Hypercorps 2099

Hypercorps 2099 Wasteland: Primer

WASTELAND PRIMER PDF

Nuclear fire from World War 3 cleansed the surface of the Earth in 1969 but life in this alternate Hypercorps 2099 timeline persists—now, nearly a century and a half later, survivors are exiting their underground shelters to comb the ruins of civilization and fight for a new world. Are you set on staking a claim and defending what’s yours, will you champion justice and battle for what is right, or become one of the mad warlords that rules over the Wasteland?

Hypercorps 2099 Wasteland aims to deliver a means to do all of those things as a campaign source book for Fifth Edition, helping GMs generate their own personal Wastelands with gameplay that reinforces exploration of a procedurally generated world where survival is as important as anything else!

This is a promotional PDF for the Hypercorps 2099: Wasteland Kickstarter, funding from Tuesday November 29th to Sunday December 18th! Please check out the project page and consider making a pledge.

What you’ll find in Hypercorps 2099 Wasteland: Primer:

  • Radraider Primal Path – An archetype for barbarians that do not fear radiation but wield it instead, using their rage to turn atomic energy on their foes!

  • Wasteland Character Backgrounds – Play as an alien abductee from the past, a lucky escapee from an underground shelter, or a captain from an underground shelter that’s decided the Wasteland offers a brighter future.

  • Wasteland Gear – In order to survive the irradiated landscape you’ll want a geiger counter, some iodine pills, and if you can afford it, a lead-lined backpack to keep your food from becoming poisonous.

  • Wasteland Skills – You can’t say “mad science” without “science” and you can’t adventure in the Wasteland without a nod to Technology!

  • Radiation and Irradiated – Radiation is a vital element of Hypercorps 2099 Wasteland and the rules for atomic energy are included with a new attribute for once you’ve gathered up too much of the stuff in your cells.

  • Wasteland Monsters – Brain slugs to take over your mind with the slug-brained template, an irradiated bear (via another template!) because those are just too tough to die out, the dreaded purple people eater, and zombie-like walkers (including short rules for the smart walker player race)!

Hypercorps 2099 is not required for exploring the Wasteland and this is a standalone supplement.

Price: $0.00

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Hypercorps 2099: 5th Edition Playtest

HYPERCORPS 2099: 5TH EDITION PLAYTEST

The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your 5th Edition game has to offer in this free PDF!

 

This is the beginning of the Hyper Score system playtest for compatibility with the 5th Edition rules. Turn your fighter into a titan of strength, your rogue into a superbly stealthy dark avenger, your bard into a silver-tongued devil, or your mage into a grand wizard!

 

Within these 10 awesome pages you’ll find:

  • hero points for 5th Edition
  • the Luck and Reputation attributes
  • Hyper Feats, hyper flaws, hyper routes, and hyper ability traits
  • the Technology skill
  • new equipment
  • a peek into the setting of Hypercorps 2099
  • everything you need to take your 5th Edition game into the gritty future!

 

Price: $0.00

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Hypercorps 2099: A R.I.P.E. Investment

A R.I.P.E. INVESTMENT

A Pathfinder compatible adventure for 3-4 PCs of 3rd-4th level [hyper score 3].

 

The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your Pathfinder game has to offer in the suite of free PDFs launching with the project!

 

Of all the hypercorporations in the world one of the most unique is R.I.P.E., an organic soap and perfume company. Unbeknownst to most these mages and priests use the business as a cover for acquiring rare and esoteric (but organic!) reagents for their spells without raising suspicion. One of their means to do so is by shipping across the Great Lakes and into the harbor of the wasteland that’s become of Cleveland. The operators are hired either to defend one of R.I.P.E.’s freight trucks and deliver it to a secure location, or take it for a shadowy organization with insidious intent (but much better pay).

 

Whichever they choose, it’s probably not good for Cleveland.

 

This exciting 17 page adventure module (which is also appropriate for PCs of 6th-7th level) contains:

  • 2 scenarios for how to resolve the plot
  • an armored truck
  • Murderballaz gangers, Ki-Han Hyper Security Guards, and a total of 7 NPCs and creatures
  • 4 different pre-generated PCs enhanced with the Hyper Score system
  • a city street map and warehouse map
  • everything you need to run this riveting adventure set in the wastelands of Cleveland in Hypercorps 2099!

Price: $0.00

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Hypercorps 2099: An Undying Contract

THE DANGEROUS GAMES WE PLAY…
 
Earth has become a truly troubled place, ruled over by hypercorporations and CEOs rather than politicians and royalty. Not all of the old world powers have gone quietly into the night however, and one in particular holds onto his grasp. A team of operators (Lucky Mack, Corruption, LANrefn1, and Override) have taken on a job that may well threaten this monarch’s throne—provided that they survive long enough to finish it. From start to finish every step of the operation is fraught with danger, and each of their talents will be tested before a game played across the centuries finally reaches its end!
An Undying Contract is a 165-page novel by Mike Myler, Savannah Broadway, Luis Loza, and Michael McCarthy set in the exciting cyber-supers dystopia of Hypercorps 2099! Digital downloads include both PDF and EPUB formats.

Price: $4.99

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Hypercorps 2099: FAMOTH

Failures And Merits Of The Hypernet!

Looking to travel the realms digital but not sure where to start your journey?

Been to a bad server and got hacked?

Heard all those scary stories about the nasty things that wander the byways of cyberpsace and now you’re spooked?

This is the book for you.

 

I’m the dwarf that led the research team at Raeon Industries when they finally broke the upload barrier—the hyperjack in your neck is probably a derivative of my original design. In short, chances are good you’ll never find a better source of wisdom as far as the Hypernet is concerned.

 

So take my advice and read this document carefully. Some of what you’ve heard or seen is sensationalized but not all, and there’s a great many things on the Hypernet worth being cautious about. An unwary user doesn’t last long, that’s for certain.

 

Scan it all and keep it in mind—the Hypernet is as dangerous as it is compelling.

 

In Hypercorps 2099: FAMOTH you’ll find:

  • Planar rules for the Hypernet and a dozen servers ranging from the old-timey frontier of Maliku to the endless oceans of Aquatica, sprawling forests of the Unyielding Green, curiously medieval Harsanath, and more!

  • Dangers of the Hypernet—whether it’s the dangers of being meat stripped or a viral infection, we’ve got you covered.

  • Over a dozen creatures and netjackers from the Hypercorps 2099 core rulebook supplemented by new digital assets!

  • The Netjacker base class for all your hacking, drone-controlling, proxy-possessing needs.

  • Fourteen class archetypes for technoclerics, cybersurfing monks, digital detectives, and even the dreaded /\/008 |<|-u5h3|-!

  • New digital feats, digital items (including nanosymbiotes!), and digital hypernaut powers!

  • Hyper flaws not included in the Hypercorps 2099 core rulebook.

  • Four pregenerated PCs with statblocks for use in the Hypernet.
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Hypercorps 2099: Hypernet

The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your Pathfinder game has to offer in the suite of free PDFs launching with the project!

 

A world exists within the googols of electronic connections that encircle and suffuse Hypercorps 2099, a digital dimension that can be as a real as a bullet in the head—the Hypernet. Within the cybernetic landscape are trillions of users and countless servers, creating a frontier for adventure by the technologically adept or those powerful enough to traverse to other planes of existence.

 

The 10 pages within this PDF contain the core of the Hypernet:

  • the data spike trap
  • ghost assets haunt
  • Jarrikol global effect
  • overloaded bandwidth effect
  • server crash hazard
  • the robo-rex CM and unbound proxy CM
  • Darknet servers, the Datacorps, Thrillville, and Veranthea: Life & Death
  • everything you need to take any party on futuristic adventures in the digital frontier!

Check out the 5-star review for Hypercorps 2099: Hypernet from Endzeitgeist on his website.

Price: $0.00

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Hypercorps 2099: Pathfinder Primer

HYPERCORPS 2099: PATHFINDER PRIMER

The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your Pathfinder game has to offer in the suite of free PDFs launching with the project!

 

This quick introduction to the Hyper Score system of Hypercorps 2099 is the means by which your fighter becomes a feared dark avenger, your mage becomes a supreme sorcerer, and your bard becomes a mega-rockstar!

 

In the 21 pages of this PDF you’ll find:

  • the Luck and Reputation attributes
  • Hyper Feats, hyper flaws, hyper routes, and hyper attributes
  • new skills like Athletics, Use Technology, and Vehicular Control
  • new firearms and other equipment (including the hoverboard!)
  • advanced craftsmanship for items of scientifically superior quality
  • the Hypercorps 2099 Pathfinder character sheet
  • everything you need to take your Pathfinder RPG game into a superheroic cyberpunk future

 

Price: $0.00

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Hypercorps 2099: Specimens in Centralia** (5E)

HYPERCORPS 2099: Specimens in Centralia

The operators are already on their way to Centralia, PA, where a coal mine that caught fire over a century and a half ago has finally died down. Forsyte Technologies© recently lost an incredibly important research subject from one of their labs on the outskirts of the metropolis—a hyper-drake named Skrygrard—and its tracking signature goes dark near one of the entrances into the subterranean network of passages. Coming back with the specimen alive means a lucrative 10,000 bytecoins, but reduced compensation beats dying in a soot-choked tunnel.
 
Specimens in Centralia is a 5th Edition-compatible adventure in the world of Hypercorps 2099. The module begins with the operators (the PCs) en route to Centralia’s coal mines, the sight of a fire raging since 1962. Within is their quarry, but how they take it down and bring it back to Pittsburgh plays a large role with how much they’ll get paid! While this adventure is ideal for a party of four operators of 3rd-4th level (hyper score 3), it is also suitable for regular PCs of 7th-8th level.
 
Inside the 26 pages of Specimens in Centralia you’ll find:
  • An exciting roadside battle with the Giganot biker gang, the flaming deathtrap of the Centralia Mines, and a dramatic negotiation with the Ms. Gray that hired the operators in the first place
  • Hydraulic springheels, a new cybernetic enhancement for players to put a spring in their step
  • Two new vehicles: an armored van and motorcycle
  • Bill “Wheelz” Dryvar, an NPC to help get the party where they need to be
  • The giganot biker, giganot tough, flame drake, Skrygrard the hyper-drake, and a lethal Ms. Grey
  • The autofire, bleeder, and bullet spray ranged weapon qualities
  • Two maps: a wooded roadside and the Mines of Centralia, each with both player and GM versions
  • Pre-generated character: Sam “Cripple Beast” Jones, a meganaut barbarian with a penchant for breaking his foes
  • Pre-generated character: Jasmine Madrius, “Improv”, a vengeful savant monk deadly with her molecular whip
  • Pre-generated character: Harvey Lovecraft, “Nightmare Fist”, an abbernaut barbarian as lethal as he is freakish
  • Pre-generated character: Adrienne Cobol, “Warp”, an elusive parallel sorcerer and lawyer extraordinaire
  • A brief primer on the finished rules for using Hero Points and Cinematic Crescendoes in Hypercorps 2099

If you aren’t positive this exciting new Fifth Edition supplement is for you, download free preview PDFs of Hypercorps 2099 from right here at DrivethruRPG to see what amazing things await you within this deluxe tome.


Dive into the future with all the grit, fervor, and intensity you can offer for the operation ahead—there are bytecoins to be made, prestige to acquire, and power to be won!

Price: $4.99

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Hypercorps 2099: Specimens in Centralia** (Pathfinder)

HYPERCORPS 2099: Specimens in Centralia

The Ms. Grey that hired you for this job didn’t give a lot of details, but the place you’re headed to has been off the proverbial map for over a century now, a patch of forsaken wilderness called Centralia. Reading over the details of what you’re after again, you hear something distinctly unnatural from outside the vehicle—the sound of throttling motorcycles and a few whooping hollers. Looking out the window nearly gets your head blown off as a mutant freak on a low-rider blasts at the van with a beat up revolver, dropping back so another biker can take a clean shot just as your driver starts to weave on the road!
Specimens in Centralia is a Pathfinder Roleplaying Game compatible adventure in the world of Hypercorps 2099. The module begins with the operators (the PCs) en route to Centralia’s coal mines, the sight of a fire raging since 1962. Within is their quarry, but how they take it down and bring it back to Pittsburgh plays a large role with how much they’ll get paid!
While this 26-page adventure is ideal for a party of four operators of 3rd-4th level (hyper score 3), it is also suitable for regular PCs of 7th-8th level.
Inside Specimens in Centralia you’ll find:
  • Cover artwork by Sara Shijo, including a full-color display on the interior!
  • Scene illustration and character illustrations by Rollin Kunz!
  • Character artwork from Hypercorps 2099 by professional illustrator Nathanael Batchelor!
  • A new piece of cybertechnology for adventurous operators: hydraulic springheels!
  • Statistics for an armored van, a motorcycle, and the party’s driver!
  • Four hyper monsters: the Giganot biker, Giganot tough, Skryrgrard the hyper-drake, and a lethal Ms. Grey!
  • Two maps (Badlands Roadway and Mines of Centralia), including both GM and Player versions!
  • Four pre-generated PCs made using the Hyper Score system: Cripple Beast, Improv, Nightmare Fist, and Warp!
  • A brief primer on the Hyper Score rules for players new to Hypercorps 2099!

Price: $4.99

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Hypercorps 2099: Thrillville or Killville?** (5E)

HYPERCORPS 2099: Thrillville or Killville?

A malicious computer virus has infiltrated Thrillville, the Hypernet’s premier theme park. Those leaving the park find themselves permanently changed for the worse with symptoms that range from malignant depression to catatonia or in some cases, death. Digilife© has been forced to pay out medical fees and thus far their own security measures have been totally inadequate in rooting out the virulent code. With little choice left they are reaching out to freelance operators, hoping that gumption and expertise can prevail where hypercorporate might could not.

This adventure occurs entirely in the Hypernet, the ultimate evolution of the internet in Hypercorps 2099. For the purposes of game mechanics, the Hypernet (and servers on the Hypernet, like Thrillville) are treated as other planes of existence. While this brings with it a host of changes (see page 4), it also means that the race, gender, and attributes of the PCs have absolutely no bearing whatsoever on their appearance—their avatar can appear however they wish (or simply how the character looks in real life), though this appearance has no bearing on actual statistics, as users can quickly determine the actual boundaries of another visible user without difficulty.

In the 22-page Thrillville or Killville? adventure module you’ll find:

  • Planar traits for both the Hypernet and Thrillville.
  • A meeting in the Veranthea: Life & Death MMORPG server to kick things off, guidelines for breaking into the Thrillville server, encounters with the theme park’s rides, a final confrontation with the Thrillvirus, and the repercussions of the operator’s successful mission
  • The unbound proxy, arcade console, and Thrillvirus monsters
  • A map for the Thrillville Park Grounds and Thrillville Arcade, both with Player and GM versions
  • Pregenerated Character: Dorian Gray, “The Grayman”, a monk meganaut and exactly who you think he is
  • Pregenerated Character: Jintz Pearingleaf, “Technomage”, a sorcerer savant that made the leap from being a thing of code to an elf of flesh
  • Pregenerated Character: Ezdrahkul Leadhand, “Oldhat EZ”, a rogue parallel that’s become a seasoned operator on the Hypernet over decades of successful missions
  • Pregenerated Character: Vansa Proudwit, “Spaz the Freehacker”, a parallel netjacker that’s taken up clandestine work to pay her bills in the megametropolis of Neo York
  • A brief primer on the finished rules for using Hero Points and Cinematic Crescendoes in Hypercorps 2099

If you aren’t positive this exciting new Fifth Edition supplement is for you, download free preview PDFs of Hypercorps 2099 to see what amazing things await you within this deluxe tome.
Dive into the future with all the grit, fervor, and intensity you can offer for the operation ahead—there are bytecoins to be made, prestige to acquire, and power to be won!

Note: Thrillville or Killville? occurs on the Hypernet and GMs are encouraged to download the free Hypercorps 2099: Hypernet PDF to familiarize themselves with the digital landscape.

Price: $4.99

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Hypercorps 2099: Thrillville or Killville?** (Pathfinder)

HYPERCORPS 2099: Thrillville or Killville?

Loading your consciousness onto your digiboard’s server brings the same rush of exhilaration it always does but while there’s plenty to do here, an urgent message in your inbox catches your attention. Swiping towards it and floating through the digital aether, you read about an enticing job right here on the Hypernet—details are vague but the rest of your team is on board, the pay is good, and your power is going to get shut off soon if you don’t pay the electricity bill. You’ve never been to Thrillville but hey, if you can get paid to go to an amusement park, why not? 
Thrillville or Killville? is a Pathfinder Roleplaying Game compatible adventure in the world of Hypercorps 2099. The module begins with the operators in the medieval MMORPG of Veranthea Codex: Life & Death where they meet their Mr. Grey, a “level 34 gnome bard” with details on why Digilife© is hiring operators to deal with the problems on the server that hosts their amusement park. The PCs will travel across the Hypernet, break into Thrillville, and ultimately put an end to what troubles the world’s most popular digital tourist destination, but at what cost?
While this 26-page adventure is ideal for a party of four operators of 3rd-4th level (hyper score 3), it is also suitable for regular PCs of 7th-8th level (though GM’s should take careful notice of the planar traits that make the Hypernet what it is).
Inside Thrillville or Killville? you’ll find:
  • Cover artwork by Sara Shijo, including a full-color display on the interior!
  • Scene illustration and character illustrations by Rollin Kunz!
  • Root code packets and deep-rooted protocols, software ideal for combat on the Hypernet!
  • Three new adversaries: an unbound proxy, arcade console, and the Thrillvirus!
  • Two maps (Thrillville Park Grounds and Thrillville Arcade) by cartographer Justin Andrew Mason!
  • Four pre-generated PCs made using the Hyper Score system: The Grayman, Technomage, Oldhat EZ, and Spaz the Freehacker!
  • A brief primer on the Hyper Score rules for players new to Hypercorps 2099!
Note: Thrillville or Killville? occurs on the Hypernet and GMs are encouraged to download the free Hypercorps 2099: Hypernet PDF to familiarize themselves with the digital landscape.

Price: $4.99

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Hypercorps 2099** (5E)

The simultaneous tachyon flux of 1876 and 2076 forever changed the world, introducing a myriad of new races to Earth from other dimensions before the strange portals closed with the coming of the 20th century. The 200 years since have been filled with the miraculous rise of alter sapiens, the demigrant struggle for equal rights, and the ascent of the planet’s true masters: hypercorporations. Earth is firmly in the grip of these monolithic institutions, gradually being stripped away as more and more aspects of life are codified and monetized. For most this is a bleak and repetitious existence but for some it can be much more—for operators it offers an avenue to vast power, prestige, and wealth.

Hypercorps 2099 is a campaign setting and rule system for use with the 5th Edition of the world’s most famous roleplaying game, taking adventurers into a cyberpunk future and granting them superheroic abilities that raise the drama of their tabletop game to unprecedented levels using the Hyper Score system. As operators the party will work for and against hypercorporations to frame executives, pull heists, sabotage laboratories or shipments, and whatever else their plutocratic overlords pay them to.

In the 204 page Hypercorps 2099 rulebook you’ll find:

  • A vibrant timeline explaining how the world of Hypercorps 2099 differs from the Earth of today
  • Over four dozen characters and 10 incredible full page illustrations by artist Nathanael Batchelor!
  • 56 pages detailing six areas of the planet: apocalyptic Cleveland 2099, the digital dimension of the Hypernet, the mystical city of Kathmandu, the tumultuous landscape of Latin America, the hypercorporate mega-utopia of Lucrum, the megametropolis of Neo York, and the dark, vampire ruled lands of Wallachia
  • 10 pages with 19 organizations and 46 hypercorporations in the world of Hypercorps 2099
  • An operating cast of fifty original NPCs including super teams, gang leaders, heroes, psychos, villains, and much more, giving GMs a plethora of allies and enemies to interact with operators
  • A hyper bestiary with 8 new templates and 18 new minions, drones, and monsters for GMs to use in any Fifth Edition game
  • A Gamemastering chapter with new skills, new tool kits, new security system traps, and essential tips for GMs running a game in the future (along with guidelines for games set in the late 1800s, during World War II, and in a modern setting)
  • Six new class archetypes (the ballistics brawler monastic tradition, cyber ninja rogue archetype, cyber samurai martial archetype, mechwarrior sorcerous origin, netjacker rogue archetype, and veloces monk tradition) as well as new character backgrounds for PCs in the future
  • A Hyper Equipment chapter with rules on advanced craftsmanship, advanced armor, the new arcanosteel material, cybernetics, gear, melee weapons, vehicles, and a host of futuristic firearms.
  • The Hyper Score system, a rules template in the spirit of Mythic Adventures that makes 5E a far deadlier experience by granting players lethal abilities (if they can survive long enough to use them!)
  • Two new attributes, Luck and Reputation, and the Wealth shared party attribute for funding missions without imbalancing the player wealth economy in 5E

If you aren’t positive this exciting new 5th Edition supplement is for you, download a free preview PDF of Hypercorps 2099 to see what amazing things await you within this deluxe tome.
Dive into the future with all the grit, fervor, and intensity you can offer for the operations ahead—there are bytecoins to be made, prestige to acquire, and power to be won!

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Combination of product variants is not available

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Hypercorps 2099** (Pathfinder)

The simultaneous tachyon flux of 1876 and 2076 forever changed the world, introducing a myriad of new races to Earth from other dimensions before the strange portals closed with the coming of the 20th century. The 200 years since have been filled with the miraculous rise of alter sapiens, the demigrant struggle for equal rights, and the ascent of the planet’s true masters: hypercorporations. Earth is firmly in the grip of these monolithic institutions, gradually being stripped away as more and more aspects of life are codified and monetized. For most this is a bleak and repetitious existence but for some it can be much more—for operators it offers an avenue to vast power, prestige, and wealth.

Hypercorps 2099 is a campaign setting and rule system for use with the Pathfinder Roleplaying Game, taking adventurers into a cyberpunk future and granting them superheroic abilities that raise the drama of their tabletop game to unprecedented levels using the Hyper Score system. As operators the party will work for and against hypercorporations to frame executives, pull heists, sabotage laboratories or shipments, and whatever else their plutocratic overlords pay them to.

In the 204-page Hypercorps 2099 rulebook you’ll find:

  • A vibrant timeline explaining how the world of Hypercorps 2099 differs from the Earth of today
  • Over four dozen characters and 10 incredible full page illustrations by artist Nathanael Batchelor!
  • 56 pages detailing six areas of the planet: apocalyptic Cleveland 2099, the digital dimension of the Hypernet, the mystical city of Kathmandu, the tumultuous landscape of Latin America, the hypercorporate mega-utopia of Lucrum, the megametropolis of Neo York, and the dark, vampire ruled lands of Wallachia
  • 10 pages with 19 organizations and 46 hypercorporations in the world of Hypercorps 2099
  • An operating cast of fifty original NPCs including super teams, gang leaders, heroes, psychos, villains, and much more, giving GMs a plethora of allies and enemies to interact with operators
  • A hyper bestiary with 7 new templates and 21 new minions, drones, and monsters for GMs to use in any Pathfinder Roleplaying Game campaign
  • A Gamemastering chapter with new skills, new attributes (Luck and Reputation), new security system traps and the hyper trap template, and essential tips for GMs running a game in the future (along with guidelines for games set in the late 1800s, during World War II, and in a modern setting)
  • Four new class archetypes (the ballistics brawler monk, cyber ninja, cyber samurai, and mechwarrior netjacker) as well as the netjacker base class for master hackers and the veloces base class for operators that know speed is key
  • A Hyper Equipment chapter with rules on advanced craftsmanship, advanced armor, the new arcanosteel material, cybernetics, gear, melee weapons, vehicles, and a host of futuristic firearms.
  • The Hyper Score system, a rules template in the spirit of Mythic Adventures that makes the Pathfinder RPG a far deadlier experience by granting players lethal abilities (if they can survive long enough to use them!)

If you aren’t positive this exciting new Pathfinder Roleplaying Game supplement is for you, download four free preview PDFs of Hypercorps 2099 to see what amazing things await you within this deluxe tome.
Dive into the future with all the grit, fervor, and intensity you can offer for the operations ahead—there are bytecoins to be made, prestige to acquire, and power to be won!

Product Options
Combination of product variants is not available

Price: from $19.99

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