Trouble on the Fey Frontier!
A Feast of Flavor takes your heroes into a world of adventure! On the wild borderlands between the Kingdom of Threll and the Faerie Realms, a vital pass through the mountains has been closed by forces unknown. The citizens of Bakewell Tart are frightened and angry, unable to trade their marvelous goods with the fanciful fey beyond and now with all manner of mischief running lose in and around the town as supplies run low and neighbor turns against neighbor. And now rumors come that a sinister servant of the fallen witch queen may be behind it all, having broken free from her immortal prison and ready to seek her revenge! This is a job for heroes with the strength, wit, and heart to try almost anything to bring peace and prosperity back to the frontier. This 1st to 2nd-level adventure is suitable for all ages using the standard Pathfinder Roleplaying Game or the boxed set for beginners.
The book includes social battle cards, pursuit cards, matching cards, and a variety of handouts. Premium Cards are available as print add ons. These enhanced cards feature full artwork on each card and include all four decks used in the Legendary Beginnings A Feast of Flavor adventure. You’ll find the following 100 cards:
- 26 Quest Cards great for keeping track of the mini quests, rewards, and XP
- 25 Social Battle Cards that can replace diplomacy struggles and other social combat
- 12 Pursuit Cards that can be used in the adventure as well as in any chase in any low level adventure
- 16 Matching Cards
- 7 Handouts
- 4 Zekerian Amulets Cards
- 4 Toadstool Vest Cards
- 4 Riddle Cards
- 2 Special Item Cards
The Legendary Beginnings product line from Legendary Games is designed to creating exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Whether you try Into the Feyweald, the 5-part Trail of the Apprentice saga, or this brand-new fun-filled 72-page adventure, we hope these all-ages adventures help Make Your Game Legendary!
A mother’s love is stronger than death, but love and death walk hand in hand when mortals cross paths with the immortal fey of Cold Mountain. This adventure designed for 4th level characters stands on its own as a lush atmospheric journey into the dangers and mysteries of the wild, but it is especially suited for characters in a Kingbreaker Adventure Path campaign as they explore the unforgiving lands of a savage frontier and find them not uninhabited.
As their kingdom expands, can your heroes find a way to peacefully coexist with clans of the lonely hills and the frightening powers of nature that threaten to rise up and devour barbarian village and new-founded kingdom alike?
Written by Jason Nelson, with art by Frank Hessefort and maps by ENnie-award-winning cartographer Todd Gamble, this 47-page this 47-page epic adventure features 3 new/variant creatures and a variety of harrowing challenges of mind, heart, and strength. Cold Mountain continues Legendary Games’ tradition of bringing you outstanding content by the best authors in the business, combined with amazing art and production values and innovative layout design, including a 4-page appendix of player-friendly text-free map handouts. We hope you enjoy using our products as much as we enjoy making them, and that you’ll keep coming back again and again to Make Your Game Legendary!
Be Careful What You Wish For
The magic and mystery of the fey is on display in Faerie Bargains! From Rumpelstiltskin to Rapunzel, fairy tales, myths, and legends all over the world are replete with tales of bargains struck with the sublime and sometimes sinister magical creatures from the realms beyond. Long life, wealth beyond imagining, true love, or whatever your heart’s desire all wrapped up in a promise and a price that seems but a trifle, until the bargain comes due and the fair folk come to collect. Faerie Bargains provides you a richly detailed system for using this classic fantasy trope in your Pathfinder Roleplaying Game campaign. You can design your own faerie bargains or use one of the over 40 sample bargains provided, from bounty of the wilds and unseen assistants to woven wealth, silent metamorphosis, fey queen’s ransom, and one with the land! Each bargain grants a benefit once payment is made, of course, but you’ll also find rules for hidden conditions, escape clauses, tokens, and more, along with how to research and negotiate bargains with different kinds of fey and unique magical items you might obtain in a faerie bargain or make with fey assistance, like the cauldron of autumnal bounty and sword of vernal light. Whether your heroes want to trade their dreams for the charm of magic, a gift of blood for accursed mercy, or their sanity itself for inspired perfection, you’ll find an amazing array of mystical covenants that bring fantastic new flavor to the fey in your game! Grab this 32-page Pathfinder Roleplaying Game accessory today and Make Your Game Legendary!
An innovative system for bringing the magic of the fey realms home to your campaign!
When the realms of mortal folk and immortal fey cross paths, strange and weirdling wonders appear! Sometimes dangerous, sometimes delightful, sometimes both intertwined in a passionate embrace. At least, that is what we want to happen when we bring the fey into a campaign: to create an atmosphere of absolute wonder and mystery. All too often, however, that magical vision in our minds just doesn’t come through, and the fey end up as just another monster with a veneer of pretension.
Faerie Mysteries changes all of that with an innovative system of crossing over the warped reality where the influence of the fey makes itself known in the world. These fey impulses vary from rumors that are mostly atmospheric and sensory effects to ripples that disrupt and disturb creatures and objects to full-fledged ruptures that bring rapid and radical change both beautiful and bizarre. This system does for the fey what haunts do for undead, showing how their influence is not limited to simple encounters. That said, Faerie Mysteries also provides a wealth of sample encounters and events focused on the fey and the strange circumstances that may surround a meeting with them or may follow in their wake, and also deals with making subtle variations of existing non-fey creatures to provide unexpected challenges for creatures who think they know it all when it comes to fighting the fey.
Brought to you from the magical minds at Legendary Games, Faerie Mysteries also serves as a sequel to Faerie Passions, providing a rich mechanical supplement to the role-playing concepts and player options presented there. If you’re running a campaign where the fey play a significant role, or even if you just want to inject a bit of magical mystery into your game, download this 29-page supplement today and Make Your Game Legendary!
A fantastical resource for integrating the fey into campaigns, for players and GMs alike! What happens when immortal infatuation breaks forth into the world of mortals? Faerie Passions holds the answers, with advice and optional rules for GMs as well as new character options for characters. Faerie Passions explores the mindset of the fey and their motivations when interacting with mortals and a world that is not their own, richly illustrated with detailed examples.
It also engages children of mortals and the fey, the legacies of love (or lust) left behind in the wake of the often fleeting or turbulent romance between lovers that are worlds apart. Finally, you will find within these pages five new fey-themed sorcerer bloodlines as well as a pair of archetypes devoted to a closer relationship to all things faerie: the feyfriend druid who desperately wishes to be like them in every way, and the fey hunter ranger who wishes only to get close enough to kill every last one for spite and vengeance on the Fair Folk who wronged them dearly once upon a time.
Ideally suited for use with the Kingdom-Building Adventure Path or for any campaign where they fey play a significant role, Faerie Passionsis brought to you by the authorial team of Russ Taylor and Todd Stewart making their Legendary debut, with marvelous artwork by the esteemed Mike Lowe. Add this 18-page to your collection today, and Make Your Game Legendary!
Download includes both full-color and print-safe versions.
Rule the Forest!
When your heroes strike out into the wooded wilderness, they’ll be prepared to face any challenge with the amazing options you’ll find in Forest Kingdom Archetypes, whether they are hacking their own fledgling domain out on the borderlands of civilization or taking their first steps into the verdant realms of creatures that call the forest their home. You’ll find nearly a dozen incredible archetypes like the explorer ranger, greenweaver kineticist, jester bard, and order of the woodlands cavalier, as well as the gallant unicorn charger prestige class. You’ll also find new class features like legendary spirits and kineticist wild talents, tons of spells, and a brand-new category of fantastic faerie feats, gifted to those who have forged a special bond with the fey, like Cloak of Coiling Thorns, Unforged Arrow of the Wild, Shapeless and Primal Terror, and Frumious Quills of the Bandersnatch! Conquer every challenge the forest has to offer you with this 42-page Pathfinder Roleplaying Game supplement by Jason Nelson, Clinton J. Boomer, Julian Neale, and N. Jolly and Make Your Game Legendary!
A fabulous fey adventure for 6th-level characters! Evil stirs in the depths of the Gnarled Forest. The heroes of the land, taming the wilderness and forging their kingdom, hear disturbing tales from woodsmen and trappers of a strange and ferocious hunting party ranging far and wide beneath the forest eaves. It is not only from human tongues that they hear warnings of these dread hunters, for the allies they have found amongst the fey and other woodland creatures are likewise deathly afraid of what these savage raiders may portend.
The heroes are called upon by Myvenwy, a unicorn warden of the wood, who begs their aid in facing this peril, one that threatens her and her kind above all, but should the unicorns fall there will be none to stand against the raging Horns of the Hunted!
This adventure is designed to fit in perfectly with the Kingdom-Building Adventure Path, serving as a great way to introduce the ongoing plots of the master villain of that adventure series, but as a unique intrusion of otherworldly enemies it can easily be transported into any campaign. Featuring a desperate pursuit of mysterious fey both malevolent and benign, in Horns of the Hunted superstar author Matt Goodall hascreated a dreamlike and otherworldly feel that provides a memorable journey into the dangerous and deadly world of the fey, with beautiful maps by Alyssa Faden and delightfully old-school art by Pete Fairfax.
Pick up this 32-page adventure today and Make Your Game Legendary!
When the Woods are Wild and Wicked, Beware!
Druids have long been an afterthought in RPGs, relegated to the sidelines of adventure as harmless hermits or tree-hugging environmentalists. NO LONGER! Though little noticed, evil alignments have been open to druids since the dawn of 3rd Edition, and in a wilderness-based campaign they make magnificent and malevolent menaces. This product discusses the role of druids as villains and introduces the concept of the Umbral Wood, a transplanar wilderness that reaches across the Shadow Plane, the Fey Realms, and into the Material Plane. Deep in the heart of this blackest forest lies the realm of the Midnight Master, a debauched and debased deity that embodies every awful possibility that might darken the heart of a corrupted warden of the wilderness. What follows is a collection of archetypes, richly detailed and thematic feats, and druid spells. With over 30 new rules elements, including spells like bloodspear, drought, and nightwing host and feats like Tidalwave of Rot and Unhallowed Shade of the Umbral Wood, alongside the Darkwolf and Unseelie Ovate druid archetypes, this 26-page sourcebook offers a bevy of options for making your druids dangerous and deadly!
Days of Wine, Roses, and Glory!
An iconic moment in fantasy fiction is the grand tournament. From the archery contests of Robin Hood to the jousts of Ivanhoe, it seems like half the stories about the Middle Ages have the heroes attend such a festival somewhere along the line. Whether honoring the king’s birthday, the birth of a saint, the nation’s victory over its enemies, or just because it’s Midsummer’s Day, festive pavilions are raised and flags and pennants flap in the rising breeze to signal that it is time for the main event to begin! However, even in the real-world tournaments were about far more than bows and lances, and in a fantasy game the options for what would constitute a friendly (or even not-so-friendly) competition are infinitely varied, from gritty and brutal feats of raw strength to magical marvels of the highest fantasy. You’ll find athletic contests for running, riding, jumping, and more, to caber tossing, target shooting, tag-team wrestling, and armored ring races! From prosaic rural delights of a country fair to exotic events like the tower of jewels and pillars of life and death, Royal Tournaments is a fantastic resource for incorporating tournaments and festivals into your campaign, including an array of different tournament events and awards, some physical, some magical, some social, and all delightful. Whether your players want to promote the interests of their own kingdom or simply fight for glory and prizes, Royal Tournaments has everything you need to make the tournaments in your campaign magnificent and memorable. Grab this 42-page Pathfinder Roleplaying Game accessory today and Make Your Game Legendary!
Treasury of the Kingdom brings you a bevy of magical items perfect for the freeholder lords of a newborn kingdom hacked out of the wilderness. Here can be found tools of war like the shield of the encroaching forest and battle standard of the fallen, but also implements of exploration to blaze trails through forest and field, hill and vale like the survivalist’s arrow and scout’s spyglass. You will also find items that interact with the kingdom-building rules described in Pathfinder Roleplaying Game Ultimate Campaign and expanded in Ultimate Rulership from Legendary Games, like instant signal towers, crown of affirmation, and the plow of the abundant harvest. Finally, since explorers in the deep wild are not moving into lands uninhabited, but rather places that are haunted by the magical and mysterious fey and monstrous tribes alike, from the burning skull mace and hag’s eye to the staff of the fey queen! In all, you’ll find over 40 magic items, from single-use ephemera to a pair of mighty artifacts; everything you’ll need to stock your wilderness kingdom campaign with an array of awesome items to intrigue your players and enrich their enemies. If it’s fantastical items that delight and excite, your PCs will love what they find in the Treasury of the Kingdom.