• Beasts of Legend: Coldwood Codex now in wide release!

    While we *LOVE* it when you buy from us, supporting the creators of the content you love in the most direct way possible, for those who prefer to shop at their usual haunts we are delighted to inform you that Beasts of Legend: Coldwood Codex is now available at shop.d20pfsrd.com, Paizo.com, and DrivethruRPG/RPGNow. Get your copy today!

    KB02-Coldwood Codex-1

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  • Another 5-star review for Legendary Games – The Mad Doctor’s Formulary

    Courtesy of Enzeitgiest on his website, stating:

    The Mad Doctor’s Formulary provides a complex, yet easy to grasp non-magical system for surgical procedures of the more sinister kind and offers some really nasty options… If evil medicine only moderately interests you as a concept, I still wholeheartedly encourage you to check this out.

    Read the full review at the link above. I should also note that Endzeitgeist has uncanny prescience about potential future products. After all, if there’s a Mad Doctor’s Formulary, perhaps there’s a Good Doctor out their working on his treatise even now… :)

    CC13-The Mad Doctor''s Formulary (Duplicate)

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  • Spring Preview #8: Road to Destiny

    The next in our queue of long-awaited products to come your way is the Legendary Games debut of Jim Groves, Superstar finalist and author of several AP adventures in addition to a number other Pathfinder credits. Jim has turned in his final manuscript for Road to Destiny, an overland adventure, caravan journey, and sandbox mini-campaign all wrapped up in one. While ideally suited as a companion adventure supplement to the early stages of the Far East Adventure Path, Road to Destiny is packed with rich detail that stands on its own just as well as it serves as a “story within the story” of that AP. Many of our AP Plug-Ins are designed to fill in gaps in published Adventure Paths, and this is no different, as it provides a wealth of story and adventure opportunities that allow GMs to dispense with random encounter tables and creatures pulled directly from a bestiary during an otherwise nondescript 500-mile journey. This adventure, however, can be slipped into any campaign set in a coastal region where PCs begin striking out into a wider world, accompanying a caravan or seeking their own fortune, while capitalizing upon trade opportunities along the way rather than combing through ancient ruins and forgotten dungeons. There is danger aplenty, and rich rewards as well, as PCs try to stay one step ahead of Ranulfr the White Wolf, locate the missing Folio of the Faebinder, or just try to keep their hides intact when deranged goblins, marauding bandits, and savage vikings attack!

    Like Cold Mountain, this product is quite a bit longer than our earlier adventures, providing a great variety and depth of adventure opportunity, and its modular design allows for easy use of the adventure in whole or in parts sprinkled throughout any campaign. Designed for PCs starting at 2nd level, Road to Destiny is on the way!

    As a final note, we’ve already previewed a number of Jason Juta’s terrific illustrations for this adventure and they are dynamite, but I’d like to take this moment to introduce the newest member of the Legendary team – 2013 Superstar finalist Pedro Coelho! In addition to his design skills that got him to the Top 4, Pedro also flashed some terrific mapping skills, and he has turned over some terrific maps for Jim’s adventure, like this one!

    MapG_When_Destinies_Collide_finished

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  • Beasts of Legend: Coldwood Codex – now available for advance purchase!

    It’s that time again – time for a new product from Legendary Games! In this case, it’s the long-awaited next monster product from Legendary Games (after the praise heaped on the Construct Codex): We are proud and excited to announce the release of Beasts of Legend: Coldwood Codex, the second product in our new line of Kingbreaker Adventure Path Plug-Ins, and also ideally suited for anyone running a Witches of Winter Adventure Path campaign.

    This amazing mini-bestiary contains 10 richly detailed and lavishly illustrated new creatures drawn from real-world mythology, folklore, and literature, as well as the fervid imaginings of superstar authors Tim Hitchcock and Jason Nelson. The Coldwood Codex focuses on the fey and the undead that haunt the cold northern forests, with CRs ranging from 2 all the way up to 18, providing elaborate multipage spreads like those found in the AP Bestiaries. To top it all off, in addition to full-page, player-friendly portrait handouts, this product also includes full-color foldable paper miniatures for every creature.

    Our current webstore does not allow us to upload files larger than 10 MB, which this product is, so if you’d like to take advantage of our early purchase option and our 10 for 10 promotion you can instead purchase this product exclusively from us by direct email purchase. All you need to do is:

    1.  Send $7.99 USD via Paypal to makeyourgamelegendary@gmail.com.
    2.  If you wish to redeem a 10 for 10 coupon code from a previous purchase, send the coupon code you wish to redeem to makeyourgamelegendary@gmail.com address and pay $7.19 via Paypal.
    3.  Once payment is received, we will email the product file directly to you.

    It’s just that simple. Meanwhile, we are likely going to be migrating our website and webstore to a new hosting service sometime next month to avoid these kinds of issues and to help improve the functionality of our webstore with customer profiles, ratings, message boards, and more! We thank you for your past support and appreciate your patience as we continue to grow our company into the future.

    Beasts of Legend: Coldwood Codex will be available later this week in wide release at shop.d20pfsrd.com, Paizo.com, and DrivethruRPG, but as always if you are one of the first 10 customers to purchase it directly from us during the exclusive early release period, you can grab a coupon code from us worth 10% off your next purchase! Once the product goes into wide release, this offer disappears.

    We hope you enjoy Beasts of Legend: Coldwood Codex and think it will provide great value at your gaming table. Enjoy and thanks for your continued support of Legendary Games!

    Jason Nelson
    Publisher, Legendary Games

    P.S. Just for your convenience, the preview text for this adventure:

    This supplement contains 10 creatures suitable for use in any campaign set within or traveling through the cold, desolate woods of the northern wilds. While ideally suited for adventure paths like Kingbreaker or the Witches of Winter, these creatures add a delightful bit of novel menace equally split between fey spirits bursting with the raw and wild energies of life and vile undead seething with the power of death. Drawing upon real-world folklore, classic fantasy tropes, and the design skills of two of the top creative minds in the business, the Coldwood Codex is an indispensable addition to any GM’s monster toolkit.

    This is not the first monster product that Legendary Games has produced, and it will certainly not be the last. The Construct Codex for our Gothic Adventure Path Plug-Ins has been lavished with praise for its quality and inventiveness, and we hope to bring you many more chapters in our ongoing Beasts of Legend series that will equal or exceed it. The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none. This product is the latest in that tradition, and we hope you enjoy using it as much as we enjoyed making it, and that you’ll keep coming back again and again to Make Your Game Legendary!

    KB02-Coldwood Codex

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  • 5-star praise already for COLD MOUNTAIN!

    Courtesy of Eric Hinkle on Paizo.com, who says this adventure “leads into a mixture of combat, investigation, exploration, and diplomacy in an adventure that deals with grief, loss, supernatural revenge, the immortal jealousy of the fey and the wrath of the windigo” and overall calls it “a great start for what promises to be a exceptional line of Campaign Plug-Ins. Five stars.” See his full review on Paizo’s website!

    KB01-Cold Mountain

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  • Spring Preview #7: Conquering Heroes

    And now the rest of Neil Spicer’s incredible Conquering Heroes, coming your way next week! This product will include some special features we weren’t able to include in Imperial Heroes (though we may go back and add them and/or offer them as a bonus download). The final four:

    POLLYNA SHURYON (female sylph rogue (bandit)) – “Everyone has secrets, whether they know them or not—even an orphan like me. But I’m very good at discovering things others were never meant to know. Nothing keeps out a determined wind. Whether a sinuous draft or a forceful storm, it always reaches you. And so will I…”

    PYOTR MAARTIS (male human cavalier) – “It’s not simply the weight or force of the blow which kills your opponent—it’s also the precision of the attack. And to be precise, you must find the perfect gap in his defense, or create one of your own devising. For instance, if I move here, and attack like this…you move there, and react like that…leaving you completely open to this reverse-counter, and…in a word: Dead.”

    QUINRY KIMM (male half-elf bard (court bard)) – “Hah! If only your mothers could see you now—wallowing in the mud like common swine! The next time you get it into your sodden heads to assault your better, you might want to bolster your courage with a bit less ale. Of course, then you won’t be nearly drunk enough to have a go of it, will you?”

    RADOMIR LYTKIN (male human wizard (abjurer)) – “There’s no spell—no magic—which cannot be undone. And there’s no person who can’t be unmade and forged anew. That includes me. So, I embark on this journey not as a quest designed to bring me safely home again. But as a means for transcending the life I once had.”

    We hope you enjoy this batch of Heroes as much as you have their Gothic and Imperial cousins! No previews until Friday (off for a camping trip with the lower elementary classes at my school), but we’ll have some delightful new things to share with you Friday and next week, including BRAND NEW, NEVER BEFORE ANNOUNCED PRODUCTS. But first, one last peek at Conquering Heroes, featuring the artistic stylings of Hugo Solis bringing you Radomir Lytkin:

    Radomir Lytkin

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  • Spring Preview #6: Conquering Heroes

    We’ll return to show you a bit more of Beyond the Bright Veil in a future preview, but for now we are going to revisit a few products that we mentioned in the last round of previews in our February blitz but that are now finally ready to launch. Today, that product is Conquering Heroes, Neil Spicer’s latest foray into the realm of pregenerated characters. If you’ve seen Gothic Heroes or Imperial Heroes (and really, you should – they’re AWESOME), then you are already familiar with the ridiculous level of detail and inventive characterization that Neil brings to the party with this line of products. Rich relationships, both to the milieu of the Adventure Path and to other characters in the product, offer a wealth of role-playing opportunities, while the mechanics of construction and advancement perfectly reflect the characterization and personality of each. Today, we introduce you to the first four members of our intrepid would-be rulers of the wild frontier, introducing themselves in their own words:

    ARKADYUS SAKHAROV (male human ranger) – “Being born a bastard doesn’t preclude me from a noble life. I know my birthright, even if my father’s family won’t recognize it. Instead, my true inheritance lies over the horizon in a land and a kingdom of my own making.”

    DAVOR HESTRUK (male half-orc cleric of the God of Battle) – “Come test your blade then! Mine hasn’t spilled blood in three days, and I’m sure the Lord in Iron thirsts for a new offering in battle. Besides, this needless chatter gets us nowhere. Now we speak with steel!”

    FAUNLARA FAUN DAEDYS (female elf druid (treesinger)) – “Listen to the trees. Hear how they sway and dance, making music on the wind? Already they know I’ll hearken to their song. For they’re calling me back to the Lost Lands—to the groves of my people—and beyond the Bright Veil, to the very heart of creation itself. I’ll heed that call as surely as I draw breath. It’s how I’ll find my shining moment—and a defining purpose in this season of my life.”

    Faun is accompanied by ORNMEIL’LON, SAPLING TREANT PLANT COMPANION

    HULGRIM UNDERSPOOL (male gnome sorcerer (fey)) – “Milady! I’d be remiss if I failed to make your acquaintance. Hulgrim Underspool, most grandiloquent esquire—at your service. You know, I do believe that color looks much too drab on you. How about a dash of daffodil yellow? No? Periwinkle? Petunia? Oh, come now. With my magic, we have a veritable rainbow of colors we can select. Even if you say no now, you should know I’ll just change it later when you’re not looking.”

    Tomorrow, we’ll reveal the rest of the team, but for now feast your eyes on Hugo Solis’ delightful rendering of Arkadyus Sakharov, ready for action!

    Rgr Arkadyus Sakharov

     

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  • Spring Previews #5: Beyond the Bright Veil

    Sorry for the long delay in previews – launching the epic Cold Mountain adventure and our Kingbreaker AP Plug-Ins line along with it took a bit more time than expected this week, but I did want to provide you a sample of what to expect in this product. As we discussed in the last preview, you know you will be expecting some fantastic fluff from Todd Stewart, starting with a brief overview of the history of the fey and their influence across a broad range of real-world cultures and then delving deeply into how to make good use of fey not just as iconic creatures but how to really create a fey atmosphere in a campaign that makes it feel unique and different.

    Mechanically speaking, Beyond the Bright Veil discusses the concepts of fey impulses and fey ruptures, different types of bleed-through of the fey realms into the “real” world of the campaign. Strange sights, sounds, happenings, and events that literally burst into being with an incredible vibrancy and detail that adds a touch of real magic and hooks for investigation and adventure. Take just one example of a fey rupture:

    A gilded wooden doorframe dotted with living roses emerging from the surface appears overnight in the center of a town market with no explanation, leaving the locals curious and cautious at the same time. The door frame defies any and all attempt to remove it, and on moonlit nights a door appears, welcoming any to ‘Enter and Purchase That Which Delights and Entices’, with a subtitle in Aklo stating ‘Buyer Beware’. Several locals report entering a fabulous bazaar of meandering rows of stalls, lit by floating jars filled with enormously overgrown lightning bugs, staffed by beautiful and hideous fey offering fantasies made reality as well as piles of random, assorted junk. Two villagers emerge, having purchased things within. One holds a dozen rings of gold but no longer remembers his name, and neither do any of his friends or family. The other refuses to state what she purchased and what she paid, but her daughter is missing as well as her left eye, replaced with a single, stupendous pearl. Other villagers wonder just what horrific bargain she struck, and beg the PCs to investigate and potentially remove the entrance to the fey marketplace if they can.

    Of course there’s more, but you’ll have to wait for the next preview to find out!

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  • Spring Preview #4: Beyond the Bright Veil… a new member of the team

    One of the distinguishing characteristics of the Kingbreaker Adventure Path is the strong presence of the fey, especially in the early and latter phases of the AP. Not so much in the middle… though we are looking to change that with some of our amazing upcoming plug-ins!

    There’s a lot more to an Adventure Path than adventures, though, and the presence of the fey is hardly limited to that AP. One of the great strengths of our AP Plug-Ins is that, while ideally suited for use with a particular AP (or several of them), they have broad applicability and usefulness for any campaign featuring the same design themes. It goes without saying that many campaigns make liberal use of the fey. Heck, the first 3rd Edition campaign I ever played in was one run by Julia Martin over at the WotC offices based on the setting of Diane Duane’s Tale of the Five series, which at least in Julia’s interpretation of the Middle Kingdoms had a very heavy fey presence. Whether it’s called the Bright Lands or the Fey Realms or the First World or Fair Lands or simply Faerie, the places inhabited by the fey and that feel their touch are places of mystery, majesty, and magic.

    Describing the amazing richness of alternate planes and dimensions for the Pathfinder RPG requires a special talent, and it was with this project in mind that I introduce the latest addition to the Legendary Team, Todd Stewart. I worked with Todd on the Pathfinder Chronicles Campaign Setting, Osirion: Land of the Pharaohs, and on developing the proteans race of chaos-shaping outsiders for The Great Beyond (and their stat blocks in the Legacy of Fire AP and Bestiary 2), usually with me as the crunchy stat arm and Todd as the weaver of glorious flavor text.

    When we were planning the products we wanted to do for the Kingbreaker AP (which Todd also worked on, telling us everything we ever wanted to know (and plenty we didn’t) about the “Ecology of the Boggard”), I knew we wanted to delve more deeply into the influence of the fey upon the world. If you’ve followed the evolution of Paizo’s game world, you know like I do that Todd is absolutely the best man for the job.

    Want proof? Check out tomorrow’s preview when we take YOU Beyond the Bright Veil.

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  • Spring Previews #3: Coldwood Codex

    In the immortal words of Paul Harvey: And now…. the reeeeeeeeeeest of the story. :)

    Faleich-wyrm (CR 16 undead)

    This terrifying monstrosity has the appearance of a rotting 40-foot-long snake with a dragon’s head and wickedly clawed forearms. It slithers forth on its great serpentine body, slashing and gnashing in a wild, maddened frenzy.

    Naekk (CR 7 fey (aquatic, shapechanger))

    A lithe humanoid with pale green skin and long hair the color of moss splashes in the water, smiling and trilling a lilting, melodious tune. Its lower body tapers into a long, slender eel-like tail the color of a muddy, algae-slicked log.

    Slough (+2 CR undead template; sample creature CR 14)

    The overwhelming stench of decay surrounds this gristly walking corpse. Adorned in the jewelry and headdress of an ancient shaman and tattooed with druidic symbols, the creature’s undead flesh rots and peels from its bones.

    Totemoq (CR 3 fey (cold))

    Floating within a miniature blizzard is a strange nearly disembodied face, resembling an aboriginal ceremonial mask of polished wood and bone, surrounded by a beaded and braided fringe. Cold blue light gleams in its dark eyeholes, and a barely visible emaciated body the size of a doll’s flutters in the wind behind the mask, shrouded in a tattered, diaphanous robe.

    Ugrohter (CR 5 undead)

    Propping itself upon what appears to be a giant scalpel with a heavy wooden mallet and a sack of bloody, barbed needles and tacks slung over its shoulder, this pixie-like creature grins wickedly though its cold grey eyes lie sunken and dead in its withered skull. Bloated maggots slither in and out of its greenish, rotting flesh and cling to its spindly limbs.

    If you’ve been paying close attention, you’ve already seen preview images for the totemoq by Jason Juta just a few days ago, and the faleich-wyrm by Tanyaporn Sangsnit back at the beginning of April, when we announced our best sales month ever for March and released that image as a bonus. This time, we’re going to introduce you to one of the newest artists in the Legendary stable, Steve Wood, who presents for your delectation and delightment the sneaky and sinister ugrohter!

    Ugrohter

    Look for our next spring preview on Monday!

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