Fates of Madness (Card Game)

Fates of Madness is a cooperative role-playing light adventure card game based on the popular Gothic Campaign Compendium by Legendary Games with game design by Mythica Gaming. The game starts with four adventurers setting out to destroy the evil lurking in the wilderness. Different scenarios and monsters challenge the party’s skill and resilience while they scavenge for treasures and potions. This diceless game is varied by the use of Fate cards and skill level to determine success or failure. As the journey continues, madness sets in. Will anyone survive or will it end in a total party kill? This horror themed adventure is the first joint project between Legendary Games and Mythica Gaming.

How to play video: https://youtu.be/f89VNtm543U

Players begin by selecting four* adventurers to create a party.

Each round the adventuring party draws a Location card. Location cards are either a Scenario or a Monster. Scenarios contain traps or hazards to challenge the party’s skill and resilience. Monsters attempt to kill the party more directly.

Throughout the game players draw Fate cards to determine the success or failure of their actions.  Some Locations add Madness cards to the Fate deck, making the path increasingly difficult.

After each Location, players search for treasure, potions, or healing.

The game ends with the appearance of a boss monster for the final battle. If anyone survives the encounter, the game is won!

*Game can be played with 1-4 players as adventurers, and an optional 5th player can play as a GM.

The game is comprised of two sizes of cards, Tarot sized and Poker sized. You will find the following in the base game but we hope to reach all stretch goals.

Tarot Cards

  • 6 Character Cards
  • 4 Character Hit Point Tracker Cards
  • 13 Location Cards (7 Scenarios and 6 Monsters)
  • 5 Boss Monsters Cards
  • 1 Monster Hit Point Tracker Cards

Poker Cards

  • 27 Fate Cards
  • 16 Equipment Cards
  • 20 Potion Cards
  • 14 Treasure Cards

Characters in the game

  • Agrimar Vaskel, Male half-orc paladin
  • Dominnia Vorsaife, Female human wizard
  • Eilinica Ziorec, Female elf cleric
  • Ereviss Cierdel, Male elf bard
  • Jevalt Ardain, Male human inquisitor
  • Merenso Kull, Male half-elf ranger

Locations in the game

  • Abandoned Laboratory
  • Crumbling Gazebo
  • Crypt
  • Derelict House
  • Graveyard
  • Grimoire
  • Ruined Castle
  • Swamp, Foul Needler
  • Cave, Adomination
  • Misty Grasslands, Barghest
  • Abandoned Dress Shop, Possessed Manikin
  • Ancient Battlefields, Animated Armor
  • Deep Forest, Jabberwock

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Forest Kingdom Campaign Compendium (5E)

Into the Woods!

Step under the shadowed boughs of the forest realm to find a wild world of magic, mystery, monsters, and more! From the misty boreal taiga of the cold northern reaches to wondrous glades of enchanting fey beauty, the Forest Kingdom Campaign Compendium from Legendary Games offers a wealth of amazing expansions for your wilderness campaign using the 5th Edition of the world’s most famous roleplaying game. Within this fantastic 368-page tome you will find:

  • Dozens of new character options for your campaign on the borderlands, including fighter and ranger archetypes like the explorer ranger and unicorn charger, bardic college, druid circles, warlock pacts and boons, and more!
  • Over 20 spectacular spells and feats perfect for wilderness adventuring, like Fairy Blessing, shield of light, and dirge of the victorious knights! 
  • Over 60 incredible creatures, from friendly fey like pixies and satyrs to frightful foes like barrow wights to wendigos, plus forest dragons from taiga linnorms to jungle kongomato, and fanciful creatures like the jabberwock, jubjub bird, and frumious bandersnatch!
  • Dozens of new magic items ideal for trailblazing in the wild, like the scout’s spyglass, plow of the abundant harvest, and staff of the fey queen! 
  • Eight richly developed wilderness-themed characters are contained here as well, each with a detailed history and connections to the official kingdom-building Adventure Path but easily usable in any wilderness campaign as rivals or allies.
  • Two complete adventures, with your heroes braving bloody vengeance among the barbarian tribes on Cold Mountain for 4th-level characters and saving unicorns from an unseelie fate in Horns of the Hunted for 6th-level PCs.
  • Plus chapters on running forest- or fey-themed campaigns and building your own border kingdom in the wilderness, including love and bargains between mortals and the fey, the incursion of faerie magic into the natural world, tournaments and festivals, jousting and archery, villains in nature, and even sample kingdoms!

If your heroes are heading into the woods, this richly detailed and lavishly illustrated book is a resource you don’t want to be without! The Forest Kingdom Campaign Compendium is packed with great material for players and GMs alike, the perfect companion for any wilderness campaign to help Make Your Game Legendary!

You can find the individual books that make up this one here: 

http://www.makeyourgamelegendary.com/products-page/forest-kingdom-adventure-path-plug-ins/forest-past-books/

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Forest Kingdom Campaign Compendium (Pathfinder)

Into the Woods!

Step under the shadowed boughs of the forest realm to find a wild world of magic, mystery, monsters, and more! From the misty boreal taiga of the cold northern reaches to wondrous glades of enchanting fey beauty, the Forest Kingdom Campaign Compendium from Legendary Games offers a wealth of amazing expansions for your wilderness campaign using the Pathfinder Roleplaying Game. Within you will find:

  • Dozens of new character options for your campaign on the borderlands, including archetypes like the explorer ranger and darkwolf druid alongside the jester bard and cavalier order of the woodlands! Plus new faerie bloodlines, talents, infusions, and more!
  • Over 40 spectacular spells perfect for wilderness adventuring, from bloodspear and faerie form to fey crossroads and threefold thunder!
  • New rules for faerie feats, including nearly 30 new feats from Fairy Blessing and Feral Companion to Cloak of Coiling Thorns and Tidalwave of Rot!
  • Over 60 incredible creatures, from friendly fey like pixies and satyrs to frightful foes like barrow wights to wendigos, plus forest dragons from taiga linnorms to jungle kongomato, and fanciful creatures like the jabberwock, jubjub bird, and frumious bandersnatch!
  • Dozens of new magic items ideal for trailblazing in the wild, like the scout’s spyglass, plow of the abundant harvest, and staff of the fey queen!
  • Eight richly developed wilderness-themed characters are contained here as well, each with a detailed history and connections to the official kingdom-building Adventure Path but easily usable in any wilderness campaign as rivals or allies.
  • Two complete adventures, with your heroes braving bloody vengeance among the barbarian tribes on Cold Mountain for 4th-level characters and saving unicorns from an unseelie fate in Horns of the Hunted for 6th-level PCs.
  • Plus chapters on running forest- or fey-themed campaigns and building your own border kingdom in the wilderness, including love and bargains between mortals and the fey, the incursion of faerie magic into the natural world, tournaments and festivals, jousting and archery, villains in nature, and even sample kingdoms!

If your heroes are heading into the woods, this richly detailed and lavishly illustrated book is a resource you don’t want to be without! The Forest Kingdom Campaign Compendium is packed with great material for players and GMs alike, the perfect companion for any wilderness campaign to help Make Your Game Legendary!

You can find the individual books that make up this one here: 

http://www.makeyourgamelegendary.com/products-page/forest-kingdom-adventure-path-plug-ins/forest-past-books/

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Gothic Campaign Compendium (PF)

The Gothic Campaign Compendium from Legendary Games is a beautiful 256-page hardback (or PDF) of lavishly detailed and lushly illustrated Gothic glory that will enliven and enrich any campaign that dabbles in the realms of horror. Within you will find:

  • Over two dozen feats like Cultic Opiate, Flagellant Focus, Summon Star-Spawn, and Heart Ripper
  • Archetypes like the Deviant wizard and Xenocidist ranger, along with new class abilities from alchemical discoveries like Aberrant Mutagen and Mutation Bomb to bardic masterpieces like Dance of the Empty Moons and Pnakotic Fugue.
  • Over 70 brand-new horror-themed spells, from necrophagy to ancient mysteries, cannibalism to alien horrors from beyond the stars.
  • Over two dozen malevolent monsters and terrifying templates like the bloodthirsty manikin, cyberphrenic tadpole, and living crematory.
  • 30 new magic items dripping with creepiness, from minor consumables to artifact-level.
  • Eight richly developed Gothic NPCs are contained here as well, each with a detailed history and connections to the official Gothic horror Adventure Path but easily usable in any campaign as rivals or allies.
  • Three complete adventures by Greg Vaughan, Jason Nelson, and Clark Peterson, two for beginning-level characters and one for 10th-level characters.
  • An entire chapter devoted to running a Gothic campaign, including alien invasions, mad scientists, mutants, madness, and the mythos.
  • An gallery of creature illustrations, character portraits, foldable paper minis, and player-friendly maps, perforated for easy removal and use at the table.

If you are incorporating horror themes in your Pathfinder RPG campaign, this an indispensable resource for chilling surprises and horrifying new possibilities to your game. Brought to you by the Legendary Games team of Jason Nelson, Neil Spicer, Greg Vaughan, Clinton Boomer, and Clark Peterson, the Gothic Campaign Compendium has everything you need to Make Your Game Legendary.

The PDF version is extensively linked to online resources for Pathfinder rules.

This compilation  includes the entire line of Gothic Grimoires: The Necrotic Verses, To Serve A Prince Undying, Spellbones Of The Devourer, The Sepulchral Swaths of Tanoth-Gha, On the Unseen Calculus of Inverse Refraction, plus The Mad Doctor’s Formulary, Construct Codex, Treasury Of The Macabre,Tomes Of Ancient Knowledge, Cultic Cryptomancia, Beyond the Void, Gothic Heroes, Mutant Manifesto, Feasting at Lanterngeist, The Murmuring Fountain, and The Fiddlers Lament.

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Mythic Character Codex (Pathfinder)

Heroes of Legend Arise! 

 

The Mythic Character Codex brings you an incredible array of expansions for the mythic rules for the Pathfinder Roleplaying Game! You’ll find exciting and innovative ideas for existing rules alongside a wealth of all-new material from the authors that know mythic like nobody else. You’ll find options galore to suit any character build, with nearly 2,000 new rules elements from feats and spells to character options and class features, plus entire new systems to expand the impact of mythic beings in the world far beyond your character and their adventures!

These rules elements can be incorporated into a traditional Pathfinder campaign as well as one using the full mythic rules! While this book is an encyclopedic expansion to the mythic rules and an ideal companion to the Mythic Hero’s Handbook and Mythic Spell Compendium, many elements are easily slipped into a standard campaign in the form of lost lore, secret mysteries, and the training techniques of revered and ancient masters. The lost relics of an ancient civilization or the peculiar traditions of distant empires can all be modeled with the mythic rules. Even better, since the mythic rules function like a template overlaid upon a standard character, mythic power can easily be given through divine blessing, mysterious ritual, or the hand of destiny, and then withdrawn after the climactic crisis has passed.

The massive 380-page Mythic Character Codex includes:

– Three brand-new mythic paths – the bound, mystic, and reluctant hero – with nearly 200 path abilities exclusively for them!

Mythic class features for nearly 30 character classes and archetypes, including hybrid classes like the arcanist, investigator, and swashbuckler, base classes like the vigilante, kineticist, and unchained barbarian, prestige classes like the shadowdancer and fey-bound knight, and archetypes like the archaeologist and living monolith! 

– Nearly 700 mythic feats, including mythic versions of every feat from the Pathfinder Roleplaying Game Advanced Class Guide, Ultimate Intrigue, Ultimate Wilderness, Horror Adventures, Occult Adventures, Pirate Campaign Compendium, Forest Kingdom Campaign Compendium, and more!

– Nearly 700 mythic spells from the same volumes, plus brand-new spells with both mythic and non-mythic versions!  

– An entire chapter devoted to mythic kingdom-building by the team at Rogue Genius Games, including mythic settlement qualities, legendary buildings and enchanted structures, mythic disadvantages like erratic time and restless dead, and sample mythic cities!

– A comprehensive system of mythic marvels to really unleash the effects of mythic and legendary events and characters on your campaign world, including the impact of artifacts and curses, blighting and blessing of the land, integrating mythic trials and tiers and new mythic path abilities!

– Extensive hyperlinked referencing for ease of reference in the PDF version.

– and much Much MUCH MORE!

 

The Mythic Character Codex is an ideal companion volume to the Mythic Monster Manual 2, Mythic Hero’s Handbook, Mythic Spell Compendium, and the original Mythic Monster Manual, as well as awesome expansions like Path of Dragons and Path of Villains to make your ultimate enemies shine the brighter and bring down the wrath like thunder! Add any of these expansions to your Pathfinder campaign and Make Your Game Legendary!

 

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Mythic Hero’s Handbook (Pathfinder)

Heroes Ready to Make History!

 

The Mythic Hero’s Handbook brings you an incredible array of expansions for the mythic rules for the Pathfinder Roleplaying Game! You’ll find exciting and innovative ideas for existing rules alongside a wealth of all-new material from the authors that know mythic like nobody else. You’ll find options galore to suit any character build and inspiration for new heroic directions to take on your path to immortality, whether your character is a holy hierophant or treacherous trickster, an indomitable champion or inventive genius, a steadfast guardian of others or a steely-eyed stranger ready to launch a roaring rampage of revenge!
These rules elements can be incorporated into a traditional Pathfinder campaign as well as one using the full mythic rules! While this book is an encyclopedic expansion to the mythic rules, many elements are easily slipped into a standard campaign in the form of lost lore, secret mysteries, and the training techniques of revered and ancient masters. The lost relics of an ancient civilization or the peculiar traditions of distant empires can all be modeled with the mythic rules. Even better, since the mythic rules function like a template overlaid upon a standard character, mythic power can easily be given through divine blessing, mysterious ritual, or the hand of destiny, and then withdrawn after the climactic crisis has passed.

 

The Mythic Hero’s Handbook includes:

– Over 120 new path abilities for the archmage, champion, guardian, hierophant, and trickster mythic paths and universal path abilities for every mythic character!

– Four brand-new mythic paths – the genius, living saint, overmind, and the vengeful stranger – with over 150 path abilities exclusively for them!

Mythic class features for over 30 character classes for levels 1 to 20, including every core and base class in the core rules plus 11 more classes from Kobold Press and Rogue Genius Games like the battle scion, dragonrider, time thief, and white necromancer!

– Over 1000 mythic feats, including mythic versions of every feat in the core rules, plus hundreds more from official companion products and the official campaign setting and more!

– An entire chapter devoted to mythic psionics by the experts at Dreamscarred Press, including a new mythic path and 60 psionic path abilities, plus dozens of mythic psionic feats and over 100 mythic psionic powers!

– Over 30 mythic magic items from the blade-eating battleaxe to the midnight beacon, along with expanded rules for legendary items

– A comprehensive mythic skills system, alongside rules for mythic curses and traps, replacing magic items with inherent abilities, and an extensive discussion of the unique challenges of mythic play!

– Extensive hyperlinked referencing for ease of reference in the PDF version.

– and much Much MUCH MORE!

 

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Mythic Monster Manual (Pathfinder)

A Legendary Collection of Monsters!
 
 
The Mythic Monster Manual brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that make the creatures in your Pathfinder campaign live up to their flavor text, whether they are creatures of real-world mythc and legend or beasts born of the RPG tradition itself. Some are allies extraordinaire, companions and mentors for your aspiring heroes. Among the mythic foes you will find within, even the lowliest minions possess a special spark, and the mightiest among them stand with the greatest threats a Pathfinder campaign has ever known.These creatures work just as well in a traditional Pathfinder campaign as they do in one using the full mythic rules! While this book is an indispensable expansion to the roster of mythic monsters in the official rules, they also provide a delightful change of pace for players who think they’ve seen it all or know the standard monster stat blocks as well as you do. This amazing array of richly developed mythic creatures also contains dozens of pages of supplemental material for making the mundane of monsters something extraordinary. When you pull out the Mythic Monster Manual, that look of surprise and “What was THAT?” will warm any GM’s heart!

 
The Mythic Monster Manual includes:

– Over 220 different mythic monsters, ranging from CR 1 to CR 30, including classic monsters from frost giants, metallic dragons, and iron golems to the strange and sinister like the flumph, shoggoth, and intellect devourer!

– Over two dozen brand-new mythic monsters, drawn from fantasy, myth, literature, and legend, from the angurboda and fell drake to the phantasmagoria wagon and Midgard Serpent, with detailed ecologies and lore!

– Over 30 new universal monster rules to supplement existing monsters

– 70 new monster-focused mythic feats, as well as feats usable by non-mythic creatures and characters, including mythic versions of every feat in the Pathfinder Roleplaying Game Bestiary.

– Support for psionics, including psionic versions of existing monsters and entirely psionic beasts like the phrenic scourge and thought slayer!
– Appendices detailing monsters by challenge rating, type, and subtype (including new subtypes like the alien and mythos subtype).

– Guidelines for mythic familiars and companions.

– Hyperlinked referencing all base monster stat blocks and non-core rules options for ease of reference in the PDF version.

– and much Much MUCH MORE!

 

NOTE: PDF available. PRINT BOOKS SOLD OUT.

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Mythic Monster Manual II (Pathfinder)

More Magnificent Monsters! 
The Mythic Monster Manual II brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that make the creatures in your Pathfinder campaign live up to their flavor text, whether they are creatures of real-world myth and legend or beasts born of the RPG tradition itself. Some are allies extraordinaire, companions and mentors for your aspiring heroes. Among the mythic foes you will find within, even the lowliest minions possess a special spark, and the mightiest among them stand with the greatest threats a Pathfinder campaign has ever known. These creatures work just as well in a traditional Pathfinder campaign as they do in one using the full mythic rules! While this book is an indispensable expansion to the roster of mythic monsters in the official rules, they also provide a delightful change of pace for players who think they’ve seen it all or know the standard monster stat blocks as well as you do. This amazing array of richly developed mythic creatures also contains dozens of pages of supplemental material for making the mundane of monsters something extraordinary. When you pull out the Mythic Monster Manual II, that look of surprise and “What was THAT?” will warm any GM’s heart!

This massive 446-page bestiary includes:

– Over 220 different mythic monsters, ranging from CR 1 to CR 30, including classic monsters from ochre jellies to ogre magi and sahuagin to sphinxes, along with even more mysterious menaces like the hellcat, xorn, will-o’-wisp, and rakshasa maharajah!

– Over two dozen brand-new mythic monsters, drawn from fantasy, myth, literature, and legend, from Scylla and Charybdis to the buraq, wendigo, and Fenris Wolf, with detailed ecologies and lore!

– Eight incredible new templates, including mythic and non-mythic versions, to create fission elementals, alien xenoid abominations, misshapen tauric composite creatures, clever tricksome travelers and runecasters, and more!

– Expanded rules for battling colossal creatures, cultivating mythic plants, fearsome fungi like mythic green slime and yellow mold, mythic universal monster rules, and more in the appendices!

–  Nearly 50 new monster-focused mythic feats, as well as feats usable by non-mythic creatures and characters, including mythic versions of feats from the Pathfinder Roleplaying Game Monster Codex and Pathfinder Roleplaying Game Villain Codex, plus over 30 existing mythic monster feats for ease of reference! 

– Appendices detailing monsters by challenge rating, type, and subtype (including new subtypes like the fungus and troop subtype), as well as guidelines for mythic familiars and companions.

– Hyperlinked referencing all base monster stat blocks and non-core rules options for ease of reference in the PDF version.

– and much Much MUCH MORE!

The Mythic Monster Manual 2 is an ideal companion volume to the Mythic Character Codex, Mythic Hero’s Handbook, Mythic Spell Compendium, and the original Mythic Monster Manual, as well as awesome expansions like Path of Dragons and Path of Villains to make your ultimate enemies shine the brighter and bring down the wrath like thunder! Add any of these expansions to your Pathfinder Roleplaying Game campaign and Make Your Game Legendary!

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Mythic Spell Compendium (Pathfinder)

Master Mythic Magic!

 

The Mythic Spell Compendium brings you over 2000 mythic spells for your Pathfinder campaign! This book is an encyclopedic tome of magic, a comprehensive compilation of mythic versions for EVERY spell in the Pathfinder core rules and MORE! These spells are not just an exercise in bigger numbers (though you’ll find those here as well), but bring new and exciting dynamic and even cinematic options to your spellcasting character, many with augmentable variations to expand their power to an even grander scale. There are earth-shaking magics here, alongside inventive and occasionally amusing uses for lower-level magics; everything from the humblest of cantrips to the mightiest of miracles, is covered between these pages. Coupled with the core mythic spells in Pathfinder Roleplaying Game Mythic Adventures, every spellcaster, no matter how obscure their specialty, will find page after page of amazing options. If you are playing Pathfinder with the mythic rules, you need to grab this book.

 

HOWEVER, this book is an amazing resource for you even if you’re NOT using the mythic rules!  The mythic rules are a terrific toolbox for making magic more mysterious and, even better, more interesting, in a standard Pathfinder campaign. From ancient cultures to secret cults, alien races to eldritch secrets, sacrificial sorcery to divine mysteries, all are sources from which the forgotten or forbidden lore of mythic magic could spring to new life in your Pathfinder campaign.

 

The Mythic Spell Compendium includes over 2000 mythic spells, including every spell from the Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Advanced Player’s Guide, Pathfinder Roleplaying Game Advanced Race Guide, Pathfinder Roleplaying Game Ultimate Combat, and Pathfinder Roleplaying Game Ultimate Magic, as well as hundreds more spells from official Pathfinder products designed for the campaign setting and companion books. If they were not already published in Pathfinder Roleplaying Game Mythic Adventures, you’ll find them here. All of them. It also includes hundreds more spells from some of the leading 3rd-party publishers for Pathfinder, including over 700 spells from Deep Magic by Kobold Press and over 100 spells from the Gothic Campaign Compendium and other products from Legendary Games.

 

NOTE: PDF downloads are available immediately upon purchase. Print books are scheduled to arrive in late June and will be shipped upon arrival.  

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Pirate Campaign Compendium (5E)

Set Sail for Adventure! 

From the jeweled islands of the tropics to the ice-choked polar seas and everywhere across the bottomless briny blue, the Pirate Campaign Compendium from Legendary Games offers 450 pages of amazing expansions for any nautical campaign using the 5th Edition of the world’s most famous roleplaying game. This beautiful book is perfect for embarking on epic journeys of exploration above or below the waves, voyages to distant shores, or full-on pirate campaigns of plunder and pillage! The Pirate Campaign Compendium brings you an incredible collection of rules for nautical campaigns of every kind, including:

  • Dozens of archetypes, class features, feats, and more for nautical characters like the privateer, and ship mage, new sorcerer metamagic and wild shape options, and tricks for underwater combat like Eel Strike and Sea Shooter, plus new character backgrounds and expanded firearm rules!
  • Maritime magic with over 60 new magic items and nearly 70 spells drawn from traditional Caribbean pirate lore but also from the distant corners of the fantasy world, from Arabia to the Arctic, to the Far East and South Pacific!
  • FIVE complete adventures for characters from 4th to 14th level!
  • Over 40 savage sea monsters ranging from Challenge 1/8 to 23, from coral golems and seaweed leshies to deep ones and the star-spawn of Cthluhu!
  • Nearly 70 ready-to-use NPCs from common pirates to officers of the line, as well as richly detailed and evocative heroes and villains ideal as recurring characters and playable pirate PCs.
  • Simple and advanced ship-to-ship combat rules, plus a dynamic and exciting fleet battle system for running major naval engagements and modular rules for shipbuilding and special ship modifications.
  • Plus tons of bonus material for navigation and storms at sea, fame and infamy, aquatic and underwater terrain, shipwrecks and plunder, shipboard roles, pirate punishment, grog, seasickness, sea shanties, a pirate glossary, and even peg legs and eyepatches!

The Pirate Campaign Compendium is your indispensable resource for any 5th Edition campaign that charts a course for adventure on the open sea! Grab this book and your compass and sextant; it’s time to leave the shore behind and Make Your Game Legendary!

PDF download is available now. Print and print/PDF preorder bundles available, with books expected to start shipping in December.

 

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Pirate Campaign Compendium (Pathfinder)

Set Sail for Adventure! 
From the jeweled islands of the tropics to the ice-choked polar seas and everywhere across the bottomless briny blue, the Pirate Campaign Compendium from Legendary Games offers 500 pages of amazing expansions for any nautical campaign using the Pathfinder Roleplaying Game. This beautiful book is perfect for embarking on epic journeys of exploration above or below the waves, voyages to distant shores, or full-on pirate campaigns of plunder and pillage! The Pirate Campaign Compendium brings you an incredible collection of rules for nautical campaigns of every kind, including:
  • Nearly 70 archetypes, class features, feats, and traits, from the pearl knight paladin and privateer ranger to the sargasso siren kineticist and boarder cavalier, plus feats like Eel Strike, Hoist the Colors, Naval Commander, and Cetacean Smash!
  • Maritime magic with over 100 spells and 60 magic items drawn from traditional Caribbean pirate lore but also from the distant corners of the fantasy world, from Arabia to the Arctic, to the Far East and South Pacific!
  • Five complete adventures for characters from 4th to 14th level!
  • Over 40 savage sea monsters from CR 1 to CR 25, with friendly merfolk and seaweed leshies to the star-spawn of Cthluhu!
  • Over 80 ready-to-use NPCs from common pirates to officers of the line, as well as richly detailed and evocative heroes and villains ideal as recurring characters and playable pirate PCs.
  • Simple and advanced ship-to-ship combat rules, plus a dynamic and exciting fleet battle system for running major naval engagements and modular rules for shipbuilding and special ship modifications.
  • Plus tons of bonus material for navigation and storms at sea, fame and infamy, aquatic and underwater terrain, shipwrecks and plunder, shipboard roles, pirate punishment, grog, seasickness, sea shanties, a pirate glossary, and even peg legs and eyepatches!
The Pirate Campaign Compendium is your indispensable resource for any Pathfinder Roleplaying Game campaign that charts a course for adventure on the open sea! Grab this book and your compass and sextant; it’s time to leave the shore behind and Make Your Game Legendary!
NOTE: PDF available now. Print and Print/PDF Bundles are available for preorder, with books expected to ship in June.
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