderness, including love and bargains between mortals and the fey, the incursion of faerie magic into the natural world, tournaments and festivals, jousting and archery, villains in nature, and even sample kingdoms!

If your heroes are heading into the woods, this richly detailed and lavishly illustrated book is a resource you don’t want to be without! The Forest Kingdom Campaign Compendium is packed with great material for players and GMs alike, the perfect companion for any wilderness campaign to help Make Your Game Legendary!

You can find the individual books that make up this one here: 

http://www.makeyourgamelegendary.com/products-page/forest-kingdom-adventure-path-plug-ins/forest-past-books/

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Hypercorps 2099: Specimens in Centralia** (5E)

HYPERCORPS 2099: Specimens in Centralia

The operators are already on their way to Centralia, PA, where a coal mine that caught fire over a century and a half ago has finally died down. Forsyte Technologies© recently lost an incredibly important research subject from one of their labs on the outskirts of the metropolis—a hyper-drake named Skrygrard—and its tracking signature goes dark near one of the entrances into the subterranean network of passages. Coming back with the specimen alive means a lucrative 10,000 bytecoins, but reduced compensation beats dying in a soot-choked tunnel.
 
Specimens in Centralia is a 5th Edition-compatible adventure in the world of Hypercorps 2099. The module begins with the operators (the PCs) en route to Centralia’s coal mines, the sight of a fire raging since 1962. Within is their quarry, but how they take it down and bring it back to Pittsburgh plays a large role with how much they’ll get paid! While this adventure is ideal for a party of four operators of 3rd-4th level (hyper score 3), it is also suitable for regular PCs of 7th-8th level.
 
Inside the 26 pages of Specimens in Centralia you’ll find:
  • An exciting roadside battle with the Giganot biker gang, the flaming deathtrap of the Centralia Mines, and a dramatic negotiation with the Ms. Gray that hired the operators in the first place
  • Hydraulic springheels, a new cybernetic enhancement for players to put a spring in their step
  • Two new vehicles: an armored van and motorcycle
  • Bill “Wheelz” Dryvar, an NPC to help get the party where they need to be
  • The giganot biker, giganot tough, flame drake, Skrygrard the hyper-drake, and a lethal Ms. Grey
  • The autofire, bleeder, and bullet spray ranged weapon qualities
  • Two maps: a wooded roadside and the Mines of Centralia, each with both player and GM versions
  • Pre-generated character: Sam “Cripple Beast” Jones, a meganaut barbarian with a penchant for breaking his foes
  • Pre-generated character: Jasmine Madrius, “Improv”, a vengeful savant monk deadly with her molecular whip
  • Pre-generated character: Harvey Lovecraft, “Nightmare Fist”, an abbernaut barbarian as lethal as he is freakish
  • Pre-generated character: Adrienne Cobol, “Warp”, an elusive parallel sorcerer and lawyer extraordinaire
  • A brief primer on the finished rules for using Hero Points and Cinematic Crescendoes in Hypercorps 2099

If you aren’t positive this exciting new Fifth Edition supplement is for you, download free preview PDFs of Hypercorps 2099 from right here at DrivethruRPG to see what amazing things await you within this deluxe tome.


Dive into the future with all the grit, fervor, and intensity you can offer for the operation ahead—there are bytecoins to be made, prestige to acquire, and power to be won!

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Hypercorps 2099: Specimens in Centralia** (Pathfinder)

HYPERCORPS 2099: Specimens in Centralia

The Ms. Grey that hired you for this job didn’t give a lot of details, but the place you’re headed to has been off the proverbial map for over a century now, a patch of forsaken wilderness called Centralia. Reading over the details of what you’re after again, you hear something distinctly unnatural from outside the vehicle—the sound of throttling motorcycles and a few whooping hollers. Looking out the window nearly gets your head blown off as a mutant freak on a low-rider blasts at the van with a beat up revolver, dropping back so another biker can take a clean shot just as your driver starts to weave on the road!
Specimens in Centralia is a Pathfinder Roleplaying Game compatible adventure in the world of Hypercorps 2099. The module begins with the operators (the PCs) en route to Centralia’s coal mines, the sight of a fire raging since 1962. Within is their quarry, but how they take it down and bring it back to Pittsburgh plays a large role with how much they’ll get paid!
While this 26-page adventure is ideal for a party of four operators of 3rd-4th level (hyper score 3), it is also suitable for regular PCs of 7th-8th level.
Inside Specimens in Centralia you’ll find:
  • Cover artwork by Sara Shijo, including a full-color display on the interior!
  • Scene illustration and character illustrations by Rollin Kunz!
  • Character artwork from Hypercorps 2099 by professional illustrator Nathanael Batchelor!
  • A new piece of cybertechnology for adventurous operators: hydraulic springheels!
  • Statistics for an armored van, a motorcycle, and the party’s driver!
  • Four hyper monsters: the Giganot biker, Giganot tough, Skryrgrard the hyper-drake, and a lethal Ms. Grey!
  • Two maps (Badlands Roadway and Mines of Centralia), including both GM and Player versions!
  • Four pre-generated PCs made using the Hyper Score system: Cripple Beast, Improv, Nightmare Fist, and Warp!
  • A brief primer on the Hyper Score rules for players new to Hypercorps 2099!

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Hypercorps 2099: Thrillville or Killville?** (5E)

HYPERCORPS 2099: Thrillville or Killville?

A malicious computer virus has infiltrated Thrillville, the Hypernet’s premier theme park. Those leaving the park find themselves permanently changed for the worse with symptoms that range from malignant depression to catatonia or in some cases, death. Digilife© has been forced to pay out medical fees and thus far their own security measures have been totally inadequate in rooting out the virulent code. With little choice left they are reaching out to freelance operators, hoping that gumption and expertise can prevail where hypercorporate might could not.

This adventure occurs entirely in the Hypernet, the ultimate evolution of the internet in Hypercorps 2099. For the purposes of game mechanics, the Hypernet (and servers on the Hypernet, like Thrillville) are treated as other planes of existence. While this brings with it a host of changes (see page 4), it also means that the race, gender, and attributes of the PCs have absolutely no bearing whatsoever on their appearance—their avatar can appear however they wish (or simply how the character looks in real life), though this appearance has no bearing on actual statistics, as users can quickly determine the actual boundaries of another visible user without difficulty.

In the 22-page Thrillville or Killville? adventure module you’ll find:

  • Planar traits for both the Hypernet and Thrillville.
  • A meeting in the Veranthea: Life & Death MMORPG server to kick things off, guidelines for breaking into the Thrillville server, encounters with the theme park’s rides, a final confrontation with the Thrillvirus, and the repercussions of the operator’s successful mission
  • The unbound proxy, arcade console, and Thrillvirus monsters
  • A map for the Thrillville Park Grounds and Thrillville Arcade, both with Player and GM versions
  • Pregenerated Character: Dorian Gray, “The Grayman”, a monk meganaut and exactly who you think he is
  • Pregenerated Character: Jintz Pearingleaf, “Technomage”, a sorcerer savant that made the leap from being a thing of code to an elf of flesh
  • Pregenerated Character: Ezdrahkul Leadhand, “Oldhat EZ”, a rogue parallel that’s become a seasoned operator on the Hypernet over decades of successful missions
  • Pregenerated Character: Vansa Proudwit, “Spaz the Freehacker”, a parallel netjacker that’s taken up clandestine work to pay her bills in the megametropolis of Neo York
  • A brief primer on the finished rules for using Hero Points and Cinematic Crescendoes in Hypercorps 2099

If you aren’t positive this exciting new Fifth Edition supplement is for you, download free preview PDFs of Hypercorps 2099 to see what amazing things await you within this deluxe tome.
Dive into the future with all the grit, fervor, and intensity you can offer for the operation ahead—there are bytecoins to be made, prestige to acquire, and power to be won!

Note: Thrillville or Killville? occurs on the Hypernet and GMs are encouraged to download the free Hypercorps 2099: Hypernet PDF to familiarize themselves with the digital landscape.

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Hypercorps 2099: Thrillville or Killville?** (Pathfinder)

HYPERCORPS 2099: Thrillville or Killville?

Loading your consciousness onto your digiboard’s server brings the same rush of exhilaration it always does but while there’s plenty to do here, an urgent message in your inbox catches your attention. Swiping towards it and floating through the digital aether, you read about an enticing job right here on the Hypernet—details are vague but the rest of your team is on board, the pay is good, and your power is going to get shut off soon if you don’t pay the electricity bill. You’ve never been to Thrillville but hey, if you can get paid to go to an amusement park, why not? 
Thrillville or Killville? is a Pathfinder Roleplaying Game compatible adventure in the world of Hypercorps 2099. The module begins with the operators in the medieval MMORPG of Veranthea Codex: Life & Death where they meet their Mr. Grey, a “level 34 gnome bard” with details on why Digilife© is hiring operators to deal with the problems on the server that hosts their amusement park. The PCs will travel across the Hypernet, break into Thrillville, and ultimately put an end to what troubles the world’s most popular digital tourist destination, but at what cost?
While this 26-page adventure is ideal for a party of four operators of 3rd-4th level (hyper score 3), it is also suitable for regular PCs of 7th-8th level (though GM’s should take careful notice of the planar traits that make the Hypernet what it is).
Inside Thrillville or Killville? you’ll find:
  • Cover artwork by Sara Shijo, including a full-color display on the interior!
  • Scene illustration and character illustrations by Rollin Kunz!
  • Root code packets and deep-rooted protocols, software ideal for combat on the Hypernet!
  • Three new adversaries: an unbound proxy, arcade console, and the Thrillvirus!
  • Two maps (Thrillville Park Grounds and Thrillville Arcade) by cartographer Justin Andrew Mason!
  • Four pre-generated PCs made using the Hyper Score system: The Grayman, Technomage, Oldhat EZ, and Spaz the Freehacker!
  • A brief primer on the Hyper Score rules for players new to Hypercorps 2099!
Note: Thrillville or Killville? occurs on the Hypernet and GMs are encouraged to download the free Hypercorps 2099: Hypernet PDF to familiarize themselves with the digital landscape.

Price: $4.99

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Legendary Planet: To Worlds Unknown

A New Universe of Adventure Awaits

 

To Worlds Unknown is an adventure for 2nd to 5th-level characters which can be played as a standalone adventure or as the first main chapter in the Legendary Planet Adventure Path, bringing your heroes into the midst of a battle beyond the stars for supremacy over myriad alien worlds and alien cultures. Against the backdrop of great powers both ancient and new, small-time power players and petty criminals vie in the grungy back alleys of a crossroads world, and the heroes must discover who can help them find their way to safety through an impossible network of planetary portals before their erstwhile allies betray them to those whose secret schemes are far more sinister.
If played with the prelude adventure, The Assimilation Strain, the heroes may hail from a typical fantasy world, dropping them like fish out of water into an amazing and exotic world beyond anything they ever knew existed, but it can be played just as easily with To Worlds Unknown as the starting point for adventurers who have long lived among the far-flung worlds of this interplanetary society. Either way, your heroes will be propelled into a fantastic universe of exotic pulp adventure as the sword and planet genre comes to life on Legendary Planet!

This 98-page PDF or 102-page print volume contains the following

– “To Worlds Unknown,” a Pathfinder adventure for 2nd to 5th-level characters by Jim Groves

– A “Planetary Bestiary” by Jim Groves and Thurston Hillman, featuring the ferocious bahgra, the mysterious elali, the cruel jagladine, the savage klaven slave-soldiers and klaven warbeasts, and the terrifying tauslek and tauslek matriarch.

– A collection of “Alien Treasures” by Jim Groves and Jeff Lee, including mundane and magical items from deathbloom nectar to the rejuvenation vine and skystrider harness.

– A gazetteer of the planet Argosa, “World at the Crossroads,” by Jim Groves, Jonathan H. Keith, and Andrew Christian.

– A detailed examine of the 20 deities of the “Planetary Pantheons” by Sean K. Reynolds

– A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.

– And last but not least, “The Treasure Within,” the first chapter in a 7-part short story by award-winning author Chris A. Jackson

The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures:
#1: To Worlds Unknown (2nd to 5th level)
#2: The Scavenged Codex (5th to 7th level)
#3: Dead Vault Descent (8th to 10th level)
#4: Confederates of the Shattered Zone (11th to 14th level)
#5: The Depths of Desperation (15th to 16th level)
#6: Mind Tyrants of the Merciless Moons (17th to 18th level)
#7: To Kill a Star (19th to 20th level)
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Legendary Planet: To Worlds Unknown (5th Edition)

A New Universe of Adventure Awaits

 

To Worlds Unknown is an adventure for 2nd to 5th-level characters which can be played as a standalone adventure or as the first main chapter in the Legendary Planet Adventure Path, bringing your heroes into the midst of a battle beyond the stars for supremacy over myriad alien worlds and alien cultures. Against the backdrop of great powers both ancient and new, small-time power players and petty criminals vie in the grungy back alleys of a crossroads world, and the heroes must discover who can help them find their way to safety through an impossible network of planetary portals before their erstwhile allies betray them to those whose secret schemes are far more sinister.

If played with the prelude adventure, The Assimilation Strain, the heroes may hail from a typical fantasy world, dropping them like fish out of water into an amazing and exotic world beyond anything they ever knew existed, but it can be played just as easily with To Worlds Unknown as the starting point for adventurers who have long lived among the far-flung worlds of this interplanetary society. Either way, your heroes will be propelled into a fantastic universe of exotic pulp adventure as the sword and planet genre comes to life on Legendary Planet!

This 98-page PDF or 102-page print volume contains the following

– “To Worlds Unknown,” a 5th Edition adventure for 2nd to 5th-level characters by Jim Groves and Dan Dillon

– A “Planetary Bestiary” by Jim Groves and Thurston Hillman, featuring the ferocious bahgra, the mysterious elali, the cruel jagladine, the savage klaven slave-soldiers and klaven warbeasts, and the terrifying tauslek and tauslek matriarch.

– A collection of “Alien Treasures” by Jim Groves and Jeff Lee, including mundane and magical items from deathbloom nectar to the rejuvenation vine and skystrider harness.

– A gazetteer of the planet Argosa, “World at the Crossroads,” by Jim Groves, Jonathan H. Keith, and Andrew Christian.

– A detailed examine of the 20 deities of the “Planetary Pantheons” by Sean K. Reynolds

– A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.

– And last but not least, “The Treasure Within,” the first chapter in a 7-part short story by award-winning author Chris A. Jackson

The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures:
#1: To Worlds Unknown (2nd to 5th level)
#2: The Scavenged Codex (5th to 7th level)
#3: Dead Vault Descent (8th to 10th level)
#4: Confederates of the Shattered Zone (11th to 14th level)
#5: The Depths of Desperation (15th to 16th level)
#6: Mind Tyrants of the Merciless Moons (17th to 18th level)
#7: To Kill a Star (19th to 20th level)
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Legendary Planet: To Worlds Unknown (Starfinder)

A New Universe of Adventure Awaits

 

To Worlds Unknown is an adventure for 1st to 5th-level characters which can be played as a standalone adventure or as the first main chapter in the Legendary Planet Adventure Path, bringing your heroes into the midst of a battle beyond the stars for supremacy over myriad alien worlds and alien cultures. Against the backdrop of great powers both ancient and new, small-time power players and petty criminals vie in the grungy back alleys of a crossroads world, and the heroes must discover who can help them find their way to safety through an impossible network of planetary portals before their erstwhile allies betray them to those whose secret schemes are far more sinister.

The characters in your Starfinder Roleplaying Game campaign might begin this adventure saga as cosmopolitan citizens of a star-spanning society or inhabitants of a backwater world drawn into an amazing experience beyond anything they ever imagined. Either way, your heroes will be propelled into a fantastic universe of exotic pulp adventure as the sword and planet genre comes to life on Legendary Planet!

This 100-page PDF or 102-page print volume contains the following

– “To Worlds Unknown,” a Starfinder Roleplaying Game adventure for 1st to 5th-level characters by Jim Groves

– A “Planetary Bestiary” by Jim Groves and Thurston Hillman, featuring the ferocious bahgra, the mysterious elali, the cruel jagladine, the savage klaven slave-soldiers and klaven warbeasts, and the terrifying tauslek and tauslek matriarch.

– A collection of “Alien Treasures” by Jim Groves and Jeff Lee, including mundane and magical items from deathbloom nectar to the rejuvenation vine and skystrider harness.

– A gazetteer of the planet Argosa, “World at the Crossroads,” by Jim Groves, Jonathan H. Keith, and Andrew Christian.

– A detailed examine of the 20 deities of the “Planetary Pantheons” by Sean K. Reynolds

– A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.

– And last but not least, “The Treasure Within,” the first chapter in a 7-part short story by award-winning author Chris A. Jackson

The Legendary Planet Adventure Path includes the following adventures:
#1: To Worlds Unknown (1st to 5th level)
#2: The Scavenged Codex (5th to 7th level)
#3: Dead Vault Descent (8th to 10th level)
#4: Confederates of the Shattered Zone (11th to 14th level)
#5: The Depths of Desperation (15th to 16th level)
#6: Mind Tyrants of the Merciless Moons (17th to 18th level)
#7: To Kill a Star (19th to 20th level)
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Trail of the Apprentice #4: The Oracle’s Test (5E)

Visions of Destiny or Doom!

 

A mysterious plot is unfolding. Following clues about the theft of a pair of ancient statues, the PCs have discovered who hired the Elverin Skulk thieves’ guild to rob the Lord Mayor of Port Fairglade. It’s clear that the guild’s client is a dangerous and powerful man, but without further information, they can do nothing to stop whatever plans he might have. But there is hope. Deep in the ancient ruins of Sol’Ithmanna rests a stone portal. When opened with the proper keys, the portal will grant access to the domain of a fey oracle who can help them discover the villain’s true purpose and how they can stop him. But the oracle only gives his aid to those who can pass his tests. Are the PCs up to the challenge? The Oracle’s Test is an adventure for 4th-level characters.

 

The Oracle’s Test is an adventure for 4th-level characters. It is part four of Trail of the Apprentice, a full campaign made up of 5 interconnected adventure modules for 5E! The Trail of the Apprentice saga and all adventures in the the Legendary Beginnings line from Legendary Games are designed as exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Grab this amazing adventure today and Make Your Game Legendary!

 

Download includes a 50-page adventure plus a 20-page art and map folio, including unkeyed player-friendly maps!

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Trail of the Apprentice #4: The Oracle’s Test (Pathfinder)

Visions of Destiny or Doom!

 

A mysterious plot is unfolding. Following clues about the theft of a pair of ancient statues, the PCs have discovered who hired the Elverin Skulk thieves’ guild to rob the Lord Mayor of Port Fairglade. It’s clear that the guild’s client is a dangerous and powerful man, but without further information, they can do nothing to stop whatever plans he might have. But there is hope. Deep in the ancient ruins of Sol’Ithmanna rests a stone portal. When opened with the proper keys, the portal will grant access to the domain of a fey oracle who can help them discover the villain’s true purpose and how they can stop him. But the oracle only gives his aid to those who can pass his tests. Are the PCs up to the challenge? The Oracle’s Test is an adventure for 4th-level characters.

 

The Oracle’s Test is an adventure for 4th-level characters. It is part three of Trail of the Apprentice, a full campaign made up of 5 interconnected adventure modules for the Pathfinder Roleplaying Game, whether you’re playing with the standard rules or the simplified boxed set for beginners! The Trail of the Apprentice saga and all adventures in the the Legendary Beginnings line from Legendary Games are designed as exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Grab this awesome adventure page adventure today and Make Your Game Legendary!

 

Download includes a 50-page adventure plus a 20-page art and map folio, including unkeyed player-friendly maps!

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