TWO$DAY Special: Ultimate War for 5E or PFRPG


This week’s TWO$DAY deal celebrates our ULTIMATE KINGDOMS Kickstarter for 5E and Pathfinder by offering you a preview of what lies within – grab either the 5E or the Pathfinder t with a special discount on Ultimate War, just one of the killer components of this amazing combat compendium! But don’t take our word for it, the amazing Endzeitgeist gave this class his thumbs up, saying:

If you even remotely plan to run mass combat BUY THIS NOW. The additional options, even if you use neither aerial, nor naval or siege combat, are GOLD: The fact that they work perfectly together makes for truly dynamic mass combat. the vast expansion of boons and tactics translate to mass combat that is infinitely more exciting, strategic and ultimately fun. Now it’s perhaps due to approximately 15K points of warhammer miniatures in my attic, but I expect some tactical options from a given system and Ultimate War’s expansion fits the bill perfectly – indeed, the variance and peculiarities of aerial combat and naval combat allow for a finer gradation in these areas.

 

The most impressive component of these rules, beyond their modularity and synergy, though, would be the fact that this one system supports not only all those particular special cases, it allows for transparency and overlap between them – ships that can turn aerial? Why not! Cadres of wyrms rising from the waves to take to the skies, then land and wreck havoc among the elven archers?? Go for it, with this book, you can properly portray that – and the dogfight between the draconic assault and the giant eagle riding knights in the air! The assault of the gnomish submersible-riding saboteurs on the siege-weapon bearing frigate. This book is glorious, a must-buy for everyone who considered the base rules of Ultimate Campaign too simple, too rudimentary – with this, you could conceivably play a thoroughly compelling, interesting, strategic CAMPAIGN of warfare – and honestly, I’d probably have a nerdgasm if Legendary Games released a full mass combat-AP using these rules. For now, I have to plot, devise strategies and generate *a lot* of adventure material; I just have resolved to up the emphasis on war in my current campaign!

This book is brilliant, a worthy successor to its stellar companion books, and well worth a final rating of 5 stars + seal of approval + nomination as a candidate for my top ten of 2014. An absolute must-buy-level tome and one that also receive the endzeitgeist essential-tag as one of the must-have tomes for a campaign!

You can read Endzeitgeist’s complete review at his site here, but if you want to check it out for yourself we are featuring it as our TWO$DAY product of the week at 80% off – just $2! Grab this the 5E version or the Pathfinder version today and Make Your Game Legendary! 

 

War in the Sea, Sky, and Beyond

 

Ultimate War (5E) takes mass combat far beyond the battlefield! This incredible accessory for 5th Edition campaigns builds on the basic kingdom-building and warfare rules in Kingdoms (5E) and expanded in Ultimate Rulership (5E) and Ultimate Battle (5E), providing a richly immersive but still abstract integrated system for taking your traditional land battles into the skies above, across the seas beyond, and under the waves into the ocean depths without having to change systems. You’ll find dozens of new vehicles, from traditional naval vessels like galleys and longships to ironclads and submersibles, alongside fantastic aerial vehicles from flying carpets and drogue wings to war rockets and solar sailers, with an array of specialized tactics and rules for dogfighting, ramming, strafing runs, flak, and more! We also bring you a ton of great material for siege warfare, including magical siege weapons and siege tactics from blockade to escalade! You’ll also get exciting new command boons like cornucopia, surgical strike, and falling dusk, and a elegant new system of modular unit construction and interaction, allowing you to design combined arms units capable of a little bit of everything.

 

Whether you’re using the base rules in Kingdoms or the advanced kingdom and warfare options in Ultimate Rulership or Ultimate Battle, your heroes can stake their claim to power in the campaign world, daring anyone to stand against the forces they command! In addition, we provide detailed record sheets for your domain and your military! Grab this fantastic 44-page 5E supplement today and Make Your Game Legendary!

 

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