MYTHIC MONDAY is out for blood, and LG Fall Preview #2!   Recently updated !

This week brings us a dash of derring-do, starting off with Mythic Minis 78: Catfolk, Ratfolk, and Dhampir Feats! Each of these races relies on quickness, agility, and guile as its stock in trade, with a taste for blood and a touch of the beast both within and without! You can pick up these 13 marvelous mythic feats at the Legendary Games webstoreOpen Gaming Store, Paizoand DrivethruRPG!

Mythic Minis 78 - Catfolk, Ratfolk, and Dhampir Feats cover

But wait, there’s MORE! 

Last week we started our Fall Preview series, announcing latest entry into our line of Legendary Heroes products, Legendary Swashbucklers! Today we’re going to delve a little more deeply into the idea of personages, a new class feature developed by author Alex Augunas, giving you a sample of the Phantom personage, inspired by masked heroes like Zorro and (obviously) the Phantom. Each personage grants the swashbuckler a core bonus feature, and each also has a set of abilities and deeds that are unique to that personage.

PHANTOM

Stalkers of the night, phantom swashbucklers are masters of stealth and disguise. Using the cover of nightfall, elaborate disguises, and practiced techniques, these swashbucklers use their panache to strike terrible fear into their enemies by night while keeping up an elaborate social façade by day.

Bonus: At 1st level, a phantom swashbuckler divides his personage into two separate halves: a social personage and a phantom personage. Although he is physically unchanged between these two identities, his phantom personage is comprised of a specific attire (such as a costume) and includes identifying features like specific colors or a logo, make-up, signature equipment, personality quirks, and a separate name. Knowledge checks about one of the phantom swashbuckler’s personages do not reveal information about the other unless the creature attempting the Knowledge check knows that the two personages are one and the same.

This ability improves as the phantom advances in level, developing both personas while keeping each carefully secret from the other.

Personage Abilities: At 2nd level, a phantom gains phantom’s renown, allowing her to spread her fame throughout the area where her masked alter ego roams, and as she advances in level she can make quick changes into her alter ego and back, and her fame and reputation are such that her influence on others linger even after she has vanished into the shadows.

Personage Deeds: A swashbuckler with the phantom personage gains the following deeds when she reaches the appropriate level.

Phantom’s Derring-Do (Ex): At 3rd level, a phantom swashbuckler can use derring-do in conjunction with any Strength-, Dexterity, or Charisma-based skill check, allowing him to roll 1d6 and add the result to the check. This deed otherwise functions as the standard swashbuckler’s derring-do deed, but if she using this deed when she makes a Charisma-based check and she rolls a result of a natural 6 on the 1d6, she can continue to roll 1d6s and add the result to her Charisma-based check up to a number of times equal to her Charisma modifier (minimum 1), instead of her Dexterity modifier. If the swashbuckler selects an archetype that alters or replaces the derring-do deed, the swashbuckler gains the unaltered version of the derring-do deed instead.

Phantom Disappearance (Ex): At 7th level, a phantom swashbuckler can spend 1 panache point to use the Stealth skill even while being observed. As long as he is within 10 feet of some sort object, condition, or effect that he could use to gain cover or concealment, the swashbuckler can hide himself from view in the open without having anything to actually hide behind. He can remain hidden in this manner until the end of his next turn, after which all creatures that he does not have cover or concealment automatically notice him. 

Evasive Tongue (Ex): At 11rd level, while she has at least 1 panache, a phantom swashbuckler’s disparate personages identities allow her to defeat her foes’ attempts to discern if she is lying. As long as what she says is true from her current personage’s perspective, the swashbuckler adds half her swashbuckler level on Bluff checks made to convince her opponent that what she is saying is true. Such statements also detect as true to effects like discern lies and she can say it in effects like zone of truth that force her to speak the truth.

Phantom Strike (Ex): At 15th level, a phantom swashbuckler can spend 1 panache whenever she hits a foe that is shaken, frightened, or panicked with a melee attack in order to attempt to paralyze it with fear. The opponent must succeed on a Will saving throw (DC 10 + 1/2 the swashbuckler’s level + the swashbuckler’s Charisma modifier) or cower for 1 round. This ability is a mind-affecting fear effect. The swashbuckler may only use this deed in conjunction with a melee weapon that belongs to a fighter weapon group that she has selected with swashbuckler weapon training.

Lights Out (Ex): At 19th level, when a phantom swashbuckler uses the Intimidate skill to demoralize an opponent or hits an opponent with a melee weapon that deals nonlethal damage, he can spend 1 panache point to attack to knock out or frighten the opponent into unconsciousness. The target must succeed at a Will saving throw or immediately fall asleep for 3d6 x 10 minutes. Such creatures can be awakened from as a standard action (an application of the aid another action) and slapping or dealing lethal damage awakens the creature, but normal noise does not.

We are aiming to have Legendary Swashbucklers available this Friday, waiting on a few last pieces of art to come in, but in the meanwhile here are a few concept sketches we created for the phantom personage!

makeyourgamelegendary.com - Zorro Swashbuckler1

makeyourgamelegendary.com - ZorroSwashbuckler2

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LG Fall Previews #1: Legendary Swashbucklers!   Recently updated !

With GenCon behind us, Legendary Games is now taking aim at an amazing finish to 2015, so we are launching a series of previews for products coming this fall! Some are old product lines continuing, others are long-simmering products finally nearing completion, and some are brand-new products coming your way!

The first product we are profiling is the latest in our Legendary Heroes series, following in the footsteps of Legendary Paladins and Legendary Rogues. Coming next week: Legendary Swashbucklers!

Aethan swashbuckler

This product sprang out of a conversation Alex Augunas and I had at PaizoCon, where we were talking in the hallway about different classes and ideas for things, and he mentioned off-handedly that he had some ideas for making swashbucklers a little more exciting and fun to play. We talked a bit more and I said, “Okay, I guess you’re writing the book then. Welcome to Legendary Games!” I may have caught him a bit flat-footed at that moment, but you’ll find that Alex recovers quickly and brings a great deal of innovation and creativity alongside mechanical mastery to bring you a great vision for the swashbuckler that you can use in tandem with the existing Pathfinder class or in an all-new redesigned Legendary Swashbuckler variant, much like Matt Goodall’s take on the rogue.

As part of revisiting the core concept of the swashbuckler, Alex introduces in this book the concept of personages. 

Personage (Ex): Each swashbuckler possesses a specific style and persona known as her personage. The personage grants the swashbuckler a number of bonuses and special abilities. This personage often represents the swashbuckler’s upbringing and personal persona, and is the source of her panache. A swashbuckler must pick one personage upon taking her first level of swashbuckler. Once made, this choice cannot be changed.

These personages really help fill out the swashbuckler in terms of her style and raison d’etre in a way similar to but distinct from archetypes, and as a mechanic that works in combination with existing swashbuckler archetypes. Whether your swashbuckler is an aristocrat, buccaneer, braggart, daredevil, madcap, phantom, or vagabond, that background provides a set of class features and abilities similar to a cavalier’s order or an oracle’s mystery, and really helps define a broad array of classic swashbuckling tropes. Legendary Swashbucklers also adds an array of archetypes (some brand-new, some adapted from the versions in the Pathfinder Roleplaying Game Advanced Class Guide), including the acrobat, daring infiltrator, dashing commander, flying blade, heightened blade, inspired blade, jockey, mouser, musketeer, mysterious avenger, picaroon, rapscallion, ronin, two-weapon duelist, vainglorious swashbuckler, and whirling dervish. As if 16 archetypes and 7 personages were not enough, Legendary Swashbucklers also brings you a brand new prestige class designed around the swashbuckler class, the dervish darter, who takes hit-and-run combat to a whole new level.  We’ll bring you a more in-depth preview tomorrow, but we are very excited about this latest addition to our Legendary Heroes line, which should be available by next Friday!  En garde! 

 

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The Treasury of the Orient is here!

The latest addition to our line of magic item products is here, the Treasury of the Orient, featuring over 30 magnificent magic items perfect for any campaign invoking the tropes of Asian culture, myth, and legend! From the cane of butterflies and rod of the monkey king to the prayer scroll amulet and the biting blade of ten thousand blossoms, you’ll find dozens of delights for your players in this product, from alchemical items to artifacts. Pick up the Treasury of the Orient right now at the Legendary Games webstore, Open Gaming Store, Paizo, and DrivethruRPG

Treasury of the Orient cover

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The riches of the Orient!

One of the goals for Legendary Games during the rest of 2015 is to get some long-simmering projects finished up and out the door, including revisiting some of our older product lines and tying up some products that have been long in the planning. The first of those is very nearly here, and in fact should be available by the end of tomorrow: Treasury of the Orient! 

celadon teapot jaecks final copy

Authored by Alex Augunas, Tim Hitchcock, Jason Nelson, and Victoria Jaczko, this book joins our long line of magic item products going back to our very first PDF in 2011, the horror-themed Treasury of the Macabre and has continued since with Treasury of the Crusade for Righteous Heroes, Treasury of the Fleet for pirate and nautical campaigns, Treasury of the Pharaohs for campaigns with an Egyptian or desert flair, Treasury of the Kingdom for those steeped in faeries and forest exploration, and the high-tech baubles and blasters found in the Treasury of the Machine!

Drawing primarily from the lore and legendarium of China and Japan but with a sprinkling of items inspired by other Asian cultures, the Treasury of the Orient contains over 30 items from weapons and rods to wondrous items of every description.

Arms and Armor: beheading blade, bestial haramaki, biting glade of ten thousand blossoms, bloodthirsty blade, choking spirit bow, lucky mallet,ronin blade, stalking serpent blade, typhoon fan

Rods: rod of the monkey king, rod of shadow puppetry

Wondrous Items: circlet of the imperial dragon, clothes of the ever-ready explorer, ghost food, ki capstan, kimono of honored ancestors, koto of the seven spheres, monkey’s head charm, noh mask of the shapechanger, papercraft sheet, prayer scroll amulet, robe of the fire rat, sovereign lungguan, spiritworld flute, sugegasa of rising waters, teapot of inner flame, teapot of the mountain, teapot of serenity

I’m doing the final edits and development today, and the last art pieces just came in, so barring any complications we should have the Treasury of the Orient available for release tomorrow! Be ready, Sun Wukong the Monkey King wants you to get more treasure!!!

Monkey King Rod jaecks final copy

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The post-GenCon work begins to grow… with Mythic Plants!

Our first year exhibiting at GenCon was a whirlwind adventure, and while final numbers are being tallied I’d call it a definite success! We will be back next year for sure, ready to debut the hardback of the Legendary Planet Adventure Path for the general public. Don’t forget, while our Kickstarter has ended, there is still time to hop on board at the Kickstarter prices; just email us at makeyourgamelegendary@gmail.com and let us know what level you’d like to back! You’ll be able to immediately download The Assimilation Strain (which has already garnered it’s first 5-star review plus the coveted seal of approval from Endzeitgeist!) and the Legendary Planet Player’s Guide, and you’ll always be one adventure ahead of the general public when each new adventure comes out after that! Spread the word and see if we can get a few more folks on board before this gateway to adventure closes!

320x320-LP-KS-badge

Our print fulfillment for the Mythic Mania Kickstarter also is underway. The first orders have been processed, and we’ll continue churning through them until every backer and customer from our site has their copies of the Mythic Hero’s Handbook, Mythic Monster Manualand Mythic Spell Compendium out to our Kickstarter backers and customers who have ordered the book

With GenCon behind us, however, we are now diving headlong into the latter part of the year with all due speed, catching up on some outstanding projects and getting ready to blow your mind with an avalanche of awesomeness. First up, MYTHIC MONSTERS: PLANTS! Yes, mythic plants, and no, we’re not kidding! A dozen and one marvelous monsters, from the adorable leaf leshy to the shambling mound and the pod-spawning bodythief , the rampaging plant-dragon zomok, and more! Plus new spells and rare mythic plants to make any garden truly legendary! This product also is the first Legendary Games book to feature psychic magic from Paizo’s brand-new Occult Adventures rulebook, as this installment’s new monster, the alien venusi, wields its psychic power to extend its exploratory excursions in search of the elusive elves that once dwelled in the acid-soaked jungles of its homeworld. You can pick up a copy today at the Legendary Games webstore, Open Gaming Store, Paizoand DrivethruRPG

makeyourgamelegendary.com - Mythic Monsters - Plants (cover)

Also, in case you missed it earlier this week, our MYTHIC MONDAY special release was Mythic Minis 75: Orc Feats! Grab a copy today and grab 9 new mythic feats for your favorite blood-soaked savages. Your heroes will never look at orcs the same way again! Pick it up at the Legendary Games webstore, Open Gaming Store, Paizo, and DrivethruRPG!

makeyourgamelegendary.com - Mythic Minis 75 Cover

We look forward to sharing our fall previews soon, but suffice to say there’s a lot going on right here on this world, as well as the fantastic new universe opening up on Legendary Planet!

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GenCon 2015 is here, with big savings and big PLAN(E)TS!

The biggest 4 days in gaming is upon us, and this has been a great week for Legendary Games! We have just finished our amazing Legendary Planet Kickstarter, funding over 900% and hitting basically every stretch goal we had. With your help, we’ll be creating a 700+ page epic adventure saga that you and your players will be talking about for a long time, whether you play Pathfinder, 5th Edition, or both! The PDFs of the first adventure, The Assimilation Strain, and the Legendary Planet Player’s Guide have gone out  to backers already, and the first Art and Map Folio will be following shortly after GenCon, and by mid-August the next adventure, To Worlds Unknown, will be following as well! Waiting a year to get your Kickstarter goodies is so 2014!

Take your campaign OUT OF THIS WORLD!

Take your campaign OUT OF THIS WORLD!

Even if you missed the Kickstarter campaign, for the next few weeks you can still hop on board. Email us at makeyourgamelegendary@gmail.com with the selection you’d like to get from our Kickstarter and send the corresponding amount via Paypal to the same email address and we’ll add you to our Kickstarter spreadsheet and send you the download links to start going!

 

However, this week is not just about planets, it’s about PLANTS! That’s right, the latest in the Mythic Monsters collection is upon us, Mythic Monsters 29: Plants! From leaf leshies and assassin vines to zomoks, bodythieves, shambling mounds, and the all-new alien venusi, a psychic powerhouse from a distant green planet! Pick up Mythic Monsters: Plants exclusively at the Legendary Games webstore this week and in wide release starting next Mythic Monday!

 

But don’t forget, it’s also GenCon, and that means you can come see us in person at Booth #2639, including picking up your Kickstarter rewards for Mythic Mania or Legendary Planet! If you’re celebrating GenCon online, though, we don’t want to leave you out of the fun, so we’ve got savings ALL OVER THE PLACE!

 

– The Open Gaming Store is running a sci-fi-themed sale, so you’ll find a collection of products following those themes from Legendary Games available at a special sale price! We also have a large number of bundle deals available, including bundles of Mythic Monsters, Islands of Plunder pirate adventures, Gothic Grimoires, and more!

 

DrivethruRPG is running their annual Christmas in July sale, and almost all of our products (save for the newest ones) are on sale for 25% off!

 

– At Paizo.com, you can pick up books in PDF and in print at 25% off, with an even bigger discount on all of our older mythic products!

 

– And, of course, we wouldn’t want you to think we’re not sharing the love right here at home, so use the coupon code GENCON40 and you can save 40% off almost everything in the store, other than our most recent products.

 

We love and appreciate all that you do to help make Legendary Games a success, whether for special Kickstarter projects or just the everyday work of bringing you awesome gaming products! You truly help make US LEGENDARY!

makeyourgamelegendary.com - Mythic Monsters - Plants (cover)

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Gygax Day is the best MYTHIC MONDAY – with PLANETS!

We couldn’t let a little thing like the final day of the awesome Legendary Planet Kickstarter (now well over 900% funded just under an hour left to go! – but if you miss the deadline, we generally take late pledges via Paypal for an extra week or three for people who may have missed the project) stand in the way of celebrating the godfather of gaming, Gary Gygax, born this day in 1938. Between Gary and Dave Arneson, they created this whole hobby that we know and love, and much as Gary loved a good bit of fantasy-sci-fi match-up, and it’s no accident that we chose this day to finish our Kickstarter. Give Gary some love and come grab onto an amazing adventure!

gary-gygax-lawsuit

But it’s also our old friend, MYTHIC MONDAY, and this week’s Mythic Mini is devoted the sometimes unloved but always fierce half-orcs! Pick up a gaggle of new mythic half-orc feats from the Legendary Games webstore, Open Gaming Store, Paizoand DrivethruRPG!

makeyourgamelegendary.com - Mythic Minis 74 Cover

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The TYRANTS are here, and we don’t MIND!

As the Legendary Planet Kickstarter rolls into its final weekend, thanks to the sensational Simmy Sims we have now passed the $44,000 mark (including off-Kickstarter direct pledges through Paypal), unlocking the penultimate chapter of the Legendary Planet saga: MIND TYRANTS OF THE MERCILESS MOONS by Tim Hitchcock! This pushes our adventure saga up to 600 pages and counting, with only the final adventure, To Kill a Star, remaining ahead, along with a slew of bonus articles. The next bonus goals are at $46,000, unlocking a bonus bestiary of interplanetary monsters, and a special backer goal at 350 backers, wherein we unlock an amazing artist to do the cover our compilation!

Of course, Legendary Games has already pledged that we will complete the entire adventure saga – that’s right, when you pledge for the entire path, YOU GET THE ENTIRE ADVENTURE PATH, from The Assimilation Strain to To Kill a Star, no ifs, ands, or buts. In the early stages, we estimated completion might take longer if we fell short of funding the complete saga, but we have enough fully funded already that we will have no problem delivering all chapters of the Adventure Path and the full compilation on or before our planned July 2016 delivery date. Legendary Games has delivered on time or early with both of its prior Kickstarters, and we see no reason to stop that streak now!

As a reminder, the prelude adventure The Assimilation Strain and the Legendary Planet Player’s Guide will be available for download immediately after the end of the Kickstarter, and we are looking at a mid-August release for To Worlds Unknown! We are also well along into production on the next two adventures, and we are delighted to debut the cover for Mike Shel’s installment in the saga, The Scavenged Codex! Keep spreading the word and let’s have a fantastic finish to Legendary Planet!

The Scavenged Codex cover

 

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