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40 Books, 30 Bucks Pathfinder MEGA-BUNDLE

40 PDFs perfect for your Pathfinder game!

It’s a great time to get a taste of all the incredible Pathfinder Roleplaying Game product lines Legendary Games has to offer with the THIRD fabulous mega-bundle featuring our peerless Pathfinder products! As if our 60 Books, 30 Bucks and 30 for 40 MEGA-BUNDLES were not enough, each offering around 1500 pages of Pathfinder pleasure for just $30, we’re at it again with another incredible assortment of adventures, magic items, character classes, spells, new rules, heroes, villains, and so much more, from fairy forests to Egyptian ruins, Gothic horror to high seas pirate adventure, and even venturing to the stars and beyond! For the entire month of September, you can save over 90% on an array of adventures and accessories, bringing you adventures ranging from 1st level to 14th level, monsters from measly minions to mighty menaces, magic items from common everyday treasures to mighty artifacts, ready-to-use creatures and characters, and much, much more, all with amazing artwork, delightful design, and flat-out Pathfinder fun! That’s nearly 1,500 pages of content for only $30!

We hope you love every one of these products and that you’ll keep an eye out for even more amazing Pathfinder products releasing every month from Legendary Games!

Adventures

  • 1st level – Legendary Beginnings: Into the Feyweald
  • 2nd level – The Smuggler’s Seal
  • 2nd level – Trail of the Apprentice 2: The King’s Curse
  • 3rd level – Trail of the Apprentice 3: The Thieves’ Den
  • 7th level – The Horseshoe Calamity
  • 8th level – Whisper House
  • 9th level – Shrine of Serpents
  • 11th level – Legendary Planet: Confederates of the Shattered Zone
  • 13th level – On the Siberian Line
  • 14th level – Fort Scurvy

Monsters

  • Killer Clowns from Hell
  • Malevolent Medium Monsters
  • Mythic Monsters 10: Sea Monsters
  • Mythic Monsters 41: India

Characters and Class Options

  • Aetheric Heroes
  • Asian Archetypes: Magical
  • Corrupted Classes
  • Eldritch Elementalism
  • Forest Kingdom Archetypes
  • Intrigue Archetypes
  • Legendary Hybrids: Doomguard
  • Legendary Hybrids: Skinchanger
  • Legendary Monks
  • Legendary Villains: Wicked Witches
  • Occult Archetypes II
  • The Robot Summoner

Spells and Magic

  • Ancient Curses
  • Ancient Idols
  • Asian Spell Compendium
  • Mythic Magic: Horror Spells
  • Mythic Magic: Intrigue Spells
  • Treasury of the Orient
  • Treasury of Winter

Campaign Expansions

  • Ancient Tombs
  • Legendary Worlds: Melefoni
  • Legendary Worlds: Calcarata
  • Legendary Worlds: Carsis
  • Legendary Worlds: Terminus
  • Legendary Worlds: Jowchit
  • Royal Tournaments

Old Price: $313.60

Price: $30.00

You save: $283.60

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Book of True Evil (5E)

This vile and maleficent tome of depravity delves deeply into the darkest depths of Fifth Edition, entreating villainous gaming of the most heinous and despicable nature!

 
Taken directly from the highly acclaimed blasphemy known as of Book of Exalted Darkness, the Book of True Evil collects over 160 pages of wicked material into one compact package seething with malevolence. Within its sinister confines are character options suitable only for the most foul of adventurers, seekers of power unrestrained by the foolish morals of lesser beings.
Are you among them?
What’s in the Book of True Evil:
  • Inherent Heresies, Vilis Points, and rules for torture
  • Three new classes: the monstrously transformative Occultist, villainous Mad Scientist, and summoner Diabolist
  • Evil class archetypes for all classes: abyssal clerics, chirgurgeon wizards, necrobotanist druids, fearmongering sorcerers, feral rager barbarians, gruesome salvager rangers, gray knight warlocks, gray druids, heresy paladins, masquerading heretic rogues, bards of anarchy, dark chi monks, patron of Meat warlocks, vile wizards, and warrior of darkness fighters
  • The dark transformation prestige class: transform into a demon, dragon, devil, golem, lich, or rakshasa
  • Evil backgrounds for nefarious adventurers
  • Dozens of feats vile and otherwise for the mastering of rituals, grafting of monster limbs, blessings from dark entities, chirurgery, and much more
  • Over two dozen new spells for the Vile school of magic and Mutation magic: when mages and fell priests must render unholy pain on their foes
  • Drugs, evil relics by James Introcaso, all of the poisons (and more new ones), expanded madness, blasphemous templates, and creatures for the Diabolist to summon (daemons alongside more demons and devils!)
  • More evil than you can shake a stick at.
 
NOTE: The Book of True Evil is a rules-focused product that presents the feats, spells, class options, and other mechanical elements from the Book of Exalted Darkness. It is designed for those who just want exciting evil mechanics and options for their own campaigns without the setting material, adventures, and other GM-focused material in that book. If you already own the Book of Exalted Darkness, you will find no new material in this book.
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Fates of Madness (Card Game)

Fates of Madness is a cooperative role-playing light adventure card game based on the popular Gothic Campaign Compendium by Legendary Games with game design by Mythica Gaming. The game starts with four adventurers setting out to destroy the evil lurking in the wilderness. Different scenarios and monsters challenge the party’s skill and resilience while they scavenge for treasures and potions. This diceless game is varied by the use of Fate cards and skill level to determine success or failure. As the journey continues, madness sets in. Will anyone survive or will it end in a total party kill? This horror themed adventure is the first joint project between Legendary Games and Mythica Gaming.

How to play video: https://youtu.be/f89VNtm543U

Players begin by selecting four* adventurers to create a party.

Each round the adventuring party draws a Location card. Location cards are either a Scenario or a Monster. Scenarios contain traps or hazards to challenge the party’s skill and resilience. Monsters attempt to kill the party more directly.

Throughout the game players draw Fate cards to determine the success or failure of their actions.  Some Locations add Madness cards to the Fate deck, making the path increasingly difficult.

After each Location, players search for treasure, potions, or healing.

The game ends with the appearance of a boss monster for the final battle. If anyone survives the encounter, the game is won!

*Game can be played with 1-4 players as adventurers, and an optional 5th player can play as a GM.

The game is comprised of two sizes of cards, Tarot sized and Poker sized. You will find the following in the base game but we hope to reach all stretch goals.

Tarot Cards

  • 6 Character Cards
  • 4 Character Hit Point Tracker Cards
  • 13 Location Cards (7 Scenarios and 6 Monsters)
  • 5 Boss Monsters Cards
  • 1 Monster Hit Point Tracker Cards

Poker Cards

  • 27 Fate Cards
  • 16 Equipment Cards
  • 20 Potion Cards
  • 14 Treasure Cards

Characters in the game

  • Agrimar Vaskel, Male half-orc paladin
  • Dominnia Vorsaife, Female human wizard
  • Eilinica Ziorec, Female elf cleric
  • Ereviss Cierdel, Male elf bard
  • Jevalt Ardain, Male human inquisitor
  • Merenso Kull, Male half-elf ranger

Locations in the game

  • Abandoned Laboratory
  • Crumbling Gazebo
  • Crypt
  • Derelict House
  • Graveyard
  • Grimoire
  • Ruined Castle
  • Swamp, Foul Needler
  • Cave, Adomination
  • Misty Grasslands, Barghest
  • Abandoned Dress Shop, Possessed Manikin
  • Ancient Battlefields, Animated Armor
  • Deep Forest, Jabberwock

Price: $24.99

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Gothic Grimoires 1: The Necrotic Verses (5E)

Music and Madness!

The Necrotic Verses is a book of mystic secrets grounded in the corrupted composition of a musical maestro whose otherworldly obsessions drove him to madness and beyond yet left behind magical masterpieces like the Dead Man’s Frolic, Dance of the Empty Moons, and the Opus of the Golden King! Power awaits all who dare to delve into the sinister secrets contained within The Necrotic Verses! Grab this 10-page 5E supplement today and Make Your Game Legendary! 

In 5th Edition campaigns where horror, madness, or tragedy play a central theme, blasphemous books and tomes of terror often play a key role in unlocking sinister secrets man was not meant to know. Each Gothic Grimoire is evocative and richly detailed, with history and character that makes them far more than a collection of dusty pages that deliver intriguing possibilities for introducing novel applications of the rules of your favorite role-playing game. These are Tomes of Ancient Knowledge, dialed up to eleven.

Price: $1.99

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Hero’s Blood

A Tale of Heartless Horror

As the PCs make their way through rugged territory claimed by warlike barbarian clans, they discover a frontier garrison surrounded by a corpse-strewn battlefield. Upon further investigation, the PCs find that the entire garrison has been slaughtered to a man and the fort has been turned into a charnel house. Furthermore, the bodies of the barbarian besiegers and those of the slain Corovossan solders all bear ghastly chest-wounds and have had their hearts cut out and removed. Who or what caused these terrible mutilations? And why is the silent, lifeless garrison’s main gate barred from within? What terrors may arise when the fires of courage turn to hate and the battlements run red with Hero’s Blood?

 

Hero’s Blood is a Pathfinder Roleplaying Game adventure for 4‒6 10th-level characters. It can be run as a standalone wilderness adventure or tied into an ongoing campaign dealing with warfare or clashes between a corrupt colonial city and the tribes of the hinterlands and is an ideal complement to the official “Red Queen Adventure Path,” easily connecting to the fourth adventure in that series. This adventure deals with the theme of corruption of the mind, body, and soul, using the corruption rules presented in Pathfinder Roleplaying Game Horror Adventures, to bring an extra element of terror to PCs as they uncover acts of carnage and cruelty that are even more sinister than they appear. If you want to bring home the horrors of war to your PCs, open up the 58 pages of this terrible tale stained crimson with blood and Make Your Game Legendary!

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Horrific Curses

Curses of Doom! 

 

Horrific Curses will bring your Pathfinder PCs to their knees begging for mercy from this collection of curses! This book brings you brand new accursed archetypes, including the accursed witch, hex hunter, and jinxed sorcerer bloodline. It also introduces a new category of magic, the dying spell, with 10 new spells like call the avenger and funeral pyre to allow heroes and villains alike to cast their spite upon their foes with their dying breath. Add to this nearly 20 brand-new curses from famine’s feast and labile lunacy to kinslayer and hatemonger’s halo, including spellblights and mythic curses, with each one as detailed as it is diabolical to create memorable curse effects that are vividly virulent. If you’ve ever wanted your curses to be more than just a simple spell, something to inspire delightful terror in your players, bring home the horror that only curses can deliver, grab this book 26-page supplement by Jason Nelson, Jen Page, and Alex Riggs today and Make Your Game Horrific… and Legendary!

 

 

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Killer Clowns from Hell

Your Characters Will Die Laughing!

For every childhood disturbed by painted faces, manic laughter, and madcap antics that suggested a tenuous grip on sanity and reality, clowns have been there. Even the seemingly charming and innocent clowns, simple whimsical pranksters and buffoons, but if mortal jesters are bad enough, how much worse are the heinous harlequins that entertain the foulest fiends of the lower planes? Killer Clowns from Hell brings you a sextet of madcap mummers, featuring demons, daemons, devils, and more ranging from CR 7 to 14, each with its own killer comedic style. While each embodies a particular type of cruel comedy, fighting one (or a deadly troupe of them) is no laughing matter. They are as deadly in combat as they are with a joke, and if the monsters themselves were not enough we also provide an assortment of magical treasures well-suited for the reckless ribaldry that these fiends represent and the sorts of twisted treasures they collect. When you unleash these Killer Clowns from Hell on your PCs, they might die laughing or they may live to joke about it later, but either way it’ll be a scream!

 

Pick up this 26-page horror supplement today and Make Your Game Legendary!

 

 

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Mutants and Mad Scientists (5E)

For SCIENCE!
 

 

Mutants and Mad Scientists (5E) provides a horrific examination of the magic and mechanics of mutation, blending elements of science fiction and fantasy in a magnificently mutated melange. This product is ideal for 5E spellcasters seeking to create their own mutated minions and awful experiments, but it also deals with the hateful backlash against all manner of mutants. With new class options like the chirurgeon wizard and xenocidist ranger and spells like blightcore meltdown, summon horde of flesh, and the ominously titled one of us to genetic purification and mutagenic reversion, this product covers both sides of the mutant question. This book provides a variety of options for paragons of genetic purity seeking to stamp out the insidious influx of mutants in society.

At the same time, mutations and body horror experimentation are just one facet of introducing mad scientists into your 5E campaign! They are a classic trope of the horror genre, and this book brings them to life in a terrifyingly evocative way, focusing on all the awful possibilities of non-magical yet murderous medicine, sadistic surgery, and gruesome grafting. There are echoes of magic alongside the purely technological, as we explore how the cruel science of chirurgery and replicate or counter more common magical means of corrupting or altering body and mind alike with procedures like Implant Psychic Trigger, Lobotomize, Stimulate Adrenal Cortex, and Install Kill-Switch.

You can incorporate these options across the campaign to infuse sci-fi and steampunk themes into your game, or you can use the unique tomes included in this book to restrict the terrifying secrets within to only those insane enough to seek them out. The dread libram Omnia Mutandis reveals the inmost secrets of twisting the flesh, while Regarding the Clockwork of Capillaries explicates all the subtle mechanics of the living body and the creation of chirurgical constructs like the cyberphrenic tadpole and cranial dissectibot!

Grab this amazing 40-page horror supplement for the 5th Edition of the world’s most famous roleplaying game today and Make Your Game Legendary!

Price: from $9.99

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Mythic Magic: Horror Spells

Magic Most Frightful! 

 

Mythic Magic: Horror Spells is the latest all-new Mythic Magic supplement, bringing you 69 all-new mythic spells from Pathfinder Roleplaying Game Horror Adventures! While the original mythic rules for Pathfinder included many cherished favorites from the Pathfinder Roleplaying Game Core Rulebook as well as the other core rules hardback rulebooks and the Mythic Spell Compendium compiled a vast array of mythic spells for your game, new rules for Pathfinder continue to come out and spellcasters have a continual supply of new tricks to try from more recent rulebooks like Pathfinder Roleplaying Game Horror Adventures. That diversity of options that we love so much about the game is what Legendary Games brings to you in the Mythic Magic series. The product before you completes the mythic rules for every spell in Pathfinder Roleplaying Horror Adventures. All of them, from absurdity to wither limb and all spells in between.

 

Whether you wield arcane, divine, or psychic magic, Mythic Magic: Horror Spells contains mythic spells of every level and every kind, from minor spells to the mightiest magics. You will find combat spells like barbed chain, screaming flames, and waves of blood right alongside defensive magic like ban corruption, impossible angles, and profane nimbus, spells to bring sorrow and despair like mad sultan’s melody, dreadscape, and maze of madness and suffering, and of course a huge toolbox of magic designed to tap into the deepest and darkest secrets man was not meant to know, like contact entity, compelling rant, and plundered power!

 

Grab this 26-page Pathfinder supplement by Alex Riggs and Jason Nelson today and Make Your Game Legendary! 

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Mythic Minis 103: Horror Feats P-S

Horror Feats P-S is the latest Mythic Mini devoted to exploring the terrible tricks that desperate heroes and vile villains alike might unleash in a horror-themed campaign using the new Pathfinder Roleplaying Game Horror Adventures rulebook. Whether they deal in blood, pain, death, plagues, curses, corruption, sinister sorcery, or the mortal and immortal soul, these enhanced feats will dial up the horror in your campaign to a diabolical degree! Open up sinister secrets and skills aplenty in this PDF of 7 new feats from Protector of the People to Skin Suit and all feats in between, including truly nasty tricks like Sacrificial Adept and Purging Emesis! 

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it’s new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

Price: $1.00

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Mythic Minis 104: Horror Feats S-Z

Horror Feats S-Z is the latest Mythic Mini devoted to exploring the terrible tricks that desperate heroes and vile villains alike might unleash in a horror-themed campaign using the new Pathfinder Roleplaying Game Horror Adventures rulebook. Whether they deal in blood, pain, death, plagues, curses, corruption, sinister sorcery, or the mortal and immortal soul, these enhanced feats will dial up the horror in your campaign to a diabolical degree! Open up sinister secrets and skills aplenty in this PDF of 7 new feats from Spawnlink to Zealous Mind and all feats in between, including truly nasty tricks like Unyielding Ferocity and Twisted Love! 

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it’s new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

Price: $1.00

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Mythic Minis 105: Halloween Treats

Halloween Treats is the latest Mythic Mini devoted to exploring the terrible tricks that desperate heroes and vile villains alike might unleash in a horror-themed campaign using the new Pathfinder Roleplaying Game Horror Adventures rulebook. This PDF, though, is more about treats than tricks, so while it does provide the new ghost rider and headless horseman mythic path abilities, it is more about whimsically wicked magic items for your heroes to find on this haunted holiday and use all year long, including the ghostly gossamer, goblin mask, witch’s broom, and the legendary sack of gluttony 

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it’s new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

Price: $1.00

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