Non-Mint Products

Gothic Campaign Compendium (Non-Mint)

The Gothic Campaign Compendium from Legendary Games is a beautiful 256-page hardback (or PDF) of lavishly detailed and lushly illustrated Gothic glory that will enliven and enrich any campaign that dabbles in the realms of horror. Within you will find:

  • Over two dozen feats like Cultic Opiate, Flagellant Focus, Summon Star-Spawn, and Heart Ripper
  • Archetypes like the Deviant wizard and Xenocidist ranger, along with new class abilities from alchemical discoveries like Aberrant Mutagen and Mutation Bomb to bardic masterpieces like Dance of the Empty Moons and Pnakotic Fugue.
  • Over 70 brand-new horror-themed spells, from necrophagy to ancient mysteries, cannibalism to alien horrors from beyond the stars.
  • Over two dozen malevolent monsters and terrifying templates like the bloodthirsty manikin, cyberphrenic tadpole, and living crematory.
  • 30 new magic items dripping with creepiness, from minor consumables to artifact-level.
  • Eight richly developed Gothic NPCs are contained here as well, each with a detailed history and connections to the official Gothic horror Adventure Path but easily usable in any campaign as rivals or allies.
  • Three complete adventures by Greg Vaughan, Jason Nelson, and Clark Peterson, two for beginning-level characters and one for 10th-level characters.
  • An entire chapter devoted to running a Gothic campaign, including alien invasions, mad scientists, mutants, madness, and the mythos.
  • An gallery of creature illustrations, character portraits, foldable paper minis, and player-friendly maps, perforated for easy removal and use at the table.

If you are incorporating horror themes in your Pathfinder RPG campaign, this an indispensable resource for chilling surprises and horrifying new possibilities to your game. Brought to you by the Legendary Games team of Jason Nelson, Neil Spicer, Greg Vaughan, Clinton Boomer, and Clark Peterson, the Gothic Campaign Compendium has everything you need to Make Your Game Legendary.

The PDF version is extensively linked to online resources for Pathfinder rules.

This compilation  includes the entire line of Gothic Grimoires: The Necrotic Verses, To Serve A Prince Undying, Spellbones Of The Devourer, The Sepulchral Swaths of Tanoth-Gha, On the Unseen Calculus of Inverse Refraction, plus The Mad Doctor’s Formulary, Construct Codex, Treasury Of The Macabre,Tomes Of Ancient Knowledge, Cultic Cryptomancia, Beyond the Void, Gothic Heroes, Mutant Manifesto, Feasting at Lanterngeist, The Murmuring Fountain, and The Fiddlers Lament.

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Mythic Hero’s Handbook (Non-Mint)

Heroes Ready to Make History!

 

The Mythic Hero’s Handbook brings you an incredible array of expansions for the mythic rules for the Pathfinder Roleplaying Game! You’ll find exciting and innovative ideas for existing rules alongside a wealth of all-new material from the authors that know mythic like nobody else. You’ll find options galore to suit any character build and inspiration for new heroic directions to take on your path to immortality, whether your character is a holy hierophant or treacherous trickster, an indomitable champion or inventive genius, a steadfast guardian of others or a steely-eyed stranger ready to launch a roaring rampage of revenge!
These rules elements can be incorporated into a traditional Pathfinder campaign as well as one using the full mythic rules! While this book is an encyclopedic expansion to the mythic rules, many elements are easily slipped into a standard campaign in the form of lost lore, secret mysteries, and the training techniques of revered and ancient masters. The lost relics of an ancient civilization or the peculiar traditions of distant empires can all be modeled with the mythic rules. Even better, since the mythic rules function like a template overlaid upon a standard character, mythic power can easily be given through divine blessing, mysterious ritual, or the hand of destiny, and then withdrawn after the climactic crisis has passed.

 

The Mythic Hero’s Handbook includes:

– Over 120 new path abilities for the archmage, champion, guardian, hierophant, and trickster mythic paths and universal path abilities for every mythic character!

– Four brand-new mythic paths – the genius, living saint, overmind, and the vengeful stranger – with over 150 path abilities exclusively for them!

Mythic class features for over 30 character classes for levels 1 to 20, including every core and base class in the core rules plus 11 more classes from Kobold Press and Rogue Genius Games like the battle scion, dragonrider, time thief, and white necromancer!

– Over 1000 mythic feats, including mythic versions of every feat in the core rules, plus hundreds more from official companion products and the official campaign setting and more!

– An entire chapter devoted to mythic psionics by the experts at Dreamscarred Press, including a new mythic path and 60 psionic path abilities, plus dozens of mythic psionic feats and over 100 mythic psionic powers!

– Over 30 mythic magic items from the blade-eating battleaxe to the midnight beacon, along with expanded rules for legendary items

– A comprehensive mythic skills system, alongside rules for mythic curses and traps, replacing magic items with inherent abilities, and an extensive discussion of the unique challenges of mythic play!

– Extensive hyperlinked referencing for ease of reference in the PDF version.

– and much Much MUCH MORE!

 

NOTE: PDF downloads are available immediately upon purchase. Print books are scheduled to arrive in late June and will be shipped upon arrival.   

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Mythic Monster Manual (Non-Mint)

A Legendary Collection of Monsters!
 
 
The Mythic Monster Manual brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that make the creatures in your Pathfinder campaign live up to their flavor text, whether they are creatures of real-world mythc and legend or beasts born of the RPG tradition itself. Some are allies extraordinaire, companions and mentors for your aspiring heroes. Among the mythic foes you will find within, even the lowliest minions possess a special spark, and the mightiest among them stand with the greatest threats a Pathfinder campaign has ever known.These creatures work just as well in a traditional Pathfinder campaign as they do in one using the full mythic rules! While this book is an indispensable expansion to the roster of mythic monsters in the official rules, they also provide a delightful change of pace for players who think they’ve seen it all or know the standard monster stat blocks as well as you do. This amazing array of richly developed mythic creatures also contains dozens of pages of supplemental material for making the mundane of monsters something extraordinary. When you pull out the Mythic Monster Manual, that look of surprise and “What was THAT?” will warm any GM’s heart!

 
The Mythic Monster Manual includes:

– Over 220 different mythic monsters, ranging from CR 1 to CR 30, including classic monsters from frost giants, metallic dragons, and iron golems to the strange and sinister like the flumph, shoggoth, and intellect devourer!

– Over two dozen brand-new mythic monsters, drawn from fantasy, myth, literature, and legend, from the angurboda and fell drake to the phantasmagoria wagon and Midgard Serpent, with detailed ecologies and lore!

– Over 30 new universal monster rules to supplement existing monsters

– 70 new monster-focused mythic feats, as well as feats usable by non-mythic creatures and characters, including mythic versions of every feat in the Pathfinder Roleplaying Game Bestiary.

– Support for psionics, including psionic versions of existing monsters and entirely psionic beasts like the phrenic scourge and thought slayer!
– Appendices detailing monsters by challenge rating, type, and subtype (including new subtypes like the alien and mythos subtype).

– Guidelines for mythic familiars and companions.

– Hyperlinked referencing all base monster stat blocks and non-core rules options for ease of reference in the PDF version.

– and much Much MUCH MORE!

 

NOTE: PDF downloads are available immediately upon purchase. Print books are scheduled to arrive in late June and will be shipped upon arrival. 

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Mythic Spell Compendium (Non-Mint)

Master Mythic Magic!

 

The Mythic Spell Compendium brings you over 2000 mythic spells for your Pathfinder campaign! This book is an encyclopedic tome of magic, a comprehensive compilation of mythic versions for EVERY spell in the Pathfinder core rules and MORE! These spells are not just an exercise in bigger numbers (though you’ll find those here as well), but bring new and exciting dynamic and even cinematic options to your spellcasting character, many with augmentable variations to expand their power to an even grander scale. There are earth-shaking magics here, alongside inventive and occasionally amusing uses for lower-level magics; everything from the humblest of cantrips to the mightiest of miracles, is covered between these pages. Coupled with the core mythic spells in Pathfinder Roleplaying Game Mythic Adventures, every spellcaster, no matter how obscure their specialty, will find page after page of amazing options. If you are playing Pathfinder with the mythic rules, you need to grab this book.

 

HOWEVER, this book is an amazing resource for you even if you’re NOT using the mythic rules!  The mythic rules are a terrific toolbox for making magic more mysterious and, even better, more interesting, in a standard Pathfinder campaign. From ancient cultures to secret cults, alien races to eldritch secrets, sacrificial sorcery to divine mysteries, all are sources from which the forgotten or forbidden lore of mythic magic could spring to new life in your Pathfinder campaign.

 

The Mythic Spell Compendium includes over 2000 mythic spells, including every spell from the Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Advanced Player’s Guide, Pathfinder Roleplaying Game Advanced Race Guide, Pathfinder Roleplaying Game Ultimate Combat, and Pathfinder Roleplaying Game Ultimate Magic, as well as hundreds more spells from official Pathfinder products designed for the campaign setting and companion books. If they were not already published in Pathfinder Roleplaying Game Mythic Adventures, you’ll find them here. All of them. It also includes hundreds more spells from some of the leading 3rd-party publishers for Pathfinder, including over 700 spells from Deep Magic by Kobold Press and over 100 spells from the Gothic Campaign Compendium and other products from Legendary Games.

 

NOTE: PDF downloads are available immediately upon purchase. Print books are scheduled to arrive in late June and will be shipped upon arrival.  

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