MYTHIC MONDAY is out for blood, and LG Fall Preview #2!

This week brings us a dash of derring-do, starting off with Mythic Minis 78: Catfolk, Ratfolk, and Dhampir Feats! Each of these races relies on quickness, agility, and guile as its stock in trade, with a taste for blood and a touch of the beast both within and without! You can pick up these 13 marvelous mythic feats at the Legendary Games webstoreOpen Gaming Store, Paizoand DrivethruRPG!

Mythic Minis 78 - Catfolk, Ratfolk, and Dhampir Feats cover

But wait, there’s MORE! 

Last week we started our Fall Preview series, announcing latest entry into our line of Legendary Heroes products, Legendary Swashbucklers! Today we’re going to delve a little more deeply into the idea of personages, a new class feature developed by author Alex Augunas, giving you a sample of the Phantom personage, inspired by masked heroes like Zorro and (obviously) the Phantom. Each personage grants the swashbuckler a core bonus feature, and each also has a set of abilities and deeds that are unique to that personage.


Stalkers of the night, phantom swashbucklers are masters of stealth and disguise. Using the cover of nightfall, elaborate disguises, and practiced techniques, these swashbucklers use their panache to strike terrible fear into their enemies by night while keeping up an elaborate social façade by day.

Bonus: At 1st level, a phantom swashbuckler divides his personage into two separate halves: a social personage and a phantom personage. Although he is physically unchanged between these two identities, his phantom personage is comprised of a specific attire (such as a costume) and includes identifying features like specific colors or a logo, make-up, signature equipment, personality quirks, and a separate name. Knowledge checks about one of the phantom swashbuckler’s personages do not reveal information about the other unless the creature attempting the Knowledge check knows that the two personages are one and the same.

This ability improves as the phantom advances in level, developing both personas while keeping each carefully secret from the other.

Personage Abilities: At 2nd level, a phantom gains phantom’s renown, allowing her to spread her fame throughout the area where her masked alter ego roams, and as she advances in level she can make quick changes into her alter ego and back, and her fame and reputation are such that her influence on others linger even after she has vanished into the shadows.

Personage Deeds: A swashbuckler with the phantom personage gains the following deeds when she reaches the appropriate level.

Phantom’s Derring-Do (Ex): At 3rd level, a phantom swashbuckler can use derring-do in conjunction with any Strength-, Dexterity, or Charisma-based skill check, allowing him to roll 1d6 and add the result to the check. This deed otherwise functions as the standard swashbuckler’s derring-do deed, but if she using this deed when she makes a Charisma-based check and she rolls a result of a natural 6 on the 1d6, she can continue to roll 1d6s and add the result to her Charisma-based check up to a number of times equal to her Charisma modifier (minimum 1), instead of her Dexterity modifier. If the swashbuckler selects an archetype that alters or replaces the derring-do deed, the swashbuckler gains the unaltered version of the derring-do deed instead.

Phantom Disappearance (Ex): At 7th level, a phantom swashbuckler can spend 1 panache point to use the Stealth skill even while being observed. As long as he is within 10 feet of some sort object, condition, or effect that he could use to gain cover or concealment, the swashbuckler can hide himself from view in the open without having anything to actually hide behind. He can remain hidden in this manner until the end of his next turn, after which all creatures that he does not have cover or concealment automatically notice him. 

Evasive Tongue (Ex): At 11rd level, while she has at least 1 panache, a phantom swashbuckler’s disparate personages identities allow her to defeat her foes’ attempts to discern if she is lying. As long as what she says is true from her current personage’s perspective, the swashbuckler adds half her swashbuckler level on Bluff checks made to convince her opponent that what she is saying is true. Such statements also detect as true to effects like discern lies and she can say it in effects like zone of truth that force her to speak the truth.

Phantom Strike (Ex): At 15th level, a phantom swashbuckler can spend 1 panache whenever she hits a foe that is shaken, frightened, or panicked with a melee attack in order to attempt to paralyze it with fear. The opponent must succeed on a Will saving throw (DC 10 + 1/2 the swashbuckler’s level + the swashbuckler’s Charisma modifier) or cower for 1 round. This ability is a mind-affecting fear effect. The swashbuckler may only use this deed in conjunction with a melee weapon that belongs to a fighter weapon group that she has selected with swashbuckler weapon training.

Lights Out (Ex): At 19th level, when a phantom swashbuckler uses the Intimidate skill to demoralize an opponent or hits an opponent with a melee weapon that deals nonlethal damage, he can spend 1 panache point to attack to knock out or frighten the opponent into unconsciousness. The target must succeed at a Will saving throw or immediately fall asleep for 3d6 x 10 minutes. Such creatures can be awakened from as a standard action (an application of the aid another action) and slapping or dealing lethal damage awakens the creature, but normal noise does not.

We are aiming to have Legendary Swashbucklers available this Friday, waiting on a few last pieces of art to come in, but in the meanwhile here are a few concept sketches we created for the phantom personage!

makeyourgamelegendary.com - Zorro Swashbuckler1

makeyourgamelegendary.com - ZorroSwashbuckler2


LG Fall Previews #1: Legendary Swashbucklers!

With GenCon behind us, Legendary Games is now taking aim at an amazing finish to 2015, so we are launching a series of previews for products coming this fall! Some are old product lines continuing, others are long-simmering products finally nearing completion, and some are brand-new products coming your way!

The first product we are profiling is the latest in our Legendary Heroes series, following in the footsteps of Legendary Paladins and Legendary Rogues. Coming next week: Legendary Swashbucklers!

Aethan swashbuckler

This product sprang out of a conversation Alex Augunas and I had at PaizoCon, where we were talking in the hallway about different classes and ideas for things, and he mentioned off-handedly that he had some ideas for making swashbucklers a little more exciting and fun to play. We talked a bit more and I said, “Okay, I guess you’re writing the book then. Welcome to Legendary Games!” I may have caught him a bit flat-footed at that moment, but you’ll find that Alex recovers quickly and brings a great deal of innovation and creativity alongside mechanical mastery to bring you a great vision for the swashbuckler that you can use in tandem with the existing Pathfinder class or in an all-new redesigned Legendary Swashbuckler variant, much like Matt Goodall’s take on the rogue.

As part of revisiting the core concept of the swashbuckler, Alex introduces in this book the concept of personages. 

Personage (Ex): Each swashbuckler possesses a specific style and persona known as her personage. The personage grants the swashbuckler a number of bonuses and special abilities. This personage often represents the swashbuckler’s upbringing and personal persona, and is the source of her panache. A swashbuckler must pick one personage upon taking her first level of swashbuckler. Once made, this choice cannot be changed.

These personages really help fill out the swashbuckler in terms of her style and raison d’etre in a way similar to but distinct from archetypes, and as a mechanic that works in combination with existing swashbuckler archetypes. Whether your swashbuckler is an aristocrat, buccaneer, braggart, daredevil, madcap, phantom, or vagabond, that background provides a set of class features and abilities similar to a cavalier’s order or an oracle’s mystery, and really helps define a broad array of classic swashbuckling tropes. Legendary Swashbucklers also adds an array of archetypes (some brand-new, some adapted from the versions in the Pathfinder Roleplaying Game Advanced Class Guide), including the acrobat, daring infiltrator, dashing commander, flying blade, heightened blade, inspired blade, jockey, mouser, musketeer, mysterious avenger, picaroon, rapscallion, ronin, two-weapon duelist, vainglorious swashbuckler, and whirling dervish. As if 16 archetypes and 7 personages were not enough, Legendary Swashbucklers also brings you a brand new prestige class designed around the swashbuckler class, the dervish darter, who takes hit-and-run combat to a whole new level.  We’ll bring you a more in-depth preview tomorrow, but we are very excited about this latest addition to our Legendary Heroes line, which should be available by next Friday!  En garde!