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Dive the Dungeon on 5E Friday – with bonus Cavaliers!

We are excited and delighted as always to mark the return of 5E Friday with a short and sweet compilation of 7 spectacular dungeon-diving character options for your 5th Edition heroes with Dungeon Archetypes (5E) by Mike Myler! Grab fun new deep-delving options for fighters, rangers, paladins, bards, clerics, druids, and sorcerers, and all at just a tiny price! Grab a copy right now for just $1.99 at the Legendary Games webstore, Open Gaming Store, Paizo, and DrivethruRPG!

We’re also excited to debut our latest killer class compendium right here at the Legendary Games webstore with Legendary Cavaliers by N. Jolly, Hal Kennette, Dave Nelson, Jason Nelson, and Blake Morton! This 42-page character codex is not available anywhere else! Sure you could wait until Monday to pick it up from our terrific sales partners, but you want to dive into this jam-packed collection of archetypes, feats, gear, class features, skill tricks, prestige class, a delightfully detailed sample character, and oh by the way an entire ground-up rebuild of the Legendary Cavalier class! Grab it today right here at the Legendary Games webstore or pick it up next week when it goes in wide release!

And last but certainly not least, by all means please don’t forget to vote for Rachel Ventura’s A Feast of Flavor for the 2018 ENnie Award for Best Family Product! You can check out the reviews for it but don’t take our word for it – grab a copy for yourself as this week’s TWO$DAY product of the week at 80% off the PDF – just $2 for either the 5E version or the Pathfinder version!

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New Pathfinder and 5E – Ninja Style – and bring Endy to Indy!

Legendary Games is excited to release our latest new 20-level hybrid class for Pathfinder, the Kinetic Shinobi. Blending the power of stealth, secrecy, and slashing style of the ninja and wielding the unbound energies of the kineticist! Brought to you by N. Jolly and his merry masters of the martial (and kinetic) arts, you can pick up Legendary Hybrids: Kinetic Shinobi right now at the Legendary Games webstore, Open Gaming Store, Paizoand DrivethruRPG

Legendary Hybrids - Kinetic Shinobi Cover

But that Asian influence isn’t just for Pathfinder! We have a fantastic 5E adventure for 8th level characters out today as well, taking your heroes to a mysterious city buried in the inaccessible ice at the top of the world, where the lost legacy of an Asian empire lingers on amidst the alien ruins. This awesome adventure in an evocative setting weaves together sci-fi and horror elements with a blend of Western and Eastern fantasy framed by a journey to the uttermost ends of the world. You can grab Under Frozen Stars (5E) today at the Legendary Games webstore, Open Gaming Store, Paizoand DrivethruRPG

Under Frozen Stars (5e) Cover

COMING SOON! 

Next week brings even more macabre mayhem delving into the depths of disturbia with a new 5E horror adventure for 9th level characters, Feasting at Lanterngeist! 

Lanterngeist Cover

Pathfinder gets into the act as well with a new product dedicated to dealing out doom to those that disturb the eternal rest of the ancient dead. Our Egyptian Patreon patrons (you can sign up anytime!) will get the first look at Ancient Curses as soon as it gets through layout, but it should be available to all by next Friday, featuring new curse-based archetypes, expanded rules for crafting cursed items, haunt-like cursed locations from CR 1 to CR 17, and a collection of brand-new curses fit for a pharaoh!

The name has been changed from "Legendary Curses" to "Ancient Curses" - new cover incoming soon!

The name has been changed from “Legendary Curses” to “Ancient Curses” – new cover incoming soon!

And last but not least, we’d be remiss if we didn’t celebrate yet another 5-star-seal-of-approval review from Endzeitgeist, this time for Mythic Monsters: Mesoamerica! 

[A]s a whole, this is a truly evocative, unique array of adversaries. More important, at least to me as a professed aficionado of Aztec mythology and Mesoamerican folklore, the creatures herein just are infinitely closer to what they ought to be doing. Increasingly, I can observe this series spoiling me horribly regarding monsters – I expect by now that a creature has a couple of unique, flavorful tricks up its sleeve – so much so that the last two bestiaries, from a mechanic point of view, often disappointed me. This pdf’s achievement, then, would lie in actually making these evocative, classic and oh so awesome beings finally live up to their myths. Mythic indeed.

You can read the full review on Endy’s page here, and you also can help bring Endy to Indy by purchasing this amazing bundle, featuring a ton of his best-reviewed products from Legendary Games and others at a fantastic discount!

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MYTHIC MONDAY is out for blood, and LG Fall Preview #2!

This week brings us a dash of derring-do, starting off with Mythic Minis 78: Catfolk, Ratfolk, and Dhampir Feats! Each of these races relies on quickness, agility, and guile as its stock in trade, with a taste for blood and a touch of the beast both within and without! You can pick up these 13 marvelous mythic feats at the Legendary Games webstoreOpen Gaming Store, Paizoand DrivethruRPG!

Mythic Minis 78 - Catfolk, Ratfolk, and Dhampir Feats cover

But wait, there’s MORE! 

Last week we started our Fall Preview series, announcing latest entry into our line of Legendary Heroes products, Legendary Swashbucklers! Today we’re going to delve a little more deeply into the idea of personages, a new class feature developed by author Alex Augunas, giving you a sample of the Phantom personage, inspired by masked heroes like Zorro and (obviously) the Phantom. Each personage grants the swashbuckler a core bonus feature, and each also has a set of abilities and deeds that are unique to that personage.

PHANTOM

Stalkers of the night, phantom swashbucklers are masters of stealth and disguise. Using the cover of nightfall, elaborate disguises, and practiced techniques, these swashbucklers use their panache to strike terrible fear into their enemies by night while keeping up an elaborate social façade by day.

Bonus: At 1st level, a phantom swashbuckler divides his personage into two separate halves: a social personage and a phantom personage. Although he is physically unchanged between these two identities, his phantom personage is comprised of a specific attire (such as a costume) and includes identifying features like specific colors or a logo, make-up, signature equipment, personality quirks, and a separate name. Knowledge checks about one of the phantom swashbuckler’s personages do not reveal information about the other unless the creature attempting the Knowledge check knows that the two personages are one and the same.

This ability improves as the phantom advances in level, developing both personas while keeping each carefully secret from the other.

Personage Abilities: At 2nd level, a phantom gains phantom’s renown, allowing her to spread her fame throughout the area where her masked alter ego roams, and as she advances in level she can make quick changes into her alter ego and back, and her fame and reputation are such that her influence on others linger even after she has vanished into the shadows.

Personage Deeds: A swashbuckler with the phantom personage gains the following deeds when she reaches the appropriate level.

Phantom’s Derring-Do (Ex): At 3rd level, a phantom swashbuckler can use derring-do in conjunction with any Strength-, Dexterity, or Charisma-based skill check, allowing him to roll 1d6 and add the result to the check. This deed otherwise functions as the standard swashbuckler’s derring-do deed, but if she using this deed when she makes a Charisma-based check and she rolls a result of a natural 6 on the 1d6, she can continue to roll 1d6s and add the result to her Charisma-based check up to a number of times equal to her Charisma modifier (minimum 1), instead of her Dexterity modifier. If the swashbuckler selects an archetype that alters or replaces the derring-do deed, the swashbuckler gains the unaltered version of the derring-do deed instead.

Phantom Disappearance (Ex): At 7th level, a phantom swashbuckler can spend 1 panache point to use the Stealth skill even while being observed. As long as he is within 10 feet of some sort object, condition, or effect that he could use to gain cover or concealment, the swashbuckler can hide himself from view in the open without having anything to actually hide behind. He can remain hidden in this manner until the end of his next turn, after which all creatures that he does not have cover or concealment automatically notice him. 

Evasive Tongue (Ex): At 11rd level, while she has at least 1 panache, a phantom swashbuckler’s disparate personages identities allow her to defeat her foes’ attempts to discern if she is lying. As long as what she says is true from her current personage’s perspective, the swashbuckler adds half her swashbuckler level on Bluff checks made to convince her opponent that what she is saying is true. Such statements also detect as true to effects like discern lies and she can say it in effects like zone of truth that force her to speak the truth.

Phantom Strike (Ex): At 15th level, a phantom swashbuckler can spend 1 panache whenever she hits a foe that is shaken, frightened, or panicked with a melee attack in order to attempt to paralyze it with fear. The opponent must succeed on a Will saving throw (DC 10 + 1/2 the swashbuckler’s level + the swashbuckler’s Charisma modifier) or cower for 1 round. This ability is a mind-affecting fear effect. The swashbuckler may only use this deed in conjunction with a melee weapon that belongs to a fighter weapon group that she has selected with swashbuckler weapon training.

Lights Out (Ex): At 19th level, when a phantom swashbuckler uses the Intimidate skill to demoralize an opponent or hits an opponent with a melee weapon that deals nonlethal damage, he can spend 1 panache point to attack to knock out or frighten the opponent into unconsciousness. The target must succeed at a Will saving throw or immediately fall asleep for 3d6 x 10 minutes. Such creatures can be awakened from as a standard action (an application of the aid another action) and slapping or dealing lethal damage awakens the creature, but normal noise does not.

We are aiming to have Legendary Swashbucklers available this Friday, waiting on a few last pieces of art to come in, but in the meanwhile here are a few concept sketches we created for the phantom personage!

makeyourgamelegendary.com - Zorro Swashbuckler1

makeyourgamelegendary.com - ZorroSwashbuckler2

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Legendary Rogues are about to steal the show!

Hey, you didn’t think the Legendary Planet Kickstarter was the only thing we were doing, did you? We are delighted with the early response to it and hope our fans will continue to spread the word and keep unlocking new adventures, but the wheels of the Legendary machine never stop!

The first installment in our new Legendary Classes series was Legendary Paladinsa titanic tome of heroic holiness that has been a smashing success with our fans, and thanks to Matt Goodall and a little help from Jason Nelson, Legendary Rogues is coming your way!

ROGUEfixed TAKE2

This book will be even bigger than Legendary Paladins, and here’s a quick preview of what you’ll find inside:

Legendary Rogues is the latest volume in our new series of class-focused player supplements, this one focused at the fast-talking tricksters, stealthy pilferers, and happy-go-lucky scoundrels that populate every great adventure story. From their earliest incarnations as thieves and assassins, rogues have broadened their reach into all manner of specialties, becoming skill specialists and deadly strikers, leaping from surprise to carve up their enemies, yet there is still much farther for them to go. Legendary Rogues revisits the core class abilities of the Pathfinder rogue in both its core and unchained version, exploring its offensive and defensive capabilities as well as its versatility with skills (including unchained skill unlocks) and rogue talents, giving not only new mechanics but also alternate rules and advice on implementation. The rogue’s arsenal is further enhanced with a collection of feats to enliven and expand the rogue’s capabilities. Legendary Rogues lives up to its name by offering an entirely new version of the rogue class, the Legendary Rogue, including an array of archetypes specifically tailored for it. Finally, we reach back to the roots of the rogue class with a brand-new prestige class, the Master Thief, a lord of larceny that will leave heroes and villains alike clutching their purses and hiding their hoards!

 

Table of Contents

Introduction

Rogues and Skills

–  Skill Specialties

–  Skill Unlocks

Rogue Class Features

–  Avoidances

–  Instincts

–  Rogue Talents

–  Desperation Talents

–  Rogue Talents Table

Rogue Feats

Rogues in Combat

–  Attack Bonus

–  Saving Throws

–  Sneak Attack

Alternate Class: Legendary Rogue

–  Legendary Rogue Archetypes

Prestige Class: Master Thief

I hope you’re looking forward to this book as much as we are. Remember this:

ROGUES ALWAYS STEAL THE SHOW!

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