• A punishing new MYTHIC MONDAY!

    It’s a powerful and punishing Mythic Monday for all your brutal bashers and melee mashers! Feats of Brutality has over a dozen devastating new mythic combat feats that will have your heroes and villains alike bringing the PAIN! Grab your copy today at the Legendary Games webstore or from our partners at the Open Gaming Store, Paizoand DrivethruRPG! 

    Mythic Minis 59 - Feats of Brutality Cover

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  • The LORDS OF LAW are coming!

    Tomorrow marks the official release of the 25th book in the Mythic Monsters series!

    makeyourgamelegendary.com - Lords of Law Cover

    Yeah, you’ve had your Demons and Devils, your Abyssal creatures, Emissaries of Evil, and Guardians of Good, but with our last release being Masters of Chaosyou just knew that the Lords of Law needed their day in the sun! Devoted to order and relentless discipline, as awesome as they are arbitrary, check out the creatures lying in wait within!

     

    TABLE OF CONTENTS BY CR

    CR 3/MR 1           Mythic archon, lantern

    CR 3/MR 1           Mythic inevitable, arbiter

    CR 3/MR 1           Mythic kyton, augur

    CR 3/MR 1           Mythic azer

    CR 5/MR 2           Mythic archon, hound

    CR 7/MR 3           Mythic kyton

    CR 10/MR 4         Mythic axiomite

    CR 11/MR 4         Mythic inevitable, zelekhut

    CR 15/MR 6         Mythic inevitable, kolyarut

    CR 15/MR 6         Sakathan

    CR 17/MR 7         Mythic archon, trumpet

    CR 18/MR 7         Mythic inevitable, marut

    CR 23/MR 9         Mythic archon, star

     

    Oh, and what’s that you say? They’re available RIGHT NOW exclusively on the Legendary Games webstore?  Maybe you’d better break the rules and go grab your copy right now!

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  • It’s another MAGIC ITEM MONDAY!

    This past weekend saw the release of Treasury of the Kingdom by Linda Zayas-Palmer, bringing you over 40 new magic items ideal for wilderness exploration, kingdom-building, and fiddling with the fey! They are a great companion to the Kingdom-Building Adventure Path but also are terrific for use in any Pathfinder game.

     

    Of course, today is also Mythic Monday, and we’re also proud to present Mythic Minis 58: Mythic Slotless Items, including the book of the banned, bullroarer’s bugle, midnight beacon, and orb of the seventh star! Grab your copy today at the Legendary Games webstore or from our friends at the Open Gaming Store, Paizoor DrivethruRPG!

    makeyourgamelegendary.com - Mythic Minis 58 - Mythic Slotless Items (cover)

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  • TREASURY OF THE KINGDOM – now available!

    The loot just keeps rolling in! Two weeks ago, the Treasury of the Crusade! Two weeks from now, the Treasury of the Pharaohs, but today we are delighted to bring you the Treasury of the Kingdomwith over 40 brand-new magic items perfect for exploring the faerie forests and striking forth into the wild lands to carve out glory, renown, and a dominion of your very own!

     

    Grab your copy of Treasury of the Kingdom today at the Legendary Games webstore or from our partners at the Open Gaming Store, Paizoand DrivethruRPG!

    makeyourgamelegendary.com - Treasury of the Kingdom (cover)

     

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  • Treasury of the Kingdom COMING SOON!

    A few weeks ago we launched Treasury of the Crusadea marvelous collection of magic items ideal for the Righteous Crusade Adventure Path or any campaign where demons and their corruption play a major role. This week, we are delighted to bring you the next terrific treasury from Legendary Games:

    makeyourgamelegendary.com - Treasury of the Kingdom (cover)

    Designed by the delightful Linda Zayas-Palmer, this book brings you a bevy of magical items perfect for the freeholder lords of a newborn kingdom hacked out of the wilderness, whether you’re playing in the Kingdom-Building Adventure Path or your own campaign world. Here can be found tools of war like the shield of the encroaching forest and battle standard of the fallen, but also implements of exploration to blaze trails through forest and field, hill and vale like the survivalist’s arrow and scout’s spyglass. As befits the Kingdom-Building Adventure Path for which it is designed, you will also find items that interact with the kingdom-building rules described in Pathfinder Roleplaying Game Ultimate Campaign and expanded in Ultimate Rulership from Legendary Games, like instant signal towers, crown of affirmation, and the plow of the abundant harvest. Finally, since explorers in the deep wild are not moving into lands uninhabited, but rather places that are haunted by the magical and mysterious fey and monstrous tribes alike, from the burning skull mace and hag’s eye to the staff of the fey queen! In all, you’ll find over 40 magic items, from single-use ephemera to a pair of mighty artifacts; everything you’ll need to stock your wilderness kingdom campaign with an array of awesome items to intrigue your players and enrich their enemies. If it’s fantastical items that delight and excite, your PCs will love what they find in the Treasury of the Kingdom.

     

    Items in this book range from 200 gp in price to over 100,000 gp, in addition to a pair of artifacts. The items found in this book are listed by type below.

    Armor and Shields: shield of the encroaching forest

    Weapons: burning skull mace, Falling Star, survivalist’s arrow, war god’s greatsword, war trident of the lizard king

    Rings: feareating ring

    Rods: rod of feytouched summoning, scepter of forgotten time

    Staves: staff of the fey queen

    Wondrous Items: battle standard of the fallen, beast talisman, black dragon’s spit, boots of the false trail, bottled wisp, crown of affirmation, cyclops monocle, dragon statuette, drowning rat charm, dryad’s wreath, faerie flute, fairy ring mushroom, frumious frock, gloves of the deft pickpocket, hag’s eye, instant signal towers, map of the trailblazer, owlbear dander, plow of abundant harvest, quickstep boots, scout’s spyglass, skittering centipede scout, stickytongue mask, wolfsbane tonic

    Artifacts: aeromancer’s heart, fractured phylactery

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  • LEGENDARY GAMES SPRING AND SUMMER PREVIEWS

    As we are putting our great MYTHIC MANIA project to bed from last year, it is time to look ahead (and just a little bit back) at what Legendary Games has done and is getting ready to do in 2015! Some of these products are things you’ve heard about before. Some may be brand new. All of them are going to be LEGENDARY!

     

    JANUARY

    *Mythic Monsters: Masters of Chaos by Jason Nelson, Jonathan H. Keith, Todd Stewart, Alistair J. Rigg, and Mike Welham

     

    FEBRUARY

    *Path of the Stranger by Jason Nelson

    *Metal Heroes: Pregenerated Characters by Neil Spicer

    *Path of the Genius by Jason Nelson

     

    MARCH

    *Treasury of the Crusade by Pedro Coelho

    *Mythic Skills by Jason Nelson

    Treasury of the Kingdom by Linda Zayas-Palmer

    Mythic Monsters: Lords of Law by Jason Nelson, Alistair J. Rigg, and Todd Stewart

     

    APRIL

    Treasury of the Pharaohs by Thurston Hillman and Jason Nelson

    Legendary Classes: Paladins by Amber Scott and Jason Nelson

    Mythic Monsters: Bugs by Jason Nelson, Jonathan H. Keith, and Mike Welham

    Starfall by Tom Phillips and Mike Welham

     

    MAY

    The Assimilation Strain by Tom Phillips and Neil Spicer

    Legendary Classes: The General by Linda Zayas-Palmer and Will McCardell

    Royal Tournaments by Jason Nelson

    Tomb Raiders by Jim Groves, Mike Shel, Jonathan H. Keith, and Benjamin Bruck

    Scorpions of Perdition by Nicolas Logue

    Mythic Monsters: Colossal by Jason Nelson and Mike Welham

     

    JUNE

    Cyborgs by Tim Hitchcock and Russ Taylor

    Legendary Classes: Rogues by Matt Goodall, Jason Nelson, and Clinton J. Boomer

    Ultimate Prestige: Villains by Jason Nelson

    Mythic Monsters: Animals by Mike Welham, Jason Nelson, and Jonathan H. Keith

     

    JULY (including GenCon)

    Mythic Hero’s Handbook from Legendary Games, Rogue Genius Games, and Dreamscarred Press

    Mythic Monster Manual from Legendary Games

    Mythic Spell Compendium from Legendary Games and Kobold Press

    Mythic Monsters: Plants by Mike Welham, Alistair Rigg, and Jason Nelson

    To Worlds Unknown by Jim Groves

    Ultimate Armies by Jason Nelson

     

    Products marked with an asterisk are already available. Other products are color-coded to indicate their planned product line and grouped by their estimated month of release. More information will be forthcoming, but we just wanted to whet your appetite for the amazing things we’ve got coming your way.

     

    What’s got you fired up?

    Sigvard wants to know which ones make YOU excited!

    Sigvard wants to know which ones make YOU excited!

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  • TEAM UP for Mythic Monday! And 5-star SKILLS!

    This Mythic Monday brings us Mythic Minis 57: Teamwork Feats, a collection of 14 fabulous feats for helping your characters combine their efforts with excellence in and out of combat, up close and personal or at a distance. Get yours today at the Legendary Games webstore or from our partners at the Open Gaming Store, Paizoor DrivethruRPG

    Mythic Minis 57 - Teamwork Feats cover

    And while you’re at it, check out our brand-new Mythic Skills book – released just last Friday and already with a 5-star review from Chemlak on the Paizo boards, who says:

    These should be Core. Seriously.

    ***** Chemlak

    Now, I only just bought this book, and I’ve only read it through twice, but, as with most things I choose to buy from Legendary Games, I love it.

    The Good
    Mythic Skills gives scaling skill “exploits” that characters can perform, sometimes automatically (within a skill check), sometimes with the expenditure of Mythic Power. Every skill in the Pathfinder Roleplaying Game Core Rulebook is given multiple options, and they’re simply fantastic. Some give the ability to use spells suitable for the skill (as supernatural abilities, no less), some provide new ways to use existing skills, some provide new ways to use existing skill options. All are very well written and seem (considering how quickly I’m writing this review) well balanced.

    As well as offering these options to mythic characters, there’s a full write-up on how these rules can be inserted into a non-mythic game.

    The Bad
    Well, I did find one typo…
    And these aren’t Core…

    Umm…

    Yeah…

    The Conclusion
    If you want skills to be awesome, this book shows you how, and can be easily inserted into a game. I’m going to start using these straight away.

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  • MYTHIC SKILLS now available!

    Mythic Skills is now available in wide release! Come and get an amazing new product offering enhanced skills for your mythic characters and creatures, with alternate rules for using enhanced skills in a non-mythic Pathfinder game as well!

    Pick up your copy now at the Legendary Games webstore or from our partners at the Open Gaming Store, Paizoand DrivethruRPG!

    Mythic Skills cover

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  • Mythic Skills Preview #2… and an EXCLUSIVE OFFER!

    In our last preview, we talked about the concept of skill exploits, but what does that really look like in play? Let’s take a look:

     

    CLIMB

    This mythic skill allows the following exploits:

                – Accelerated Climbing: You reduce the penalty for climbing more quickly than normal by an amount equal to your mythic tier (minimum 0).

                – Climbing Defensively: By accepting a -20 penalty on your Climb check, you do not lose your Dexterity bonus to AC while climbing and you add a bonus equal to your mythic tier on Climb checks to catch yourself if you take damage while climbing. You reduce this penalty by an amount equal to twice your mythic tier.

                – New Exploit: Fast Climb: If you expend one use of mythic power, you can move at half your speed (instead of one-quarter your speed) when climbing for a number of rounds equal to your mythic tier. By accepting a -5 penalty, you can move at 3/4 your speed, and by accepting a -10 penalty you can move at your full speed.

                – New Exploit: Leaping Climb: If you move at least 10 feet while climbing, you can make an Acrobatics check to jump at any point during your movement and are considered to have a running start for that check. In addition, if you jump onto a wall or similar surface, you can cling to that surface at the height you reach at the highest point of your jump with a successful Climb check against the wall’s DC, adding a bonus equal to your mythic tier to the check. If you have movement remaining your jump, you can continue moving by climbing (with a successful Climb check) after your completing your jump.

                – New Exploit: One-handed Climb: By accepting a -10 penalty on your Climb check, you can keep one hand free while climbing, which you can use to wield a weapon or shield or for any other purpose.

                – Greater Exploit: Let Go: As a standard action, you can momentarily let go of a surface on which you are climbing, taking any standard action you wish, even if it requires one or both hands, and then attempt to re-establish your hold on the climbing surface. This functions like catching yourself when falling, but the DC is only equal to the wall’s DC +10 (or +5 if you are on a slope). If you expend one use of mythic power, you may add twice your mythic tier as a bonus on your Climb check to catch yourself.

                – Greater Exploit: Wall Runner: During any movement, you can make a Climb check against the wall’s DC to move across a wall, slope, or vertical surface at up to one-half your speed, or at your full speed if you have both hands free. If you do not reach a horizontal surface by the end of your turn, you must make a Climb check as if to catch yourself when falling. If you expend one use of mythic power, you can spider climb for a number of rounds equal to your mythic power.

    And who gets to use mythic skills? Mythic Skills provides you with a sliding-scale framework of prerequisites, including skill ranks, Skill Focus, skill-enhancing feats like Persuasive and Stealthy, and mythic versions of those feats. The more skill feats you have, the fewer ranks you need to qualify for mythic skill exploits, and that’s even more true if you have the mythic version of Skill Focus or a skill-enhancing feat. However, if you have enough skill ranks you don’t need skill feats at all, or (if you use the optional rule) even to be a mythic character.

    These exploits represent those people who have trained and honed themselves to such an extreme that they can achieve amazing feats, and even duplicate magical effects. The idea behind Mythic Skills is to make skills an area that you can build up and scale up throughout the course of your career the same way a magic-using character, and to a lesser extent a martial combat-focused character, have always been able to do. Dilettantes and jacks-of-all-trades rejoice! Mythic Skills is for you!

    And it’s available right now on the Legendary Games webstore!

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  • Not MORE, just BETTER- MYTHIC SKILLS preview #1!

    When the mythic rules for Pathfinder came out, we had new mythic paths, mythic monsters, mythic spells, mythic feats, mythic magic items… a little of everything! However, there was one part of the rules that kind of fell by the wayside: SKILLS! Until now…

    Mythic Skills cover

    In class-based role-playing games, skills often play a secondary role. They may be simply descriptive of a character’s background, heritage, or training before entering the adventuring profession. Some heroes were once farm boys or sailors, others merchant or guild apprentices, and others well-educated noble scions, and their skills reflect that background. Skill systems vary from the simple to the robust, but even the more elaborate skill systems tend to wane in importance throughout the life of a campaign, as magical substitutes for mundane skills become commonplace. At middle and upper levels, magical solutions are generally easily affordable and more reliable than relying on common skills. Some skills retain their importance, especially those that help facilitate or avoid ambush and surprise, and those required to craft, use, or identify magical items, while others recede. With the accelerated power curve in a mythic campaign, this is even more likely, especially given that the official mythic rules do not address mythic skills at all, aside from the usual array of skill-boosting feats.

     

    Mythic Skills introduces a system of skill exploits that take the basic tasks your skills allow you to perform and dials them up to amazing levels. In addition, every skill in the Pathfinder Roleplaying Game Core Rulebook also gets brand-new skill exploits, as well as greater exploits that only the most skilled masters would even attempt. This system allows your characters to focus on their skills as a key part of their character construction and to invest more of their character’s abilities in their character itself, rather than the character’s gear or magical tools. You can use these rules generally with mythic characters, allowing them to attempt all manner of skill-based exploits, or you can limit the ability to pull off these amazing skill stunts to those mythic characters that have really invested in making their skills a key part of their character’s identity. The mythic rules offer an opportunity to magnify what makes a character special, and the skills they choose to hone as part of their background narrative and throughout the course of the campaign should be just as important in defining them as their marvelous magic and fabulous feats. With Mythic Skills in your hands, your skills will be just as spectacular!

     

    This book should be available TOMORROW, but we’ll be posting up a second preview later today showing what these skill exploits look like in play!

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