Daily Archives: May 20, 2013


Two are better than one, when it comes to 5-star reviews! Viva la Coldwood Codex!

Indeed, in just a very short time the Coldwood Codex is already garnering high praise for its depth, detail, design, and deliciously delightful creatures! From Megan R on DrivethruRPG/RPGNow:

Even if it were not written with the Kingmaker AP in mind (pretty obvious, seeing as I’m GMing it right now!), this is a glorious and beautiful collection of ten well-conceived and thoroughly developed critters suitable for throwing at any adventurer bold enough to venture into a temperate forest. GMs who prefer printed notes will be pleased to find that each monster fills two or three pages, so there are no awkward split pages to contend with. The full-colour illustration is provided on a page by itself, so you can hold them up with a ‘this is what you see’ – it’s nice to be able to avoid giving the creature name (which isn’t on that page) on first introduction, or even when it appears again. As if all this wasn’t enough, there are 2-sided ‘flat’ paper miniatures for each monster provided at the end.

Good innovative monsters, well presented with thoughtful backgrounds – it doesn’t matter if you are running Kingmaker or not, if your adventures ever wander through forests this is worth a look.

Also, Eric Hinkle on Paizo.com runs down a quick thumbnail description of all 10 creatures in the Codex, like the following:

“A Slough is a druidic lich with a tendency to establish savage cults and that maintains itself by use of accursed weirdstones and by draining the life from the land. A rotting, stinking, lord of marshes and wastelands, this is probably the best take on the ‘undead druid’ I’ve ever seen.”

“The bizarre Totemoq is an amoral fey wants to bring the glaciers back and cover all the world in ice. They’re nasty spirits that can be a real menace to anyone wandering in the cold; and their appearance is truly unique! These are not your standard fey.”

“The Barrow Wight is a true lord of the grave-mound, an undead miser and warlord that can track a grave-robber to the ends of the earth, inflict horrifying nightmares with a touch, and control a small army of superior wights created by its energy drain. This one is nasty indeed, a vicious enemy who can be used to set up any number of adventures with its greed, vengefulness, and power to act on both.”

His conclusion: “This is a wonderful collection of well-done themed monsters and it’d be a great addition to any wilderness campaign set in the frigid north. Five stars for a purchase you will be glad to make.”

Thanks for the reviews and keep ’em coming. We love to hear from you when one of our products really strikes your fancy, and we hope you keep looking forward to the next product (and the next one after that, and after that!) we create to help Make Your Game Legendary!

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Spring Preview #10: Horns of the Hunted

Time to offer up a second helping of previews for Matt Goodall’s upcoming Horns of the Hunted, giving you a bit more of the adventure’s introduction.

Evil stirs in the depths of the Gnarled Forest. The heroes of the land, taming the wilderness and forging their kingdom, hear disturbing tales from woodsmen and trappers of a strange and ferocious hunting party ranging far and wide beneath the forest eaves. It is not only from human tongues that they hear warnings of these dread hunters, for the allies they have found amongst the feys and other woodland creatures are likewise deathly afraid of what these savage raiders may portend. The heroes are called upon by Myvenwy, a unicorn warden of the wood, who begs their aid in facing this peril, one that threatens him and his kind above all, but should the unicorns fall there will be none to stand against the raging Horns of the Hunted

The published kingdom-building adventure path foreshadows endangered unicorns as far back as the very first adventure, when one is found slain, but this plot thread is never really picked up again, save for a minor mention in the final adventure of the AP. This adventure changes all of that, bringing the threat of the unseelie servants of the Faerie Queen front and center right at the heart of the AP, when the PCs have become established, and may have even fought off the first severe threats to their new kingdom, but this threat is no troll-hold on the southern frontier, no rampaging brute of an owlbear. Those creatures live IN the Lost Lands. These hunters ARE the Lost Lands, at least the dark shadow of its soul, reflected in the warped mirror of the faerie realms.

Don’t believe me? Check out one of the adventure’s chief villains, again courtesy of Pete Fairfax:

Rider

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