reviews


Mythic Monday Times Two, and Paizo store back up, and reviews ahoy!

This week saw the triumphant release of Mythic Feats: Wilderness Feats, and the companion volume, Mythic Feats: Advanced Feats is coming your way next week! What will you find inside?

Mythic Feats: Advanced Feats is your encyclopedia for advanced character design, with over 130 all-new mythic feats enhancing the options in the Pathfinder Roleplaying Game Advanced Class Guide, from Aberrant Tumor to Wounded Paw Gambit and all feats in between. Whether your character is martial or magical, a wide-ranging dilettante or a single-focus fanatic, Mythic Feats: Advanced Feats contains mythic feats of every kind from entry-level basics to high-level specializations. You will find combat feats like Canny Tumble, Pummeling Charge, and Merciless Butchery, alongside magical aids like Talented Magician, Channeled Blessing, and Flexible Wizardry. Of course, there is a wide range of feats designed to enhance your class features, from Raging Blood and Slayer’s Feint to Battle Cry and Dueling Cape Deed, alongside feats like Bookish Rogue, Amateur Investigator, and Seething Hatred that help you branch out into the tricks and talents of classes other than your own. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic feats in Pathfinder Roleplaying Game Mythic Adventures in the first place. Grab this killer 30-page collection of advanced feats by Margherita Tramontano, Jason Nelson, and Julian Neale today and Make Your Game Legendary! 

 

We also are delighted to report that after a week-plus of technical difficulties our friends at Paizo.com have got their site and store up and running again! If you’re a regular customer at the Paizo store, that means that now you can run over there and grab some of our amazing recent products like the Alien Codex (Pathfinder) and Mythic Feats: Wilderness Feats, and they’ll have Mythic Feats: Advanced Feats ready to go next Monday with the rest of our sales partners when Mythic Monday returns!

We are closing in on release of a number of big projects, including the Alien Bestiary (5E), Aethera Field Guide (Pathfinder), Fort Scurvy (5E), Pirate Campaign Compendium (5E), and Star Empires (Starfinder), but while looking ahead is great we never want to forget to look behind, and the amazing Endzeitgeist has been doing that with a flurry of recent reviews of Legendary Games products! In the last week or so he’s posted up fantastic reviews in his usual insane level of detail and heaped praise on the following books, and we encourage you to go check them out on his review site, and perhaps grab a copy today!

  • Mythic Monsters: Greek
  • Mythic Monsters: South Pacific
  • Mythic Monsters: Fey
  • On the Siberian Line
  • Treasury of the City

Check them out and look forward to more great reviews from Endy soon, and have a Legendary weekend!

 

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Legendary Review Roundup!

We don’t always take the time to link you to reviews for our products, but I thought I’d take the chance to point out some of the high praise our products have received and to send out a special thanks to everyone that takes the time to give us a shout! In this post, we’re highlighting a quartet of reviews from Endzeitgeist, looking at our three (so far) “Legendary Heroes” products for paladins, rogues, and swashbucklers, plus his brand-new review for Treasury of the Machine! 

metaltreasurecover

Tim Hitchcock, Robert Brookes, Jeff Lee, Jonathan H. Keith – these gentlemen seem to have had a field day here, with development from Jason Nelson: Treasury of the Machine is the most inspired book among the treasuries so far. This book has everything you’d want from an item-centric book: Heck, even basic spell-duplicators herein feel unique and sport some sort of twist that renders them distinct in mechanics and feeling. There literally is no filler herein, making this an all awesome smörgåsbord of pure awesomeness: When an item-book sports items that, in the vast majority of cases, manages to inspire the reader regarding modules; when such a book provides means of telling new and exciting stories – then you know, you’ve got something great on your hands. This is such a case. My final verdict for this inspired book will clock in at 5 stars + seal of approval.

Read the full review for Treasury of the Machine and buy your copy right here!

makeyourgamelegendary.com - Legendary swashbucklers cover

Legendary Swashbuckler succeeds triumphantly in one simple regard: Making one of the choice-wise blandest, uninvolving classes in PFRPG actually provide variety, meaningful choices. The legendary swashbuckler herein is absolutely and without a single second of doubt superior in every way to the default swashbuckler by virtue of the significantly extended options available. The legendary swashbuckler is a nice class that makes skirmishing a valid option via the wealth of choices herein. The fact that a cover identity herein is not something that cripples you every time you’re surprised is also a component that should be lauded.

Let me state, thus, loud and clear, that this still is THE swashbuckler-resource, the redesign of the class is desperately needed and a must-have for fans of the concept and frame of the swashbuckler – hence, my final verdict will clock in at 4.5 stars, rounded up to 5 for the purpose of this platform, with a must-have buy-now-recommendation for everyone dissatisfied by the vanilla swashbuckler – this is the class you deserved and wanted.

Read the full review for Legendary Swashbucklers and buy your copy right here! 

Legendary Rogues Cover

Matt Goodall and Jason Nelson’s Legendary Rogue, at first glance, looked like it was too good to be true; and since most books like this are just that, I went on to test the living hell out of this book. Okay, let me make this abundantly clear: No matter the power-level of your campaign, no matter how much you may like the Unchained Rogue, the Glory Rogue or the like – YOU NEED THIS. I didn’t realize how much I needed this book until I actually read it. Beyond taking care and fixing several trap options and retaining their feasibility over the levels, beyond a power-upgrade that was sorely required, the legendary rogue as presented herein is still as rogue-y as it can be – and so much more!

This book, in short, provides the player-driven, versatile rogue I’ve always been wanting since the inception of 3.0, the class I always longed for, but never got. Legendary Rogue is, without any hyperbole, a truly astonishing, downright brilliant piece of work and will be the standard by which I henceforth measure class-fix-style pdfs. It is simply ridiculously good and a shining example of what a crunch can do; it thus receives 5 stars + seal of approval, nomination for my Top Ten of 2015 and the EZG Essential tag – if it also covered trap-rules and a fix for the Stealth-skill, it would completely replace my previously favorite rogue fix, Rogue Glory, completely; as it stands, Legendary Rogues is a true must-own book for anyone who likes playing rogues and felt that the class fell flat of what it should be able to do, for everyone who wants more customization, options, flair – this is for you and worth every cent of its asking price a hundredfold.

Read the full review for Legendary Rogues and buy your copy right here! 

legendary paladin cover

Legendary Paladins is a good book. *budoom-dish* Yeah, I know, that one was bad. Sorry, I’ll put on those muting manacles later. ? Kidding aside, I was positively surprised by quite a few of the pieces of content in Jason Nelson adn Amber Scott’s book – particularly most of the magic items and, surprisingly, the alternate class options and the PrC definitely are highlights for this book and justify its asking price. Now personally, I wasn’t that blown away by most archetypes herein, but, again, the minor problems some have are offset by the e.g. the great Celestial Centurion archetype. Rules-language is generally VERY precise, as we’ve come to expect from legendary Games, and manages to convey complex concepts in a concise manner, though there are slightly more minor hiccups here than in most of LG’s offerings. All in all, this book remains a good buy, with some brilliant pieces that shine, like the paladins that take them, brighter than some of its other components. As such, my final verdict will clock in at 4 stars.

Read the full review for Legendary Paladins and buy your copy right here! 

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