Intrigue, War, and 5-star Reviews for Pathfinder and 5E!


When the hordes of the Abyss are howling at your door, it’s time to step out on the Road to War! We are delighted to bring you our latest adventure for 5th Edition heroes of 6th-7th level, Road to War: The Equinox Crown, set against a backdrop of a holy crusade meeting an unholy incursion from the deepest pits of the lower realms. Grab for glory and lead your allies to victory with this adventure, now available at the Legendary Games webstore, Open Gaming Store, Paizo, DrivethruRPGand Amazon!  Plus, if you love to throw demons and their minions at your players, keep an eye out for more than 30 new magic items inTreasury of the Crusade (5E), coming your way later this month!

Road to War The Equinox Crown (5E) Cover

For Pathfinder players, the use of magic to manipulate friends and foes alike just got more intriguing with the latest in our Mythic Mini series: Intrigue Magic Feats II!  Featuring 8 new mythic feats of sabotage, skulduggery, and treacherous trickery, you can grab this for just a dollar at the Legendary Games webstore, Open Gaming Store, Paizoand DrivethruRPG! 

Mythic Minis 92 Cover

We’ve got a ton of terrific Pathfinder products coming your way between now and GenCon, but it’s also worth taking a look back at not one, not Two, but THREE products that have earned 5-star reviews plus the coveted seal of approval from Endzeitgeist! 

  • Mythic Monsters: Egypt – “there are ample herein that truly rank among the best in the whole series – the androsphinxes and their riddle mechanics, for one, are absolutely brilliant and creatures like the cursed king and the ahkhat or ammut alone justify getting this one. When it shines, it shines very, very brightly (full review here)
  • Mythic Monsters: Demons Too – “Particularly in the instances where bland, identity-less cannon-fodder or simple “I kill you”-creatures have been taken and made into something unique and evocative, this pdf shines. A lot of the mythic demons herein lend sorely needed identities and unique tricks to the creatures, making them worthy of scorn and hatred…and making them feel more demonic. These are not kind “I kill you”-demons – these guys feel more like the darkness of the Warhammer universe, like things you should FEAR. I *LOVE* this pdf for that!” (full review here)
  • Starfall – What happens when Tom Philips and Mike Welham join forces? Awesome, that’s what. Starfall is a massive module with potentially apocalyptic consequences, should the PCs fail. While the beginning is a classic, lackluster-looking bait-and-switch, that is by design and interesting. The new race/culture depicted herein is equal parts interesting and disturbing and would make for a great cast of allies…or villains. The use of the powerful entities, the switching of tempos from exploration to frantic hustling for one’s life and the different themes evoked throughout the module nonetheless coalesce into a concise whole that makes for a long, fun module that not only works within Iron Gods, but makes for a pretty seamless insertion into most campaigns – though, obviously, characters even halfway capable regarding technology should be assumed. Then again, PCs that do not try to eradicate the Dzjaeri always have these guys to fall back on, which means that not even this is a requirement. All in all, this module is fun, diverse, has some unique challenges and plenty of potential to be customized for various vastly diverging playstyles” (full review here)
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