Today we are stoked to unveil the sixth installment in our Legendary Worlds series of ready-to-play sci-fi/fantasy hybrid planets with the debut LG book from George Loki Williams, a planet… of the apes! Welcome to Legendary Worlds: Jowchit, a sweltering jungle planet around a dying star, where ape oracles and simian scholars study the natural rhythms that pulse through the planet like a heartbeat, giving birth to an incredible array of titanic kaiju crawling from the planet’s underworld. Kaiju cultists strive against sinister insectoid aliens to control the uncontrollable gargantuas while the tree cities of the ape-lords desperately try to keep the peace on Jowchit. You’ll find new class options, drugs, and feats await, along with a detailed planetary gazetteer, adventure hooks, a new playable race, and the mystical Jowchit girallon! You can grab this fantastic world of adventure in print and PDF at the Legendary Games webstore, Open Gaming Store, Paizo, DrivethruRPG, and Amazon!
The Starfinder version of Jowchit is on approach as well, and there’s plenty more alien adventure and intrigue on the way, with the Alien Bestiary Companion for Pathfinder in layout now and the 5E and Starfinder versions of the Alien Companion set to follow in their wake. The Starfinder version of Legendary Planet: Dead Vault Descent is also nearing completion, as is the final adventure in the saga, To Kill a Star!
If your voyages are more nautical than astronomical, however, any fantasy campaign can be enriched by this Monday’s release of Ultimate Ships (5E)! This book, the latest installment in our amazing Ultimate line, is devoted to all things nautical, from shipboard combat to full-on fleet battles, with simple and advanced rules options for ship-to-ship combat, integrating magic and sea battles, and so much more! You’ll find detailed options for ships large and small from ancient times to the Age of Sail, with naval siege weapons from cannons to catapults, ballistas to firedrakes, as well as special ship modifications like concealed weapon ports, silk sails, and smuggling compartments. Add in spell effects on ships, shore bombardment rules, ramming, repairs, boarding actions, plus tons of sample ships, and you can play at the level of detail that suits your game and your players, from simple to complex. You can grab this fantastic 46-page 5th Edition rules supplement right now at the Legendary Games webstore, Open Gaming Store, Paizo, DrivethruRPG, and soon at Amazon!
Finally, off to layout today this week is Path of the Bound, the latest mythic path for Pathfinder to join up with past favorites like Path of the Stranger, Path of the Genius, and Path of the Reluctant Hero! We’ll have more previews for this book soon, but what is this new path to immortal power all about?
Some heroes are born, others are made, but some make a fateful choice that changes everything. Path of the Bound is designed to create characters who achieve immortality and legendary status by selling their soul, mortgaging their future, and giving themselves over to eldritch entities in exchange for power. Some have altruistic motivations, seeking the power to protect others, though often to the extremes in trying to cleanse the world from vice and sin. Others are more like victims of circumstance, the lonely survivors of an ancient curse that has left them lingering in a world no longer their own as the centuries have passed them by or born with mind and spirit already bound to the thoughts and senses of others in a mental network that spans the globe. Some are anointed to serve the realms beyond, taking the mantle willingly Those granting power may anoint others with glory or may seduce them into service, or bully or befuddle them into accepting far more than they bargained for. It is dangerous to deal with the devil, but even kinder spirits have their own designs for your immortal soul and your service. Path of the Bound does not stop with the paths of power from the immortal world to you, however, but also presents rules for becoming a mythic patron yourself, and binding others into your service in exchange for the power that you can provide! A bound character is part of the web of souls, becoming one with the infinite, inextricably tied up within it. Is the power worth the price? Just sign the contract and find out!