Variation: Print and PDF Book


Second Edition Spell Cards: Domain Spells

An Awesome Accessory for your PF2 Cleric! 

The Domain Spells set includes spell cards for all cleric focus spells for every Pathfinder Second Edition cleric domain, from agile feet to zeal for battle, with complete rules for every spell. Spells are placed one to a card, save a handful of highly complex spells spread over 2-3 cards. Print the cards you need or order a set of printed cards, perfect to use with your own deck boxes or card sheets!

Second Edition Spell Cards bring you a killer collection of handy spell resources that makes life easy on you as the player. Just pull the cards you’re preparing for that day and you’re always ready for action! Check out the companion Basic sets for each spellcasting tradition, as well as the Master sets with all higher-level spells, plus additional sets for Domain Spells, Devotee Spells, and Class Focus spells! If you’re playing Pathfinder Second Edition, this 76-card deck will definitely help Make Your Game Legendary!

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Second Edition Spell Cards: Devotee Spells

An Awesome Accessory for your PF2 Cleric! 

The Devotee Spells set includes spell cards for all bonus spells granted by every one of the deities in the official pantheon for Pathfinder Second Edition to their faithful clerics, from animal form to weapon storm, with complete rules for every spell. Spells are placed one to a card, save a handful of highly complex spells spread over 2-3 cards. Print the cards you need or order a set of printed cards, perfect to use with your own deck boxes or card sheets!

Second Edition Spell Cards bring you a killer collection of handy spell resources that makes life easy on you as the player. Just pull the cards you’re preparing for that day and you’re always ready for action! Check out the companion Basic sets for each spellcasting tradition, as well as the Master sets with all higher-level spells, plus additional sets for Domain Spells, Devotee Spells, and Class Focus spells! If you’re playing Pathfinder Second Edition, this 59-card deck will definitely help Make Your Game Legendary!

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Second Edition Spell Cards: Class Focus Spells

An Awesome Accessory for six PF2 classes! 

The Class Focus Spells set includes spell cards for six Pathfinder Second Edition classes, including bards, champions, druids, monks, sorcerers, and wizards, from allegro to warped terrain, with complete rules for every spell. Spells are placed one to a card, save a handful of highly complex spells spread over 2-3 cards. Print the cards you need or order a set of printed cards, perfect to use with your own deck boxes or card sheets!

Second Edition Spell Cards bring you a killer collection of handy spell resources that makes life easy on you as the player. Just pull the cards you’re preparing for that day and you’re always ready for action! Check out the companion Basic sets for each spellcasting tradition, as well as the Master sets with all higher-level spells, plus additional sets for Domain Spells, Devotee Spells, and Class Focus spells! If you’re playing Pathfinder Second Edition, this 89-card deck will definitely help Make Your Game Legendary!

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Ancient Tombs (SWADE)

Among the Dead

 

Ancient Tombs provides a wealth of knowledge to enhance your Savage Worlds Adventure Edition campaign wherever your heroes are delving into the funereal grounds and burial chambers of the ancient dead. You’ll find within a detailed exploration of tombs of all types from both history and fantasy, with tables and detailed descriptions to create tomb treasures of every kind, from the ransacked graves of peasants to the pyramids of kings! Of course, tombs should not go unguarded, and you’ll find tomb hazards like the hungry sarcophagus haunt and pharaoh’s fall trap, alongside guardian creatures like the grave warden and mummified zombie templates and the versatile graven guardians You’ll also find two new Edges: Sleeper in Dust and Mechanical Genius.

 

Plus, you’ll find a treasure trove of knowledge for incorporating the idols, monuments, and monoliths of elder civilizations into your campaign. Objects of cultic worship, these idols draw power from adoration and sacrifice, but also provide great power to those studied in the ancient mysteries or willing to sacrifice soul and sanity! Within you’ll find new rules for both animated and inanimate idols and their sacrifices and holy days, with sample idols from tiny statuettes to towering colossi, integrating these idols with the spirit world and networks of eldritch energies bounded in ley lines. Whether your heroes are visiting a lonely grave or plundering a sprawling necropolis, Ancient Tombs is an indispensable resource to bringing your burial grounds to life! Grab this 30-page SWADE supplement today and Make Your Game Legendary! 

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Treasury of the Orient (5E)

Behold the Riches of the Exotic East! 

Treasury of the Orient brings you over 30 magical items ideal for Asiatic explorers, transcontinental caravans, and any campaigns set in the exotic East. Exotic woods and jade, ivories and silks, the treasures of the Asian lands are carved, embroidered, and embellished with a beauty to match form with function. Whether crafted to maximize tranquil contemplation or to bring elegance to bloody executions, craftsmanship is devoted in equal measure to the appearance of an item as to its mechanical effects. Whether PCs are themselves native to Asian-inspired fantasy kingdoms or are outlanders venturing into strange and foreign kingdoms and empires in search of wealth and glory in a land far from that of their birth, they may wrest these treasures from the dusty tombs of exiles and emperors, uncover them in the kami-haunted spirit-forests that blanket the land, or wrest them from the hoards and hands of oni, bakemono, weretigers, nagas, and wingless sovereign dragons. This tome contains items perfect for followers of the paths of peace or the ways of war, from the teapot of serenity and feathered mat of paradise to the stalking serpent, typhoon fan, and beheading blade. There are items of great practical utility like the ink set of shifting, ki capstan, and samisen of the seven spheres, from the simple alchemical kokowai salve up to the divine artifacts known as the lucky mallets. Some items carry great power but potential danger, like the malicious skull and the circlet of the imperial dragon, while others bring great beauty alongside deadly efficiency, like the sovereign lungguang, kimono of the honored ancestors, rod of the monkey king, and the biting blade of ten thousand blossoms. From the sublime artistry of the cane of butterflies and the rod of shadow puppetry to the simple brutality of the bloodthirsty blade, your heroes are going to love what they find in the Treasury of the Orient.

Pick up this 24-page compilation of terrific treasures for 5th Edition by Alex Augunas, Tim Hitchcock, Jason Nelson, and Victoria Jaczko and Make Your Game Legendary!

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Treasury of the City (5E)

Magic of Sewer, Street, and Throne! 

The city is a dangerous place, and adventurers daring to brave the urban jungle need the right equipment! Treasury of the City (5E) brings you three dozen brand-new magic items perfect for every part of the city, from the back alleys, sewers, and slums, to the halls of power and the smoke-filled back rooms where power brokers rule from the shadows. You’ll find weapons and combat accessories like the toxic scabbard and forgetful sap alongside protective devices like cryptwarden’s plate and the roofrunner’s buckler. Delvers into the dank byways beneath the city will love ratty robes and the sewer suit, while those accustomed to high places will love the lecturer’s staff, senator’s stole, and the scale of endless bureaucracy! Criminals will find handy devices like pilferer’s gloves and the cheater’s hat, while officers of the law wield the mark of the authority, nightwatch crossbow, and the inspector’s bullhorn to bring them to justice! Wherever your heroes venture in adventures of urban intrigue, they’ll find the perfect tools to take down treacherous advisers and bring justice to the streets. Grab this 20-page book of treasures for 5th Edition and Make Your Game Legendary!

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Arcforge Campaign Setting: Far Flung Frontiers

Into the Wild!

Although the spires of Vandaran civilization have built great cities and nations, not all have prospered in this manner. Scattered across the world are great wildlands, from the primeval dragon-ruled land of Utala to the ancient necromancer theocracy of Mariton to the decimated waste that has become the Freeman’s Lands.

Far-Flung Frontiers gives players and GMs an opportunity to explore these locales and their denizens, discovering the tactics they use to survive. Battle new monsters such as the titan naga, atropal, and dark walker. Utilize new Akashic Veils like the salvager’s gloves and stormwarden’s coat. Harness the power of a Draconic Channeler cleric or an Ovate oracle or slay your foes as a Paragon Freeman paladin or Bannerless Knight cavalier. Reach out into these untamed lands and discover what you are truly made of. Grab this 50-page Pathfinder Roleplaying Game accessory today and Make Your Game Legendary! 

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Arcforge Campaign Setting: Gods and Peoples

Science, Faith, and Chaos in a Twisted World! 

Gods and Peoples brings you a vast and exciting world of diverse cultures and gods in a war-torn world for Pathfinder or Starfinder Roleplaying Game campaigns! Explore the planet of Vandara and its esoteric history and the strange magics that have birthed its panoply of cultures, races, and gods, from ancient peoples forged in the great furnace of the Makers’ War and mighty biomorphs who stand as marvels of genetic engineering to hideous chaos-blighted things enlaved to the will of the cosmic horror of the qlippoth invaders! From the settled remnants of peace and liberty to strangers in this already-fractured landscape, these individuals and the powers they worship all play a unique part in the Age of Shrouds.

GMs and players alike can find tons of great lore and character options for use in a sci-fi campaign where chaos hordes and psychic sorcery abound, including details on 35 different races and 25 deities and demigods and their philosophies and worshipers, plus new divine fighting techniques for the faithful to master! Be you in search of power, fame, or simply belonging, this catalogue of the sealed planet’s many faces will reveal a role for you to play. Grab this incredible 88-page Pathfinder and Starfinder supplement today and Make Your Game Legendary!

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Second Class Guide: Wizard

Masters of the Arcane Arts! 
 

Pathfinder Second Edition is here, bringing with it a wealth of amazing new character options, but there are so many new choices it can be hard to figure out which will work best for you. Second Class Guides from Legendary Games are here to help, with comprehensive advice and ratings for hundreds of class features, ancestries, backgrounds, magic items, equipment, and so much more, color coded and rated for their utility for a wide range of character builds, brought to you by some of the most experienced class designers in the business. Everyone’s play style is different, so you may love some things our guide authors don’t or hate things they like, but our mission is to help you wade through a ton of new rules and come out with a character that is exciting, effective, and flat-out fun to play! Grab this amazing 32-page guide to the wizard class today and Make Your Second Edition Game Legendary! 

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Legendary Planet: To Kill a Star (5E)

An Empire Must Fall
 

The legions of the Ultari Hegemony have been turned back once again, their parade of victories turned to rout, but even now their rulers plot revenge from their long-hidden sanctuary in the deeps of space. Their ruin never will be complete unless their stronghold is overthrown, and the heroes must pursue their fleeing leaders beyond the boundaries of known space and through an endless nebula where dead gods drift and living entropy reigns through a rip in the fabric of reality to find a vast realm left behind by an elder race, where magic, mighty machines, and the power of the mind rule all. Here a corrupted sun is caught in the grip of an impossibly vast sphere spanning hundreds of millions of miles, joined by an intricate network and dominated by the collective psychic power of countless minds. Breaching this shell, the heroes face technological terrors and wonders in equal measure, guarded by the souls of the damned and the scions of the sun, and infiltrating a thought-controlled bureaucracy to find long-lost friends, unlikely allies, and an end to immortality itself. To shatter the power of the Hegemony and bring peace to the galaxy, they must shatter the chains of destiny and unleash a power beyond imagining To Kill a Star! 

To Kill a Star is an adventure for 19th to 20th-level characters using the 5th Edition rules. This is the double-sized final chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. To Kill a Star includes not only a massive interstellar adventure but also brand-new monsters, magic, and technology, including rules for explosives and heavy weapons, a full gazetteer of a star-spanning Dyson sphere and its inhabitants, and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary!

This 166-page PDF or 164-page print volume contains the following:

• “To Kill a Star,” a 5E adventure for 19th to 20th-level characters by Jason Nelson and Steven T. Helt.

• A “Planetary Bestiary” by Mike Welham and Steven T. Helt, featuring nine new monsters: the void-blasted locusdaemon, the gleaming diamantem, the psychic erebus, the deadly griever, the kaulvrex hive, the savage pelkrev, the ghostly yllosan, and spacefaring amorphs like the living nebula and star blight!

• New technological and magical items like the klaven spacesuit, black ray pistol, disintegration torc, and The Unbroken Blade!

• A detailed gazetteer of the massive Dyson sphere that encompasses the entire star.

• Expanded rules for adventuring in the void, including dealing with gravity, radiation, vacuum, zero-gravity maneuvering, and more!

• Expanded rules for explosives and heavy weapons, including feats, class features, grenades, and heavy weapons!

• “Planet Killer,” the final chapter in Chris A. Jackson’s ongoing tale of Anasya, an interplanetary adventurer just hoping to survive the literal end of the world!

For further information on the earlier adventures in the Legendary Planet Adventure Path, pick up the Legendary Planet Player’s Guide and check the Legendary Games website!

The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures:
#1: To Worlds Unknown (2nd to 5th level)
#2: The Scavenged Codex (5th to 7th level)
#3: Dead Vault Descent (8th to 10th level)
#4: Confederates of the Shattered Zone (11th to 14th level)
#5: The Depths of Desperation (15th to 17th level)
#6: Mind Tyrants of the Merciless Moons (17th to 18th level)
#7: To Kill a Star (19th to 20th level)
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