It’s MYTHIC MONDAY, Pirate style!

Today we bring you Mythic Minis 38: Champion Path Abilities, featuring over a dozen new path abilities for the in-your-face fighting machines that send the bad guys crying to their mamas! Pick up a copy today at the Legendary Games webstore, or from our partners at d20pfsrdPaizo, and DrivethruRPG! - Mythic Minis 38 - Champion Path Abilities II (cover)

While you’re at it, grab your copy of the Pirate Codex, now available in wide release at the Legendary Games webstore or from our partners at d20pfsrd, Paizo, and DrivethruRPG!


FANTASTIC FALL PREVIEWS #7: It ain’t just mythic at Legendary Games

Usually we do detailed previews here at Legendary Games, but for a change of pace I thought you might like more of a bullet point list. You know we’re continuing our ongoing series of mythic products as we move toward completion of our MYTHIC MANIA Kickstarter. We have weekly Mythic Minis, bringing you more mythic path abilities as well as mythic magic items. Mythic Spells will bring us Advanced Spells II and Legendary Spells and Spells of the Inland Seas, while we also have Mythic Monsters: Emissaries of Evil, Masters of Chaos, Lords of Law, Worms, Bugs, Colossal, Animals, and Plants!

But for many, it’s not about all that mythic stuff. I mean, that stuff is nice and all, but what else has Legendary Games got under the hood? I’m glad you asked.


Late October

Imperial Relationships

Ultimate Relationships

Ultimate Classes: Dark Druids



Nautical Heroes

Treasury of the Forest

Ultimate Classes: Antipaladins



Metal Heroes


Ultimate Technology


And more. Just wait and see…




FANTASTIC FALL PREVIEWS #6: A shout-out to Legendary Ladies!

I’m not a video gamer, but this whole “GamerGate” thing has been making such waves in the waters of nerd-dom that I can’t help but notice the negativity that still lingers in many corners of our collective space around the role of women in traditionally male-centered hobbies. I’m also a sports fan, and there’s plenty to see in that arena (pun intended) to show that contemptible attitudes about women and their qualifications to contribute meaningfully and with excellence in those areas are hardly restricted to geek culture. There’s plenty of vitriol in a lot of places, and it sucks everywhere you find it. We are all here to have fun and do something we love and share it with others; why some people have such a problem with that is beyond me, but they do. When you think about what we can do about genderist trolls in the hobby, we hopefully more enlightened gamers and nerds who are delighted to game with and work with folks of every gender can try to raise the level of conversation on these issues. That’s often a losing proposition, as you’re never going to convince a troll that it’s wrong, but some folks more firmly in the trollish crosshairs may appreciate your shouts of support. But it’s not enough.

If the best revenge is living well, then the best counter to trollishness against women in the hobby business is to keep women living well in the hobby business. Publishers have an opportunity to be proactive in the people they work with to make a difference in the professional landscape of the hobby, both in the content they create and the people they hire. I often tell the story of how Julia Martin was the first person who hired me to do professional game work for Wizards of the Coast back in 2002. I loved her work on the Forgotten Realms deity books (she was very tickled when I referred to her as “THE Julia Martin”) and got to know her as a friend and fellow gamer playing in one another’s campaigns for years. Women have been around the business for a long time, and one need look no further than Lisa Stevens and her long career across multiple companies, culminating in the the last decade-plus running Paizo, Inc., where they’ve long been very intentional about inclusivity on the printed page and in their staff.

But what does that have to do with previews at Legendary Games?

Legendary Games was founded as a crew of all-star freelancers for Pathfinder, people who had written Adventure Paths and core rules hardbacks and Superstars, but it was never intended to be an all-boys club. We’ve had female artists and layout (hi Liz Courts) and a female Business Director in Rachel Ventura, but we had never quite managed to get a female author in print… until now. Not for lack of trying; we had several projects with talented folks where things just didn’t come together as we had planned, or had to be pushed back, but ifs and buts aside we are pleased to also announce that the recently released Pirate Codex features the able contributions of Ms. Linda Zayas-Palmer, with whom I’ve been acquainted for several years through PaizoCon, where I got to know her and her beau, Mark Seifter, and both impressed me with their talent and intelligence and love of gaming. She has recently started freelancing for “the golem,” and we talked about some projects that might be a great fit, and the Pirate Codex is the first of those to hit the shelves. It won’t be the last.

Now I don’t tell you this so that you’ll go buy the Pirate Codex because it’s got a female author on it. You should go buy the Pirate Codex because it’s AWESOME, and Linda and Matt Goodall and I all contributed parts of what make it awesome, along with the art and layout team. It’s not just about having certain chromosomes; it’s about mastering the rules and honing your craft and being professional and making stuff that rocks. But it is important to remember that there are lots of talented women out there in our hobby, and they are well able to make great gaming products.Whether you’re a publisher or a customer, this is a great resource that hasn’t always been well tapped. Legendary Games has several projects pending out there as yet unannounced with some fantastic females involved, and I am sure you are going to love these Legendary Ladies and the stuff they are bringing to the table.

With that, I think I’ll drop a preview for an entire brand-new series of products we have never mentioned before, but just might cross over into ALL of our existing product lines. A picture is worth a thousand words, but I wonder what the Mystic Seer will see there for you. What relationship might this picture have to the final product?

Look into my crystal ball to see what the future may hold...

Look into my crystal ball to see what the future may hold…


YO HO, a Pirate’s Codex for YOU!

Batten down the hatches, mateys, the PIRATE CODEX is here! Within these pages you will find 30 fully detailed stat blocks for piratical personages of every description, along with links to dozens more! Fantastic artwork and lovely layout just sweetens the pot, but the real treasure is the detail and tactical variety of the NPCs contained herein, featuring a wide variety of races, classes, archetypes, and feats. Get your copy today exclusively at the Legendary Games webstore, or wait until next week to get yours in wide release! Want to see what’s inside? Just check out the cast of cutthroat characters listed down below, some with special little friends of their own! - Pcodexwebcover

CR     Name                           Race/Class/Level

1/2   Sailor                           Human expert 1/warrior 1

1       Marine                          Human barbarian (sea reaver) 2

3       Artillerist                     Half-elf expert 1/fighter 4

3       Cannoneer                   Human gunslinger (siege gunner) 4

3       Freebooting Gambler   Elf ranger (freebooter) 4

3       Halfling Stormbringer Halfling sorcerer 4

3       Pirate Boatswain          Human rogue (pirate) 4

3       Pistol Pirate                 Human pirate (buccaneer) 4

4       Arcane Navigator         Human expert 1/wizard (evoker) 5

4       Imperial Midshipman   Human fighter 5

4       Pirate Bosun                Human fighter 5

4       Wandering Watersinger           Undine bard (watersinger) 5

6       Daring Swashbuckler   Human swashbuckler 7

6       Exiled Triton Conjurer Triton witch (sea witch) 5

6       Pirate First Mate          Human rogue (pirate) 7

6       Shaman of the Waves  Human shaman of waves 7

7       Goblin Grenadier         Goblin alchemist (grenadier) 8

7       Master Artillerist         Half-elf expert 4/fighter (tactician) 6

7       Rum-Runner                Human barbarian (drunken brute) 2/gunslinger (buccaneer, pistolero) 6

7       Undercover Assassin   Human swashbuckler (daring infiltrator) 1/warpriest 7

7       Wavemistress              Human oracle (waves) 8

8       Imperial Commander   Human bard (sea singer) 9

8       Slave Pit Master           Human fighter (brawler) 7/monk (maneuver master) 2

9       Pirate Sniper                Human gunslinger (musket master) 7/rogue (sniper) 3

9       Tattooed Pit Champion            Human barbarian (scarred rager) 2/fighter (unarmed fighter) 8

9       Waverider Scoundrel               Half-elf cavalier (wave rider) 10

16     Black-Bearded Buccaneer         Human gunslinger (buccaneer) 17



THE STARS ARE RIGHT! Mythic Monsters: Mythos Too is in wide release!

The gateways to the farthest realms of madness have been swung wide and Mythic Monsters: Mythos Too can now be yours anywhere. It is INESCAPABLE! Pick up your copy today at the Legendary Games webstore or from our partners at d20pfsrd, Paizo, and DrivethruRPG! - Mythic Monster - Mythos Too Cover

We are also pleased to inform you that the Pirate Codex is on schedule for release tomorrow as planned, right here at the Legendary Games webstore, and then next week in wide release. The book looks great, with 34 pages of piratey goodness, and I think you’re definitely gonna love it… UNDER PENALTY OF KEELHAULIN’!!!

However, while the Stars are Right, I would be remiss if I didn’t remind you to pick up a copy of the original Mythic Monsters: Mythos, featuring mythic versions of the following mythos monsters:


CR/MR Creature

4/1       mythic cerebric fungus

5/2       mythic faceless stalker

6/2       mythic gibbering mouther

8/3       byakhee

9/3       mythic hound of Tindalos

10/4      mythic denizen of Leng

10/4      mythic neh-thalggu

10/4      mythic shantak

12/5      mythic gug

13/5      mythic gug savant

13/5      mythic moon-beast

18/7      mythic Leng spider

23/9      mythic shoggoth

Mythic Monsters: Mythos is also available at the Legendary Games webstore as well as at d20pfsrd, Paizo, and DrivethruRPG!


WORMY’S WEDNESDAY WHAT? Proper names in the game

Every week we pose a question for YOU, the fans of Legendary Games, something short, sweet, and to the point. And since we like a little alliteration, I think the Worm that Walks will wear the crown as the WEDNESDAY WHAT? mascot! In honor of the late, lamented Dave Trampier, we shall call him… Wormy!


The setup:

Back in 1st Edition, a lot of elements in the game were named after their creators, often named after characters in the ongoing campaigns of the creators. The “hand” spells of Bigby and the magical constructs of Mordenkainen, and more named for Tenser, Rary, Otiluke, Evard, and more were staples of our game. Proper names like that are protected content, of course, which is why you don’t see them in OGL products like the Pathfinder RPG, but they can add a lot of flavor and sizzle to a game.

The Forgotten Realms certainly took that concept and ran with it from the very first “Pages from the Mages” article, but it wasn’t just spells. Some magical items had names attached, and intelligent items had unique personal names as well, but really any feat or game rule could be personified by giving it a name that attaches to someone in the campaign world. That may be less true if you aren’t playing in the Realms or Greyhawk, though the ability to travel across worlds in fantasy certainly implies that those famous folks could have spread their secrets into many campaign worlds, and it would be just as easy to invent named mages in your own home campaign that rose to similar heights of fame. In a fantasy game played by busy people with busy lives, seemingly small elements like the consistent and repeated placing of fantasy names and peoples can help give a mental structure for players to immerse in the world and really feel the sense of fantasy and wonder. Then again, for some it may just be one more complication, and they’d rather just say mage’s sword instead of trying to remember how to pronounce some made-up wizard’s name.

This week’s WORMY’S WEDNESDAY WHAT?What are some of your favorite spells, magic items, feats, and so on that have (or used to have) a proper name attached? And what do you like to do in your campaign, as a player or GM, around adding proper names to spells, magic items, feats, etc. and why?

Watch it wiggle, see it squiggle...

Watch it wiggle, see it squiggle…



Old-school RPGers may look back fondly (or with uttermost dread) on one of the iconic monsters of 1st Edition, squid-headed alien humanoid species that was well known as a flayer of the mind. Clearly inspired by the great Cthulhu himself but taking his madness-inducing alienness in a decidedly cephalophagic direction, that monster is one that was reserved as Closed Content and thus doesn’t really show up in the Pathfinder Roleplaying Game. That’s not such a bad deal for Pathfinder players, as the creature became so iconic that a lot of other monsters that could fill a similar niche got squeezed out, and their absence has allowed monsters like the intellect devourer, aboleth, and neh-thalggu grab a good bit more of the spotlight. That’s a good thing, because those monsters are terrifically mind-bending and brain-eating monstrosities on their own. Still, for the sake of nostalgia it was amusing to go back to homage the Brain Eating Squid-Headed Psychic Monster That Must Not Be Named in the course of making our own mythic derivation of the star-spawn of Cthulhu. Old-school fans and new-schoolers alike, hold onto your heads and enjoy a few of the mythic powers we’ve cooked up for this mythic mind-muncher, and if you like what you see pick up Mythic Monsters: Mythos Too right here at the Legendary Games webstore!

Mind Blast (Ex) Once every 1d4 rounds, a mythic star-spawn of Cthulhu can unleash the power of its overwhelming mind in a 60-foot cone-shaped spread, stunning or staggering creatures as described. If the spawn expends one use of its mythic power, even creatures already exposed to its overwhelming mind can be affected by its mind blast.

Mind Flaying (Su) When a mythic star-spawn of Cthulhu begins its turn with a creature grappled, it can make one combat maneuver check with each of its tentacles to maintain the grapple. As long as at least one check succeeds, it maintains the grapple. For each successful check, that tentacle bores into the target’s skull (dealing normal constrict damage) and begins devouring its brain, dealing 2 points each of Intelligence, Wisdom, and Charisma drain. A successful DC 32 Fortitude save reduces this to 1 point of Intelligence, Wisdom, and Charisma damage. If any ability score is reduced to 0, the target’s brain is devoured and it dies, and the spawn gains the benefits of a death knell spell. The save DC is Constitution-based.

Overwhelming Mind (Ex) A star-spawn of Cthulhu’s mind is overwhelming in its power and alien structure. The first time a creature other than an outsider (excluding native outsiders) or aberration makes mental contact with a star-spawn of Cthulhu, it must succeed at a DC 32 Will save or be stunned for 1d4 rounds. On a successful save, the creature is merely staggered for 1 round. This effect can occur whether the star-spawn of Cthulhu initiates mental contact (such as via a demand, dream, nightmare, or sending spell-like ability, or once per round merely by telepathic communication) or another creature attempts to do so (such as via detect thoughts or dominate monster). Once a creature is exposed to a specific star-spawn of Cthulhu’s overwhelming mind, it is immune to this effect from all star-spawn of Cthulhu for 24 hours. This is a mind-affecting effect.

Psychic Crush (Ex) If a mythic star-spawn of Cthulhu stuns a creature with its overwhelming mind, it may expend one use of its mythic power to cause the target’s synapses to overload, affecting it as feeblemind; a successful DC 32 Will save reduces this effect to that of touch of idiocy. If the spawn expends two uses of its mythic power, the duration of the stun is doubled and if the target fails a DC 32 Fortitude save its brain implodes, killing it instantly. This is a mind-affecting effect. - Mythic Monster - Mythos Too Cover


FANTASTIC FALL PREVIEW #4: It came FROM BEYOND! Get it before it gets you!

Yesterday we offered up the table of contents and amazing cover illustration for Mythic Monsters: Mythos Too, courtesy of Michael Jaecks, and today we are going to double down on the derangement by previewing the brand-new monster from the book, the BLACKGATE BEHEMOTH!!!


Of course, mythos afficionados will note that there is no such thing anywhere in the Lovecraftian codex, and they’d be right… mostly. All I can say is that the copyright status of things in and around the mythos is often as mind-bending as the mythos itself, and dark things spawned by a certain black goat are mysterious and strange things best trifled with. However, if you’d love the kind of cryptic caretaker and carnivorous colossus that could start its own cult in the hollow hills, the blackgate behemoth is more than ready to step up to the task! Now a picture may be worth a thousand words (and a lot of those words would probably be IA! IA! IAWESOME!), you might like to learn a bit more about them. If you are brave (or perhaps insane), you can BUY THIS BOOK RIGHT NOW on the Legendary Games webstore!

For the more faint of heart, or the more deeply wedded to their former habits of buying, you can wait until later this week to pick up a copy and meanwhile content yourself with a bit of this blasphemous beast’s background


Blackgate behemoths are titanic alien beings native to the dark places between and beyond the stars, seeded by greater masters onto planets they might explore and enslave. They may lurk in deep caves for decades at a time, but emerge at times of cosmic conjunctions that only they can sense to deposit mysterious black monoliths across the landscape. It is these strange runecarved portals that give blackgate behemoths their name. A blackgate behemoth is over 30 feet tall and weighs 15 tons.


Habitat and Society

Blackgate behemoths are solitary creatures, typically lairing below ground in reeking caverns. Behemoths will sometimes hibernate in the flesh in these caverns, but more often they become one with the living rock using meld into stone, as they can still perceive the world around them and commune through their Black Gate. Behemoth lairs may be far from civilization, but some lair quite nearby to humanoid settlements.

            While their Black Gates undoubtedly serve some inscrutable cosmic purpose, behemoths also use them as lures for the curious or the foolish, drawing them in and using them to establish cultic cells. They encourage the creation not only of cults that bring them sacrifices and offerings to leave at their mysterious Black Gates but also to leave and create sleeper cells elsewhere. Those who unravel the mysteries of a Black Gate may be drawn into it by the behemoth lurking nearby, often using its meld into stone ability to listen to the pathetic paeans of praise offered up by its deranged cultists while reading their minds itself and opening their minds to the touch of its darkling masters far off in the deeps of space. Blackgate cults are typically led by a bard, sorcerer, or witch of 7th-9th level, while the cultists are typically 3rd-level aristocrats, commoners, experts, or warriors.

            The alien intelligence of a blackgate behemoth is often strange to terrestrial sentients, as the uses to which they put their cults may appear nonsensical. Some simply enjoy the adulation of their faux divinity, but other behemoths develop curious obsessions and drive their cultists to make them a reality, building bizarre monuments, retrieving incomprehensible combinations of objects for ineffectual or debasing rituals, slaughtering all creatures of a certain kind, or driving out rival religions. Some direct their cultists to kidnap priests of all kinds and drag them before the behemoth to demonstrate the impotence of their faith in the face of its primeval interdiction of divinity, the better to convince them to abandon their calling and worship the behemoth or its starry masters.



Blackgate behemoths have very little impact on the natural world when hibernating, but when they awaken they can cause massive and terrifying disruptions to the landscape and the creatures dwelling in it. They sap the living essence of vegetation with their diminish plants and blight abilities, drawing a strange sustenance from it even as they leave swaths of blasted and defoliated wastelands in their wake. A behemoth’s mere presence drives animals into a mad frenzy of wild slaughter, though by attuning its will it can turn their crazed behavior into calm compulsion as its eerily silent slaves. Blackgate behemoths are omnivorous, eating as a supplement to their biospheric draining, but they are as likely to bite a creature once to inflict its poison as to devour a victim entirely. They frequently create their own food using stone to flesh, and a behemoth’s lair is often marked with disgusting mounds of rancid, half-eaten flesh of its own creation.



It’s an ULTIMATE Mythic Monday, with a new Mini and Ultimate Spells II available everywhere!

Do you want over 200 new mythic spells, bringing every spell from Pathfinder Roleplaying Game Ultimate Magic together all in one place? OF COURSE YOU DO! And now you can get it, right here of course at the Legendary Games webstore, but also from our friends at d20pfsrd, Paizo, and DrivethruRPG! - ULTspells2cover

But that’s not all! This is, of course, Mythic Monday, and that means it’s time to pick up Mythic Minis 37: Feats of the Dilettante, which brings you 9 new mythic feats for folks who like to dabble in a little bit of everything from the social subtleties of feats like Lingering Performance, Spell Bluff, and Taunt to the priestly ecumenism of Oracular Intuition and Versatile Channeler! You can pick up this little treasure at the Legendary Games webstore as well as from our friends at d20pfsrd, Paizo, and DrivethruRPG! - Feats of the Dilettante (cover)


FANTASTIC FALL PREVIEWS #3: More mythos, my malevolent master!

One product we’ve had on the drawing board for a while was a follow-up installment to the original Mythic Monsters: Mythos, one of our most popular books in the series and one near and dear to our hearts. We wanted to wait a bit initially, in order to include mythic versions of a bevy of creatures that were going to be appearing in Pathfinder Roleplaying Game Bestiary 4, so wait we did, and then we got busy with other projects, and the success of the MYTHIC MANIA Kickstarter pushed a lot of other projects to the front of the line, but fear not! These forbidding foes are very nearly here! - Mythic Monster - Mythos Too Cover

Many thanks to maestro Michael Jaecks for that bit of artwork that is terrible in all the right ways! Meanwhile, besides teasing the cover it seems like it’s only fair to give you a peek inside at the table of contents, right?




CR 3/MR 1      Mythic morlock

CR 3/MR 1      Mythic skum (ulat-kini)

CR 5/MR 2      Mythic nightgaunt

CR 6/MR 2      Mythic elder thing

CR 7/MR 3      Mythic eye of the deep

CR 7/MR 3      Mythic mi-go

CR 11/MR 4    Mythic yithian

CR 12/MR 5    Mythic colour out of space

CR 15/MR 6    Mythic spawn of Yog-Sothoth

CR 16/MR 6    Blackgate behemoth

CR 17/MR 7    Mythic flying polyp

CR 21/MR 8    Mythic bhole

CR 25/MR 10   Mythic star-spawn of Cthulhu

As for WTF a blackgate behemoth might be, you’ll need to wait for the next preview, but let me just say that if a picture is worth a thousand words, the illustration for this thing might be War and Peace