2013 Preview #1: Sepulchral Swaths of Tanoth-Gha


The next in our line of Gothic Grimoires, this product literally unwinds the dusty strands of prehistory, recording the primeval cultic practices making offerings to elder things that were old when the world was young. From the foreword:

A rules supplement exploring elder cults devoted to primordial things venerated in the dawn ages of the humanoid races, when civilizations now thought ancient were not yet born, or taking their first halting steps of infancy. As enlightenment and the younger faiths arose, these Elder Things lurked still in forgotten places in the lone lands, waiting for the unfortunate or the foolish to call upon them again. Sepulchral Swaths of Tanoth-Gha is an ideal complement to a Gothic Adventure Path or any game where characters wander across a lost and ancient ruin holding cultic rites and lore best left forgotten.

What kind of cultic lore? You want feats? How about Bind the Ancient Dead, Bones of the Earth, Funerary Servant, Grave Elemental, and Tomb Monolith. You want monster templates? How about the fossilized skeleton and mummified zombie? You want spells? How about accursed monolith, eldritch monolith, powerslave, powerslave (lesser), primeval interdiction, and wasted years?

I’m not going to even go into what you have to go through to actually learn these awful secrets, but if you’ve read any of our Gothic Grimoires and their ilk you know it’s not going to be pretty.

Last but most assuredly not least, I leave you with the amazing illustration by Frank Hessefort. One word: Badass.

I'm sure nothing bad could possibly come from reading these.

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