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40 Books, 30 Bucks Pathfinder MEGA-BUNDLE

40 PDFs perfect for your Pathfinder game!

It’s a great time to get a taste of all the incredible Pathfinder Roleplaying Game product lines Legendary Games has to offer with the THIRD fabulous mega-bundle featuring our peerless Pathfinder products! As if our 60 Books, 30 Bucks and 30 for 40 MEGA-BUNDLES were not enough, each offering around 1500 pages of Pathfinder pleasure for just $30, we’re at it again with another incredible assortment of adventures, magic items, character classes, spells, new rules, heroes, villains, and so much more, from fairy forests to Egyptian ruins, Gothic horror to high seas pirate adventure, and even venturing to the stars and beyond! For the entire month of September, you can save over 90% on an array of adventures and accessories, bringing you adventures ranging from 1st level to 14th level, monsters from measly minions to mighty menaces, magic items from common everyday treasures to mighty artifacts, ready-to-use creatures and characters, and much, much more, all with amazing artwork, delightful design, and flat-out Pathfinder fun! That’s nearly 1,500 pages of content for only $30!

We hope you love every one of these products and that you’ll keep an eye out for even more amazing Pathfinder products releasing every month from Legendary Games!

Adventures

  • 1st level – Legendary Beginnings: Into the Feyweald
  • 2nd level – The Smuggler’s Seal
  • 2nd level – Trail of the Apprentice 2: The King’s Curse
  • 3rd level – Trail of the Apprentice 3: The Thieves’ Den
  • 7th level – The Horseshoe Calamity
  • 8th level – Whisper House
  • 9th level – Shrine of Serpents
  • 11th level – Legendary Planet: Confederates of the Shattered Zone
  • 13th level – On the Siberian Line
  • 14th level – Fort Scurvy

Monsters

  • Killer Clowns from Hell
  • Malevolent Medium Monsters
  • Mythic Monsters 10: Sea Monsters
  • Mythic Monsters 41: India

Characters and Class Options

  • Aetheric Heroes
  • Asian Archetypes: Magical
  • Corrupted Classes
  • Eldritch Elementalism
  • Forest Kingdom Archetypes
  • Intrigue Archetypes
  • Legendary Hybrids: Doomguard
  • Legendary Hybrids: Skinchanger
  • Legendary Monks
  • Legendary Villains: Wicked Witches
  • Occult Archetypes II
  • The Robot Summoner

Spells and Magic

  • Ancient Curses
  • Ancient Idols
  • Asian Spell Compendium
  • Mythic Magic: Horror Spells
  • Mythic Magic: Intrigue Spells
  • Treasury of the Orient
  • Treasury of Winter

Campaign Expansions

  • Ancient Tombs
  • Legendary Worlds: Melefoni
  • Legendary Worlds: Calcarata
  • Legendary Worlds: Carsis
  • Legendary Worlds: Terminus
  • Legendary Worlds: Jowchit
  • Royal Tournaments

Old Price: $313.60

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You save: $283.60

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Beyond the Void

Note: This product is a part of the Gothic Campaign Compendium along with several others.

Beyond the Void provides a terrifying addendum to the darkest edges of reality and their sanity-rending intersections with the mortal world. This rules supplement deals with the contact and summoning of alien entities whose dominions lie in realms of blackness beyond the stars. Sometimes the province of the dangerously curious, more often the patrons of the deliriously insane, these inhuman powers are utterly other, indifferent to human joy or misery, though always hungry and eager to devour any creature unwise enough to attract their attention.

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Ideal for alchemists, summoners, and wizards, and for anyone wishing to delve into the sanity-rending realms of cosmic horror.This product includes three new character archetypes, the deranged alienist (summoner), the intrepid aquatic bathynaut (alchemist), and the far-sighted iridic mage (wizard). Add to this the Crawler in Darkness and Summon Star-Spawn feats; nine new spells from alien contact and cosmic communion to deform angularity and embryonic implantation; and the new alien and embryonic creature templates, including four sample embryonic aliens to terrify your players: the embryonic aboleth, embryonic intellect devourer, embryonic neh-thalggu, and embryonic shoggoth!

Written by Jason Nelson, with art by Frank Hessefort and Tanyaporn Sangsnit, this 15-page product continues Legendary Games’ tradition of bringing you outstanding content by the best authors in the business, combined with amazing art and production values and innovative layout design. We hope you enjoy using our products as much as we enjoy making them, and that you’ll keep coming back again and again to Make Your Game Legendary!

Download includes two versions: one full color and one printer-friendly.

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Cultic Cryptomancia

Note: This product is a part of the Gothic Campaign Compendium along with several others.

Cults are a classic element in fantasy from the historical to the horrific, and the Cultic Cryptomancia explores the uses of cults of every kind in your campaign, from secret sects that live in the shadows and prey upon the weak-willed or disillusioned dregs of society to the near-forgotten relic rituals echoing down from ancient times and still practiced by scattered adherents, covens, and rural traditions handed down from the oldest folkways far from the watchful eyes of the younger gods and civilized ideals of modern society. This product is replete with rules elements to bring any cult to life, including archetypes for apostate inquisitors and sublime bards, and the  Eldritch mystery for oracles containing 14 new revelations.

Additional DescriptionMore Details

For cultic characters of all types there are 8 new feats, from Ectastic Euphoria and Flagellant Focus to Sacrificial Summons and the dreaded Heart Ripper. Of course, no cultic product would be complete without a trove of forbidden magical mysteries, with 13 new spells including exsanguinate, torch-wielding mob, and orgiastic rite. The Cultic Cryptomancia is an ideal complement to a Gothic Adventure Path or any game where characters encounter eldritch writings, forbidden rites, and the masked, robed, or empty-eyed cultists who have given themselves body, mind, and soul to powers beyond.

Designed by Jason Nelson with the Legendary Games design team of Clinton J. Boomer, Liz Courts, Crystal Frasier, Matt Goodall, Jim Groves, Tim Hitchcock, Neil Spicer, Todd Stewart, Russ Taylor, Greg A. Vaughan, and Clark Peterson, with amazing illustrations by Tim Kings-Lynne and Colby Stevenson.

Download includes TWO files: a full color version AND a stripped printer-friendly version, both versions extensively hyperlinked internally and to online Pathfinder resources for easy interactive reference.

Check out this 14-page gothic-themed accessory and Make Your Game Legendary!

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Feasting at Lanterngeist

Note: This product is a part of the Gothic Campaign Compendium along with several others.

A simple harvest festival in an unremarkable village turns horribly, terribly wrong, in a way they can only when adventurers are involved. A simple disappearance threatens to become a massacre as a hidden menace long slumbering prepares to burst forth in the midst of this rustic revel. Will your heroes be able to thwart this menace, or will they become a part of the Feasting at Lanterngeist?

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Designed by Greg A. Vaughan with the Legendary Games Design Team of Neil Spicer, Clinton Boomer, Jason Nelson, and Clark Peterson. Who better to provide you with alternate magic items for your Adventure Path campaign than the very writers of those adventures themselves? Answer: no one. Legendary Games’ Adventure Path Plug-Ins supplement and enrich your campaign experience, offering adventures and supporting products that incorporate and expanding upon unique concepts, themes, and rules subsystems introduced in the Adventure Paths while filling in the background characters, items, and locations that make those adventures come alive in delightful (and often dangerous) detail. Legendary Games combines stellar writing talent with innovative layout and product design and top-notch artistic values that we think will bring you back again and again.

Check out this gothic-themed adventure and the rest of our Gothic Adventure Path Plug-Ins and Make Your Game Legendary! This adventure was designed for PCs of 9th-10th level.

Price: $4.99

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Feasting at Lanterngeist (5E)

A Feast of Horror!

A simple harvest festival in an unremarkable village turns horribly, terribly wrong, in a way things can only do when adventurers are involved. A simple disappearance threatens to become a massacre as a hidden menace long slumbering in the bogs prepares to burst forth in the midst of this rustic revel. Will your heroes be able to thwart this menace, or will they too become a part of ravening doom that is the Feasting at Lanterngeist?

Feasting at Lanterngeist is a 5th Edition adventure for 9th to 10th-level characters, which can be easily inserted into any campaign with a hint of cosmic horror in the background, or to introduce a bit of horror when your heroes might have become a bit complacent. Grab this 26-page 5E adventure today and Make Your Game Legendary!

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Gothic Campaign Compendium (PF)

The Gothic Campaign Compendium from Legendary Games is a beautiful 256-page hardback (or PDF) of lavishly detailed and lushly illustrated Gothic glory that will enliven and enrich any campaign that dabbles in the realms of horror. Within you will find:

  • Over two dozen feats like Cultic Opiate, Flagellant Focus, Summon Star-Spawn, and Heart Ripper
  • Archetypes like the Deviant wizard and Xenocidist ranger, along with new class abilities from alchemical discoveries like Aberrant Mutagen and Mutation Bomb to bardic masterpieces like Dance of the Empty Moons and Pnakotic Fugue.
  • Over 70 brand-new horror-themed spells, from necrophagy to ancient mysteries, cannibalism to alien horrors from beyond the stars.
  • Over two dozen malevolent monsters and terrifying templates like the bloodthirsty manikin, cyberphrenic tadpole, and living crematory.
  • 30 new magic items dripping with creepiness, from minor consumables to artifact-level.
  • Eight richly developed Gothic NPCs are contained here as well, each with a detailed history and connections to the official Gothic horror Adventure Path but easily usable in any campaign as rivals or allies.
  • Three complete adventures by Greg Vaughan, Jason Nelson, and Clark Peterson, two for beginning-level characters and one for 10th-level characters.
  • An entire chapter devoted to running a Gothic campaign, including alien invasions, mad scientists, mutants, madness, and the mythos.
  • An gallery of creature illustrations, character portraits, foldable paper minis, and player-friendly maps, perforated for easy removal and use at the table.

If you are incorporating horror themes in your Pathfinder RPG campaign, this an indispensable resource for chilling surprises and horrifying new possibilities to your game. Brought to you by the Legendary Games team of Jason Nelson, Neil Spicer, Greg Vaughan, Clinton Boomer, and Clark Peterson, the Gothic Campaign Compendium has everything you need to Make Your Game Legendary.

The PDF version is extensively linked to online resources for Pathfinder rules.

This compilation  includes the entire line of Gothic Grimoires: The Necrotic Verses, To Serve A Prince Undying, Spellbones Of The Devourer, The Sepulchral Swaths of Tanoth-Gha, On the Unseen Calculus of Inverse Refraction, plus The Mad Doctor’s Formulary, Construct Codex, Treasury Of The Macabre,Tomes Of Ancient Knowledge, Cultic Cryptomancia, Beyond the Void, Gothic Heroes, Mutant Manifesto, Feasting at Lanterngeist, The Murmuring Fountain, and The Fiddlers Lament.

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Gothic Grimoires 1: The Necrotic Verses

Note: This product is a part of the Gothic Campaign Compendium along with several others.

The first in our new line of Gothic Grimoires, The Necrotic Verses presents a study in artistic horror delving into the dark side of magical music, betwixt the macabre and madness. Penned by an impresario whose creative curiosity became his undoing, The Necrotic Verses is an ideal complement to a Gothic Adventure Path or any game where the tragedy of flawed genius and the corruption of artistic creation drives men and women to ruin.

Additional DescriptionMore Details

Featuring a detailed history and description, The Necrotic Verses breaks open heretofore unknowable secrets to the bardic oeuvre, including 9 new bardic masterpieces from the Dance of the Empty Moons to the Opus of the Golden King, each more disturbing than the last.

Designed by Jason Nelson and Clark Peterson with the Legendary Games design team of Neil Spicer, Greg A. Vaughan, Clinton J. Boomer, Matt Goodall, Jim Groves, and Russ Taylor. Who better to provide you with alternate magical books, spells, and rules for your Adventure Path campaign than the very writers of those adventures themselves? Answer: no one. Legendary Games’ Adventure Path Plug-Ins supplement and enrich your campaign experience, offering adventures and supporting products that incorporate and expanding upon unique concepts, themes, and rules subsystems introduced in the Adventure Paths while filling in the background characters, items, and locations that make those adventures come alive in delightful (and often dangerous) detail. Legendary Games combines stellar writing talent with innovative layout and product design and top-notch artistic values that we think will bring you back again and again.

Download includes TWO files: a full color version AND a stripped black and white version for easy printing, both versions hyperlinked internally and to online Pathfinder resources for easy interactive reference.

Check out this 8-page gothic-themed magical accessory and Make Your Game Legendary!

If this product strikes your fancy, consider perusing the entire line of Gothic Grimoires!



If you love one, we think you’ll love them all! May your players tremble in fear at the darkling secrets you prepare to unfold before them!

Price: $2.49

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Gothic Grimoires 1: The Necrotic Verses (5E)

Music and Madness!

The Necrotic Verses is a book of mystic secrets grounded in the corrupted composition of a musical maestro whose otherworldly obsessions drove him to madness and beyond yet left behind magical masterpieces like the Dead Man’s Frolic, Dance of the Empty Moons, and the Opus of the Golden King! Power awaits all who dare to delve into the sinister secrets contained within The Necrotic Verses! Grab this 10-page 5E supplement today and Make Your Game Legendary! 

In 5th Edition campaigns where horror, madness, or tragedy play a central theme, blasphemous books and tomes of terror often play a key role in unlocking sinister secrets man was not meant to know. Each Gothic Grimoire is evocative and richly detailed, with history and character that makes them far more than a collection of dusty pages that deliver intriguing possibilities for introducing novel applications of the rules of your favorite role-playing game. These are Tomes of Ancient Knowledge, dialed up to eleven.

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Gothic Grimoires 3: The Sepulchral Swaths of Tanoth-Gha

Note: This product is a part of the Gothic Campaign Compendium along with several others.

The third in our line of Gothic Grimoires, The Sepulchral Swaths of Tanoth-Gha unfolds the lore of an elder cult devoted to primordial things venerated in the dawn ages of the humanoid races, when civilizations now thought ancient were not yet born, or taking their first halting steps of infancy. As enlightenment and the younger faiths arose, these Elder Things lurked still in forgotten places in the lone lands, waiting for the unfortunate or the foolish to call upon them again.

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Sepulchral Swaths of Tanoth-Gha is an ideal complement to a Gothic Adventure Path or any game where characters wander across a lost and ancient ruin holding cultic rites and lore best left forgotten, including 5 new feats like Bind the Ancient Dead and Bones of the Earth, 6 new spells from accursed monolith to primeval interdiction, and a pair of new monster templates: the fossilized skeleton and mummified zombie.

Designed by Jason Nelson with the Legendary Games design team of Neil Spicer, Greg A. Vaughan, Clinton J. Boomer, Matt Goodall, Jim Groves, Russ Taylor, and Clark Peterson.
Check out this 8-page gothic-themed magical accessory and Make Your Game Legendary!

If this product strikes your fancy, consider perusing the entire line of Gothic Grimoires!



If you love one, we think you’ll love them all! May your players tremble in fear at the darkling secrets you prepare to unfold before them!

Price: $2.49

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Mythic Monsters 5: Mythos

The fifth volume in our Mythic Monsters series, Mythic Monsters: Mythos brings you a dozen and one alien horrors from beyond the stars! Twelve of your favorite  eldritch abominations are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every unearthly and indescribable Thing from Beyond has its own unique and exciting new mythic abilities, from an mythic shantak’s disemboweling flyby to the temporal retribution of a mythic hound of Tindalos!

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This product includes mythic oozes of familiar alien horrors like the gibbering mouther and shoggoth as well as more obscure alien creatures like the faceless stalker and moon-beast, covering CRs from 4 to 24. In addition to a dozen existing otherworldly foes, Mythic Monsters: Mythos also enumerates every creature from the official Pathfinder Roleplaying Game Bestiaries (and a few more besides) that qualifies for the mythos descriptor, as well as mythic path abilities for alien alchemy and the mysterious Elder Signs, plus four mythic alchemical compounds to spice up the laboratory of your favorite deranged researcher of the cosmos. To top it all off, Mythic Monsters: Mythos introduces an entirely new 13th mythic monster, the swift and deadly mythic greater byakhee, a star-spanning mount, minion, and menace perfect for the summoning rituals of your local cosmic cultists!

The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they’ve seen it all or know the standard monster stats as well as you do. That look of surprise and “What was THAT?” will warm any GM’s heart.

Download this 34-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.

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Mythic Monsters 21: Mythos Too

From the farthest realm beyond the stars

Something is fundamentally wrong in the universe, and the monsters of the mythos are invading the Pathfinder RPG again, from minor minions like the morlock and skum, debased cultists and the corrupted remnant of civilizations of yore, all the way up to the spectacular sinister creatures like the spawn of Yog-Sothoth and the star-spawn of Cthulhu, as well as the brand-new blackgate behemoth, a tentacular terror that births mysterious monoliths whose inscrutable inscriptions offer the chance at forbidden cosmic knowledge and unknowable cosmic terror. Alien races are here as well, from the foul fungal conquerors, the mi-go, to the thought-projecting yithians and the gene-warping elder things. Stranger things still are found in sky and sea, from flying polyps and bholes to eyes of the deep, and impossible creatures from places beyond understanding like the dream-haunting nightgaunt and the mysterious color out of space. A dozen and one corrupt creatures of every description lie within, from CR 3 to 25, but if two whole books of mythic mythos monsters are just not enough we also provide you with the new xenoid template and its even more awful mythic xenoid version, to turn the humblest creature to a pseudonatural terror of unnatural menace.

Additional DescriptionMore Details

The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they’ve seen it all or know the standard monster stats as well as you do. That look of surprise and “What was THAT?” will warm any GM’s heart. Get this 36-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.

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Tome of Madness

Something Crazy for your Campaign

Tome of Madness is the definitive source for dealing with maniacal madmen and deranged villains, but also for haunted heroes and their afflicted allies whose minds have been pushed past the breaking point. This lavishly detailed tome examines the nature of mental maladies from aphasia and amnesia to phobias, tics, delusions, dyspraxia, and hysterical blindness. With over three dozen forms of insanity with varying severity and symptoms, you’ll find lesser ailments that may accompany your heroes throughout their lives, as well as devastating delusions that can shatter a character’s world.

Tome of Madness goes a step further, with abundant information on the treatment of madness, including the use of alchemy and magic (and even occult faith healing) to calm the disturbed mind. Whether insanity is purely biologic or an element of addiction, brought on by gradual decline or a sudden, sharp break, you will find a wealth of information for incorporating insanity into your Pathfinder campaign in an in-depth way that does not degenerate into simple stereotypes or leave you with an unplayable character but gives your heroes and villains alike some real depth in their disturbia! Grab this 32-page Pathfinder accessory by Mike Shel today and Make Your Game Legendary!

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