Mythic Past Books These are products that are included in either Mythic Spell Compendium, Mythic Monster Manual, or Mythic Hero Handbook. You may still purchase them separately here.

Mythic Magic: Advanced Spells I

Note: This product is a part of the Mythic Spell Compendium along with several others.

Mythic Magic: Advanced Spells I completes the mythic rules for every spell in the Pathfinder Roleplaying Advanced Player’s Guide. All of them. If it’s not already in Pathfinder Roleplaying Game Mythic Adventures, it’s right here, from absorbing touch to wrathful mantle and all spells in between. Whether you’re an arcane or a divine caster, Mythic Magic: Advanced Spells I contains 235 mythic spells of every level and every kind, from orisons and cantrips to the mightiest 9th-level magics. You will find combat spells like ball lightning, cacophonous call, and mass suffocation right alongside defensive magic like corruption resistance and life bubble, spells to aid your allies like gallant inspiration and bestow grace, and utility spells like amplify elixir and touch of the sea. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place.

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Mythic Magic: Advanced Spells II

Note: This product is a part of the Mythic Spell Compendium along with several others.

Mythic Magic: Advanced Spells II completes the mythic rules for every spell in the Pathfinder Roleplaying Advanced Race Guide. All of them. If it’s not already in Pathfinder Roleplaying Game Mythic Adventures, it’s right here, from absorbing touch to wrathful mantle and all spells in between. Whether you’re an arcane or a divine caster, Mythic Magic: Advanced Spells II contains mythic spells of every level and every kind, from minor 1st-level spells to the mightiest 9th-level magics. You will find combat spells like agonizing rebuke, chains of fire, and hellmouth lash right alongside defensive magic like nine lives and stone shield, spells to aid your allies like healing warmth and fins to feet, and utility spells like paragon surge and ancestral regression. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place.

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Mythic Magic: Campaign Setting Spells

Note: This product is a part of the Mythic Spell Compendium along with several others.

Marvelous Mythic Magic for the official Pathfinder campaign world!

Mythic Magic: Campaign Setting Spells contains nearly 200 spells from over a dozen official hardcover and softcover rulebooks and supplements for the official campaign setting for the Pathfinder Roleplaying Game, from abstemiousness to zone of foul flames. Whether you’re an arcane or a divine caster, Mythic Magic: Campaign Setting Spells contains mythic spells of every level and every kind, from 1st to 9th level. You will find combat spells like bladed dash, dirge of the victorious knights, and touch of bloodletting right alongside defensive magic like spell absorption, vengeful comets, and die for your master, spells to aid your allies like infernal healing, beacon of luck, and freedom’s toast, and utility spells like dungeonsight and transplant visage. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place.

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Mythic Magic: Core Spells

Note: This product is a part of the Mythic Spell Compendium along with several others.

A marvelous manual of mythic magic!

This incredible supplement is a massive expansion to the mythic spellcasting options presented in the Pathfinder Roleplaying Game Mythic Adventures hardcover, including mythic versions of every single spell in the Pathfinder Roleplaying Game Core Rulebook that is not already detailed in the mythic rules.

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This product contains over 400 mythic spells from cantrips and orisons to 9th-level spells, as well as complete spell lists for every spellcasting core class, providing a detailed reference of mythic and augmented mythic spells from class spell lists for bards, clerics, druids, paladins, rangers, sorcerers, and wizards, as well as cleric domain spells and sorcerer bloodline spells. In addition, this product contains several new mythic feats and path abilities to enable characters to make better use of these expanded spell offerings.

 

This 100-page full-color reference has not only elegant and innovative design by the same authors that brought you a large number of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures, but also the beautiful production values and top-notch functionality you expect from Legendary Games, with internal and external hyperlinking and indexing, allowing you to jump from lists to individual spells. If you’re implementing the mythic rules in your campaign, or even if you’re just curious about exploring the possibilities that mythic spells allow, you cannot miss Mythic Magic: Core Spells.

Download includes full-color and print-safe versions. We appreciate your patience and your patronage of Legendary Games and look forward to a metric ton of amazing product for the mythic rules, including more products in our Mythic Monstersseries, future expansions to the Mythic Magicline, and more!

 

Price: $19.99

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Mythic Magic: Ultimate Spells I

Note: This product is a part of the Mythic Spell Compendium along with several others.

Your ultimate resource for mythic spells!

Mythic Magic: Ultimate Spells I completes the mythic rules for every spell in the Pathfinder Roleplaying Ultimate Combat rulebook. All of them. If it’s not already in Pathfinder Roleplaying Game Mythic Adventures, it’s right here, from absorb toxicity to wreath of blades and all spells in between. Whether you’re an arcane or a divine caster, Mythic Magic: Ultimate Spells I contains mythic spells of every level and every kind, from orisons and cantrips to the mightiest 9th-level magics. You will find combat spells like brow gasher, chain of perdition, and shadow bomb admixture right alongside defensive magic like bullet shield and communal spell immunity, spells to aid your allies like effortless armor and terrain bond, and utility spells like abundant ammunition and tactical acumen. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place.

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Mythic Magic: Ultimate Spells II

Note: This product is a part of the Mythic Spell Compendium along with several others.

Mythic Magic: Ultimate Spells II completes the mythic rules for every spell in Pathfinder Roleplaying Game Ultimate Magic. All of them. If it’s not already in Pathfinder Roleplaying Game Mythic Adventures, it’s right here, from acidic spray to youthful appearance and all spells in between. Whether you’re an arcane or a divine caster, Mythic Magic: Ultimate Spells II contains mythic spells of every level and every kind, from orisons and cantrips to the mightiest 9th-level magics. You will find combat spells like aura of doom, overwhelming presence, and transmute blood to acid right alongside defensive magic like delay pain and vestment of the champion, spells to aid your allies like lend judgment and restore eidolon, and utility spells like ice crystal teleport and polypurpose panacea. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic spells in Pathfinder Roleplaying Game Mythic Adventures in the first place.

 

 

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Mythic Skills

Note: This product is a part of the Mythic Hero Handbook along with several others.

A Spectacular Enhancement to the Skill System

 

Mythic Skills introduces a system of skill exploits that take the basic tasks your skills allow you to perform and dials them up to amazing levels. In addition, every skill in the Pathfinder Roleplaying Game Core Rulebook also gets brand-new skill exploits, as well as greater exploits that only the most skilled masters would even attempt. This book contains rules for using these enhanced skills with mythic characters but also provides an alternative system for use in non-mythic Pathfinder campaigns!

 

This system allows your characters to focus on their skills as a key part of their character construction and to invest more of their character’s abilities in their character itself, rather than the character›s gear or magical tools. You can use these rules generally with mythic characters, allowing them to attempt all manner of skill-based exploits, or you can limit the ability to pull off these amazing skill stunts to those mythic characters that have really invested in making their skills a key part of their character’s identity. The mythic rules offer an opportunity to magnify what makes a character special, and the skills they choose to hone as part of their background narrative and throughout the course of the campaign should be just as important in defining them as their marvelous magic and fabulous feats. With Mythic Skills in your hands, your skills will be just as spectacular!

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Mythic Solutions

These are the solutions you’re looking for! 

 

Mythic Solutions analyzes the challenges of implementing the mythic rules for the Pathfinder Roleplaying Game and offers you no-nonsense solutions to address them. The mythic rules have been with us for almost two years, and with a wealth of play experience we can see areas where rules interact together in ways that have the potential to unbalance gameplay. The mythic rules are supposed to break from convention and allow players and GMs to creatively violate the expectations of how the game usually works, but sometimes those alterations─especially in combination with each other─go a bit too far.

 

Mythic Solutions is a 26-page supplement that explores the challenges of action economy, the nova problem, stacking multiplies, single ability focus, rapid recovery, bypassing immunity and resistance, unlimited caster versatility, and rocket tag, or there is no kill like overkill. The masters of mythic at Legendary Games explain rules rationales and concepts and offer an array of alternate rules to deal with the most problematic elements in the mythic rule set like Mythic Vital Strike, wild arcana, foe-biter legendary weapons, and more! If you’d like to get the most out of the mythic rules but are worried about balance or numbers escalating out of control, worry no more! Nobody knows mythic like Legendary Games, and these Mythic Solutions will definitely help Make Your Game Legendary!

 

NOTE: These rules are also included in the Mythic Hero’s Handbook.

Price: $2.99

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Path of the Genius

The Power of Sheer Genius Unleashed!

 

Path of the Genius is designed to help build characters who achieve immortality and legendary status not so much for their raw personal power but for their intellect itself. They may be researchers or writers, spreading ideas to the far corners of the world that plant the seeds of change wherever they are heard or read or understood. They may be naturalists and explorers, insightful observers into the world around them as it exists, or they may be forward-thinking futurists and experimenters always pushing the envelope of the possible. Their areas of specialization and study range from ancient history to advanced technology, from clockworks and alchemy to manipulation of fundamental forces like electromagnetism and gravity. Equal parts archivist and tinker, from calm loremasters to raving mad scientists, a genius adapts the knowledge of the past and applies it to new situations and new opportunities for breakthroughs. A genius is a character whose mind is her ultimate weapon and who has never met a problem she could not think her way through. A genius is always thinking, always imagining, always listening, always recording, always planning, and always ready to try something new to demonstrate that the mind itself, not the magic it might wield, is the true path to greatness!

 

Path of the Genius includes advice on creating a concept for your mythic scholar, scientist, or brilliant battlemind, with half a dozen suggested builds, but the heart of this product is over 70 mythic path abilities tailored specifically for the genius’ particular blend of inspired invention and technical expertise. Whether your stranger is a mad scientist or a curious professor, an inventor, tinker, battlemind, or well-rounded polymath, you’ll find all manner of abilities designed to analyze the boundaries of possibility in the library or laboratory like genegineer, purging alchemy, and it’s alive, or on the battlefield like probable path, lesson learned, and regression to the mean. Your genius can master all forms of information with abilities like perfect polyglot, eidetic research, and sage scholar, and can figure out anything he doesn’t already know with elementary deduction, insightful calculus, and this just might work. A genius can be a master of the preindustrial sciences as a technological tinker, engineer, or in clockwork creation, or can plumb through Victorian sciences and future technologies like advanced gunnery, nanite replication, and rapid robotics. Whether your genius has his feet planted in alchemy, algebra, or advanced cybernetics, you’ll find a wealth of genius ideas to make your heroes as learned as they are legendary!

 

The Mythic Path series from Legendary Games looks to fill in the niches that are not quite served by the existing mythic paths, providing exciting new options for your mythic heroes and diabolical dirty tricks for your mythic villains, made by the same creative minds that helped build the mythic rules. Whether for heroes or villains, the abilities in these Mythic Paths offer a host of great new options for your mythic game, bringing fabulous flavor and imaginative mechanics with the standard of excellence in design that you’ve come to expect from Legendary Games. Pick up this supplement for today and Make Your Game Legendary!

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Path of the Stranger

A Hero Without A Name 

This book presents a brand-new mythic path for the Pathfinder Roleplaying Game: The Stranger! Folklore and legend is replete with tales of mysterious nomads, the last survivors of a fallen land or a dying race. They keep to themselves, hiding behind masks or aliases to avoid those who hunt them, or because they simply wish to be left alone. Strangers are often antiheros who play by their own rules and have little patience for working within organized structures of authority. They are men and women without a country or a home to call their own; whatever home they had, even if it still exists, has grown apart from them as they have grown apart from it. Most strangers live without allegiance except to their own code, and may be marked as heretics to their faith or traitors to their native land or people. They may be thinkers and thieves, philosophers and philanderers, some seeking the wisdom of the ancients to be found at the ends of the earth, others just looking for a fray. A stranger can work well with others and can form lasting bonds of friendship and alliance, but in their hearts they will always be free.

Path of the Stranger includes advice on creating a concept for your mythic wanderer and suggested builds, but the heart of this product is over 60 mythic path abilities tailored specifically for the stranger’s particular blend of sullen secrecy and simmering need for revenge. Whether your stranger is a charming smuggler or the last of his line, flamboyant masquerader or a spirit of vengeance, you’ll find all manner of abilities designed to keep him or her alive, like apparent demise and cling to life, while putting his enemies six feet under, like an eye for an eye, harrier, and roaring rampage of revenge. Your stranger can make her way in the world with a wink and a smile with skeptical eye, streetwise seeker, and flag of convenience, but she will be as ready with a devastating quip as a lethal thrust with carve your initials, nothing to say, and use your own words against you! Whether your stranger is a scruffy high plains drifter or a globe-trotting explorer who never stays put but brings a worldly detachment to everything he does, the Path of the Stranger brings you a wealth of rules to make your heroes as mysterious as they are mythic!

The Mythic Path series from Legendary Games looks to fill in the niches that are not quite served by the existing mythic paths, providing exciting new options for your mythic heroes and diabolical dirty tricks for your mythic villains, made by the same creative minds that helped build the mythic rules. Whether for heroes or villains, the abilities in these Mythic Paths offer a host of great new options for your mythic game, bringing fabulous flavor and imaginative mechanics with the standard of excellence in design that you’ve come to expect from Legendary Games. Pick up this supplement for today and Make Your Game Legendary!

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