This week’s TWO$DAY deal celebrates the amazing intrigue and political power with a book devoted to what your heroes do outside the dungeon: Ultimate Factions!. What good is earning fabulous wealth if you can’t come home and find fame, fortune, and power in the world back home… and discover that social enemies can be just as deadly as monstrous ones! Discover a world of adventure that flows seamlessly between multiple levels of complexity so you can use a little or a lot and find the perfect balance for your group. But don’t take our word for it; check out the fantastic 5-star review from Endzeitgeist today, who says:
We have a seamless progression from character to faction/organization to kingdom-building level, providing not only perfect synergy between Ultimate Intrigue and Campaign, but also with the must-own Ultimate Rulership. This is baffling. I mean it. The systems presented are organic, precise and, best of all, remain easy and painless to sue and integrate. Indeed, the rules presented herein sport an almost effortless elegance that, from a design-perspective, is a true achievement.
This book is a missing link of sorts; whether you take the analogue of Conan (Solitary PC -> faction -> king) or just kingdom-spanning intrigues that oscillate between the different levels, this book delivers; with transparency and much-needed interactions between the different levels, this represents an absolute masterpiece that allows you to tell a whole cosmos of new stories. There are very few book that attain this level of game-enhancing characteristics, much less in such a tight manner. Ultimate factions is a masterstroke and the single most impressive freshman offering I have read in a long, long while. My final verdict will clock in at 5 stars + seal of approval, and this qualifies as a candidate for my Top Ten of 2017. This is a must-have offering and should be considered to be an EZG-Essential for any games that want to blend intrigue and kingdom-building. This is a true masterpiece. Get it.
Treason or Triumph?
The sultan’s grand vizier is secretly plotting against him with other members of the court. The guilds are trying to bully small businesses. The neighboring country have spies in the palace. The city guard in the capital are under the pay of the thieves’ guild. The local druid circle aren’t happy about all the farms being built, or the woodcutting in the forest, and want the kingdom’s Councilor to help them persuade the king to put a stop to it.
All of these are themes from fantasy stories, but the core kingdom building rules introduced in Pathfinder Roleplaying Game Ultimate Campaign and expanded in Ultimate Rulership from Legendary Games focus primarily on your heroes and the decisions they make as the ruling council of their own kingdom. With Ultimate Factions, we provide you with detailed rules for different political factions, religious sects, and any number of influential power brokers and wealthy elites devoted to rising up and seizing whatever they can hold. Your heroes may play off their rivals against one another and use their wits to consolidate their own power and secure their throne from threats that can’t be defeated by sword or spell. In the great game of houses and thrones, your heroes must triumph! Grab this 26-page kingdom-building supplement today and Make Your Kingdom Legendary!